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NO SHAKING HANDS—gaping holes and missing the obvious in SL

Daz Honey
Fine, Fine Artist
Join date: 27 Jun 2005
Posts: 599
09-26-2005 00:43
From: Nolan Nash
I put all my votes into the proposition I have linked below, for just the same reasons. It's the only thing I miss from TSO (except for a couple of friends I have lost track of).

http://secondlife.com/vote/index.php?get_id=479

Please vote for it folks. There's really no reason we should not be able to go invisible in Calling Cards, IM list, Friends list, and the World Map list, if we so desire.


(in my humble opinion)
It won't happen bro.

If a newbie is walking around and no one is there he might quit. Found a couple like that this week, they perked up when I talked to them and gave them a little help and some thingys.

LL will not allow SL to be that private as it might mean the end of newbies. Too many people are afk or too busy to talk to you if you are new as it is, but a newbie can at least look on and see the action.

There is a lot of land and even the popular places can be desolate at times, it makes a big difference to a newbie to see what other avatars are doing, even if they are too busy to chat.

I totally understand how busy and overwhealming it can be to try and be nice and polite to everyone all the time, you can't do it after a certain point. All those people you casually made friends with will want to say hi once in a while, or maybe all at once! but you can go busy or hide somewhere private.

I doubt LL will allow us to roam around invisible or only be available to our friends as it really would cause us to lose newbies in my opinion.
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All children are artists. The problem is how to remain an artist once he grows up. - Pablo Picasso
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-26-2005 01:22
Something that LL doesnt seem to get is that Topology != Topography
One is the logical structure of a space, and the other is its visual appearance.
Why can't I have a sim with a toroidal topology?

Also, why the heck does it have to be all about physics?
I don't care if large objects mess up havok. I want to make a movie set in a greek or roman theater, why can't I make a large phantom cylinder?

The logic structure and physical existence of something should not be tied to its appearance.
Let me make the large phantom cylinder and add my own collision mask on top of it, made out of invisible boxes.
Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
How to make AV's shake hands.
09-26-2005 08:33
Ok, I have near zero skills at LSL, but maybe this works.
Two AV's wear a handshake attachment on their hands. Assuming its the right hand.
When they want to execute a handshake, the attachment on their hands run the handshake anim.
Then calculates the position of the center of mass for the avatar and also the prim on the hand. It also tells the handshake recipient to do the same. So both these attachments work out the relative coordinates. Because they both have the center of mass for the avatar and also the coordinate of the attachment prim.
I guess its okay for a tiny person to lift off the ground to meet the other hand. But heck, I don't know.

On a side note. Some scripters always hear something and they tell you its impossible instantly. For example, vehicles that exceed the 31 prim limit. Impossible! But then, you can make the vehicle such that it makes your avatar wear a 256 prim 'chassis' when he/she gets on it, and it deletes the static one. In actual fact, its still a 31 prim vehicle with a chassis worn on the Av. When they stand up, it detaches the chassis and rezzes the static one on top of the 31 prim vehicle. You can even have a few 256 prim parts that attach to the Av when they sit on it, technically allowing you to build a multi thousand prim vehicle. But I guess if you wear prim clothes, you'd come out of the vehicle naked. Bah, nevermind.
CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
09-26-2005 09:14
From: Pol Tabla
I don't think we have a good way to point at things. If I'm standing in a large room with another av, and I want to point out a particular detail on the ceiling above us, the easiest way to visually indicate the precise spot I'm referring to is to fly up and hover near it.

An attachment that was basically a non-damage gun with a long bullet/beam might serve.


Or, you could just right-click at the point you want to indicate. :)

The particle beam that shoots from your hand will not just point out the general object you are pointing at - people will see the exact spot that you have right-clicked on.

Try it. Been using it for over a year.
Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
09-26-2005 10:48
If an Avatar can link to a prim via sit

and prims can link to avatars on various attach points

and a prim can link to a prim anyway you want



Why not the ability to link an AV to an AV?

A script can handle permissions for money, attach, animate, and taking controls, etc why can't a script link two avatar's hands together?

.....or link both hands to another avs pectorals?? O.O

It's not a far fetched concept when you think about it and could result in very funny situations too :D
Adept Pascal
Elite, get over it.
Join date: 25 Jun 2005
Posts: 26
09-26-2005 11:47
From: Torrid Midnight
Nephi, one thing I was thinking the other day about HUD attachments was some kind of notepad thing lol. Something where you can have notes visible all the time of important things to remember that day. I'm not sure what exactly is possible when it comes to that but I thought it would be handy lol.

We use '/memo' in Multi Gadget for that. Become one of us!
Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
09-26-2005 11:57
From: CrystalShard Foo
Or, you could just right-click at the point you want to indicate. :)

The particle beam that shoots from your hand will not just point out the general object you are pointing at - people will see the exact spot that you have right-clicked on.

Try it. Been using it for over a year.
It works pretty well, except if the object is out of range. Really what I would like to do is "lend" someone my mouselook.
William Withnail
Gentleman Adventurer
Join date: 11 Sep 2004
Posts: 154
09-26-2005 12:27
From: Pol Tabla
It works pretty well, except if the object is out of range. Really what I would like to do is "lend" someone my mouselook.


THAT IS A BRILLIANT IDEA!

It opens up all sorts of new possibilities for giving tours, training people, executing dynamic slideshows, etc.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
09-26-2005 12:40
From: Daz Honey
(in my humble opinion)
It won't happen bro.

If a newbie is walking around and no one is there he might quit. Found a couple like that this week, they perked up when I talked to them and gave them a little help and some thingys.

LL will not allow SL to be that private as it might mean the end of newbies. Too many people are afk or too busy to talk to you if you are new as it is, but a newbie can at least look on and see the action.

There is a lot of land and even the popular places can be desolate at times, it makes a big difference to a newbie to see what other avatars are doing, even if they are too busy to chat.

I totally understand how busy and overwhealming it can be to try and be nice and polite to everyone all the time, you can't do it after a certain point. All those people you casually made friends with will want to say hi once in a while, or maybe all at once! but you can go busy or hide somewhere private.

I doubt LL will allow us to roam around invisible or only be available to our friends as it really would cause us to lose newbies in my opinion.



I read the proposal Nolan referenced - nowhere in the actual proposal does it talk about Avatar invisibility: the request is a <limited> form of "find in the UI" invisibility. Its just not requesting in-world, avatar invisibility.

I guess its going to be an uphill battle to get "Chat/UI Invisibility" through the feature voting. Every time the request is brought up in one form or another, some folks automatically assume we're talking about avatar's being able to walk around unseen.

How many of you have logged on to have a live IM waiting for you before the client has even completed loading yet? Sometimes, its fine - other times, its like... Gee, just give me a moment to get myself situated.

Often, if people don't get a response to an IM within a minute or two - they get offended. Its even worse when its a customer service type of IM, rather than just a social one.

Chat is the *primary* communication mechanism between avatars in Second Life. Making chat features more useful is dev time well spent, as unless you're a solitary creature - it's nearly impossible to collaborate or socialize without utilizing the text chat.
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The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Daz Honey
Fine, Fine Artist
Join date: 27 Jun 2005
Posts: 599
09-26-2005 12:48
From: Travis Lambert
I read the proposal Nolan referenced - nowhere in the actual proposal does it talk about Avatar invisibility: the request is a <limited> form of "find in the UI" invisibility. Its just not requesting in-world, avatar invisibility.

I guess its going to be an uphill battle to get "Chat/UI Invisibility" through the feature voting. Every time the request is brought up in one form or another, some folks automatically assume we're talking about avatar's being able to walk around unseen.

How many of you have logged on to have a live IM waiting for you before the client has even completed loading yet? Sometimes, its fine - other times, its like... Gee, just give me a moment to get myself situated.

Often, if people don't get a response to an IM within a minute or two - they get offended. Its even worse when its a customer service type of IM, rather than just a social one.

Chat is the *primary* communication mechanism between avatars in Second Life. Making chat features more useful is dev time well spent, as unless you're a solitary creature - it's nearly impossible to collaborate or socialize without utilizing the text chat.


I agree with that, it is hard to come in and do 50 things at once, I didn't read the proposal just thought i picked up on what it was about, my bad.
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All children are artists. The problem is how to remain an artist once he grows up. - Pablo Picasso
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
09-26-2005 13:24
From: Cottonteil Muromachi
Ok, I have near zero skills at LSL, but maybe this works.
Two AV's wear a handshake attachment on their hands. Assuming its the right hand.
When they want to execute a handshake, the attachment on their hands run the handshake anim.
Then calculates the position of the center of mass for the avatar and also the prim on the hand. It also tells the handshake recipient to do the same. So both these attachments work out the relative coordinates. Because they both have the center of mass for the avatar and also the coordinate of the attachment prim.
I guess its okay for a tiny person to lift off the ground to meet the other hand. But heck, I don't know.
.


Unfortunately querying an attachments position will give you the center of mass of the avatar it's attached to.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
09-26-2005 13:26
From: Ferran Brodsky
If an Avatar can link to a prim via sit

and prims can link to avatars on various attach points

and a prim can link to a prim anyway you want



Why not the ability to link an AV to an AV?

A script can handle permissions for money, attach, animate, and taking controls, etc why can't a script link two avatar's hands together?

.....or link both hands to another avs pectorals?? O.O

It's not a far fetched concept when you think about it and could result in very funny situations too :D


Pretty much what it's gonna take -- although I got a crisp 50 that says the first thing made using this system will be a handjob gadget.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
09-26-2005 13:28
From: Pol Tabla
It works pretty well, except if the object is out of range. Really what I would like to do is "lend" someone my mouselook.



If Avatars could link to each other like prims do via attachment points you could have all of voltron riding in your HUD and nobody would know
Arianna Cela
Dictator-in-Training
Join date: 21 Sep 2005
Posts: 60
09-26-2005 13:32
From: Torley Torgeson


(They don't necessarily have to have the brightness magnitude of lightbulbs, but they do have to seal voids in the fabric of this gridverse.)



actually I really want light bulbs, artificial light when it's dark outside
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
09-26-2005 13:32
From: Daz Honey
I agree with that, it is hard to come in and do 50 things at once, I didn't read the proposal just thought i picked up on what it was about, my bad.


hehe - no worries, Daz :) Didn't mean to come off harsh on ya. Lots of people have made the same mistake, hence the difficulty in getting it thru so far.
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The Shelter

The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
09-26-2005 13:49
This is going to sound like me just using this thread to plug my product but it really is not intended for this. I have released 4 action packs so far that consist of multiple 2 person actions/gestures. In ActionPack1 many of the ideas in there are actions that I get tons of request for from ex-TSO players.

I tried adding a basic handshake but avatar height is more of a restriction than the rotation. What we really need is a basic way to detect someone elses height not just our own. I played with ideas to make this possible but nothing I came up with really could be user friendly.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
09-26-2005 13:57
From: William Withnail
THAT IS A BRILLIANT IDEA!

It opens up all sorts of new possibilities for giving tours, training people, executing dynamic slideshows, etc.


The possibility of using neural implants to remote-control! :D

Okeydoke, how very cyberpunky of me... hehe... that's the first thing that came to mind.

WOW so many great ideas here! Keep 'em rolling, this is like a greatest hits compilation! :D :D :D
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
09-26-2005 13:58
From: Beau Perkins
This is going to sound like me just using this thread to plug my product but it really is not intended for this. I have released 4 action packs so far that consist of multiple 2 person actions/gestures. In ActionPack1 many of the ideas in there are actions that I get tons of request for from ex-TSO players.

I tried adding a basic handshake but avatar height is more of a restriction than the rotation. What we really need is a basic way to detect someone elses height not just our own. I played with ideas to make this possible but nothing I came up with really could be user friendly.


Oooh... interesting. Hey suggesting your products in this thread is TOTALLY FINE with me, heck, if there are already Resident-made solutions or things that point the way towards future promises, I want to be aware and know they're out there in our world!
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
09-26-2005 14:04
From: Beau Perkins
This is going to sound like me just using this thread to plug my product but it really is not intended for this. I have released 4 action packs so far that consist of multiple 2 person actions/gestures. In ActionPack1 many of the ideas in there are actions that I get tons of request for from ex-TSO players.

I tried adding a basic handshake but avatar height is more of a restriction than the rotation. What we really need is a basic way to detect someone elses height not just our own. I played with ideas to make this possible but nothing I came up with really could be user friendly.


It'd be sweet if you could come up with a way, Beau. Couldn't you get that info from Dataserver before the anim is triggered?

I stand at about 4'6.... every time someone comes up and offers me a hug, I cringe... I end up looking like a toddler clutching mommy's legs :D
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The Shelter

The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
09-26-2005 14:19
From: Siggy Romulus
Unfortunately querying an attachments position will give you the center of mass of the avatar it's attached to.
What if the avatar's measurements were stored in the attachment beforehand? In other words, I measure my height, etc. and enter the info into a notecard which acts as a config file for the attachment? Could the attachments communicate that info to each other? Too Rube Goldberg?
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
09-26-2005 14:38
See its not just the AVs heights and the many combinations it would require when dealing with multiple AVs. Arms length is the second factor I didnt even mention. There are just too many variables to deal with.

Damn this AV customization we have.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
09-26-2005 16:32
From: Beau Perkins
See its not just the AVs heights and the many combinations it would require when dealing with multiple AVs. Arms length is the second factor I didnt even mention. There are just too many variables to deal with.

Damn this AV customization we have.


This was the point I was making - I can calculate an av's head and feet from the hip (I did it for an attatch that let you piss on someones foot) with 'doable' accuracy (not exact - but close enough to work most the time), but the big problem I run into when thinking through some of the things I want to do are things like hands...

I did a waltz that works 'ok' most of the time, but the biggest annoying thing is that rarely will the hands meet.. and its an avatar size - arm length - thing.. there isn't a real fix..

Anyone doing things that make AV's interact will run into the same problems - and hopefully their own solutions/fudges/workarounds. (llPointAt() would be a huge step forward in my opinion - at least then we can have AV's 'line up' in a easy manner).

Siggy.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
09-26-2005 17:37
From: Eboni Khan
Wow, thanks for the lesson on the internet! I had no idea it worked like that. There IPS just running loose and wild everywhere. This is crazy! When I got my CCNP they never told us anything earth shattering like that. Whoa. Let me recover... :p


This is a forum. I'm speaking assuming anyone could be reading. :p

From: someone

I am talking about a very simple concept. When I log on Yahoo, I log on invisible, everyday. I make myself visable to two people, the rest of yahoo and the people on my buddy list see me as invisible.

It is not rocket science or some great internet mystery. I would like the option to set myself offline in SL when I am in fact online. Some of the most productive days I ever had in SL were when my Island was still private and I could be in SL for hours and no one would bother me....


And I agree, and pointed out it was indeed doable and simple.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
09-26-2005 17:42
From: Aliasi Stonebender
This is a forum. I'm speaking assuming anyone could be reading. :p


From: Eboni Khan
I am talking about a very simple concept. When I log on Yahoo, I log on invisible, everyday. I make myself visable to two people, the rest of yahoo and the people on my buddy list see me as invisible.

It is not rocket science or some great internet mystery. I would like the option to set myself offline in SL when I am in fact online. Some of the most productive days I ever had in SL were when my Island was still private and I could be in SL for hours and no one would bother me....

And I agree, and pointed out it was indeed doable and simple.


And I agree too! Not being able to change online status more flexibly is one of the paramount "obvious" issues that is currently not in SL, but could very well be useful for a lot of Residents. And o yeah, that's an understatement. :)
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-20-2005 11:30
Threadtunnelling this to Jakkal Dingo's recent OP, "Suggestion: Privacy Mode". Also, Tristan Lehane's "Invisibility/Anonymous", and over a year ago in the timeline, Cristiano Midnight's "Privacy, por favor". There's also the discussion of "Invisible (Proposal)" booted up by Anita Langdon, and Nathan Stewart's "Allow Invisibility" by Nathan Stewart.

For further clarification on what this generally means, refer to this excellent post by Travis Lambert.

Any more that I've missed, please post 'em! :D


keywords: privacy mode, show as offline mode, feature suggestions, invisible, invisibility
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