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We need THREE types of Sim ? Rationale and suggestion

Lindar Lehane
registered user
Join date: 13 Mar 2005
Posts: 272
05-02-2005 10:45
I don't think most of us want to lose the opportunity to buy some day a private island, at fixed low price. We are willing to accept the crippling of certain commercially significant options to get this privilege (ie no "selling" of subplots), as the Lindens originally intended, and as is emphasized when you buy one.

An accidental consequence of a small feature change a few weeks ago has altered everything, opened up a wide landscape of new and exciting commercial opportunities with this type of land. Residents are voting with their feet, demonstrating significant popularity for the resulting benevolent-dictatorship form of government and its benefits (and disbenefits). Forum is scattered with long elaborate threads relating to this matter.

If demand for these sims continues, then surely these developments must shortly necessitate limiting the rate of sale, to avoid damaging the economy. The changes also demolish the justification for the fixed reduced price, as the crippling is now sidestepped.

Anshe seems to recognise this
/130/c7/44929/1.html#post476177
From: Anshe Chung
Much easier and much more fair would be to include private island sims in the auction system.

The "private island" as we know it would be no more. Demolished at a stroke. Transfigured into something entirely different. An exciting new commercial opportunity. A benevolent dictatorship (which people do seem to want to live in).

This new form of sim is good and exciting. The old private island was commercially somewhat crippled, but consequently cheap and available. We need both.

I propose three types of sim.

1 The original mainland Linden Sim, supply controlled, part auctioned and part first land, exactly as now.
2 The newly transformed ex-private island, now suitable for zoned and special communities, a single owner ruling over the residents with absolute power. Only change - its supply must be strictly rationed to prevent serious damage to the economy.
3 The original "private island estate" type, with the troublesome new deeding capabilities removed, and possibly some extra restrictions to emphasize its "private estate" nature. Available at fixed low price, on-demand and in unlimited supply as now. The ordinary player IMHO does not want to lose this special deal, and gladly accepts the commercial crippling to get it.

What we do about one person having, alone, grasped early the huge significance of the change, and purchased 13 sims (or more) before rationing can begin, I do not know. The rewards of bravery, I guess.

What do you think? Is this the solution? Or must we soon wave goodbye to our on-demand fixed-price private estates? Or will demand fade away, so the new thing can be accommodated without disturbing mainland land values, and hence the exchange rate, money supply, and the whole economy ?
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-02-2005 11:05
From: someone
I don't think most of us want to lose the opportunity to buy some day a private island, at fixed low price. We are willing to accept the crippling of certain commercially significant options to get this privilege (ie no "selling" of subplots), as the Lindens originally intended, and as is emphasized when you buy one.


Who is "we"?
When did we lose this option? It's still on the website last time I look a minute ago.
When did "we" agree to accept the "crippling" of sub-plot selling? We didn't LOL.

From: someone
An accidental consequence of a small feature change a few weeks ago has altered everything, opened up a wide landscape of new and exciting commercial opportunities with this type of land. Residents are voting with their feet, demonstrating significant popularity for the resulting benevolent-dictatorship form of government and its benefits (and disbenefits).


I share your concern about benevolent dictatorships -- I just do it without trying to cripple anybody, least of all good businessmen and businesswomen.

From: someone

If demand for these sims continues, then surely these developments must shortly necessitate limiting the rate of sale, to avoid damaging the economy.


Is this what is REALLY bothering you? YOUR economy is now damanged, i.e. your significant holdings on the mainland? Shouldn't I be screaming then, too? I have significant holdings too on the old and new continents and no private islands.

Why don't I scream? Because I just take this game as it comes, with the conditions they have in the TOS and the ever-changing policies and ever-changing practices and sim-rollouts. It's a game.


From: someone
The changes also demolish the justification for the fixed reduced price, as the crippling is now sidestepped.


Um...where is the crippling?

From: someone
Quote:
Originally Posted by Anshe Chung
Much easier and much more fair would be to include private island sims in the auction system.


She can say that because like now, with any piece of significant property, she can win most of them, and at really good prices LOL. ROFLMAO.

From: someone
The "private island" as we know it would be no more. Demolished at a stroke. Transfigured into something entirely different. An exciting new commercial opportunity. A benevolent dictatorship (which people do seem to want to live in).


Those damn people. They don't do what you want!


1 The original mainland Linden Sim, supply controlled, part auctioned and part first land, exactly as now.

No, they need more first land, they need to roll out less new sims and let some of the back stock get sold off and make communities more valuable and inspire people to make do better by cooperating. They need incentives to help groups buy and run sims together.

From: someone
2 The newly transformed ex-private island, now suitable for zoned and special communities, a single owner ruling over the residents with absolute power. Only change - its supply must be strictly rationed to prevent serious damage to the economy.


Why? If players want it? And what if a group buys it, not just one person, and what if they run it differently? Why can't they?

From: someone
3 The original "private island estate" type, with the troublesome new deeding capabilities removed, and possibly some extra restrictions to emphasize its "private estate" nature.


Why? Just because you say so?

From: someone
What we do about one person having, alone, grasped early the huge significance of the change, and purchased 13 sims (or more) before rationing can begin, I do not know. The rewards of bravery, I guess.


Yes. The Lindens, sitting in their sunny clime of California, sitting at their air-conditioned desks, playing with their land auction toy, just don't know how hungry people can get, and how eager they can get, when they have motivations like helping parents in a communist country, making a living, studying something that fascinates them, or whatever. They are motivated...to make a game. They have no idea that the motivations for *playing a game* far exceed anything they could come up with in *making it*. When they understand that, they will let go!

From: someone
What do you think? Is this the solution? Or must we soon wave goodbye to our on-demand fixed-price private estates? Or will demand fade away, so the new thing can be accommodated without disturbing mainland land values, and hence the exchange rate, money supply, and the whole economy ?


When you create so many fake problems and so many "cripplings" (we need that hospital you were going to start with all the health hazard warnings for all these victims!) -- it's easy to make scary predictions about economies.
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Lindar Lehane
registered user
Join date: 13 Mar 2005
Posts: 272
05-02-2005 11:09
From: Anshe Chung
From: Prokovy Neva
I'm waiting for Anshe's islands to undermine the prices of Anshe's own land (except around telehubs), and not just my land, and the next guy's land. That day will come.
That day has come and it hurts. Been slashing prices already :-(


Good grief. I hadn't noticed this. Straight from the horses mouth. Its happening already.

Limit on supply of these islands needed NOW. Looks like we have all lost on the deal already.
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
05-02-2005 11:11
From: Lindar Lehane
Good grief. I hadn't noticed this. Straight from the horses mouth. Its happening already.

Limit on supply of these islands needed NOW. Looks like we have all lost on the deal already.



Why? I buy land to live on, not as an investment.

I didn't lose out.

LF
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Kismet Karuna
Tosser
Join date: 5 Jun 2004
Posts: 195
05-02-2005 11:14
From: Prokofy Neva
Who is "we"?
You ought to know, your constantly ascribing your concerns to some supposed group.
From: Prokofy Neva
..it's easy to make scary predictions about economies.
Spoken like a true master in the field. Do you mean like false basis pronouncements that a few, low-quality freebies are killing the economy? Or do you mean just outright, ignorant, untruthful allegations which were at the core of your "you're damaging the economy" campaign, like the one you made against Siggy's "no-modify" homes?
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-02-2005 11:15
From: someone
Originally Posted by Anshe Chung
Quote:
Originally Posted by Prokovy Neva
I'm waiting for Anshe's islands to undermine the prices of Anshe's own land (except around telehubs), and not just my land, and the next guy's land. That day will come.

That day has come and it hurts. Been slashing prices already :-(



Good grief. I hadn't noticed this. Straight from the horses mouth. Its happening already.

Limit on supply of these islands needed NOW. Looks like we have all lost on the deal already.


I'm glad that my quotations in Anshe's posts still reach you, Friend of the Forest.

Then read my other post -- about $58 garnering $200 or so...and you won't feel so much alarm. Life goes on. There are no victims. Chicken Little, go lay an egg or something.
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Lindar Lehane
registered user
Join date: 13 Mar 2005
Posts: 272
05-02-2005 11:15
From: Lordfly Digeridoo
Why? I buy land to live on, not as an investment.

I didn't lose out.

LF


But what about if you leave, Lordfly? Just abandon everything you spent ?
What's trivial to you might be something others saved and strove to possess, don't you think ?

I was thinking about others, as well as myself.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:15
Yes, I suggested this in my last thread, I also hotlined it.

It seems like a natural conclusion of Anshe's logical about private sims being auctioned.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-02-2005 11:17
From: Lindar Lehane
I don't think most of us want to lose the opportunity to buy some day a private island, at fixed low price. We are willing to accept the crippling of certain commercially significant options to get this privilege (ie no "selling" of subplots), as the Lindens originally intended, and as is emphasized when you buy one.

An accidental consequence of a small feature change a few weeks ago has altered everything, opened up a wide landscape of new and exciting commercial opportunities with this type of land. Residents are voting with their feet, demonstrating significant popularity for the resulting benevolent-dictatorship form of government and its benefits (and disbenefits). Forum is scattered with long elaborate threads relating to this matter.

If demand for these sims continues, then surely these developments must shortly necessitate limiting the rate of sale, to avoid damaging the economy. The changes also demolish the justification for the fixed reduced price, as the crippling is now sidestepped......



I do not see any reason to do this. The Lindens have stated they want no part at all in making a community enviroment with localized governement and zoned sims. The rate at which those "private islands" are now selling/renting/leasing (pick which you like) is a clear sign that players do in fact want zoned lance, controled themes, and local governments.

The startup costs for a sim is not cheap, to make a strong community you would have to have several sims attached together under the same government (owner) to keep all things fluid. You are talking a small investment of not only money but time.. something no one but one person seems to want to do right now.

Also, the ability to sub-devide your private estate has non-comercial value also and one that alot of estate owners wanted and asked for. Now you are wanting to take that back? Just trying to clear that up.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-02-2005 11:18
From: someone
Spoken like a true master in the field. Do you mean like false basis pronouncements that a few, low-quality freebies are killing the economy? Or do you mean just outright, ignorant, untruthful allegations which were at the core of your "you're damaging the economy" campaign, like the one you made against Siggy's "no-modify" homes?


No, because scary predictions about the future of the economy, replete with injured and dismembered newbie victims and bereft newbie wannabe land barons, are a whole different kettle of fish than my critique of the *existing, as-it-is* economy of vitiated newbie initiative, flat sales of newbie items, ugly prefabs that can't be modified, etc.

There's what is now, which is too much free stuff and too much no-mod free stuff killing initiative. That we can see. That's evident. There isn't a newbie economy as a result. People coming into the game are flooded with free things and have no incentive to buy cheap things from each other or from those willing to make cheap things for them.

These are truthful and informed allegations.

If Siggy's home isn't on no-modify, I'm sorry. It looked that way to me but it turns out that it can be misleading when you check in an object that way.

It's still an eyesore. And it still harms newbie initiative.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
05-02-2005 11:20
From: Prokofy Neva
If Siggy's home isn't on no-modify, I'm sorry. It looked that way to me but it turns out that it can be misleading when you check in an object that way.

It's still an eyesore. And it still harms newbie initiative.


From the sublime to the ridiculous...
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Kismet Karuna
Tosser
Join date: 5 Jun 2004
Posts: 195
05-02-2005 11:23
From: Prokofy Neva
That we can see.

Who is "we"? :rolleyes:
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-02-2005 11:24
From: Lindar Lehane
But what about if you leave, Lordfly? Just abandon everything you spent ?
What's trivial to you might be something others saved and strove to possess, don't you think ?

I was thinking about others, as well as myself.


Land prices are way to high right now, players want zoned communities with the ability to control those communities. That might be trivial to you, but it is not to me.

You should never purchase land thinking you are going to be able to sell it for more later.. well at least do not bank on that fact.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-02-2005 11:25
You will never have a cheap island as long as buying an island means that Linden Lab must purchase a whole new computer for it to run on (and they need to buy a pretty darn beefy puter too).
LL seriously needs to start investigating the possibility of running two or four sims on the same computer, like they do with the "Void" sims, but in a way that allows people to build and live on them.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:25
Sure, but at least you should be able to sell it the price you bought it at.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-02-2005 11:26
From: Eggy Lippmann
You will never have a cheap island as long as buying an island means that Linden Lab must purchase a whole new computer for it to run on (and they need to buy a pretty darn beefy puter too).
LL seriously needs to start investigating the possibility of running two or four sims on the same computer, like they do with the "Void" sims, but in a way that allows people to build and live on them.



I thought the class 4 computers did run 2 sims on each computer...
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:28
Yeah, it'd be cool if I could create a golf course.

Something very low prim but lots of land.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-02-2005 11:30
From: blaze Spinnaker
Sure, but at least you should be able to sell it the price you bought it at.


Not necesarily, why would you assume that? Land prices go up and come down all the time. Players views of what "value" your land is, is extremely dynamic. You could of boughten your land when it was all flat area, trees, parks, no neighbors... it would be of more value to me. Along comes some mall, rotating signs, all the trees chopped down.. absolutely no value to me now.

Or if it is comercial perhaps the land was boughten when Mall X was doing awesome in sales, traffic was high, life was good. Mall X goes out of business.. traffic stops, sales plumet. No value anymore.

I can see what your getting at though, but I never believe I will get more for my land then I paid for it. I never buy land thinking I am going to get a profit. I buy land so I can use it... I see it more as renting resources from LL. I want those resources so I can build and have fun. ONce I am done, if I get my investment back wonderful, if not... oh well it was fun.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-02-2005 11:32
Jesse is right. You should never purchase land thinking it will hold its value. There is nothing whatsoever to guarantee that. Indeed, paying tier on it also begins to dull its value. Land seems to hold its value best when it remains in your hands and you develop it and buy more land, especially with others, together on a sim, making the sim better.

Who is the we? The intelligent people reading these posts? All of us can see Lindhar has made and remade his points a million more times. We aren't closer to being persuaded. In fact, the take-home I've got from him now is an urgent five-alarm fire call to Philip Linden telling him to STOP THE PRESSES and cease private island roll-out because it is demanding people's land on the mainland.

Is this news? Is it news to Anshe? No. Especially not Anshe. Are there other people besides these posters here and these readers? Yes. What are they going to do? Well, a fair number will stay where they are on their sims and keep trying to buy more on their sims, that's what a lot of people do. And a fair number will buy in Ansheland or Nexusland. And frankly, a fair number will rent in Prokofyland :D It's all good.

Look any kind of forum-posse effort now that tries to play gotcha, questions my motives, analyzes my persona, puts in cryptic pictures and stupid one-liners or claims that Siggy Romulus' house isn't what it is -- butt-ugly -- can't detract from the main premise here: that the crippling of island sales due to some people's screaming belief that it harms mainland sales or ownership should not be a message the Lindens heed (if they indeed heed forum messages). They need to allow islands to go forward because people are willing to buy them.

My suggestion is that they slack off somewhat on rolling out new land. I think actually with telehub auctions on the menu coming up now, and the store auctions, we'll see a break in auctioning of land per se and that might help sell off some New Continent and Old Continent stock, let's hope.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:35
Well, yes, land price goes up and down.

However, if it went down en masse, I wouldn't want to be manning the hotline!
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
05-02-2005 11:37
I am confused here, please help me understand.

Why exactly should LL inflate private island prices by auctioning them?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:37
There should be a new type of private islands.

The type that can be used for selling/renting, basically deeded should be auctioned.

The type that is for private / single group use should be at $980

The idea is that people who are selling/renting shouldn't be able to undercut the mainland, otherwise the land market could be destabalized.

The auctioning isn't really the big feature though, rather it's the ability for SL to dole out the sims at a measured rate.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-02-2005 11:41
From: blaze Spinnaker
Well, yes, land price goes up and down.

However, if it went down en masse, I wouldn't want to be manning the hotline!



The only constant in life is change. Those that are on top today, could be on the bottom tomorrow. It is a fluid world with fluid markets, I have heard many a player believe this is not a game but more of a socialogical experiment. If this is the true beleif then the less the lindens get involved the better the results. If this is no more then a simply MMORPG game then by all means the lindens should be controlling more and providing content to boot.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:41
Why do we want a stable land market?

Basically so that mainland prices do not decrease en masse. If that happened a lot of people would probably get upset when they tried to move and found that their land was worthless.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-02-2005 11:42
Yes, Jesse, I'm sure that's true.

However, I don't think the Linden's are looking to experiment with pissing off their entire customer base.

Who knows though! Maybe they are. That would be amusing (in a painful, hysterical kind of way).
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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