NO SHAKING HANDS—gaping holes and missing the obvious in SL
|
Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
|
03-20-2006 11:48
An ingame catalogue system, think like ebay stores where everything is buy it now. Clashes with SLboutique and SLexchange unfortunately but it's really difficult for anyone small to have anything bought right now as specific product searches don't really work and you have to go everywhere to look around.
Classifieds is like a bandaid for a missing arm.
|
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
|
03-20-2006 12:57
From: Torley Linden So: what gaping holes and obvious opportunities missed do you see in SL? I'm hoping maybe this will stir the stewy pot and maybe encourage those who can do, to do! - Mid-length and full-length dresses (wedding gowns and Elizabethan hoop-skirts don't count) - Ability to selectively 'hide' from people on one's friends list (persistent across restarts), because sometimes you just don't feel like listening about how so-and-so is afraid to hurt so-and-so's virtual feelings - Ability to filter friends list so it only shows online friends - Ability to permanently disable Fog and Clouds (persistent across restarts), the Debug menu is too much to explain to newbies every day - Ability to search Notecards by content instead of just by name (is this already possible?) - Ability to rename no-modify items so you can properly organize your wardrobe - Ability to open a box without having to drag it to the damn floor If any of these things are already there, please please PLEASE correct my ignorance. But be nice about it, 'kay? Muah!
|
Polka Pinkdot
Potential Slacker
Join date: 4 Jan 2006
Posts: 144
|
03-20-2006 13:33
One simple thing that's driven me nuts several times in the past:
Why doesn't the right click menu work in mouselook mode? It's annoying to be navigating through some cramped space and want to pull up the menu on an object, but you can't because you're in mouselook, so you drop out of mouselook and the camera instantly clips through several other prims and you can't see the object you wanted in the first place.
Also, the camera controls can be needlessly complicated at times. Why can't I hit a key and just use the regular avatar controls to fly the camera around? Why do I have to have it anchored on some object?
|
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
|
03-20-2006 13:44
From: Julian Fate Torley, I am not sure why you decry the shortage of anime-related content when every bit of it would violate copyrights.  What's up with that? Anime companies are historically very tolerant, even permissive, of fan-derived works such as cosplay.
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
03-20-2006 14:10
From: Julian Fate Torley, I am not sure why you decry the shortage of anime-related content when every bit of it would violate copyrights.  What's up with that? Ah, Julian, one reason certainly is because of exponential growth over the last stretch of months--it's nice to see those changes. What I said is no longer true, I'm happy about this! Altho, I'd like to see more SL-created anime content where I may initially think it's a preexisting creation, but no, it's just that good.  So many nice ideas here...
|
Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
|
03-20-2006 14:18
From: FlipperPA Peregrine (1) Ability to turn off the typing sounds in preferences!
YES! Also I agree with built in animation override.
_____________________
Pudding takes away the pain, the pain of not having pudding.
|
Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
|
03-20-2006 17:33
From: Siggy Romulus 1. There currently is no way to (easily and accurately) make an av turn to an arbitary rotation via an attachment. The script call to do so has been broken for as long as I've been scripting. This is a bigger deal than you would think - without it your going to have to 'line ups' like a some of the hug attaches do - or rez a ball in front of your av and stay put. Not being able to move in front of another av and then line up is a major stumbling block... I've been trying to see if llPointAt will ever be fixed or replaced.. so far no reply. Why the heck is this still broke'd? From: CrystalShard Foo We are not going to see this happening anytime soon, simply because scripts are incapable of controlling avatar's joints. All we can do is execute a pre-rendered animation or pose, and hope its alligned correctly with the other person.
Hugs and others are easy to do since you can get away with alot of size errors and mistakes, but making a hand that touchs another hand is incredibly difficult:
We lack the ability to scan a person and get information on the scale of their individual body parts. We cannot tell how long is their arm and where it is currently positioned. We cannot tell even where our own arm is currently located at. And without the ability to have full control over our own avatar bodies beyond pre-rendered animation files, even then this data would be pretty useless.
In short, we are missing too many functions, abilities and data to make this happen anytime soon without resorting to something like poseballs to force both parties to face each other at the same position, rotation, and level. CS just saved me alot of typing. From: Nephilaine Protagonist A "My Notes" tab somewhere would be nice. Something to keep track of who all you've made entries on. As it stands now, thats a cool little feature that is unfortunately not too usefull. It would be great to be able to pop open a friend or customer's profile, put in a note of whatever it is I need to do for that person, close it out and have somewhere where I can go back to it easily- all the entries listed by name-of-avatar perhaps. Of course, if there is already some way to do this and I have just missed it....well, I'm used to these sheepish moments.  This idea wins alot. I'm not gonna quote what Dianne just said on page 2, but she's right. For a social game, SL avatars are very zombie-like. Some very basic interactions should be built in, for example, that handshake. Granted, certain interactions are possible through the use of gestures, and I often use them, but they are, at best, clunky to use. Setting them up and using them is akward enough that most people just don't. Would be nice to get something more than a blank stare out of new people I meet and some text. Think of perhaps a default way to greet people not on your Friends list, people on your friends list, and those on your ignore list that triggers automatically when you meet them for the first time since your last login. It's a stretch, but it would be really neat. From: Copper Surface I can just imagine a video clip of two avatars in suits shaking hands and then being viciously firebombed seconds later. LOL!!! ... -_- From: Jonquille Noir Right now I would just be happy to be able to log on invisible. Not really invisible like in transperant, but invisible as in my name doesn't show up as being logged in. I would get so much more work done, and I wouldn't hold off logging in until I feel chatty, which is hardly ever. god please... *tears up* ;_; From: Torrid Midnight I would *love* to see more facial animations for sure. We have created gestures and done what we can to make our avatars more expressive but oh to have a more "natural" way. The way a person just kind of looks around, blinks, smiles, raises a brow, etc when they're just standing is missing. I'd love to see actual mouth movement and talking also lol. Okay, this is just dreaming on my part, cuz of LL's track record (zing  ), but have any of you played Half Life 2? I recall just walking around and watching people, most noteably their faces. The level of expressiveness on an unimportant character in the game blew my mind. Looking at one of the faces of the people at the beginning of the game, you could see sadness, loneliness, fear, and that was just an idle state of their face, when they talk to you its even more amazing. I know, again, its just wishful thinking, but, having a facial "mood" set you could choose from would be awesome. Say there was a "depressed" mood set. If you used a smile anim while your face was showing depression, it would look half-hearted. From: Ferran Brodsky If an Avatar can link to a prim via sit and prims can link to avatars on various attach points and a prim can link to a prim anyway you want Why not the ability to link an AV to an AV? A script can handle permissions for money, attach, animate, and taking controls, etc why can't a script link two avatar's hands together? .....or link both hands to another avs pectorals?? O.O It's not a far fetched concept when you think about it and could result in very funny situations too  ... that's actually a *really* good idea. Yeah, it'll be used in less-than-upstanding ways, but, that handshake anim would become possible, and doable by people that are not scripting geniuses. Attach the two hands together, and animate one of the two avatar's arms, for example. More wishful thinking, I guess.  From: Siggy Romulus Unfortunately querying an attachments position will give you the center of mass of the avatar it's attached to. About that... there REALLY needs to be a way for a script to get the scale, rotation, and position of attached objects... really really really really needs to be a way. Think of all them giant mech avs. They could have *real* moving parts based on avatar movements, just scale up the positions on the floating parts. Not gonna go into all the other possible uses, but yeah, it'd be really freaking nice. From: Alaska Metropolitan I would really like the vehicle/road system to work better, so I can drive around and explore. Last time I tried it my pink Jeep got stuck INSIDE a bridge. Yarrrr, ground vehicles are pretty useless right now, would be nice if they weren't. Flying vehicles work pretty well, they tend to freak out on low-altitude sim-crossing though, so I don't use them below 1,000 meters. I've noticed a trend moving towards flying vehicles that move non-physically. This is a response to two issues I believe: 1. As stated, vehicles that use physics are so unstable to the point where they are mostly useless. 2. 31 prims is a pretty crappy limit to make something that should be visually interesting, and may require extra prims for invisible things, like particle emission points (though I understand that increasing the linked prims in a physical object would only make the instability issue even worse, which is why we've been begging for Havoc 2, or Havoc 3, so I hear). And now for some ideas of my own! One thing I think SL sorely lacks is the ability to do "only-manual" things with scripts, for example, wearing clothing. Would be quite nifty to click on a dresser, get a dialog with a list of clothing its got in inventory, click on one piece of clothing, and have worn on your avatar in the same motion. Say somethine like llDressAvatar(key avatar, string clothing), and it uses clothing from the object's contents (I assume you'd need copy permissions on that clothing). There are many, many manual-only things that should be able to be done with scripts. One that is badly needed that comes to mind is being able to "drop" attachments on the ground with a script call instead of detaching into inventory. When I first started scripting, I just assumed you would be able to do this, and kinda did a double-take when I saw you couldn't. Anyway! Enough outta me. And quite frankly, I'll be suprised if anyone reads my post. Adios! mew, Ani
|
Heuvadoches Naumova
Equus Exoticus
Join date: 6 Oct 2005
Posts: 174
|
03-20-2006 17:45
I'd honestly rather see more bugs fixed than adding more bloody widgets.
_____________________
Respectfully yours, Heuvadoches [I try to be in character as much as possible.]  [left]Obligitory Advertisement: Pixel Crack Productions - Rainbow Tiger Island Mall [/left]
|
Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
|
03-21-2006 01:25
>_>
<_<
Me too.
But. The thread is about new features that Torley'd like to hear about, so, might as well add in that direction. But yah, I'm with you, if getting the long list of bugs fixed means no new doodads for a while, I'm for that.
mew, Ani
|
Sophia Weary
Registered User
Join date: 27 May 2005
Posts: 32
|
03-21-2006 01:29
My mouth moving when I talk. Right now I have a script that *almost* does this. However everyone around me being a mime is kind of creepy.
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
03-21-2006 09:12
From: Anisa Naumova Okay, this is just dreaming on my part, cuz of LL's track record (zing  ), but have any of you played Half Life 2? I actually thought the characters in HL2 looked creepy. They're actually creepier looking than the zombies in SL or HL1. From: someone [gestures targeting specific parts of another avatar's body] actually a *really* good idea. Yeah, it'll be used in less-than-upstanding ways, but, that handshake anim would become possible, and doable by people that are not scripting geniuses. Attach the two hands together, and animate one of the two avatar's arms, for example. More wishful thinking, I guess.  Hell, I'd like to be able to bend my avatar's limbs in animations just a little, maybe have a call to modify an animation to move a joint to a prim identified by key. That would work without having to have the server know about it... it'd be like particles. That way I could have the "sit" animation put my hands on my knees instead of having them floating in the air above them. llSetAnimationParameters(string anim_name, list params); ANIM_TARGET_OBJECT,integer joint_number,key target_object ANIM_TARGET_JOINT,integer joint_number,integer target_joint ANIM_IGNORE_JOINT,integer joint_number ANIM_PRIORITY,integer priority ANIM_SPEED,integer multiplier ANIM_NEXT_ANIM,string next_animation
From: someone About that... there REALLY needs to be a way for a script to get the scale, rotation, and position of attached objects... really really really really needs to be a way. Think of all them giant mech avs. They could have *real* moving parts based on avatar movements, just scale up the positions on the floating parts. Not gonna go into all the other possible uses, but yeah, it'd be really freaking nice. This would need client-side scripting. Things like the "manual stuff" you talk about might have to be client side as well. And for obvious reasons client-side scripts should be sandboxed *and* user-auditable.
|
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
|
03-21-2006 09:36
From: Alaska Metropolitan I would really like the vehicle/road system to work better, so I can drive around and explore. Last time I tried it my pink Jeep got stuck INSIDE a bridge.
I would love to see more animations for avatars that aren't poseballed. Facial expressions, hugs, handshakes, backrubs, etc...
A built-in video capture option like in the Sims 2. Doesn't make a lot of sense for LL to try to push SLTV without it, I know I wouldn't have a clue how to film something in Second Life.
I don't know how it could work, but prim hair that has gravity and is affected by the wind the way non-prim hair is. Heya! 1.9 actually seems to make vehicles behave a lot better. Where the train that runs from Olive to Purple used to go underground for about 5 seconds at each sim border, it now just does a small "hop" at sim borders. Facial expressions... check out Siggy's Mood HUD here: http://www.slboutique.com/index.php?p=buy&itemid=33349Built in video capture does exist (under file) but FRAPS works better, as mentioned above. Damien and Washu experimented with making hair that was a mix between prims and a particle system, but as I recall, if never really took off. I believe it was called Mirada GoHair - hair that moves with you. Regards, -Flip
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
07-12-2006 17:13
[FOLLOWUP] It's literally getting nearer! From: Robin Linden next phase: scripting will open it up for content creation in a tremendous way; scripting to 'get' position as well as 'set' in order to unite two avatars in a hand shake or hold hands move; need to get all joints accessible in LSL asap SOURCE: Notes from Second Life Views 1/3/dd/120322/1.htmlYAYZERAMA!!!
|
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
|
07-12-2006 18:45
From: Torley Linden [FOLLOWUP] It's literally getting nearer! SOURCE: Notes from Second Life Views 1/3/dd/120322/1.htmlYAYZERAMA!!! All I can say is WOW. The stuff I could make with these capabilities are endless!! Of course I hope all animators like myself see what I just read....in world Poser coming soon...can we raise a fuss like GOM?
|
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
|
07-12-2006 19:18
Traditionally, the Handshake is a Method for disabling the weapon Hand of anyone you are meeting. (Beware of Southpaws. Lol) Personally, I prefer the Bow or the Hug. Greetings with a less sinister connotation.
Angel.
|
CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
|
07-12-2006 19:55
Cool beans.. Heres my list of goodness: * Prevent rendering of other plots(client side) -- why render the 10 trillion prim build of the garbage can next door. * Privacy options(apear offline, etc) * Physics. (don't kill me) havok 2/3 so we can add back the good stuff, Hinges, and scriptable motors. I was listening to the town hall today and totally forgot about motors, they were super fun. (for those who dont know, making a car with actual physical spining wheels that are'nt just for looks! -- It would be super awsome if real physical cars/objects could be made) * Performance enhancments -- General optimizations and some in the way of more graphics controls. Like adjustable min and max detail. Also adjustable tessilation(lighting) so slow videocards can have faster(but crapy lighting) or even higher quality. Also a way to disable lighting altogether, and in the progess remove all unnecessary lighting related tessilation(for the ultra slow videocards  ) * Super-far-fetched. This one is hard to do, It may require DirectX 10(SL uses OpenGL, I know) But.. part of DX10 cards is the geometry shader unit... Imagine the prims being created on the card itself.. The routines for creating prims could be on the card and would be uber-cool. For those who have no idea, Think more FPS. (And I know, I dont even own a DX10 card, lol -- Like I said, far-feched) * Graphics.. Maybe add a layer map to prims for use in lightmaps. Why use huges textures for each surface when a low res one will do? Also could take advantage on multi-texturing so theres not a huge performace penalty(of couse client side disableable.). Ability to use animated particles. much awsomeness ability there. -- Other things too, I can't think of right now. * Avarar, hmm. Philip already mentioned more layers were going to come anyway, but need that(I don't even have a skin, but some people want it, lol). Physical avatars sound neato. * Scripting, speed. I hear talk of Mono, but not much of what the benifits are. But It would be nice if scripts used less CPU time on the server. Plus more things like arrays, writing to notecard, or some other storage system. Ok, ill stop there. All of these are linden things I know, sorry. But If it were possible by rezies Id have done it myself, lol. Cool stuff, I like all the ideas in here.
|
Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
|
07-12-2006 20:07
I think that SL is lacking in personal privacy. I do not like my payment info being advertised in my profile and REALLY don't like the new feature allowing people to discriminate against those who havn't paid for anything in SL or those who have chosen not to place a credit card in their file. It doesn't personally affect me I just don't think my payment status is anyone's business.
|
Lynn Kukulcan
Registered User
Join date: 7 May 2006
Posts: 149
|
07-12-2006 20:23
"The Page Can Not Be Found." Pancakes?
|