Grin. Check again, I did. Nice attempt to discredit me without looking into the facts, though, Aimee.
Nice edit job on your original post.
These forums are CLOSED. Please visit the new forums HERE
Interesting |
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Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:03
Grin. Check again, I did. Nice attempt to discredit me without looking into the facts, though, Aimee. Nice edit job on your original post. _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:04
Wow Blaze, when you make it clear like that, we just all have to get on the Blaze train to victory. Blaze FTW! What does this even mean? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:05
Nice edit job on your original post. I changed it before you posted. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:08
I changed it before you posted. I posted before I read your latest variation on your statement. You should go edit the part where you accuse me of trying to discredit you just because I didn't get the latest revision on your post. _____________________
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Eboni Khan
Misanthrope
![]() Join date: 17 Mar 2004
Posts: 2,133
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08-12-2005 14:08
What does this even mean? I'm sure Panda got it, and that is all that matters. ![]() _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:09
Anyways, if you can seriously post here and say
"Certain individuals do not have more influence than others" on Lindens, than you're playing a game and have no right to any moral high ground. It's obvious. Is it necessary? Hard to say. Is it dangerous? Yes, it definitely can be. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Malachi Petunia
Gentle Miscreant
![]() Join date: 21 Sep 2003
Posts: 3,414
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even more interesting
08-12-2005 14:09
Did you think you could hide forever?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:09
I'm sure Panda didn't get it, and that is all that matters. ![]() Eh? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:11
Grin. Check again, I did. Nice attempt to discredit me without looking into the facts, though, Aimee. The fact is.. there is a FIC. I mean, really lets face it. SL is obviously going to turned to people for their insight when they have proven to be a) very smart b) highly talented c) very dedicated to SL Seriously folks.. they have to. These people obviously can provide insight that joe random user who just logged onto SL can not. I think we all need to stop fighting the fact that "FIC" exists. It does, the question now becomes how can it be properly integrated into SL community without the obvious abuses that will occur. Anyways, if you can seriously post here and say "Certain individuals do not have more influence than others" on Lindens, than you're playing a game and have no right to any moral high ground. It's obvious. Is it necessary? Hard to say. Is it dangerous? Yes, it definitely can be. I demand an apology for saying that I attempted to discredit you when I did nothing of the sort. _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:11
Did you think you could hide forever? Huh? What point are you trying to make? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:12
I demand an apology for saying That I attempted to discredit you when I did nothing of the sort. Fair enough. You didn't. I apologize. However, I hope you now know precisely how everyone else feels when you accuse them of the same sort of silly things. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:13
Fair enough. You didn't. I apologize. However, I hope you now know precisely how everyone else feels when you accuse them of the same sort of things. I back it up. _____________________
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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08-12-2005 14:13
You really need to come up with some new schtick, Blaze. This one is getting pretty damn old.
_____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:15
I back it up. Back what up? You can't. It's impossible... you have no idea what motivates other people. There is a reason interpersonal conversations are pointless in these forums and why I very rarely get involved. I have no freaking clue what other people are thinking and why they are saying the things they are saying. Neither do you, Aimee. What you think is someone trying to discredit you is just some random thinking process on the part of another person. Stick to what you know. Leave the impossible to prove motivations of other people out of these conversations. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:16
You really need to come up with some new schtick, Blaze. This one is getting pretty damn old. You're going to have to do better than that, Matey! _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:16
Back what up? You can't. It's impossible... you have no idea what motivates other people. There is a reason interpersonal conversations are pointless in these forums and why I very rarely get involved. I have no freaking clue what other people are thinking and why they are saying the things they are saying. Neither do you, Aimee. What you think is someone trying to discredit you is just some random thinking process on the part of another person. Stick to what you know. Leave the impossible to prove motivations of other people out of these conversations. I mean I back it up if they tell lies about me. _____________________
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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08-12-2005 14:19
You're going to have to do better than that, Matey! I'm too busy controlling Second Life ![]() _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:19
I mean I back it up if they tell lies about me. lie: pretend with intent to deceive This is exactly what I mean. Stop talking about intent. People simply are mistaken about you, much like I probably was. If you want to correct facts, go ahead, but stop concluding that people are lying or they are out to make you look bad. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:20
I'm too busy controlling Second Life ![]() Ahaha. What I like about you Chip, is that you think I'm talking about you. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:23
lie: pretend with intent to deceive This is exactly what I mean. Stop talking about intent. People simply are mistaken about you, much like I probably was. If you want to correct facts, go ahead, but stop concluding that people are lying or they are out to make you look bad. I will conclude what I wish, especially with regards to people who regularly make their intent clear about me and the "FIC" on a regular basis. _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:25
Fair enough, then I will conclude that you were trying to discredit me.
And now we can all be happy in our own little corners of spite, envy, anger, and narrow minded desires not to understand one another. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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08-12-2005 14:26
Ahaha. What I like about you Chip, is that you think I'm talking about you. Nope, I'm just plain ol' ridiculing your paranoid alarmist shit stirring premise. _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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08-12-2005 14:26
Fair enough, then I will conclude that you were trying to discredit me. And now we can all be happy in our own little corners of spite, envy, anger, and narrow minded desires not to understand one another. Fair enough. Fortunately, nobody believes you, and everybody believes me. TA DAAAA ![]() _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:26
Nope, I'm just plain ol' ridiculing your paranoid alarmist shit stirring premise. Ok buddy! _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-12-2005 14:27
Fair enough. Fortunately, nobody believes you, and everybody believes me. TA DAAAA ![]() Yeah, and billions of people eat at McDonalds, too. Appeal to popularity is a fallacy of logic. I suggest you look it up. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |