Attachment 1.8.2 culling: Violating Freedom of Expression and COMPLETELY IMPRACTICAL
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
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01-22-2006 13:40
We have a constitional right to be heard, (in RL not SL) but we dont have the right to make any person listen.
People have the right to dial whatever phone number they wish, but they do not have the right to make another answer the phone.
We have the right to send junk mail but do not have the right to make the recipient read the mail.
We have the right to message anyone in an open directory on AIM, YAHOO etc, but we do not have the right to stop them from blocking us.
We have the right to emit tons of poofs and particles from our avies in SL, but we do not have the right to stop other members from turning off alpha.
We have the right to build whatever we want in SL, (well not everyone in actual practice seems to enjoy this right,) but we do not have the right to require people to maintain a draw distance to see our builds....or signs.....or attached prims.
People may hate to be ignored but we all have the right to ignore one another in chat, in posts, and in looking at prim attachments.
Autonomy and individual freedom of choice seems very much in keeping with the theoretical objectives advocated by LL for SL!
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
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01-22-2006 13:40
From: Lordfly Digeridoo This isn't editing, this is Level of Detail rendering. Why aren't you screaming about cylinders turning into octagons when seen from distances more than 20m away? Where's the justice in forced polygon octagonal dictatorships?
Actually, that does annoy me. END OCTAGONS NOW! Polygons must be free!
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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01-22-2006 13:42
It's been mentioned once before, but... DEBUG MENU HA HA.
I just think it's kinda odd that when some guy is buying up plot and sticking big annoying blue signs up, a way to "block them" is the natural and right thing to do to prevent one's SL experience from being besullied with ugliness... yet when it's avatar attachments they're taking our right to free expression away.
It's not even a user-based filter, but a further implementation of already existing level-of-detail techniques, making it quite eglitarian; all you're likely to need to do to get around it is crank the "avatar detail" slider all the way up... which I do anyway.
Is this one of those "I'm consistent, you're stubborn, he's a jackass" kind of things?
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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01-22-2006 13:43
This all seems to boil down to what takes priority in terms of 'rights'... Your right to try and impress me with your 600-prim avatar that you put a lot of time and effort to, or my right to better performance, useability, and the option of not being impressed by your stuff until you're closer. (Since we have no idea how close 'closer' is, I won't make any wild speculations about whether it's going to be 10m or 100m.) Almost everything else in SL gives me the option of not having to be impressed at the expense of my own framerate. I can adjust draw distance, I can select detail level of terrain and avatars, I can disable or lower the amount of particles I want to see, I can disable local lighting and bumpmapping and far clip, and I can turn off everything from the sky to the ground. None of those things have been railed against as inhibiting freedom of expression, and I don't see why culling prim attachments is any different. Our avatars are not the only thing we express ourselves with in SL.
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Little Rebel Designs Gallinas
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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01-22-2006 13:43
IE doesn't default to everything off, however. This 50% setting, we don't know what it means.
Should people be able to turn features off? yes; well, they already can. But should it default that way? That's another issue.
And to whoever was going on about 'polygon conservation' and 'unskilled artists' -- The 'skilled 3d artists' you speak of have access to creating characters via meshes. We don't. We have to use primitives. Which means extra non-visible triangle faces no matter what you do. Even two linked cubes end up being very inefficient. It's not like you can run a poly reduction routine or use shaders to make up for poly reduction in SL.
And to many folk's chagrin, this will not only affect furry avs. It'll also affect giant robots, and pusher robots as well.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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01-22-2006 13:52
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Jakkal Dingo
Equal Opp. Offender
Join date: 16 Feb 2005
Posts: 283
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01-22-2006 13:54
I am definitely worried about how this is going to affect my avs, especially my full prim avs. I think those of us that build attachment avatars are going to have to get together and make a giant tech support folder for info on how to deal with the hordes of customers complaining about their avs hehehe.
I'm really hoping it won't be so bad as some are saying but... we'll see I guess.
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Keane Edge
Registered User
Join date: 25 Apr 2005
Posts: 53
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01-22-2006 13:57
From: Michi Lumin And to whoever was going on about 'polygon conservation' and 'unskilled artists' -- The 'skilled 3d artists' you speak of have access to creating characters via meshes. We don't. We have to use primitives. Which means extra non-visible triangle faces no matter what you do. Even two linked cubes end up being very inefficient. It's not like you can run a poly reduction routine or use shaders to make up for poly reduction in SL.
That would be me. And yes, the fact that other games use mesh models was assumed to be common knowledge and has been discussed on these forums hundreds of times. That still doesn't eliminate the optimizations that can be done with prim building. I mentioned the earlier 200 prim facial piercings and suggested a texture as one way to cut down the prim count. It is also possible to devote a little more time to thinking about how one prim can replace ten. Some people don't explore what can be done beyond basic solid prim shapes. Just a week or two ago an SL friend and I built similar sculptures; theirs was over 80 prims and mine was under 30. A thoughtful builder will also realize not to use a sphere when a cube will do, in consideration of the face counts.
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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01-22-2006 13:59
From: Michi Lumin And to many folk's chagrin, this will not only affect furry avs. It'll also affect giant robots, and pusher robots as well.
I have been instructed to remind you about shover robots as well, or I will be helped down the stairs.
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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Sam Portocarrero
Jesus Of Suburbia
Join date: 23 May 2004
Posts: 316
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01-22-2006 14:04
Woah, cant believe I just read this entire thing...
My brain hurts...
- Sam
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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01-22-2006 14:13
not to fuel this funfest anymore but im with chip from a few pages back
i currently run a Geforce2GTS (agp pro 500/500mhz +ddr) and at ground level i average 10-15 fps, why the hell would i care if your 40m tall dragon isnt rendering the backside polys from 50m away, 10m away? i dont go to clubs becuase of the hair the shoes the bling my fps drop to 0.X oh yea thats fun and, eventho my video card has 128mb of ram alot of AV's use so many high rez textures that my lod kicks in and everyone is just a blurry color blob anyways (ill use a 512x512 texture for 1 strand of hair x 80 av's) I really only see the other av's in full force thats near me (like within a 10m circle)
You could blame this on my perticular card but we have here a GF4 TI and a FX5200 that do the exact same thing (with a few less fps)
So la de da that orange and white blob in a av shape overthere is missing 8 polygons per sphere or its missing a finger
Oh and btw ive got a 6600GT in the mail!!! (YEA BABY NO MORE 2002 TECH FOR ME)
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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01-22-2006 14:16
From: Osgeld Barmy i currently run a Geforce2GTS (agp pro 500/500mhz +ddr)
...and a FX5200 that do the exact same thing (with a few less fps) Yes, the FX5200 is a much worse card than the Geforce2 GTS. It's slower than the Ti4200 as well.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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01-22-2006 14:31
And the Tony goes to...
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Pantheon Lightworker
Registered User
Join date: 22 Dec 2005
Posts: 74
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01-22-2006 14:42
From: Hiro Pendragon Again, you should be able to turn off an avatar, but not "dial them down". Ah, so when I join a new sim, you're saying I need to right click and click "do not render avatar" on each of the users there in order to not get lagged out the wazoo? Sounds like you're not thinking this through.
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Pantheon Lightworker
Registered User
Join date: 22 Dec 2005
Posts: 74
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01-22-2006 14:53
From: Hiro Pendragon http://wired-vig.wired.com/news/business/0,1367,42803,00.htmlRead this article about a browser plug-in called "Third Voice". It let people add comments to websites that people who used the plug-in to see everyone else's comments. It was blasted by many, many websites as "web graffiti". Also, consider the variety of ad spy-wear out there that push pop-ups on pages. And the bottom line, when you load a website, you don't load part of a page, you load all of it. The whole page is meant to be the expression of the creator. When a browser can't properly display all of a webpage, that's considered a bug, not a feature. No, because it's displayed all to you. You chose to look at some parts quickly. Really? Is that why when web developers design a website, they have to take into consideration that the end user's broswer may have javascript disabled? Images can also be disabled. Hell, I might be viewing it through lynx for all you know. A web server only sends what the browser requests. One item at a time. It's up to the end user's browser to make additional requests for style sheets, images, javascript, flash, etc. And up to the end user's browser on how to render it. A website may look completely different in MSIE than it does in Opera. So you're actually making a case FOR culling, rather than one against it.
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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01-22-2006 15:41
From: Hiro Pendragon 2. A person would be unable to control how another person views his material - this has been struck down in court, for instance, the web browser that allowed people to basically WIKI-fy any website that was successfully sued in the late 90s. If I have an expression, you should be able to completely ignore it, but not modify.
There are still lots of tools, like greasemonkey, that allows you to modify websites.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-22-2006 15:53
Hiro, old bean, you picked a REALLY bad example. From: Hiro Pendragon Read this article about a browser plug-in called "Third Voice". It let people add comments to websites that people who used the plug-in to see everyone else's comments. It was blasted by many, many websites as "web graffiti". It was blasted by more because it was just plain ugly. There were MUCH better tools using proxies that let you write comments on websites without having to be using a specific browser, and they didn't get complaints. Unfortunately, Third Voice managed to poison the well for the whole class of applications. The bottom line is, when I load a website, I load no more than what I need to load. I'll use a browser the author didn't know about, I'll turn off Javascript, I'll use Firefox plugins or proxies to filter the code, to use a different font that I can read better, to add links and annotations. When a browser can't override a webpage for a user, that's considered a bug, not a feature.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-22-2006 15:56
From: Hiro Pendragon Yeah, but there's no "load 1/2 of a graphic" option. Err, not only do yu get EXACTLY that option, but when we designed PNG we spent a lot of time working to make this possible to do efficiently and still look good. The really stupid thing is, I agree that this has the possibility of being a Very Bad Thing. Your over-the-top drama is just making it harder to rationally discuss it.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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01-22-2006 15:57
We're comparing documents, and a virtual world, as if they're the same thing.
They aren't.
It isn't a "constitutional" or "rights" or "expression" issue; but it is a feature nerfing issue.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-22-2006 16:00
From: Michi Lumin It'll also affect giant robots, and pusher robots as well. DO NOT LISTEN TO THE PUSHER ROBOT. PUSHING IS THE ANSWER.
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Simon Tokhes
Registered User
Join date: 10 Jan 2006
Posts: 28
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01-22-2006 16:32
From: Argent Stonecutter DO NOT LISTEN TO THE PUSHER ROBOT. PUSHING IS THE ANSWER. DO NOT LISTEN TO THE SHOVER ROBOT. SHOVING IS THE ANSWER. GRANDMA IS PROTECTED.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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01-22-2006 16:56
katy, again, this is not about the right to choose whether or not to view someone, but it's about whether or not to view someone in a manner than the person did not intend. And rights aside, it's still potentially going to lead to some really sloppy bugs - as I've listed examples. From: Keane Edge I agree that it is a somewhat cheap way of getting SL performance up to reasonable levels. It would be nice if SL ran as well as other games. However, all other games have character models and levels designed by skilled 3D artists, squeezing every possible polygon out of the mesh while maintaing visual quality. These other 3D games also have detail sliders, and the 3D artists need to make sure their characters look acceptable from all distances. There's no reason poly reduction couldn't be done equally over all attachments, rather than selecting which attachments not to display. From: someone I'm willing to accept a tradeoff, as long as we are talking about tiny prims that really would only use ten or twelve pixels at 10 meters (possibly the minimum slider setting?).
Agreed, if we were going *by prim* as a standard that would be a great, even way to reduce quality. But as the announcement stands, this is entire attachments. From: someone And yes, it would have been nice to have a preview. Uh huh. From: someone But right now, it's common to have prims not appear at all for over a minute. Bald people, deformed tinies, etc. But that's another bug. Making *more* things buggy doesn't do any good. It's also a result of textures more than geometry. Culling removes the geometry (and hence the textures on them). I'd much prefer to limit textures by setting a bandwidth cap at which each avatar transmits textures, unless there is a lot of extra bandwidth available. From: someone This update may actually cause MORE avatars to appear as the creators desired: for example, the primhair sets on the people nearby will not be rezzing for five minutes because someone 30 meters away has 800 prims of jewelry underneath 200 prim robot armor. Incorrect.I mean, incorrect. The 800 prims of jewelry is negligible on download time - most jewelry have only a few small textures that are repeated over and over - which is the bulk of upload. The geometry is neglible data compared to textures. The major reasons why primmy stuff is laggy is not because of download time, but because of CPU time. The geometry slows down your graphics card's ability to draw the screen. And the scripts on the attachment will hit the Server's performance no matter what - and that is not affected by the upcoming patch. From: someone Philip was in the Ahern Welcome Area a few days ago bragging about the great performance from an unreleased client version. If he's personally tested it and liked it, I think we should reserve judgement until after the client launches. I love Philip like the next fanboi, but: (a) Philip is one guy who's very very busy running a company and no CEO can be expected to know every nuance of every bug with every unreleased update to software. (b) He very well could have been talking about the 2.0 renderer, which uses polygon reduction, and is absolutely gorgeous. From: someone (Philip also denied any knowledge of plans to make SL multithreaded to take advantage of the dual-core processors that will be almost all that will be sold within the year. The fact that dual-core proccessors are already getting somewhat common seemed to come as a surprise.) (He denied it for another reason, but I suppose this is irrelevant to this conversation.)
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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01-22-2006 17:25
Still getting my head around the 'freedom of expression' thing... far as I can see you can still express yourself - just I don't have to watch.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-22-2006 17:28
From: Simon Tokhes DO NOT LISTEN TO THE SHOVER ROBOT. SHOVING IS THE ANSWER. GRANDMA IS PROTECTED. I PUSH HIRO DOWN THE STAIRS. HIRO IS PROTECTED FROM THE TERRIBLE SECRET OF SPACE.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
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01-22-2006 17:29
I've already started editing the notecards that come with my avvies to note this. So basically, nothing is really going to be added, it's just that the Avatar Rendering is going to be set to 50% default? As in...  ?
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