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Roll back to 1.6

Ben Bacon
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Join date: 14 Jul 2005
Posts: 809
11-04-2005 08:04
From: Kendra Bancroft
Three. It takes exactly three disclaimers.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
11-04-2005 08:07
I remember crashing a lot after the 1.6 update. It was fixed in a subsequent update, and the world was peaceful again. I'm confident it will happen again.

Besides, I'm SL-less for a week.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-04-2005 08:08
From: Cocoanut Koala
I hope you are right, Flip.

Kendra, lets say whole bunches of people do have overblown textures, badly made scripts, etc. (I don't think its the too many attachments, cause all this happens in my Sim when there are all of two people on it.)

I think people are happier if they can have their textures and scripts, etc., than if they have to bend over backwards to create textures, scripts, etc. that might please the server.

coco



From what I've seen in the SL Sex-Club scene, many people are happy to bend over backwards.

On a serious note, I have no sympathy for resource hogs.
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Hiro Queso
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Join date: 23 Feb 2005
Posts: 2,753
11-04-2005 08:08
From: Kendra Bancroft
But it's just impossible that you have badly made scripts, overblown textures, avatars with too many attachments running around etc.

In empty sims I am experiencing this, so the attachments thing is not an issue. And I am making comparisons between pre and post update, the content hasn't changed drastically in that time.
From: Kendra Bancroft
People who are used to benefitting from unfair distribution of resources are understandably shocked at having to limp along at a rate commensurate with EVERYONE.

OK I am lost as to what you mean by this. Do you mean that those who made an effort to keep things low lag now have to compensate for those who do not? Sure that's always been the way within a sim, and something I have seriously tried to keep on top of. What's different in 1.7?
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Hiro Queso
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Join date: 23 Feb 2005
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11-04-2005 08:10
From: Jesrad Seraph
I remember crashing a lot after the 1.6 update. It was fixed in a subsequent update, and the world was peaceful again. I'm confident it will happen again.

Besides, I'm SL-less for a week.

I was with 1.7 too, I guess it's taking a little longer and so my patience is slipping away this time, maybe rightfully, maybe not.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-04-2005 08:10
From: Hiro Queso
In empty sims I am experiencing this, so the attachments thing is not an issue. And I am making comparisons between pre and post update, the content hasn't changed drastically in that time.

OK I am lost as to what you mean by this. Do you mean that those who made an effort to keep things low lag now have to compensate for those who do not? Sure that's always been the way within a sim, and something I have seriously tried to keep on top of. What's different in 1.7?



Clearly you need to do more research into what manner of changes have been done in 1.7.
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Issarlk Chatnoir
Cross L. apologist.
Join date: 3 Oct 2004
Posts: 424
11-04-2005 08:11
Rollback to 1.6 and then what?

Wait monthes for the Linden to exactly dupplicate the grid into the preview so that preview behaves as the new version _will_ when deployed? so as to be sure 1.7 is rock solid ?

We have 1.7 now, no better time to resolve issues and bugs.
Rolling back to 1.6, if it's even possible would probably bring a new week or so of crapiness anyway.
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Hiro Queso
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Join date: 23 Feb 2005
Posts: 2,753
11-04-2005 08:12
From: Kendra Bancroft
Clearly you need to do more research into what manner of changes have been done in 1.7.

Well just assume I do not understand these things as clearly as you do, stop being so pompous and help out another resident huh?
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
11-04-2005 08:18
It's kinda like throwing a toy boat into a bath: you toss it in there and it shakes and shivers and sometimes nearly capsizes, bouncing up and down on the ripples of the water, but it'll stay floating and if you give it a little bit of time it'll settle down and it'll be fine. But you know, if you pull it out and try to throw it in a different way, you're just going to be getting different kinds of ripples and different kinds of waves, and furthermore you'd have to deal with the instable water from the last time you threw it in whereas the first time it was calm. Not to mention that all this process would take just about as long as just waiting for the water to stabalize.

Stupid analogy, but do you get what i'm saying?
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Hiro Queso
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Join date: 23 Feb 2005
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11-04-2005 08:21
From: Artemis Fate
It's kinda like throwing a toy boat into a bath: you toss it in there and it shakes and shivers and sometimes nearly capsizes, bouncing up and down on the ripples of the water, but it'll stay floating and if you give it a little bit of time it'll settle down and it'll be fine. But you know, if you pull it out and try to throw it in a different way, you're just going to be getting different kinds of ripples and different kinds of waves, and furthermore you'd have to deal with the instable water from the last time you threw it in whereas the first time it was calm. Not to mention that all this process would take just about as long as just waiting for the water to stabalize.

Stupid analogy, but do you get what i'm saying?

Yeh that's cool analogy, thnx :) I guess I am getting impatient waiting for the ripples to settle down, they seem no smaller than what they were at update.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
11-04-2005 08:23
From: Kendra Bancroft
From what I've seen in the SL Sex-Club scene, many people are happy to bend over backwards.

On a serious note, I have no sympathy for resource hogs.

Just exactly WHO is a resource hog, though?

I can probably tell that somebody with hair that has thousands of flowing parts, that that hair is hogging resources.

But what about textures I buy? Are those supposedly resource hogs?

What about other people's scripts I use? Which of those are resource hogs?

What about the Sim I live in? How can I tell who in it is supposedly hogging resources dragging it down? And even if I can, how can I get them to stop?

We have custom content here. At some point, you end up defining it down to only CERTAIN custom content. If so, then that needs to be clearly defined to everyone, with some thing being clearly disallowed.

And after a certain point, with it defined down so much, what's the point of having it?

Particularly considering that at one point we COULD have it, and now all of a sudden we can't? I think that sounds a lot like worshiping abstract fps and other numbers, and entirely ignoring why people are even here in the first place.

And even given all the above - how is it fair to put all those hair creators out of business? Or tell people they can't have all the sim hair they have been happily having all these months?

If people are supposed to trade off their sim hair so we can have some of these so-called improvements I HAVEN'T EVEN SEEN YET, nor CARE ABOUT if I DID see them, then people are gonna be pissed.

I mean, there comes a point where you are throwing out the baby with the bathwater.

Disclaimer: I wear default slider hair. I wear only glasses as an attachment, plus earrings, almost all of the time.

coco
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
11-04-2005 08:23
lol also, if you think people are mad with the 1.7 bugs.

Try telling them they've lost everything they've created and all the money they've earned since the 1.7 update due to rolling back to before the update and they're never getting it back.

lol
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"Stand tall and Shake the heavens" -Xenogears
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-04-2005 08:23
From: Hiro Queso
Well just assume I do not understand these things as clearly as you do, stop being so pompous and help out another resident huh?


http://history.secondserver.net/index.php/Version_1.7

Have a Party.
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FlipperPA Peregrine
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Join date: 14 Nov 2003
Posts: 3,703
11-04-2005 08:25
Hiro, I'll try. :-)

Kendra is correct. For a very long time, a great many people were greedy when it came to resources, often not intentionally. Badly written scripts, using huge textures when small ones would suffice, and "resource hogging" have been a huge problem. In the pre-1.7 world, it would be possible for someone to buy 16 meters of land in an entire sim - that's 1/4096 of a sim, or 0.024% or a sim's total land mass - and use a ton of resources through scripts, say up to 50%, if they REALLY wanted to be mean intentionally (and some people were). There was a certain person who bought 16 meter plots in tons of sims, intentionally installed VERY laggy land scanning scripts, and then set them for sale at L$1600, or L$100 per meter - and sold most of them, through this horrid behavior.

1.7 has eliminated this kind of problem. Now, people who (either unintentionally or intentionally) wrote or used badly written scripts, or bloated textures, or a ton of other non-efficient techniques are having a rude awakening... but it is necessary to be fair. When you buy land, what you're really buying is a percentage of a server's cpu cycles. 1.7 treats it this way, instead of allowing people to bog down an entire simulator. If you use crappy code, the script you're using pays the price, not the other residents of your simulator.

Many of us over the years have preached being as efficient as possible, while not sacrificing the "cool" factor of creations, to be good for the overall community and the grid as a whole. Many creators and citizens have scoffed at this, and they are now paying the price. Its now a fact of life in SL - as it always should have been - that you should make anything you want, make it as cool as you want... but then, take the time to make your creation as efficient as possible, and avoid create resource hogs at all costs, because now it will effect your scripts performance.

Regards,

-Flip
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
11-04-2005 08:29
From: FlipperPA Peregrine
Hiro, I'll try. :-)

Kendra is correct. For a very long time, a great many people were greedy when it came to resources, often not intentionally. Badly written scripts, using huge textures when small ones would suffice, and "resource hogging" have been a huge problem. In the pre-1.7 world, it would be possible for someone to buy 16 meters of land in an entire sim - that's 1/4096 of a sim, or 0.024% or a sim's total land mass - and use a ton of resources through scripts, say up to 50%, if they REALLY wanted to be mean intentionally (and some people were). There was a certain person who bought 16 meter plots in tons of sims, intentionally installed VERY laggy land scanning scripts, and then set them for sale at L$1600, or L$100 per meter - and sold most of them, through this horrid behavior.

1.7 has eliminated this kind of problem. Now, people who (either unintentionally or intentionally) wrote or used badly written scripts, or bloated textures, or a ton of other non-efficient techniques are having a rude awakening... but it is necessary to be fair. When you buy land, what you're really buying is a percentage of a server's cpu cycles. 1.7 treats it this way, instead of allowing people to bog down an entire simulator. If you use crappy code, the script you're using pays the price, not the other residents of your simulator.

Many of us over the years have preached being as efficient as possible, while not sacrificing the "cool" factor of creations, to be good for the overall community and the grid as a whole. Many creators and citizens have scoffed at this, and they are now paying the price. Its now a fact of life in SL - as it always should have been - that you should make anything you want, make it as cool as you want... but then, take the time to make your creation as efficient as possible, and avoid create resource hogs at all costs, because now it will effect your scripts performance.

Regards,

-Flip

I disagree entirely, totally, and completely with this whole post.

coco
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
11-04-2005 08:29
Pre-1.2 there used to be something called "prim-hogging" too, because there were no prim limits set on plots, basically anyone who owned any piece of land could use all of the sim's prims if they could afford it (since back then it cost 10L$ for every rezzed prim and you got taxed on every rezzed prim once a week). So sometimes you'd have a person who owns a small plot using half the sim's prim allowance, it sucked to buy a new plot of land then realize there were no prims to go with it.

On an interesting and irrelevant side note: In Tron 2.0 you get to shoot resource hogging programs. It was funny and I enjoyed it immensely.
_____________________

Ko Industries, unique clothes for the unique woman:
Ko Industries: Nexus Prime Gibson (main) store

"Be still like a mountain, and flow like a great river" -Lao Tse

"Deus Ex Machina"

"Dom Ars Est Vita Est"

"Stand tall and Shake the heavens" -Xenogears
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
11-04-2005 08:31
From: FlipperPA Peregrine
Hiro, I'll try. :-)

Kendra is correct. For a very long time, a great many people were greedy when it came to resources, often not intentionally. Badly written scripts, using huge textures when small ones would suffice, and "resource hogging" have been a huge problem. In the pre-1.7 world, it would be possible for someone to buy 16 meters of land in an entire sim - that's 1/4096 of a sim, or 0.024% or a sim's total land mass - and use a ton of resources through scripts, say up to 50%, if they REALLY wanted to be mean intentionally (and some people were). There was a certain person who bought 16 meter plots in tons of sims, intentionally installed VERY laggy land scanning scripts, and then set them for sale at L$1600, or L$100 per meter - and sold most of them, through this horrid behavior.

1.7 has eliminated this kind of problem. Now, people who (either unintentionally or intentionally) wrote or used badly written scripts, or bloated textures, or a ton of other non-efficient techniques are having a rude awakening... but it is necessary to be fair. When you buy land, what you're really buying is a percentage of a server's cpu cycles. 1.7 treats it this way, instead of allowing people to bog down an entire simulator. If you use crappy code, the script you're using pays the price, not the other residents of your simulator.

Many of us over the years have preached being as efficient as possible, while not sacrificing the "cool" factor of creations, to be good for the overall community and the grid as a whole. Many creators and citizens have scoffed at this, and they are now paying the price. Its now a fact of life in SL - as it always should have been - that you should make anything you want, make it as cool as you want... but then, take the time to make your creation as efficient as possible, and avoid create resource hogs at all costs, because now it will effect your scripts performance.

Regards,

-Flip



Thanks for the explanation flipper :) But I still can't see how this is relevant to my experience. I am not talking about my ability to run scripts etc in th sim. I am talking about being able to edit land, being able to fly, being able to chat to people. So how do these changes have an effect on those basics? And how do they affect my FPS and crash rate for example?
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Nala Galatea
Pink Dragon Kung-Fu
Join date: 12 Nov 2003
Posts: 335
11-04-2005 08:32
From: Kendra Bancroft
On a serious note, I have no sympathy for resource hogs.


On another serious note, I have no sympathy for touting a system to perform certain functions and then not delivering. It is our granted priviledge to own as much as we want, to wear what we want (in appropriate sims), and to run *most* scripts the way we want to.

That reeks to me of "being told how to live" and that's something I don't think too many people would be happy with.

If the system can only handle 100 unique textures per sim to function well, that's fine, either limit the sim to only allow that many textures or stop claiming that it can handle more without affecting sim performance drastically.
Hiro Queso
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11-04-2005 08:33
You have to remember I am not talking about my reduced performance of stuff I have running on a plot in a sim shared with others. I am talking about basic performance in whole sims.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-04-2005 08:34
From: Cocoanut Koala
Just exactly WHO is a resource hog, though?



I will no doubt be flamed by this --but what the hell.

If people are now experiencing what they feel is worse performance than they had before , they have been (or live near) resource hogs.
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Hiro Queso
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11-04-2005 08:36
From: Kendra Bancroft
I will no doubt be flamed by this --but what the hell.

If people are now experiencing what they feel is worse performance than they had before , they have been (or live near) resource hogs.

So how do you explain my having an FPS of 20% what it was before in a sim with 0 content?
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Nala Galatea
Pink Dragon Kung-Fu
Join date: 12 Nov 2003
Posts: 335
11-04-2005 08:40
From: Kendra Bancroft
I will no doubt be flamed by this --but what the hell.

If people are now experiencing what they feel is worse performance than they had before , they have been (or live near) resource hogs.
My problems are not experienced on my own land though. I still experience this in the WA, various well-run sims as far as resources (well-run being my own observation) and other places.

At the same time, I don't think this will inspire people to improve themselves. SL tends to be very lazy when it comes to upkeep of what it makes. So all the laggy club owners and all the laggy malls and all the "resource hogs" aren't motivated to change. They're motivated to whine at LL until things get fixed to a reasonable level.

Unless there is an effect to people's bottom line of making money (and sadly, that would effect everyone's pocketbook, not just the hogs, and LL won't let that happen), they have no true motivation to improve their "hogginess," and from an earlier thread, it seems like there is still enough shopping going on and the exchange rate is still overly high to keep the money rolling.
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-04-2005 08:42
From: Hiro Queso
So how do you explain my having an FPS of 20% what it was before in a sim with 0 content?



FPS is measured differently now.
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Hiro Queso
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11-04-2005 08:43
From: Kendra Bancroft
FPS is measured differently now.

Even personal FPS?
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FlipperPA Peregrine
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11-04-2005 08:45
From: Cocoanut Koala
I disagree entirely, totally, and completely with this whole post.

coco


How so, coco? for most of the post, I'm just stating facts from the past. Do you disagree that an individual bought 16 meters plots in lots of sims and jacked up the price? That's a fact tons of people can attest to. As to the performance aspects, disagree all you want, but my statements about the past, and how 1.7 is trying to change that are another fact that a ton of people can attest to that as well. Are you disagreeing that content creators should make their creations as efficient as possible for the good of the community, without sacrificing the "cool" factor? I guess I just don't get what there really is to disagree with.

Please also note that I stated most people didn't even know they were hogging resources. Not everyone in SL is a tech wizard - and it'd be pretty boring if that were the case!

From: Hiro Quest
So how do you explain my having an FPS of 20% what it was before in a sim with 0 content?


Hiro, I have no doubt that a bunch of sims are totally sucking right now. A few of my close friend's sims are experiencing the "walking in malasses" being described, and that needs to be fixed ASAP. The explanation I gave about what 1.7 is changing has nothing to do with this problem of ~20 sim and physics fps, and time dilation below 0.5. That's still affecting quite a few sims and needs to be fixed now. Once that is problem is addressed, however, my post above explains how the inability for resources to be hogged helps the community.

Regards,

-Flip
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