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1.6 is a Failure

Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
05-11-2005 16:59
Massive Massive Massive log in issues, teleport issues. Time to sheive 1.7 until these issues are resolved.
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
05-11-2005 17:15
I'm sorry you feel that way about the version with the liest bugs so far. o.O?

Edit: on that note, what bugs have you found, I'll forward them to Vektor for you ^.^
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
05-11-2005 17:24
From: Magnum Serpentine
Massive Massive Massive log in issues, teleport issues. Time to sheive 1.7 until these issues are resolved.


Magnum dear.. Ice gave you an excellent response. But still, after much pondering on the subject, this is all I have to say:





*sniffle*
Canimal Zephyr
Mentally Ill
Join date: 16 Sep 2004
Posts: 705
05-12-2005 02:45
rofl


never have i seen a more brilliant tissue box!!
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
05-12-2005 02:55
CS, remind me to kick your cute little ass hard next time I see you :)

1.6 has rendered SL unusable to me. Which is why, as you remarked the other day, you haven't hardly seen me. Because I can no longer play. I have lots and lots and lots of new bugs. In fact, I seem to be the only person in SL with some of them! (I mean, seriously, does anyone else crash 100% of the time when they hit accelerate on a Francis Chung jetski? Cuz I'm pretty sure she'd have heard about it if they did.)

And 'least bugs so far' is somewhat subjective too. And I think Philip would disagree with you too, from what he's said to me.

You just can't make sweeping statements about other people's game experience, because you just don't know. Since 1.6, I can't edit half my pre 1.6 stuff. I cant rez half my pre 1.6 inventory. I cant build most of the time.

So yeah. Some of us think 1.6 sucked the donkeys bollocks. Those of you that disagree, lucky you. Except CS. Like I said, remind me to kick your ass.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
05-12-2005 02:58
I love how people forget about how the old version performed when they complain about the current version. :D
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
05-12-2005 03:07
i like 1.6 actually
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
05-12-2005 03:45
From: Hiro Pendragon
I love how people forget about how the old version performed when they complain about the current version. :D

My experience is that the old version perfromed a lot better. I love some of the extra features we have with 1.6, but I would give them up to go back to not crashing many times a day.
splat1 Edison
Registerd Nut
Join date: 6 Sep 2004
Posts: 353
05-12-2005 03:48
Sadly for a lot of people they have labled grid problems as releated to 1.6

The asset server dieing due to load [loads of new people in the grid] , not the code.
ISP problems.
Residents being less then helpfull when it comes to sim resources.

So how do you define 1.6 ? the code or the time its been in service ?

(Yes problems with crashing is code problems befor any one trys to be a smart arse)

Myself iv only crashed twice. yes twice in windows, allthough I have had problems starting 1.6 in winex but that was a winex problem not SL, Bring on the linux client!
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
05-12-2005 03:56
From: splat1 Edison
Sadly for a lot of people they have labled grid problems as releated to 1.6

The asset server dieing due to load [loads of new people in the grid] , not the code.
ISP problems.
Residents being less then helpfull when it comes to sim resources.

So how do you define 1.6 ? the code or the time its been in service ?

(Yes problems with crashing is code problems befor any one trys to be a smart arse)

Myself iv only crashed twice. yes twice in windows, allthough I have had problems starting 1.6 in winex but that was a winex problem not SL, Bring on the linux client!

Well I am no PC boffin, so yeh, when I refer to 1.6 vs the previous version, I mean since 1.6 was launched.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-12-2005 06:43
1.5 and 1.6 cured a lot of attachment, inventory, and teleporting annoyances, which make the other troubles a lot more palatable to me.

I mean, seriously. We can SEARCH our inventories now. That's got to be worth something.
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
05-12-2005 06:47
I'm just wondering how many people use the video streaming regularly? It's a neat new feature but I haven't seen many places using it much. Maybe I don't get out enough.
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
05-12-2005 06:48
yes inventory search is an excellent new feature of 1.6

unfortunately , I have lost half of my inventory with the upgrade .
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
05-12-2005 06:50
From: Hiro Pendragon
I love how people forget about how the old version performed when they complain about the current version. :D



Yes we know the star chamber approves of this version..... next
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
05-12-2005 06:51
From: Hiro Queso
My experience is that the old version perfromed a lot better. I love some of the extra features we have with 1.6, but I would give them up to go back to not crashing many times a day.


Your quite right I remember 1.1 and I never ever had problems with trying to log in

The Star Chamber seems to love this version, I can only guess because they hope for whatever reason it slows the growth of SL
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
05-12-2005 06:53
From: Ingrid Ingersoll
I'm just wondering how many people use the video streaming regularly? It's a neat new feature but I haven't seen many places using it much. Maybe I don't get out enough.


I don't use it at all.
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
05-12-2005 06:58
I've had my share of problems with the latest version, though I do like the new features. I tend to crash alot when texturing. But crash, I mean total system reboot. I've tested many other graphic intense programs and SL is the only one that does it, and only with this latest version. Also, it seems that there have been some other issues, probably unrelated to the version that have been going on as well, such as teleport problems, massive lag and sim crashes and log in issues.

So, overall, thumbs up on the features, but stability and bugs remain very much an issue.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-12-2005 07:05
From: Ingrid Ingersoll
I'm just wondering how many people use the video streaming regularly? It's a neat new feature but I haven't seen many places using it much. Maybe I don't get out enough.
I use it to show computer animations set to music at my house. It works pretty good but Quicktime tends to restart the video if there's a hiccup in the data transfer. That sucks.
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
05-12-2005 07:26
I've found 1.6 to be much more stable than 1.5 was. The launch of 1.6 was much smoother than the 1.5 launch as well, although it definitely had its hiccups.

I use video all the time for playing Magical Trevor over and over and over.

The new features rock, ghosting has been cut WAY back, and I love the inventory search. This is just my experience, however, I'm sorry if yours haven't been as good. As any system gets bigger, there will be growing pains!

-Flip
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
05-12-2005 08:19
Well, people asked me to explain abit further then a tissue box (sorry Kris), so this is how it goes:

Copy what FlipperPA said and paste it here.

Now for the bad stuff: Afew people did, infact, encounter some major problems logging in or stability issues. This is something that related more to the way SL interacts with the video drivers. (Kris is one of those who suffer from this issue.)

LindenLab should definetly correct this problem first. But other then this, I do not think that 1.7 should be put on ice until 1.6 is "stable".

1.6 gave us alot of fancy glitter that we dont really need, yup. But 1.7 is going to bring in alot of tools and fixs that will be actually practical, as far as I can see. The release of 1.7 is going to be one of the more beneficial releases of SL thus far.

The major problems with 1.6 right now are big, but are -few-, and can be taken care of with abit of focus.

So my conclusion: Fix bugs? Sure! Put on ice? hell no.
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
05-12-2005 08:20
From: FlipperPA Peregrine
I've found 1.6 to be much more stable than 1.5 was. The launch of 1.6 was much smoother than the 1.5 launch as well, although it definitely had its hiccups.

I use video all the time for playing Magical Trevor over and over and over.

The new features rock, ghosting has been cut WAY back, and I love the inventory search. This is just my experience, however, I'm sorry if yours haven't been as good. As any system gets bigger, there will be growing pains!

-Flip


Ghosting is still a problem. Yesterday I counted 15 ghost as I was walking to the non-town hall meeting. I walked because last time I tried to fly and It took Ben Linden kicking me out of the sim to free my avatar. When he did that we had tried everything else.

1.6 is the worst version so far. 1.5 was horrible. 1.4 seemed to had been when our troubles began. the last stable version, in my opinion was 1.3
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
05-12-2005 08:25
From: CrystalShard Foo
Well, people asked me to explain abit further then a tissue box (sorry Kris), so this is how it goes:

Copy what FlipperPA said and paste it here.

Now for the bad stuff: Afew people did, infact, encounter some major problems logging in or stability issues. This is something that related more to the way SL interacts with the video drivers. (Kris is one of those who suffer from this issue.)

LindenLab should definetly correct this problem first. But other then this, I do not think that 1.7 should be put on ice until 1.6 is "stable".

1.6 gave us alot of fancy glitter that we dont really need, yup. But 1.7 is going to bring in alot of tools and fixs that will be actually practical, as far as I can see. The release of 1.7 is going to be one of the more beneficial releases of SL thus far.

The major problems with 1.6 right now are big, but are -few-, and can be taken care of with abit of focus.

So my conclusion: Fix bugs? Sure! Put on ice? hell no.




I totally disagree and consider your tissue box an insult.

1.6 is faulty.

1.7 should be shelved

and the game should be turned back to 1.3 because that was the last stable version.

and problems?

Ghost
teleport problems since 1.4
Common Textures that crash people
movies that crash people
some sims, if there are a lot of people can trap them there till a Linden boots them from the sim
need I continue?

I have a Nvidia 5200FX 3dnow system. 128 MB video ram. AGI excellerator or whatever that thing is that is not grayed out on my preferences page.
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
05-12-2005 08:30
Is it me, or are the building tools even hokier now? Nevermind the new UI, things like snap-to-grid snaps, but not to the grid :P

The 1.6 revision of SL is the first one in a while to really break some of my existing scripts. (animation, volume detect and buoyancy bugs) What makes it worse is that there's no work-around as far as I can tell.

I was actually happy with 1.4 and 1.5 - they didn't require my personal attention to patch anything. I don't know if this marks a step backwards in regression testing, or I just got unlucky this time.
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Beryl Greenacre
Big Scaredy-Baby
Join date: 24 Jun 2003
Posts: 1,312
05-12-2005 09:23
From: Francis Chung
Is it me, or are the building tools even hokier now? Nevermind the new UI, things like snap-to-grid snaps, but not to the grid :P
I've noticed that, too; it's a bit frustrating.

I find that 1.6 is much more stable for me than 1.5 was. I think I crashed more in the initial version of 1.5 than I had/have at all other times in SL combined. However, I do have a new graphics card now (GeForce 6600) that has made a lot of difference in how quickly everything runs. The login and teleport issues I hope will be improved with 1.7, so I can definitely hold on 'til then.

The Inventory Search is a total joy; it makes my Second Life so much easier now when trying to find something in my copious, almost-two-year-old inventory! God, how I love this feature. Streaming video has been cute, but not something I tend to play around with personally. Maybe that will change, who knows.

It never fails to amaze me how someone else (like Kris or Magnum) can have such a totally different SL experience than I do, from version to version. I certainly hope that LL will be able to achieve across the board stability for most everyone in SL at some time in the near future.
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
05-12-2005 09:34
From: Ingrid Ingersoll
I'm just wondering how many people use the video streaming regularly? It's a neat new feature but I haven't seen many places using it much. Maybe I don't get out enough.


I've seen one person hosting pay-per-view movies, which are in fact an infringement of copyright and probably a violation of DMCA. I've also seen a few event postings for movie viewing. That's it! But while a lot of people rag on LL wasting time developing this feature instead of working on more important things like fixing bugs, Andrew and Robin have both said this feature was implemented by a new hire who used implementing this feature to come up to speed on the code base. While this may have diverted some resources from testing, it sounds like it didn't detract from bug fixing. And I think that what they learned from this feature will help them do the XHTML-on-a-prim display better too, so I'd say it was a good use of resources.

That said, I'm mixed about 1.6. I haven't seen nearly as much ghosting, but it seems the anti-ghosting changes have some rather annoying side effects, like linked objects disappearing and reappearing when you sit on them or stand up. A lot of the UI changes are poorly done, but I'm very glad for inventory search and the friends/calling card separation. I wouldn't call it a complete failure, but if I released software that had this many issues where I work, I'd be out of a job. SL is a hugely complex system and I'm sure it's difficult to test all the edge cases, but there has to be something LL can do to improve the stability and polish of releases. Sorry, it's early and I'm babbling. Shutting up now.
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