What do you use in Debug
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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11-21-2005 20:17
Many residents feel the Debug menu is essential for day to day operations. This is not optimal: there is a lot of clutter and confusion in Debug that shouldn't have to be waded through for those one or two features needed on a daily basis.
For example, I know I'm not the only one that makes regular use of 'Force Sunset' and it's related features.
If you almost always have the Debug menu open, why? What tools in the Debug menu are essential to your every day activities in Second Life?
Hm... this isn't quite a feature feedback... more of a 'Hotline to Residents' post. 
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- Kelly Linden
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
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11-21-2005 20:26
I use force sunset if I'm texturing things, I also use remove clouds if they are on the ground. Also use high res photo for alterations in photoshop on occasion. Other than that, many of the features on the debug menu scare me 
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
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11-21-2005 20:27
Sometimes some of my prims disappear and I have to turn off the ground to make sure they didn't sink in. Also there's the occasion when I need to check the elevation. And I frequently like to mess with the controls. ("What's this button do? Oh-oh...!" 
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exavior Odets
Registered User
Join date: 20 Oct 2005
Posts: 1
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11-21-2005 20:31
well if my fps is low. i goto debug and turn off few things like trees clouds particles ect, if i do this my system will run smoothly with 20-40fps.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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11-21-2005 20:49
I turn off surface patch rendering fairly often.
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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11-21-2005 20:58
From: Isablan Neva I turn off surface patch rendering fairly often. May I ask why?
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- Kelly Linden
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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11-21-2005 21:07
From: Kelly Linden Many residents feel the Debug menu is essential for day to day operations. This is not optimal: there is a lot of clutter and confusion in Debug that shouldn't have to be waded through for those one or two features needed on a daily basis.
For example, I know I'm not the only one that makes regular use of 'Force Sunset' and it's related features.
If you almost always have the Debug menu open, why? What tools in the Debug menu are essential to your every day activities in Second Life?
Hm... this isn't quite a feature feedback... more of a 'Hotline to Residents' post.  Sounds like we are fishing for yet more features to remove from the game.  I would say that since the debug menu is an entire menu, and since this menu cant even be seen unless you expressly want it to be, and since you have to find an older player to let you know that it even exists or how to make it show up, how could having too much on it be a problem? Unless there are *more* debug features you want to add to it and don't have the room, as opposed to some you want to remove.  It's pretty clear the responses you are going to recieve with a question like this, (force sunset & turning visible features on and off), but I hope your solution is to move those features to the *non-debug* menus, not to get rid of everything that is *not* mentioned from the debug menu itself.
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Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
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11-21-2005 21:22
Items not related to debugging I use in the debug menu: HUD Info->Camera - for checking altitude when not wearing an attachment that provides that information UI In Snapshot - to quickly change the setting High-Res Snapshot - for high resolution snapshots Rendering->Types->Alpha - to turn off footshadows for snapshots Redering->Features->UI - turn of UI for movie capture World->Mouse Moves Sun - to adjust lighting for snapshots Character->Character Load Test - it's fun to see all the UshusItems related to debugging I use in the debug menu: Frame Console - isolate factors causing poor performance Texture Console - identify large textures for replacement to help performance Debug Console - to find out why streams don't load or just to get general debugging info Show Updates - to locate lag inducing objects
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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11-21-2005 21:23
From: Dianne Mechanique Sounds like we are fishing for yet more features to remove from the game.  I would say that since the debug menu is an entire menu, and since this menu cant even be seen unless you expressly want it to be, and since you have to find an older player to let you know that it even exists or how to make it show up, how could having too much on it be a problem? Unless there are *more* debug features you want to add to it and don't have the room, as opposed to some you want to remove.  It's pretty clear the responses you are going to recieve with a question like this, (force sunset & turning visible features on and off), but I hope your solution is to move those features to the *non-debug* menus, not to get rid of everything that is *not* mentioned from the debug menu itself. I'm not looking for features to remove. I'm looking at what in the debug menu is used on a regular, daily basis.
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- Kelly Linden
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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11-21-2005 22:28
From: Kelly Linden May I ask why? In a word: Landscaping...lots and lots of landscaping. Pathways buried in the ground, rivers and ponds with multiple layers of prims for effects... If you need to tweak the riverbed prim it is far easier to turn off surface patch rendering to get to the prim rather than have to raise the two prims above it. And, yes, to find the stuff I lodged in the side of a hill when my cat walked across my keyboard.  In the older core sims that are heavily terraformed, sometimes you just need the clarity of looking at things without surface patch to get an idea of what you've really got going on. You know, that old "can't see the forrest for the trees" thingy.
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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11-21-2005 22:47
Turning off clouds, pretty much every time I log in (I tend to be working at around the cloud layer), and occasionally force sunset. I should really explore the debug menu some more to see what's there.
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Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
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11-21-2005 23:29
I use "mouse moves sun" fairly often to do the opposite of "Force 'Sunset'", in order to take nighttime screenshots. Also, when I'm looking for an invisible particle generator, I sometimes have to turn particle rendering off. A case in point is the smoke generator on top of my tower (which, before I moved the tower to a slightly lower land, sat just inside the cloud layer. Between the clouds and the particles, my screen was a giant red blob every time I tried to find the thing.) I, too, use Surfacepatch rendering to find prims buried under the ground. Sometimes, I do the opposite: turn off Simple Volumes in order to edit the land more easily. "Light Glows" gives a pleasing appearance to light emitting prims (and is also useful for finding the source of a mysterious light, without having to select each prim to see what the material is) I'd probably find uses for a lot more of the debug stuff if it were better documented (i.e., documented at all). Some of it doesn't appear to have any effect, and the wiki, she is not helpful.
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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11-21-2005 23:37
I'm always using "Rendering -> Hide Selected". It let's me get at buried prims without having to unlink things.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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11-22-2005 00:23
I mostly use the force sunset, rendering of the trees, clouds, and ground temporarily for various reasons, UI in snapshot, and hide selected.
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Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
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11-22-2005 00:49
I also force sunset almost always. I like the night sky, but also like normal lighting. Sometimes I turn off clouds, fog, or water for greater visibility. The other day I turned off objects to get a picture of barren land.
I wouldn't mind having Perpetual Day and Perpetual Night options.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-22-2005 01:26
"Hotline to Resis" sounds like a wonderful idea for a new forum! Hrmmm here's what I use most frequently, in somewhat most commonly-used order, and why. - FORCE SUNSET and MOUSE MOVES SUN—gosh, this is the ubiquitous groove. When it's dark and I need to see things, self-explanatory. Also for a lot of my Snapzilla shots when I want a sun that's buuurnin'! I guess a gripe would be that there's not an easier way to adjust and lock sunphase like there is if you own a private island. I.e. if you're doing a model shoot with a certain kinda light, and then crash and come back and have to readjust the sun to match.
- Lotta things in RENDERING TYPES. Not just to hide schtuff if I'm looking for lost goods, but it's VERY handy in slow situations when I still want to chat smoothly. For example, in a club with 40 avs and a lot's being said, I'll hit Ctrl-Alt-Shift-9 or even Ctrl-Alt-Shift-4 (and some of the others if things get bad) and keep talking.
- HIGH-RES SNAPSHOT. This is wonderful for mah photography and goes hand-in-hand with some of the other features. I wonder why we have a "UI in next snapshot" but no "Next snapshot is high-res" checkbox in the Snapshot Preview? Someday I hope we can also send out postcards that are bigger and have better JPEG compression. That's an adjunct connexion!
- FAST TIMERS... OMG the new fast timers in 1.7 is sopretty! All those colors and curves are beloved. I used to use Frame Console more to analyze stats. (Is there a particular reason why one should be used instead of the other?)
- SLOW MOTION ANIMATIONS from CHARACTER for finer adjusting of an avatar's attachments, on a posing stand or off. Altho, I'm not sure why it doesn't get an X next to it when activated. I do wish there was an easier way to totally freeze an av and stop breathing for surgical precision.
I didn't know about Hide Selected until it was mentioned here. I see how this could be useful for taking photos too. If it was more "persistent" and worked outside of the Edit window, I can also see it being a clientside way of hiding eyesores. There might be more things in Debug that would be used more if they were understood more, documented better. Like... what's the deal with Object-Object Occlusion? (Not a Harry Potter spell.)
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Yuriko Muromachi
Blue Summer
Join date: 4 Jul 2005
Posts: 385
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11-22-2005 02:00
From: Bertha Horton Sometimes some of my prims disappear and I have to turn off the ground to make sure they didn't sink in. Also there's the occasion when I need to check the elevation. And I frequently like to mess with the controls. ("What's this button do? Oh-oh...!"  So that's how it's done! *slaps forehead* I tend to lose stuff under the ground when I deocrate and it's such a pain digging them out and elevating and flattening the ground again. Y_Y
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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11-22-2005 02:11
I use it to Force Daylight and Hi - Res Snapshots! Other than that, I dunno what the hell the buttons do! OH! I did remove land or something once, so I could find hidden prims 
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-22-2005 02:11
Something else wonderful I just remember upon logging in... Ctrl-Alt-1 for hiding the UI... it's just beautiful to see the world as it is, without any toolbars, menus, or windows taking up the screen. Kinda like Myst.  I do wish there was a minimal chat mode in this tho—after all, one can IM even when in Mouselook using the keyboard shortcuts.
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Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
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11-22-2005 02:19
Texture Console - I use it for figuring how many images are being loaded in my builds and if I have any textures that are the wrong size etc. Also it is nice to see how long it is taking to load my build. (although it seems broken right now) Debug Permissions - This thing kicks ass. Rendering Types - I use a lot of these on a fairly regular basis during building and sculpting the land etc. The ones I do not use are shorter to list. - Grass
- Ground
- Clouds
- Bump (I have bump turned down to 0 so I never need it)
Rendering Features - I dont think I have used anything in here except UI, that one is very useful. Essential in filming. Character - I use Animation info when I am working on my afk thingys, I always have Disable LOD checked. I use the character load test, but rarely and never to test the load (randomize them! heh) Show mouselook crosshairs I toggle often. Local Tree Lighting & Light Glows- On and Off fairly often depending on where I am and if I am takin snaps or not. Cheers, hope it helps. Tree Options - I stare lovingly at this wishing it were something I could make my own trees with. But thats about all. edit - sorry forgot one of my most often used - force sunset.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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11-22-2005 02:22
Hide Selected is really cool for looking for lost stuff that may be INSIDE another prim, or under a floor too close to the ground to rotate the camera around properly.
Visible chat with ctrl + alt + 1 enabled would be very cool!
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-22-2005 02:27
From: Loki Pico Hide Selected is really cool for looking for lost stuff that may be INSIDE another prim, or under a floor too close to the ground to rotate the camera around properly. Visible chat with ctrl + alt + 1 enabled would be very cool! I'm quickly discoverin' this... thanxies for the pointer, Loki and Aaron! I'm all for visible chat with ctrl + alt + 1! 
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KatanaBlade Anubis
House of Blade
Join date: 20 Jun 2004
Posts: 369
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11-22-2005 03:20
From: Kelly Linden Many residents feel the Debug menu is essential for day to day operations. This is not optimal: there is a lot of clutter and confusion in Debug that shouldn't have to be waded through for those one or two features needed on a daily basis. For example, I know I'm not the only one that makes regular use of 'Force Sunset' and it's related features. If you almost always have the Debug menu open, why? What tools in the Debug menu are essential to your every day activities in Second Life? Hm... this isn't quite a feature feedback... more of a 'Hotline to Residents' post.  Pleeeeease dont mess with debug lol. I use it all the time. Mainly for maintence. I use: all the consoles forcing sunset hi resolution render turning off surfaces when lost prim hunting i use everything i have knowledge about on it. if anything i would love a more detailed information on what other parts of debug i dont use do(wiki perhaps). but mainly from the things i know i use to maintain the mall, infact it would be nice if there were more features to maintain and kill lag. ~Kat
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
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11-22-2005 03:42
I regularly use ...
Frame Console and Fast Timers. They help with bug reporting and can highlight problems. Texture Console, useful for counting and finding textures when optimising a build. High Res Snapshot, totally required for my artwork All the items in Rendering/Types menu. These are essential for finding lost items. Rendering/Hide Selected. For the same reason. World/Mouse Moves Sun. Can't build in the dark!
I would not miss any of the others except
Show Updates. More interesting than useful.
Debug Console : because it's amusing to see the ridiculous amount of unnecesary logging that happens. I'm convinced all the stupid text logging is slowing down the client. A release build of any software should have logging disabled!
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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11-22-2005 10:06
From: Kelly Linden I'm not looking for features to remove. I'm looking at what in the debug menu is used on a regular, daily basis.Sorry Kelly 
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