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A poll for the Shoppers out there - Transfer or no transfer?

Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
08-09-2007 04:40
Someone said something to me today about not wasting money on no-transfer stuff, and that got me thinking. Most of the items in my store are no mod, copy, no resell, but I've started to wonder how many people would prefer to buy items that are no mod, no copy, transfer, or mod, no copy, transfer? Frankly this whole permissions thing confuses the heck outta me and I could do with some input.
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Mo Dryke
Dryke Gallery Owner
Join date: 2 Feb 2007
Posts: 192
08-09-2007 04:42
here is what I do:
I mainly sell no mod/copy/no trans. In that case, I always provide a replacment on customer demand.

All my object can also be bought /no mod/no copy/transfer on demand. But in that case, I never provide replacment. It's up the customer to choose. And for now, they seems to prefer no mod/copy/no trans.
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
08-09-2007 04:43
There have been a few discussions on this recently, I'll link to them if I can find them. Each case has it's merits so it depends on the individual, but I prefer transferrable items.
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Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
08-09-2007 04:44
From: Siddean Munro
Someone said something to me today about not wasting money on no-transfer stuff, and that got me thinking. Most of the items in my store are no mod, copy, no resell, but I've started to wonder how many people would prefer to buy items that are no mod, no copy, transfer, or mod, no copy, transfer? Frankly this whole permissions thing confuses the heck outta me and I could do with some input.


Depends what you sell.

If it is clothes or jewellry or anything else then I would personally prefer mod/no copy/transfer.

Hair ... maybe that ... but Mod/Copy/No Trans is the norm.

Anything else I tend to favour Mod/Copy/No Trans for buildings especially.

You can't win tho cos different people want different things AND each item may be different according to it's merits ... so ... whatever you feel sits best with you and safeguards your interests most.
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Loppo Koba
Thread Surfer
Join date: 25 Jun 2007
Posts: 81
08-09-2007 04:44
For me I'd prefer no copy, transfer...its a pain that i can't get things for other people otherwise. It rare that I need to copy anything and if I needed another I'd just buy it.
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
08-09-2007 04:44
From: Brenda Connolly
There have been a few discussions on this recently, I'll link to them if I can find them. Each case has it's merits so it depends on the individual, but I prefer transferrable items.


EEK!!

PENGUIN!!! PENGUIN!!!!!
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Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-09-2007 04:49
I generally only buy copy items so I know they won't get lost and I can have as many as I like for the same price. I did buy an outfit the other day and being a small AV I have to play with the prims to get it to fit, now I have a quite expensive outfit no good as made a bit of a mess moving them :(
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Shirley Meiji
Moxie Drinker
Join date: 8 Mar 2005
Posts: 165
08-09-2007 04:50
I prefer copy (actually copy/mod is ideal); I don't really care about transferability. If I want to give something to someone I either make it or have it delivered to them from sl exchange.
Tami Amat
*winks*
Join date: 7 Mar 2007
Posts: 114
Depends....
08-09-2007 04:50
I think it depends on what you are selling.

I think if it's copyable it should be priced higher for one. The purchaser is getting unlimited copies for what they purchased, so it only makes sense to price it higher.

Modification? Well, again depends. If you get a newbie to SL and they go an mod their new purchase and screw it right up, they "may" come back to you ticked off or wanting a refund. I would post a notecard with a mod item with suggestions and your responsibility or lack there of to the customer.

Transfer? Well, I never allow transfers as of yet. I'm still fuzzy myself on that, but from what I think I understand, the purchaser can give away that item or "resell" it for profit and still keep the original? Correct me someone if I'm wrong there.

The key is to consider your customer first. What they most likely will do with this item. For example I have builds (commercial ones) and for the most part, they (the customer) will only need that one building and no need to copy it over and over again as most that own malls like a little diversity in the appearance. So I've set it as Mod - No Copy - No Trans.

Another example might be a vendor cart. I have one I've created for sale that does have copy rights. That way they can place as many vendor carts around their mall if need be without having to purchase a dozen of them at a time.

Fashion or clothes? I wouldn't make them copyable. But here is another question I can pose to all out there. If you tick off (rather have the box "copy" unchecked) copy, does that allow the next person rights to resell that item? I know it the resell or give away box grays out, but does that still allow the next owner to sell or give away?

Anyway, just think of the customer when you are placing your restrictions for the next owner.

Best wishes!
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Tami Amat
In-World Budget Builders
New Wind
Registered User
Join date: 10 Oct 2006
Posts: 100
08-09-2007 04:52
I never buy no mod things but anyway if you let transfer then dont let copy as they will ressel or if you put copy then dont let transfer ;)
Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-09-2007 04:55
From: Tami Amat
The key is to consider your customer first. What they most likely will do with this item. For example I have builds (commercial ones) and for the most part, they (the customer) will only need that one building and no need to copy it over and over again as most that own malls like a little diversity in the appearance. So I've set it as Mod - No Copy - No Trans.



I wouldn't buy a building that was no copy and no transfer. I would much prefer it to be copy as first rez it could never appear and then I have nothing. If you aren't going to let someone copy it, at least let them transfer it to someone else when they have finished with it or decide it doesn't suite their needs as they did pay for it.
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Daisy Rimbaud
Registered User
Join date: 12 Oct 2006
Posts: 764
08-09-2007 04:56
From: Denise Bonetto
I generally only buy copy items so ... I can have as many as I like for the same price.


However, makers of furniture, plants, etc, would rather you didn't have unlimited copies at the same price. It looks better if they sell a chair NC/T at L$50 and make you pay L$200 if you want four, than advertise it at L$200 for C/NT and penalize the person who only needs two.
Alexa Susanto
Registered User
Join date: 3 May 2007
Posts: 232
08-09-2007 04:58
I prefer no copy/mod/transfer.
Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-09-2007 04:58
From: Daisy Rimbaud
However, makers of furniture, plants, etc, would rather you didn't have unlimited copies at the same price. It looks better if they sell a chair NC/T at L$50 and make you pay L$200 if you want four, than advertise it at L$200 for C/NT and penalize the person who only needs two.


I actually have a pretty large furniture store and all my items are copy/no transfer (transfer only can be arranged if required) and I am happy if someone buys one chair and has six out in their house. As my items are all copy, refunds are automatically given for accidental repeat purchases or items not received due to server glitches.
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Tami Amat
*winks*
Join date: 7 Mar 2007
Posts: 114
08-09-2007 04:59
From: Denise Bonetto
I wouldn't buy a building that was no copy and no transfer. I would much prefer it to be copy as first rez it could never appear and then I have nothing. If you aren't going to let someone copy it, at least let them transfer it to someone else when they have finished with it or decide it doesn't suite their needs as they did pay for it.


Thanks for the feedback, but can you explain why "copy" is that important to you as a buyer then? Maybe more in detail?

As a buyer and now thinking more about this, I do enjoy the "copy" items more. The reason I do is to solidify it in my inventory and if it is Mod and I screw it up, I have another one on hand.

I dunno...again, depending on what you sell. But I see your point Denise, just wanting more details on your opinion if you don't mind.
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Tami Amat
In-World Budget Builders
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
08-09-2007 05:00
From: Daisy Rimbaud
However, makers of furniture, plants, etc, would rather you didn't have unlimited copies at the same price. It looks better if they sell a chair NC/T at L$50 and make you pay L$200 if you want four, than advertise it at L$200 for C/NT and penalize the person who only needs two.


That's true.

Of course then there's the concern that in six months you need two more and the maker is out of business and out of SL.
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Tami Amat
*winks*
Join date: 7 Mar 2007
Posts: 114
Another Good Point
08-09-2007 05:02
From: Cherry Czervik
That's true.

Of course then there's the concern that in six months you need two more and the maker is out of business and out of SL.


"Thinking" as a buyer, I do appreciate copy rights for this reason as well.
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Tami Amat
In-World Budget Builders
Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-09-2007 05:04
From: Tami Amat
Thanks for the feedback, but can you explain why "copy" is that important to you as a buyer then? Maybe more in detail?

As a buyer and now thinking more about this, I do enjoy the "copy" items more. The reason I do is to solidify it in my inventory and if it is Mod and I screw it up, I have another one on hand.

I dunno...again, depending on what you sell. But I see your point Denise, just wanting more details on your opinion if you don't mind.


My main reason for not buying no copy items is, in my early days, I lost too many items putting out for the first time with the dreaded 'failed to rez' notice. A lot of shop owners wont replace these no copy purchases in the event of rez failure so you might as well have thrown the money at the nearest av around.
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Tami Amat
*winks*
Join date: 7 Mar 2007
Posts: 114
Main Concern about Transfer...
08-09-2007 05:04
I wish Lindens would separate transfer into resell and give away rights. So if you are making bulk items to sell to others to resell for profits ONLY, then tick resell. If you are making an item, let's say for gift purpose, then tick off "give away" and that way it kind of safeguards businesses rights a little better.

Thoughts?
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Tami Amat
In-World Budget Builders
Tami Amat
*winks*
Join date: 7 Mar 2007
Posts: 114
08-09-2007 05:06
From: Denise Bonetto
My main reason for not buying no copy items is, in my early days, I lost too many items putting out for the first time with the dreaded 'failed to rez' notice. A lot of shop owners wont replace these no copy purchases in the event of rez failure so you might as well have thrown the money at the nearest av around.


Understandable. Too bad there isn't a transaction log for rez failures and/or object acceptance in your inventory. Now that would make it all clean cut! But that probably will never happen.

Yes, we have our transaction history, but you can pay for something and never get it because of Linden failures. Who knows...pipe dreams! LOL
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Tami Amat
In-World Budget Builders
New Wind
Registered User
Join date: 10 Oct 2006
Posts: 100
08-09-2007 05:08
From: Tami Amat
Thanks for the feedback, but can you explain why "copy" is that important to you as a buyer then? Maybe more in detail?

As a buyer and now thinking more about this, I do enjoy the "copy" items more. The reason I do is to solidify it in my inventory and if it is Mod and I screw it up, I have another one on hand.

I dunno...again, depending on what you sell. But I see your point Denise, just wanting more details on your opinion if you don't mind.


Depends of item if you building somethig you might want to have inaf of bricks to build house or chairs to put inside s o this case copy is ok.
But some clothes and stuff would prefer transfer as for cleaning some things are realy to good for deleting and its still better give away.

But if you make them copy transfer they can class as freebies cos anyone can copy and give away so why would buy from you.
Roxanne Hynes
Registered User
Join date: 3 Aug 2007
Posts: 15
08-09-2007 05:09
In my opinion, after buying countless things from clothes to buildings, this is what I prefer:

Clothing: Mod / No Copy / Transfer
The reason for this is that clothing might look nice on a picture or in a certain pose, covering up the seams or mistakes in the textures, but sometimes when you bought the piece of clothing and you wear it you start seeing the mistakes in it and eventually might want to sell it.
Since clothing isn't really modifiable you can't make it better or different.
Mod permission would be to change the way your clothing fits (tighter, looser, shorter, etc...)
Transfer because you might not like it when you have bought it and you want to resell it, or you change your style completely over time and want to get rid of old clothing.

Attachments (jewelry, shoes, hair, ...): Mod / Copy / No Transfer
When you give an object Mod/Copy rights then the buyer can always change the object to look like he wants, if it's too small, too bright, not shiny enough, different textures, .. then the buyer can change anything he wants and make it look good again so there is no need to transfer it.

Objects (furniture, buildings, ...): No Mod / No Copy / Transfer
No Mod because most of time you will see in 3D what you will get and you can look at it and judge if it perfect for you or not.
Perhaps for certain types of objects like buildings there could be a Mod version.
No Copy because it wouldn't be fair to buy a chair and copy it 500 times and create something big with it for just the same price... Shops could sell their furniture in packs, making it cheaper when you buy more at once, this sounds very fair to me.
Transfer.. well.. Because it's already No Mod / No Copy... at least you can give it away or resell it if you are tired of it.
Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-09-2007 05:10
From: Tami Amat

Yes, we have our transaction history, but you can pay for something and never get it because of Linden failures. Who knows...pipe dreams! LOL


In my shop of all copy items, if you come and buy an item and don't recieve it, a quick IM or notecard will get you your item replaced the moment I log in and have checked the transaction history ;)

I also get some customers wanting items altered, larger/smaller/change scripts etc which I can do by just sending another to their requirement knowing they wont be selling off the original purchase.
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Daisy Rimbaud
Registered User
Join date: 12 Oct 2006
Posts: 764
08-09-2007 05:11
From: Tami Amat
I wish Lindens would separate transfer into resell and give away rights. So if you are making bulk items to sell to others to resell for profits ONLY, then tick resell. If you are making an item, let's say for gift purpose, then tick off "give away" and that way it kind of safeguards businesses rights a little better.

Thoughts?


The creator's hard work becomes an instant freebie. No, no, no, no, and no. Also no.
Showdog Tiger
Registered User
Join date: 30 Nov 2005
Posts: 404
The Ol' Lady's View
08-09-2007 05:16
Dearly Darlings,

I like mod/copy/no transfer. That way if I'm a human, tiny fairy or a tiger I can make my clothes fit and with the extra copies I know I won't lose or mess something up totally. If I want to get a gift I ask the seller for mod/no copy/transfer. You younger players are better at changing things than I am.

Ever Yours,

Mrs. Showdog Tiger
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