I'm just going to answer in quote from now on, because I'm sick of repeating myself... I'm sorry if anyone I use for 'Answer Quotes' didn't want to be quoted, its just if I answer him, he'll just quote me for another argument lol.
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From: Haravikk Mistral
- Your first point is too specific; what people want is a way to produce shapes larger than 10 x 10 x 10,
Answer...
From: FlipperPA Peregrine
allow bigger prims, maybe up to 40 meters a side
From: Yiffy Yaffle
raise the prim size limits to at least 50
From: Norgan Torok
lets keep mega prims up to about 100m but no bigger
From: Kriz Janus
Please do not remove them or give us the possibility to use larger prims than 10x10m.
From: cMunk Okelly
Builders aren't asking for the tools to wreck havoc. Heck, I even deleted all of the megas I received that were over 100m. And the 65,000 m prim is just scary.

But, 10m is not enough.
From: Seifert Surface
As has been mentioned before, you try finding a builder who can do Greenies Home Rezzable, or Rezzable Hallucinogen without megaprims. You won't.
From: Ike Gibbs
We should not be limited to 10x10x10. maybe a 20x20x20 or a 25x25x25
From: Storm Thunders
- Let us make prims up to 256x256x256 in the editor.
I could go on, but I don't want to be accused of over quoting lol...
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From: Haravikk Mistral
- Mega-prims are no more prone to griefing than any regular prim
Answer -
http://www.secondlifeherald.com/slh/images/satyr.jpgTry doing that with regular sized prims over Linden and resident land.
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From: Haravikk Mistral
- People want bigger shapes.
Answer -
From: Compulov Weeks
I think Mega prims should be official, up to a point. As has been pointed out in numerous responses, they are a great prim saving tool when used properly. So long as there aren't any technical reasons for restricting to 10m (and I thought there were at one point), I don't see why we can't have some sort of reasonable limit... up to 256m/side. I do think something a bit more sane like 64 or 128m would be better -- you reach a point where it becomes unwieldy to work with prims that large.
Compulov is a person, seems like Compulov wants mega prims, not bigger shapes made from smaller ones, as do others.
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From: Haravikk Mistral
- You didn't read it and said it wasn't a solution to the argument
Answer -
From: Detect Surface
I looked at the JIRA, its a nice idea, much like a construction kit
I also read this the first time I looked... Baring in mind that I read the rest...
From: Lear Cale
It simply isn't possible, in general, to construct the arbitrary megaprim (or section of a megaprim) using smaller prims. For example, you can't get a curved wall with radius greater than 5M. Things get more complicated when you use hollow, path cut, and other parameters on the megaprim. The transform simply doesn't exist: the resulting object would have different properties.
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From: Haravikk Mistral
Quote where I supposedly said this, and then go read my damned proposal, as you clearly have just ignored the whole thing
Answer -
From: Haravikk Mistral
The sub-task (
http://jira.secondlife.com/browse/VWR-2859) addresses this. You'd still need to use a lot more smaller prims; but only the volume divided by 10 x 10 x 10. So in your case you'd need a maximum of 125 prims for that shape (less since with a torus there are a lot of gaps and empty areas you can omit).
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From: Haravikk Mistral
- A 50 x 50 x 50 shape (that's right, any shape) = 5 x 5 x 5 = 125 prims.
- A 20 x 20 x 20 shape (still any shape) = 2 x 2 x 2 = 8 prims.
Requote -
From: Detect Surface
you had no idea how much manipulating I had in mind when I suggested how you can create a torus with path cuts, twists, taper and revolutions, no specifics on size or diameter and you can safely say it'll take 125 prims max to create it.
Answer -
So, that would apply to a 100x100x100 shape now would it.
From: Detect Surface
... size or diameter ...
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From: Haravikk Mistral
Please point me to the written agreement you signed with LL saying you can keep your mega-prims forever without them ever changing the behaviour or implementation of them, or just plain deciding they need to remove them later on.
Answer -
Please point me to a written agreement you signed saying any official feature will be kept forever. The ToS clearly stays LL can change it when ever they want, FOR REASON OR NO REASON.
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From: Haravikk Mistral
The fact they allowed them on private islands is still ultimately irrelevant. Their reasons for doing this are obvious; it's the easiest way to ensure they don't have to worry about the grid problems due to people using mega-prims in builds all over the mainland
Answer -
http://www.secondlifeherald.com/slh/images/satyr.jpgWhat? you mean mainland problems like that one? And also the griefing weapon that rezzes a huge prim in the middle of a sim, making everyone float upward?
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From: Haravikk Mistral
Temp-on-rez is a very gray area, as they do not technically break any hard limitation like mega-prims do. LL allows us to have temporary prims that do not impact prim-count, these may be created by scripts.
Answer -
You misread, I said 'the temp on rez bug in 2006' that enabled everyone to rez unlimited amount of temp on rez prims. As you should know, every plot of land has a limit to how many temp prims you can have, the bug allowed everyone to rez unlimited amounts.
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From: Haravikk Mistral
I wasn't talking about now, I was talking about by the time they blocked the exploit and decided upon their stance on the issue. If I didn't say a year, then I didn't mean a year.
Answer -
You never said you wasn't talking about 'now' either, the way the sentance is phrased, it seems like you're talking about now.
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From: Haravikk Mistral
They allowed people to keep mega-prims because they knew there'd be a huge uproar if they deleted them all without offering a replacement.
Answer -
2 months between releasing and the Lindens achknowledgement wouldn't of caused an uproar, as not many people would of had/used them in that amount of time. Considering there was no approval on if they would be eventually banned (at the time between Sept. and Dec.) It makes no consequence to Linden Labs (at the time) to offer a replacement. And relating to ToS, they would of had no obligation. They still don't according to ToS as the don't need a Reason to delete any content. But they obviously regonise that so many people now create with them.
But it does matter now, because not only do residents use them, but also corporate businesses.
Again, Joints were deleted with nothing like this thread. So, you're argument about having it down on writing or having things as an official feature is irrelavant.
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From: Haravikk Mistral
Please READ what I've been saying. I'm not proposing LL delete them, I'm proposing they replace them with a solution that removes the issues of mega-prims, and lets builders build things. LL aren't proposing to delete them either, this thread is here to ask us what we think!
I HAVE been reading, and yes your proposal is instigating the deletion of mega prims and replacing them with 'unique primitives' that still have the boundry of 10x10x10.
Haravikk Mistral - "LL aren't proposing to delete them either" -
From: Michael Linden
– Ideas: should Linden Lab remove all megaprims? Or at some particular size level?
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From: Haravikk Mistral
And yet here we are in a Linden created thread which clearly indicates they are considering the implications of pulling them.
I'm sorry, but the previous quote from you before this one states that "LL aren't proposing to delete them either" - But yet LL seem to have unofficial supported huge prims for the last year, or else, they'd be gone. Some Lindens wanted to get rid of them and others didn't or held them back for good reason.
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From: Haravikk Mistral
Then don't use it in your posts. You talked about applying the situation to real-life, then gave several "real-life" comparisons, none of which apply. If you're going to follow up a point with sarcasm then at least make it relevant.
Where is it written that I can't use Sarcasm? Most of your post are all over the place, you either say something, don't say something, state that LL say one thing, then you completely invert it. And you're lecturing me about relevance? I can take any angle I choose in my debates a little sarcasm or light humor never hurt anyone, that is, if you can't get your point across, just attack everything.
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From: Haravikk Mistral
Not necessarily you, but to make your example of a house parallel the subject matter of mega-prims, then yes, that's what the situation would be if they were in fact accurate comparisons.
Actually, I stated that I'd paid for and signed forms for the two sarcastic points, merely on the fact that its an agreement. You brought the whole squatters rights into it.
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From: Haravikk Mistral
Please actually read my posts and proposals, instead of assuming that just because I'm opposed to keeping mega-prims as they are, that I am out to have them all deleted.
Please read your own posts and try not to contradict yourself. I did read it like I said, but it does not interest me. Its something I'd never use because it does not compete with using prims that are above the limit of 10x10x10.
I couldn't care less about your current status on if you don't want mega prims in SL, I care about the countless people in SL that have used them to create something amazing, that the current prim limit would never allow.
From: Haravikk Mistral
While I would not shed a tear if they were removed, I still want a way to more easily build bigger shapes.
well then, good luck.
One last point though...
People also use mega prims with the use of sculpted maps, currently, your idea could never support it in SL. Unless there was some mass of 'new split-division prim' added to the system, involving:
New parent to child attributes.
A math system for the split-division process.
New x and y offsets allocated to the sculpt map section.
Resize offsets.
and
If people are using texture zoning, a new system has to be created for applying textures to these new division prims... If they want to stand up against Huge prims, that is.
The appartment complex I created for my wife would of been amazingly difficult to pull off with your solution, simply because it uses 8 quarter pathcut, 100x100x100 spheres with a seamless city projected on 4 outter and an overlay producing realistic city lights and reflection effects on 4 inner ones. With NO visible overlapping.
Some people will hate the idea of zoning something that consists of 100 prims, for example, people will hate the fact that you'd have to texture zone your JIRA solution. 125 prims for a manipulated torus is going to be a real pain in the backside to some people.
If you say that you can buy a script to texture align all the prims, I'll say, why in Gods name would any resident BUY something to support a supported feature? So LL would need to add a texture aligner to the list of other implications.
You really think LL would redevelope their build system, Pre-Second life 2.0? Because if you answer 'yes' I'll just come back and say - "Where have you been for the last two years?".