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The games I'd love to see translated into SL... |
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Oneironaut Escher
Tokin White Guy
Join date: 9 Jul 2003
Posts: 390
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06-10-2005 17:20
I have a Q*Bert game in Kaminari, it's a giant replica of the arcade cabinet - I have most of the basic scripting worked out, it's now frozen at the point of completing the overall game while I work on my game dev project. I'm not at my comp, may post a pic later.
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Sansarya Caligari
BLEH!
![]() Join date: 25 Apr 2005
Posts: 1,206
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06-11-2005 12:41
Someone is building one in Webber in the very SE of SL.. *or is that you? Not me, but YAY!! |
Meatwad Extraordinaire
Nomnomnom
Join date: 6 Aug 2004
Posts: 545
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06-18-2005 18:42
Hmmm... I've been thinking... Wouldn't it be cool with a bit of stupidness to make a Katamari rpg or board game? The board game sounds more practical... I could imagine having people in a sim model their houses and put them on a board... then it could be randomly distributed and have a little ball move around a square at a time trying not to hit things... maybe use llGetOtherMass() or whatever it is to see if the thing being picked up is too heavy. Perhaps a scoring system telling size could be used to make decisions. Of course, just like the game, sizes wont be shown of other objects.
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Nikolaii Uritsky
Filthy Old Man
![]() Join date: 30 Dec 2004
Posts: 671
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06-18-2005 20:24
Oz Spade and I have been talking about making Battleship, but who knows if it'll actually happen.
![]() * Magic: The Gathering - A true collectable card game within the SL framework would be challenging to incorporate but fun to play. YES!!! ![]() Naaaa Naa naa naa naa naa naa naa Naa naa naa naa naa naa Doodleoot Doodleoot Doodleoot Doodleootoot Naaaa Naa naa naa naa naa naa naa Naa naa naa naa naa naa naa naa naa naaaaaaaa KATAMARI DAMACY! katamarI DamACy! ACID TRIP! The intro at least ![]() I was listening to that song when I read this. XD Nearly died laughing. _____________________
[ | | ||| | ||||| | | | |||| | || | || | |||| | | ||| | | | || || | |||| | ||| | ] Vote for .PNG support for textures! Vote for chat invisibility! |
Silurius Pinkney
Registered User
Join date: 27 Jun 2005
Posts: 8
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06-28-2005 15:11
As backwards as this may sound. I'd love to play text adventures in SL. For those of you familiar with those, I don't mean doing Zork in prims and scripts (though please please please do that someone!) I mean a single prim that would listen to a single person's input and respond game text back to them. That way others could "watch" and make suggestions. Since text adventures, particular those programmed in "Inform", can run in PHP and.. well frankly any language, I'm hoping it would be possible to make a link between SL and existing on-line text games. A big Y E S here. I concur! |
Silurius Pinkney
Registered User
Join date: 27 Jun 2005
Posts: 8
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06-28-2005 15:19
As far as tabletop style board games goes, I would also suggest Carcassonne.
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Elle Pollack
Takes internets seriously
![]() Join date: 12 Oct 2004
Posts: 796
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06-30-2005 16:59
//This document has been classified as Red Clearance. Citizens of Infrared Clearance reading this document should report to the nearest Termination Center immediately. Stay Happy!// I think this could be done fairly easily here; roleplaying it wouldn't require much 'suspension of belief'. *grin grin* Make the outfits, have chummy missions to accomplish, etc. Those not familiar with it can just google Paranoia RPG - should do the job. Product of West End Games. PARANOIA IS FUN. OTHER GAMES ARE NOT FUN. PLAY PARANOIA. **the Computer says so** **the Computer is always right** STAY ALERT TRUST NO ONE KEEP A LASER HANDY Citizen, your references to West End Games are currently obsolete. Please refer to the New! Improved! edition known as Paranoia XP, licenced through the original creators by Mongoose Publishing. You're not the only one who's expressed interest in doing PARANOIA in SL...do a forum search. The tricky part is getting all the interested people in one place at the same time with enough time and motivation to work on it. _____________________
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"Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden SL streams a world, can you also stream a mind? |
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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Text Adventures Games in SL
07-01-2005 18:13
Is anyone familiar with "Dumb Frotz"?
It is a Frotz Interpreter, (which reads text adventure executables) which can take and send input anywhere. I'd hoped to adapt it to SL > Dumb Frots then DF to SL communication via an object. Can anyone help with this? I'm willing to pay. IM me in-game Blueman Steele |
Meatwad Extraordinaire
Nomnomnom
Join date: 6 Aug 2004
Posts: 545
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07-01-2005 21:00
Is anyone familiar with "Dumb Frotz"? It is a Frotz Interpreter, (which reads text adventure executables) which can take and send input anywhere. I'd hoped to adapt it to SL > Dumb Frots then DF to SL communication via an object. Can anyone help with this? I'm willing to pay. IM me in-game Blueman Steele Actually, I'm currently searching for some good text adventures to put together and give out as a pack. ANY suggestions for titles necessary/welcome! _____________________
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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Modern Text adventures
07-02-2005 06:49
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Gary Bukowski
Registered User
Join date: 4 Jun 2004
Posts: 13
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Classic Interactive Fiction
07-05-2005 22:58
As a longtime fan of IF I can't help but recommend my personal faves -- most consider these classics:
A Mind Forever Voyaging (possibly best ever) Enchanter Beauracracy Planetfall Trinity Few people like these as much as I do: Shogun Border Zone |
gene Poole
"Foolish humans!"
![]() Join date: 16 Jun 2004
Posts: 324
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07-06-2005 00:22
As backwards as this may sound. I'd love to play text adventures in SL. For those of you familiar with those, I don't mean doing Zork in prims and scripts (though please please please do that someone!) I mean a single prim that would listen to a single person's input and respond game text back to them. That way others could "watch" and make suggestions. Since text adventures, particular those programmed in "Inform", can run in PHP and.. well frankly any language, I'm hoping it would be possible to make a link between SL and existing on-line text games. ... Another method could be to set the text of a prim that floats nearby the game owner -- that would prevent the spam in the chat history. |
Garnet Psaltery
Walking on the Moon
![]() Join date: 12 Apr 2005
Posts: 913
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07-14-2005 15:14
Monkey Island (any) and Gabriel Knight (any). Or a combination of the two.
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Keknehv Psaltery
Hacker
![]() Join date: 11 Apr 2005
Posts: 1,185
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07-19-2005 12:38
Oz Spade and I have been talking about making Battleship, but who knows if it'll actually happen. ![]() I think that's already been done. I saw one one sime west of the Mauve sandbox a few months ago, but I don't know if it's still there. _____________________
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Mhaijik Guillaume
Chadeaux Vamp
![]() Join date: 18 Jun 2004
Posts: 620
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Text Adventures
07-19-2005 13:16
Originally Posted by Blueman Steele As backwards as this may sound. I'd love to play text adventures in SL. I have to agree, I loved text adventures.... it would be cool to have a movie screen size prim and blinking prompt ... > You have found a stick in the middle of the desert... > (what do you do ...?) > Take stick..... > The sand shifts, you hear a strange sinking sound behind you, a puff of wind and the scent of cinammon drifts past... > (You see the stick is really a shovel...what do you do....?) _____________________
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a lost user
Join date: ?
Posts: ?
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howsa bout this?
08-11-2005 09:46
its probably been said before and will probably be said again,but howsa bout this?
a full size maze for dungeons and dragons,and matching avatars for warriors,mages,archers,etc and a large (insert number larger than 10 here) die,and stuff,i think it would be a great hit |
a lost user
Join date: ?
Posts: ?
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08-11-2005 10:15
Twisted Metal 2 (I know, u cant even drive down a damn road without having to relog or sinking into the asphalt but a guy can dream right. imagine a whole sim or more dedicated to vehicular combat)
Pitfall Sequel (original was great but would be boring) Galaga Old WWF Raw Video Game from sega genesis where u could knock the ref out and cheat |
Karma Satyr
Little Tea Pot
Join date: 8 Jan 2004
Posts: 88
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08-13-2005 05:38
Dance Dance Revoloution
Pres W, A, S or D as they fly up a screen infront of your AV on a dance matt. And your AV dances. _____________________
Short and Stout!
Actually i'm more like a coffee plunger. |
Satchmo Prototype
eSheep
![]() Join date: 26 Aug 2004
Posts: 1,323
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08-13-2005 09:38
Dance Dance Revoloution Pres W, A, S or D as they fly up a screen infront of your AV on a dance matt. And your AV dances. I saw THIS pic on Snapzilla not to long ago. It looks like a working DDR to me, but I've never seen it in VR-person. _____________________
---------------------------------------------------------------------------------------------------------------- The Electric Sheep Company Satchmo Blogs: The Daily Graze Satchmo del.icio.us |
Jeffrey Gomez
Cubed™
![]() Join date: 11 Jun 2004
Posts: 3,522
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08-13-2005 22:03
There have been several renditions of DDR before... most of them not working.
Realistically though, a working DDR would not be hard to create. The catch would be finding some actual musical tracks to go with it, instead of random flying arrows. ![]() _____________________
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Sprite Quartermass
Caffeine Free
![]() Join date: 7 Sep 2004
Posts: 3
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08-14-2005 18:49
Okay, so the Texas Hold 'Em craze came through Second Life... now I'de like to see some actual mahjong.
Maybe if more Chinese residents make their way in to Second Life... ![]() Let's not forget Nethack, either! |
a lost user
Join date: ?
Posts: ?
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Hunt
08-16-2005 08:40
As backwards as this may sound. I'd love to play text adventures in SL. Let's see Hunt the Wumpus!! |
Caleb Moreau
Original Kewlip!
Join date: 14 Jan 2005
Posts: 278
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09-10-2005 23:35
I still think something like Resident Evil or Silent Hill would be great. Gun modellers and scripters are relatively easy to come by.. The hard part, i suppose, would be both building the avs/environments, then working out the monsters, in particular the issue of dealing damage.
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Satchmo Prototype
eSheep
![]() Join date: 26 Aug 2004
Posts: 1,323
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09-11-2005 07:04
I still think something like Resident Evil or Silent Hill would be great. Gun modellers and scripters are relatively easy to come by.. The hard part, i suppose, would be both building the avs/environments, then working out the monsters, in particular the issue of dealing damage. I think the only hard part is making the monsters have the kind of visual fidelity that made Resident Evil or Silent Hill creepy. I mean prim monsters just don't have that kind of fidelity yet. Av's could... if only we had non player character Av prims that we could dress up and animate like any other Av we'd almost be there. I think that point goes for most RPG's/FPS, or any other game that requires NPCs. |
Armath Severine
Teen Grid Ancient.
![]() Join date: 7 Jul 2005
Posts: 282
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Slarpg
09-11-2005 08:55
Something like Dungeons and Dragons would be cool. ![]() Yep.. get a big ol sim, with some "marker" prims, alternate the ground every other meter so it's a big grid, add some roll-scritps on giant prim d20s and do some LARP to pass the free-actions... imagine the prim-armor ![]() But yeah, I'm in a group that plays Shadowrun (occasionally) and we use mini-builds as maps and stuff ^.^ Good day, sirs. I type like a dolt, only because I am sleep-ish. _____________________
I'm nothing again. |