The only SL killer I can think of is LL 

FTW!!!
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Do we have an "SL-Killer"? |
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Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
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05-16-2009 15:43
The only SL killer I can think of is LL ![]() FTW!!! _____________________
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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05-16-2009 16:03
I have never seen any Virtual World as impressive as Blue Mars. It truly is astounding, on every level. Take a look at these screenshots and judge for yourself.
http://life-on-mars.proboards.com/index.cgi?board=gallery&action=display&thread=8 Second Life cannot produce anything like this kind of realism. I have been building terrains in Blue Mars, creating caves and tunnels through the terrain (you cannot do that in SL), and you can paint every single pixel of the terrain (not just the four textures that SL allows) so amazingly realistic landscapes are possible. However, that is just the environment. What will determine whether Blue Mars is successful or not, will be their economic model, their land prices, their social rules, etc. I have not seen the avatar generation engine in action yet, just one or two existing samples, the beta does not start officially until June. Having said that, I do not believe that even Blue Mars will be a SL-killer, people have too much invested in SL, from their inventory, to their emotional attachments to friends and SL partners, and loyalty. SL will not be killed, but it might eventually die of old age, if they do not innovate and keep up with technology to attract new users. Entropia have not abandoned their existing world, but are about to launch another, also based on the same CryEngine2 platform that Blue Mars is using. SL should also desist from making these drastic rule changes, which upset so many people, for example, automated burglary (remember that thread?), gambling, VAT, and now the Adult Continent separation (which I believe will be eventually hived off completely as a separate world, with separate login). Free Realms and Metaplace are too cartoony for me, but they are attracting a lot of players, many from SL, if the SL Universe posts are anything to go by. We will have a better picture by the end of the year, or early next year, once Blue Mars has been operational for 6 months, and the first two quarters figures are in. Rock |
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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05-16-2009 16:18
I have never seen any Virtual World as impressive as Blue Mars. It truly is astounding, on every level. Take a look at these screenshots and judge for yourself. http://life-on-mars.proboards.com/index.cgi?board=gallery&action=display&thread=8 Second Life cannot produce anything like this kind of realism. I have been building terrains in Blue Mars, creating caves and tunnels through the terrain (you cannot do that in SL), and you can paint every single pixel of the terrain (not just the four textures that SL allows) so amazingly realistic landscapes are possible. However, that is just the environment. What will determine whether Blue Mars is successful or not, will be their economic model, their land prices, their social rules, etc. I have not seen the avatar generation engine in action yet, just one or two existing samples, the beta does not start officially until June. Having said that, I do not believe that even Blue Mars will be a SL-killer, people have too much invested in SL, from their inventory, to their emotional attachments to friends and SL partners, and loyalty. SL will not be killed, but it might eventually die of old age, if they do not innovate and keep up with technology to attract new users. Entropia have not abandoned their existing world, but are about to launch another, also based on the same CryEngine2 platform that Blue Mars is using. SL should also desist from making these drastic rule changes, which upset so many people, for example, automated burglary (remember that thread?), gambling, VAT, and now the Adult Continent separation (which I believe will be eventually hived off completely as a separate world, with separate login). Free Realms and Metaplace are too cartoony for me, but they are attracting a lot of players, many from SL, if the SL Universe posts are anything to go by. We will have a better picture by the end of the year, or early next year, once Blue Mars has been operational for 6 months, and the first two quarters figures are in. Rock However, with this new love affair they seem to be having with business and universities, I think any major eyecandy upgrades will be very slow. Can't wait to see more from BM though! |
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Becka Andrew
Registered User
Join date: 19 May 2008
Posts: 95
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05-16-2009 16:56
I have been waiting for Mycosm to get out of beta.... Looks interesting... mycosm.com
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Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
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05-16-2009 16:59
I think several here miss the point about BlueMars. The majority of SL users don't create and sell products in SL....never have done and never will. Indeed i know several that haven't ever created a prim-lol. Don't assume everyone wants to create content in a 3D enviroment, The majority of the people in SL that rent or lease land are not content providers....they play happy couples or happy families or whatever...the consumer class of SL For example, you buy a prefab house and texture the walls or carpets or make your own carpets with a prim and a texture. You resize furniture, rotate pictures and plants. Put your own pictures up etc. All of these things use the object creation/editing tools. |
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
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05-18-2009 09:39
I dabble in 3D Studio Max and have signed up for their betta & a content creators license.
Briana - how much better is the avatar mesh? I haven't found many screen shots with avies but from what I've seen they appear to be much better than the SL avatars. Also, do they have a smooth way to get content from 3D Studio Max into BM? Also (last one, promise I know they have no building tools but they must have editing tools to allow one to position a purchased item? Possibly resize?_____________________
Ultra Private Luxury Woodland Lots on class 5 full prim sims
Willowdale Estates Rental Office: http://slurl.com/secondlife/Theron/48/215/60 |
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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05-18-2009 11:52
Does that mean you can't use something like Blender, or an educational copy of Maya, or a stolen copy of Maya? I heard the same argument for why sculpties were unfair, but they're everywhere now. You can't legally use an educational copy of Maya for anything you sell in SL either; using it for commercial purposes is a violation of the license. You can use it for personal content or things you give away. |
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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05-18-2009 11:56
Despite what people are telling you, I would bet you that only a few will switch to BlueMars.
People hate change in general, especially something big like this, but most of the time we adapt. _____________________
My interest in SL has simply died. Thanks for all the laughs
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
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05-18-2009 12:21
I dunno, I just discovered BM and I have a pretty darned big stake in SL but I'm definitely wanting to develop content for it. I never bothered figuring out how to bring 3DSM sculpts into SL because it was so limited - pieces that you could then assemble in world just wasn't worth it. But the idea of being able to build an entire detailed house in 3DSM and then bring it into a virtual world is far to tempting to pass up. And this system will protect content creators work far better than SL.
The vast majority of people in SL don't create anything and if they are presented with a new virtual world that has WAY better avatars, all the content looks professional and there is no lag despite unlimited users - I think that they will switch. _____________________
Ultra Private Luxury Woodland Lots on class 5 full prim sims
Willowdale Estates Rental Office: http://slurl.com/secondlife/Theron/48/215/60 |
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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05-18-2009 13:18
Despite what people are telling you, I would bet you that only a few will switch to BlueMars. People hate change in general, especially something big like this, but most of the time we adapt. I think you grossly under estimate the want many content creators have of a grander creation medium and a 2nd vector into a cash vein. And regular non-creators will go to where ever they can have the richest virtual life experience. _____________________
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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05-18-2009 13:19
a virtual world is far to tempting to pass up. And this system will protect content creators work far better than SL. The vast majority of people in SL don't create anything and if they are presented with a new virtual world that has WAY better avatars, all the content looks professional and there is no lag despite unlimited users - I think that they will switch. This. _____________________
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Paracelsus Schonberg
Registered User
Join date: 11 May 2008
Posts: 375
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05-18-2009 13:24
And regular non-creators will go to where ever they can have the richest virtual life experience. /me sadly starts packing my bags. |
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
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05-18-2009 13:26
Briana, I have 3D Studio Max 8. Would you say this is a good time to upgrade to 3dSM 2009? Is there anything you can do content-creation-wise in the 2009 version that I can't with version 8?
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Ultra Private Luxury Woodland Lots on class 5 full prim sims
Willowdale Estates Rental Office: http://slurl.com/secondlife/Theron/48/215/60 |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-18-2009 13:28
I bet Blue Mars will never let me drop an anvil on someone, unless I'm in a looney tunes anvil attack game, and that's boooooring.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Harmony Levee
Registered User
Join date: 8 Dec 2008
Posts: 189
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05-18-2009 16:14
I think SL is morphing into something other than just an entertainment platform. With all the non-stop blog postings about education and businesses, I am beginning to feel like we just do not matter to them anymore. If another virtual world appears that has the same functionality and economy as SL and actually shows appreciation for the customers that pay them, then yes I would say SL is in trouble. Couldn't agree with you more there, basically what's going on with each change that causes a ruckus is a bit of "rakeing the yard one section at a time". Less noticeable, don't stir up as many ant colonies as if you did the whole yard and doesn't kill all the ants at once...don't ask, but I think you understand....lol As far as when that day does come for SL to change or shutdown shop. I tend to think a few months to a year before that SL will be sold to another company who would be dumb enough to take it over(being if it was nearing its end, all hell would be broken loose) and either they'd revamp it into something totally lame(hopefully not though) or go bankrupt themselfs and bye bye SL. ![]() |
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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05-18-2009 16:26
We will?! I thought it was for the wonderfully, interesting people in SL? /me sadly starts packing my bags. A rich experience includes friends. At least for me it does. _____________________
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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05-18-2009 16:34
Briana, I have 3D Studio Max 8. Would you say this is a good time to upgrade to 3dSM 2009? Is there anything you can do content-creation-wise in the 2009 version that I can't with version 8? You know what? 3DS Max 2009 Design, is my first 3D package (I guess SL doesn't count ), so I cannot say what the differences will be between the versions and packages.I am still tooling away in 3DS learning everything with my Space Navigator....that i still need to calibrate. _____________________
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-18-2009 16:38
I bet Blue Mars will never let me drop an anvil on someone, unless I'm in a looney tunes anvil attack game, and that's boooooring. In SL you can't (socially) drop anvils on people unless it's in an area where they'd consent to it. |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-18-2009 16:56
Despite what people are telling you, I would bet you that only a few will switch to BlueMars. People hate change in general, especially something big like this, but most of the time we adapt. To a degree Bradley, virtual worlds pull people in deeper than a lot of applications so change isn't so easy. In many ways Second Life is a little too far ahead of its time and now that they have wider appeal they are having to reign in some of their ambition. Then there's user generated content, other places seem to want to approve such content, one to make sure it's suitable for their audiences and two, to make sure it looks good enough to sell their worlds, this is where Second Life has the upper hand, whether Linden Lab can see that is another thing but being able to build your own mess of a contraption is part of the fun and the best way of improving. |
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
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05-18-2009 17:09
From what I understand, pretty much anyone will still be able to create content and sell it in Blue Mars. You will rent shops as you do in SL. The content is just created outside. People in beta are already using Blender, a free program, to create content.
The terraforming tools are to drool for, check out some tuts for the CryEngine2 used by BM: http://wiki.crymod.com/index.php/Category:Official:Tutorials Its definitely more complicated than building SL but the results are worlds apart and well worth the learning curve, at least from my perspective. Don't let the technology intimidate you. Briana - check this post (just discovered this board): http://life-on-mars.proboards.com/index.cgi?board=objects&action=display&thread=18 Apparently 3d SM 2009 isn't supported yet? _____________________
Ultra Private Luxury Woodland Lots on class 5 full prim sims
Willowdale Estates Rental Office: http://slurl.com/secondlife/Theron/48/215/60 |
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Kalderi Tomsen
Nomad Extraordinaire!
Join date: 10 May 2007
Posts: 888
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05-18-2009 17:09
Some very interesting views expressed so far - thanks, all.
So everyone seems to agree that the eye candy in BM is far superior to SL. The avatar meshes look like they might be better and so on. But like others have said, SL is a success because of far more than the eye candy - you have to have an active society, which means people have to come and want to stay. That means you need content providers and content consumers, and that means you need a viable in-world economy. The idea of something you "bought" disappearing if the maker stops paying tier is a tad worrying - I'm sure that will limit the willingness of a consumer to buy something if that is truly the case... Also, it seems to be very much unknown how "free" people will be in BM to express themselves, and that includes the "adult" stuff. So... the jury is out on BM. So.. what IS it going to take for someone to step up and challenge SL, or, as someone said, are virtual worlds a fad from the past and the future is Twitteresque? _____________________
Kalderi, General Manager, Hosoi Ichiba and Hosoi Design
- - - Hosoi Ichiba - High Quality Classically-styled Asian buildings, furniture and home decorations in an old-fashioned Japanese market garden on Japan Kanto. http://hosoi-ichiba.blogspot.com/ Hosoi Design - High Quality prefabs and furnishings, plus commercial buildings. |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-18-2009 17:20
So.. what IS it going to take for someone to step up and challenge SL, or, as someone said, are virtual worlds a fad from the past and the future is Twitteresque? The challenge will come from within Second Life technology, I still think people will make worlds using Second Life technology, five years down the line I'll be surprised if Linden Lab are still managing the Second Life world, they'll be managing the technology and selling that but I'm not sure they actually want the world. |
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
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05-18-2009 17:39
I don't think that virtual worlds are on their way out at all, if anything, Blue Mars shows they are still evolving. SL was original in many ways but it will suffer the same problem as all MMO's - the technology of their basic game engine becomes outdated and the cost of updating it prohibitive.
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Ultra Private Luxury Woodland Lots on class 5 full prim sims
Willowdale Estates Rental Office: http://slurl.com/secondlife/Theron/48/215/60 |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-18-2009 18:56
From what I understand, pretty much anyone will still be able to create content and sell it in Blue Mars. You will rent shops as you do in SL. People in beta are already using Blender, a free program, to create content. I don't think that virtual worlds are on their way out at all, if anything, Blue Mars shows they are still evolving. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Melita Magic
On my own terms.
Join date: 5 Jun 2008
Posts: 2,253
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05-18-2009 19:04
The only SL killer I can think of is LL ![]() this. As for the OP's question 3: Listening to its residents? And then *acting accordingly*? |