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The Big Prim Problem |
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Coventina Mendicant
Registered User
Join date: 14 Apr 2005
Posts: 14
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10-13-2007 11:15
I use the 20x20x.5 and 40x40x.5 for building my on my land because I own all water and I have to make my own ground...which is 120m by 120m which adds up to a lot of 10x10 prims..making it out of 40x40 saves me prims and makes it so much easier...If I had to pick up all of the mega prims on my land I would easily have to add 200 prims just for "land"... I think they are a great resource! Please keep the 20x20 and 40 x 40!!! I have even used a 100X40 (i think) for good reasons...i made a huge skybox out of them. Please LL don't take everything away...
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Maelstrom Janus
Ban Ban Lines !!!
![]() Join date: 4 Jul 2007
Posts: 1,220
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10-13-2007 11:18
If the prim allowance on parcels wasnt so stingy - and the method of applying textures so clumsy...I dont think people would need megaprims.
I know thats why I used em. _____________________
The Janus Chrononauts - 'Investigate and Explore.'
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Morgan Whitehead
Registered User
Join date: 17 Oct 2006
Posts: 1
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My bad experience
10-13-2007 11:20
Someone placed a very big one over my land, and prevented almost half of the SIM to be used.
I tried to remove it (once I discovered it, since this one was invisible), but the center of the prim was so far that I had to digg in the menus until I discovered that I could disable the selection of objects that are quite far away. Megaprims can only bring problems. |
Maelstrom Janus
Ban Ban Lines !!!
![]() Join date: 4 Jul 2007
Posts: 1,220
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10-13-2007 11:21
Im a bit mystified however as why Lindens should actually ask for an opinion on this when it just applied vat without any prior warning maybe just banning the things would annoy to many customers at hom,e in the good ole USA ??
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Charlie Omega
Registered User
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Posts: 755
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10-13-2007 11:22
I haven't used huge prims in my prefabs yet, but this would kill that usage, so you've just told prefab makers they can't compete and anyone doing custom where the end user wants to own and modify their build is out too. Then there's the trees that use huge prims. I use those extensively on my estates. Sorry, if they stay, they have to be transfer. If they don't stay, then everyone shares the pain equally. Char Yep point understood ![]() I think LL just needs to stop bandaiding the issues with griefers and making everyone else squirm like this in this thread and threads like it and actually implement tools that should be in place already to take the power away from the griefer types. _____________________
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Psistorm Ikura
Registered User
Join date: 19 Jul 2006
Posts: 52
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10-13-2007 11:23
Someone placed a very big one over my land, and prevented almost half of the SIM to be used. I tried to remove it (once I discovered it, since this one was invisible), but the center of the prim was so far that I had to digg in the menus until I discovered that I could disable the selection of objects that are quite far away. Megaprims can only bring problems. understandably, too large megaprims can only bring problems, yes. I really dont see a use for 512x512 megaprims or crazy stuff like this. but the sensibly-sized megaprims are one hell of a useful building tool, as explained in my post and many many others here. Im really sharply against banning them altogether. the medium size ones are just way too useful. |
Scarlotti Pimpernel
Registered User
Join date: 9 Nov 2006
Posts: 1
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Definitely size limits, but bigger normal prims
10-13-2007 11:24
I use megas for various things, and would hate to see them go. I have used them on one sim to put up mirror walls because a neighboring sim was unsightly, on Renaissance Island. This was a rather poor solution, and the island would be better served by the ability to filter out the appearance of nearby islands. But it was at least helpful enough that the island managers have kept them in place.
Megas are also extremely valuable for building, where I often use ones whose dimensions go up to about 60 meters or so. They are hard to manipulate above that size, but very useful for scenery. For instance, a floating island of rock for under a skybox, which has definite charm. So, my request would be to allow normal prims to be sized up to about 60 meters. These are quite useful for a wide array of things, and I think the encroachment problem is very overrated. I am sure griefers would enjoy using them, but any griefer can easily get much bigger megaprims today and the problem is very mild. I also think it would be a very useful thing to allow a sort of one way filter where nearby objects can be filtered from drawing when seen from within a properly configured sim. This would remove one of the only uses for 256m megas, in which case 60 would be very good. |
Maelstrom Janus
Ban Ban Lines !!!
![]() Join date: 4 Jul 2007
Posts: 1,220
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10-13-2007 11:27
iF LINDENS does ban megaprims will they need to appoint regional MegaPrim Inspectors or will they just operate a bit of software and make the things simply vanish...or will it be up to residents to report the things and wait until doomsday until something is done about them
![]() _____________________
The Janus Chrononauts - 'Investigate and Explore.'
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Von Johin
Registered User
Join date: 10 Jul 2007
Posts: 73
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10-13-2007 11:28
Making them phantom automatically would make them useless for creating level land, which is what I've mainly used them for, along with making solid walls to frame that land. Getting rid of mega prims is a bad idea, unless the Lindens are going to come up with a better terraforming system for the land.
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Valery Benelli
Registered User
Join date: 25 Apr 2007
Posts: 1
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keep the megaprims!!!
10-13-2007 11:29
Sl are a free world.... but have many roules...
![]() Whay now someone want to remove the megaprims???? I think is only a money question in the middle... The people need megaprims, specially when have a little land. (excuse my english) |
Zell Christensen
Registered User
Join date: 22 Dec 2005
Posts: 1
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Mega Prims
10-13-2007 11:30
My opinion is that you should remove mega prims, HOWEVER, enhance the system so that people can easily make larger prims (That wont have advese effects with physics and such). Mega prims have been very helpful, and while I've had no problems with them personally (Other than them not rendering if your view limit is set too low) you can't edit them very well or resize them. There are certain sizes that should perhaps be made avaiable. Though it probably would cause too many troubles to allow every resident to be able to make them, you could maybe set up a request feature. For example, a resident contacts a branch of Linden Labs with a request for a mega prim that includes the shape/size ect along with their reasoning for one. Then after their story is checked out (To make sure they have land to put it on or are really building something that needs one, mainly so that random griefers arn't able to make insanly huge ones for no reason) the mega prim is created (Maybe with specific permissions) and sent to the resident.
But that's a suggestion. I personally don't think they should be banned all to gether though. |
LuckyMax Furst
Registered User
Join date: 22 Jan 2007
Posts: 1
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I agree with Azildin
10-13-2007 11:31
I agree with what he said:
I do a lot of build projects on private sim's and have used prims that are 20x20 on up through 150x150 but not larger then that. Realistically I do not think there is any need for prims over 200m in size. I am against removing mega prims completely as for one, I have many build projects that utilize them, like in wall sections that are repetitive and long (100m) like my hotel at Global Music Quest Sim, as well as floor sections that are 40x40x.8 sized. Two 40x40 sections replaces 32 regular prims that becomes a important factor when your dealing with homes or landscapes that are designed to maximize the guests experience there. I believe the prim size limit should be 200m maximum and all sizes from 200 on down to anything over 10x10 be allowed for Premier Linden users who pay for land ownership. Also you should be able to add a Allow command box in the land control panel just like rez objects and such that also says "User can rez or use mega prims". Then just disable the feature for all mainland and leave optional and perhaps defaulted to disabled for Sim's. Again I do NOT want to see mega prims disabled or removed completely, just better controls on them. Also I would like to see that if allowed for Premier members, that they can also manipulate them like regular prims, that it is another create option on the menu for mega prim which can be reshaped once rezzed and but still manipulated size wise to what we need or can use. All structures I build I tell the clients that they can not place them on mainland ever and expect that they would be deleted if done so, that they are built only for private Sim usage. I hope someone at Linden reads this and seriously considers what I have said. Mega Prims have their place and to help maximize their use, put better controls on them. Even put a icon at the top showing Mega Prims are in use in this location when a person rezes there. |
Sydney Pinion
Registered User
Join date: 30 May 2007
Posts: 2
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Please increase max prim size to 50m to 64m
10-13-2007 11:31
I depend on prims up to 50x50x50m, for example for making bases for large builds on uneven terrain. I wish there was full support for prims up to this size or maybe 64x64x64m.
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Maelstrom Janus
Ban Ban Lines !!!
![]() Join date: 4 Jul 2007
Posts: 1,220
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10-13-2007 11:37
So Lindens you asked for an opinion I get the idea people want bigger prims to use and more of them on land...having got that message when are you going to satisfy your customers please
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The Janus Chrononauts - 'Investigate and Explore.'
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BonBun Paperdoll
Registered User
Join date: 11 Apr 2006
Posts: 2
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10-13-2007 11:40
Megaprims are VERY useful. The 10x10x10 limit on prims can be a major hinderance, along with the limits on how many prims a parcel will support. Sometimes if you have a plan for a big building project and you only have so many prims you can use, your only choice is to use megaprims. Very long or very high walls are a prime example. As are skyscraper type buildings. Normaly your only choice for building these would be to stack prims ontop of eachother and end up useing way more than is reasonable for such a structure. Useing a few megaprims can dramaticly reduce the amount needed and make things ALOT easier for the builders.
Another good use is if you want to have an area where you can stick to a certian theme and apperance without haveing a clear view of the gaudy (and sometimes vulgur) buildings your neighbours have built. Two uses where Megaprims are a huge help are either makeing a platform in the sky easily, or what I've been calling the 'horizon wall'. A large wall set to full shine to give the apperance of a horizon while keeping everything outside out of sight. Only problem I've EVER had with Megaprims is with trying to rez objects ontop of them, in which case I've had things appear under the ground, but I think that might have more to do with how the game's physics handles Megaprims more than the prims themselves. While I agree that some people can and do abuse them, there are still ALOT of people that would like to use them to make building easier and more convienet. It shouldnt be too hard to make the physics engine handle these extra large prims better rather than make it worse around them. If anything I'd say limit the use of prims that are over 100 meters on any one side rather than penalize builders that try to expand what's possible within the limitations of Second Life. |
FD Spark
Prim & Texture Doodler
![]() Join date: 30 Oct 2006
Posts: 4,697
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10-13-2007 11:42
Some are very useful but some really shouldn't be used if just own 512m2 lot.
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Maelstrom Janus
Ban Ban Lines !!!
![]() Join date: 4 Jul 2007
Posts: 1,220
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10-13-2007 11:44
Of course its the big question isnt it..if Megaprims are so bad why are people allowed to sell em? Its the same with all the griefing rules and yet you can go into shops all across sl and find goods that can be used with total detriment not just to individual sl users but to entire sims...
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The Janus Chrononauts - 'Investigate and Explore.'
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Shay Frangilli
Registered User
Join date: 17 Dec 2006
Posts: 2
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The Big Prims
10-13-2007 11:46
There are stupid people everywhere, and they will cause problems with whatever, anytime .. and the Large Prims are not to be blamed ... they are an important part of "Life" here, and to think about outlawing them, or removing them, would be just the last straw for some of us .. especially in the Islands. Like anything, ie: Bling, Hair, Flexi clothes, entertaining scripts ... they can be over used, but perhaps just a friendly reminder of this fact, would be more than enough. The thought of LL stepping in to be MORE of a Big Brother .. is frustrating to no end !! Post a reminder every so often, and leave it at that, please!!
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Eleonora Bamaisin
Registered User
Join date: 23 Mar 2007
Posts: 1
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10-13-2007 11:46
I own land on water. I need them for platform placement. I use only when is not possible do with normal.
I think what you can forbid mega prims but you must find a solution not only a negative solution. Forbid but get more prims, forbid but when you terraform do thinking what people need to build. IMHO seem me what your politics in these times is much oriented for "forbid" and less to "improve". You forbid casino and value of all lands climb damaging little owners, for mounth you will introduce verification age and you descourage people (mostly europeans like me) what dont trust in american laws about privacy. You introduce VAT what raise at 20% the experience of SL. Now you will erase mega prims? When you will pose solutions? |
Eleanora Newell
Registered User
Join date: 16 Jan 2006
Posts: 6
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10-13-2007 11:47
I am just adding my voice to those requesting that prims under the 256 m limit be kept. Most of my build use employs 20-150 m pieces. 150 m is still well under the limitation and is infrequently used. The smaller versions are what I use the most.
Were all of them to be "unusable", it would create work and hardship, as well as the use of many more prims to recreate some of the things I have been able to accomplish with one, especially when sculpted. And in some instances, that would mean the inability to even do the build as it will have gone over my assigned prim limits for my clients. This has to be thought out thoroughly and consideration be given to those builders who, in good faith, have used these large prims in builds all over Second Life. |
Roblem Hogarth
Registered User
Join date: 29 Aug 2006
Posts: 4
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Usefull Vs. Useless
10-13-2007 11:48
Linden Labs has to understand that this isn't really an issue of any prim over the 10M limit it is a matter of what Megaprims are really useful and what ones are pointless. Any rational person that builds on a regular basis and has to deal with prim limits would be hard pressed to argue the dangers of the 20x20 prims. As far as the grieving issue goes you can already link up 10x10s into an item larger than 20x20 so the point is moot. Obviously any prim larger than a whole sim it totally pointless and can only be used for grieving. So the solution is simple where do you draw the line between useful and dangerous. On my sim we use tons of 20x20s but also 10x50s for roads and 100x1x1 for columns in a single large building. If the 100M prims went away it would be annoying but not the end of the world. The same with the 10x50s. If the 20x20s were removed it would require a major rebuild of the entire sim not just a replacement of things here and there.
For once LL listen to your content creators. There are good reasons for single prims as large as allowed linked objects to exist. They are no greater issue for the engine than the linked ones. The 20x20s are everywhere, leave them be. |
Necrotic Lunasea
Registered User
Join date: 28 Jul 2007
Posts: 1
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Possible MegaPrim Solution and vote of banning of megaprims
10-13-2007 11:50
Having taken in the wide variety of positions or views of other residents, I think that Linden Labs might wish to take note of the obvious value these objects do possess for many of us. I, myself, have a night club that I have made private via the use of fully boxing it in with large prims...the original 10 cu/m construct of that box had dimensions of 70x50x40...let the math tell you how much impact that had on my prim count.
As for a suggested solution, it's become obvious that a noticably large population of SL residents benefit greatly from the existance of MegaPrims. Therefore, perhaps Linden Labs should really review the possibility of changing the existing size limitation from 10 cu/m to something much more appreciable. For instance, if they increased the limitation from 10 to 20 cu/m, right there, you are already talking about saving every resident upto 50% of their prim cost during building. And for those residents having parcels with very scarse prim counts...this could be a wonderful asset. I would say that a happy medium for a limit should be 40 cu/m. This would allow so much more for builders and those of us that need to stay on low prim diets. My personal vote about whether to allow or ban the MegaPrims is this; As a programmer, we all know that when it comes to computers, just about anything can be abused. Let's try to recall those situations in life when something we all would have loved to continue being able to do was revoked, destroyed or just plain made illegal, just because someone else was a totally inconsiderate or outright abusive individual. The pros of MegaPrims outweigh the cons here. Any view other than this is purely one of ignorance. To mandate their removal is going to cause a lot of residents to either close up shop and be forced to leave SL or will induce an SL-wide economic crisis since there probably isn't very many parcels that don't depend on these objects to some extent. So, the answer's pretty obvious. Keep the MegaPrims and cap size usage at 256m OR ban the megaprims entirely but raise the size limit of creation objects to 40 cu/m. Let's use common sense in this, Lab o Lindens. |
Oasis Hoisin
Oasis Hoisin
Join date: 9 Apr 2006
Posts: 20
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Prims
10-13-2007 11:52
The use of the prims if you have a large area to enclose or making a building that requireds multi prims yes. I use them on my land to enclose it. However, if they are used by individuals that do not understand them it can be a pain and problem. Those people have no idea how to find them when they lose them and most dont realize the size. So i guess i go both way. I think what elses now should remain.
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Oasis Hoisin
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Franko Dodonpa
Registered User
Join date: 17 Nov 2006
Posts: 2
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Pro Megaprims
10-13-2007 11:52
Megaprims are useful!
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Maelstrom Janus
Ban Ban Lines !!!
![]() Join date: 4 Jul 2007
Posts: 1,220
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10-13-2007 11:59
Linden Labs has to understand that this isn't really an issue of any prim over the 10M limit it is a matter of what Megaprims are really useful and what ones are pointless. Any rational person that builds on a regular basis and has to deal with prim limits would be hard pressed to argue the dangers of the 20x20 prims. As far as the grieving issue goes you can already link up 10x10s into an item larger than 20x20 so the point is moot. Obviously any prim larger than a whole sim it totally pointless and can only be used for grieving. So the solution is simple where do you draw the line between useful and dangerous. On my sim we use tons of 20x20s but also 10x50s for roads and 100x1x1 for columns in a single large building. If the 100M prims went away it would be annoying but not the end of the world. The same with the 10x50s. If the 20x20s were removed it would require a major rebuild of the entire sim not just a replacement of things here and there. For once LL listen to your content creators. There are good reasons for single prims as large as allowed linked objects to exist. They are no greater issue for the engine than the linked ones. The 20x20s are everywhere, leave them be. And at the same time find an easier way to place textures and cancel out those unsightly dotted lines and flashing overlap area that ruin great buildings throughout sl.... _____________________
The Janus Chrononauts - 'Investigate and Explore.'
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