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REZZ Boxes, advantages?

Graphicguru Gustav
Accepts head scritchings!
Join date: 5 Oct 2007
Posts: 775
01-24-2008 07:20
OK I went on briefly last night to begin working (finally)... and a friend IMed me for help with decorating and furniture. So I put aside my work and went. Come to find out the house they are renting has a very low prim count allowance. So we went looking for rezz boxes (you know, those boxes you put all your stuff in before you set them out inside your place, so that your prim count is low) I had heard about them but never know what they could do. Should I get one too for my apartment? And what would be the advantages or disadvantages?

(By the way...I couldn't find any other posts on this particular subject, as the search did not bring any up, so if this has already been covered, could you post the link to the tread in here please...thanks)
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
01-24-2008 07:28
Heyas GG,

I think you mean temp rezzers... see:

\/327/6d/235494/1.html

/327/21/232939/1.html

/327/e9/226017/1.html

among others.

:)

.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-24-2008 07:31
Advantages:
They are very good for having more object on a parcel than the normal prim allowance. I've used them for a many months in rented skyboxes.

Disadvantages:
A landlord has no easy way of knowing which of a tenant's prims are temp and which are normal, so many landlord's won't like them being used.

Shameless plug:
The best one is available in my store ;)
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
01-24-2008 08:01
ALL prims, temp or permenant, count to the total sim prim useage. Just be aware of that when using temp rezzers.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-24-2008 08:02
From: Phil Deakins
Disadvantages:
A landlord has no easy way of knowing which of a tenant's prims are temp and which are normal, so many landlord's won't like them being used.
A landlord won't particularly like one tenant who tricks his/her way past their prim limit and as a result prevents other paying tenants from using the full amount of prims they're paying for at some later point in time.

That's assuming said landlord is even aware of the problems temp-rezzers can cause. If so he/she can waste time hunting down the temp-rezzer to return it, if not he/she will waste even more time restarting the sim and dealing with concierge before finding out that a temp-rezzer is the cause of the "Sim is full" errors.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-24-2008 08:06
Temp rezzers steal prim count from others in the sim, and cost the sim twice as much in prim count as the item being rezzed. They also cause noticable lag. They should NOT be used as a way to bypass the prim limits on your parcel.

15,000 prims in the whole sim is the limit. If a few parcels in the sim were to use a bunch of temp-rezzers to place 7500 prims worth of stuff, NO ONE in the sim would be able to place any more prims - even if those temp rezzers only "used" 20 or so prims on the parcels that they were based on.


On the other hand, there are also devices that will actually rez suites of copyable furnishings, so a one-room cottage can have one set as a bedroom, one set as a living room, and the like, and can rapidly switch between sets.
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Graphicguru Gustav
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Join date: 5 Oct 2007
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01-24-2008 08:16
From: Kitty Barnett
A landlord won't particularly like one tenant who tricks his/her way past their prim limit and as a result prevents other paying tenants from using the full amount of prims they're paying for at some later point in time.

Well that explains it.
Luckily for me, the sim owner of Rasta Beach Club & Resort is a super nice guy, and mentioned if I ever need more prims than my allotted amount, to just ask, and he would see what he could do. Sounds like that would be the route to go...being up front, honest, and just ask. I have gone over my prim allowance and he has no problem with it at the moment.

Another 'shameless' plug for Rasta!
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Kitty Barnett
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01-24-2008 08:27
From: Graphicguru Gustav
Luckily my the owner of Rasta Beach Club & Resort is a super nice guy, and mentioned if I ever need more prims than my allotted amount, to just ask, and he would see what he could do. Sounds like that would be the route to go...being up front, honest, and just ask. I have gone over my prim allowance and he has no problem with it at the moment.
A bigger prim allotment is always the best :p.

Depending on how/what you need, "rez-on-demand" like Ceera mentioned can be a good solution too, although you do have the downside of needing everything to be copy.

It can be whole rooms as she suggested, or more subtle like rezzing chairs only when they are needed (and auto-derezzing them as soon as they're not needed anymore).

Or an entirely different way would be to look at things you have rezzed (that are mod) and look for prims you can delete that won't change the look of the item (removing poseballs on furniture and putting them in the seat instead, one prim picture frames, etc). You don't actually get more prims on your land, but you can rez more with the same amount of prims :).
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
01-24-2008 08:31
Most people are tolerant of rezzbox as the scripts themselves are tidy, so long as people are not taking liberties. A couple of things for a few extra prims if you're tight is not too bad ... I have rezzboxed a little landscaping on my beach, saving about 60 prims - Estate owner is fine with this and a lot of the sim is way under prim limit anyway so no problems. She knows if there are any issues that I will take it up right away, as we've discussed this at length.

However at some point sim performance is impacted. I was getting loads of "can't create object" on my mainland for a while. Looks like someone pulled in the rezzboxing (prolly the 512 next door, at a guess, as it started when the land sold).

***edit*** oh yes ... it's not indefinite. Eventually you will find that actual prims start getting used.
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Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
01-24-2008 09:12
Other than the obvious reasons posted here about performance and sim/prim counts, two other points should be raised as well. Depending on the rez cycle of when new objects are rezzed you can basically guarantee that every 45seconds or so if you're sitting on a poseball, be it a chair, bed, hot tub etc., you're going to get kicked off if it's a temp rez object. As well you can forget about using them in doors with a guest list read from memory and not a notecard that was put in the door when it was packed. Any scripted objects will revert to the state they were in when initially packaged.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-24-2008 09:30
Temp-rezzing a scripted piece of furniture is a bad idea, yes.

In the past I experimented with temp-rezzing things like bridges and balconies. It did work, from a local perspective. I could be standing on the temp part, and the new one would rez a few seconds before the old one vanished. (Which is why the use double the normal prim count, by the way).

But if you temp-rez a chair with a pose ball script? It will unsit you once per minute.

Now, here are a few better uses for temp-rezzers that I have seen:

Product preview vendors. A vendor that rezzes a temp version of a product for you to look at. The item only is rezzed when someone requests a look at it, and vanishes when they stop using the vendor.

A firefly rock: Has a script that generates 1 to 20 one-prim 'fireflies', and has the option to do so only at night (according to sim time, not your viewer preference). Count it as 40 prims against your land, even though it's saying it only uses one, and you're not harming anyone else's resources, aside from a little script lag.

Temporary props for a roleplaying scenario: Let's say that when you are roleplaying, you want several special props in the room, like detailed sword racks, a horse saddle, or maybe even a few unscripted animals. They only need to be there for the RP session. If you turn on a temp-rezzer to produce them, and turn it off again when you're done, the main problems again are that you cause more lag, and affect the total prim count in the sim temporarily. Not something to leave on all the time, but if it will only be there for an hour? Maybe...
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-24-2008 09:33
Temp rezzers and sim performance is a myth.

The chances of temp prims causing other people not to be able to rezz their due number can happen, but it't rare in my experience - in fact I've never seen happen at all, and I've used them for many months.

There are far too many myths floating about about temp rezzers. Facts are much better.
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
01-24-2008 09:44
From: Ceera Murakami
But if you temp-rez a chair with a pose ball script? It will unsit you once per minute.


No. Sitting on a Temp prim will keep it there until you stand up. I use this method on furnature in my house. I have rezzers that rez once on touch. Once the furnature is out, you have 60 seconds to sit, and it stays until you stand. Then it finishes the 60 second countdown.

And Phil, rezzer's effect on sims is NOT a myth. Any rezzing, and any use of a script effects sim performance. Constantly re-rezzing an object, esspecially one that is poorly scripted, causes lag-spikes felt throughout the sim. These can be seen if using CTRL+SHIFT+1 and looking under the "Time Dilation" catagory. Every time rezzers rez, you can see a drop in TD. Anything more than a .02 TD drop every 60 seconds is a very noticable problem, and one that should be addressed by anyone using TempRezzers in any fashion.

One of the bigger ways to create sim issues is to do what Ceera attempted. Rezzing an object before the other is de-rezzed causes....issues. If the items are poorly scripted, the effect is worse. Any "texture flicker" is also built up bad here, though this is felt as client-side lag, not sim performance.

The whole reason for LL creating the "Grey Goo Fence" was due to misuse of temp on rez prims and rezzers. So while myth may outweigh fact, that doesn't disclude the fact that rezzers can be a problem if misued. Either by intent, or by lack of knowledge.

~Jessy
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-24-2008 09:46
From: Phil Deakins
Temp rezzers and sim performance is a myth.
Sorry. No. I have tested it in a nearly-full class 5 sim, and could see noticable differences in client side lag before and after making no changes other than the removal of 10 temp rezzers. Like with them, the frame rate on a low-end system was chopped in half compared to what it was without them. That is no myth. It is a demonstratable fact.

If you have a high end super-duper system and video card, you might not notice the added lag. If your sim is mostly empty, you might not notice it. But it IS there, and you can see the high script time in the estate tools, as well as the wildly fluctuating amounts of free prims in the sim in a place that has lots of temp rezzers.
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Ricardo Harris
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Join date: 1 Apr 2006
Posts: 1,944
01-24-2008 09:53
I had used these prim savers over a year ago but those weren't called temp rezzers. Any item you used it on stayed out on the land without leaving. Now the other day I used one of these temp rezzers to check it out. The item I used it on moved by itself after a lil while then left altogether. I don't know if this is what it's suppose to do but I would think it is being its called temp rezzers.
But as the name implies the rezz is temporary so what good is this for if your items won't stay put? Isn't this the idea to be able to set out items while saving prims count? Are they suppose to leave after a short while? I would guess it's the way it is. If so then I don't know what good are they for like this.
Teejay Dojoji
Registered User
Join date: 30 Nov 2006
Posts: 293
01-24-2008 09:59
From: Kitty Barnett
A landlord won't particularly like one tenant who tricks his/her way past their prim limit and as a result prevents other paying tenants from using the full amount of prims they're paying for at some later point in time.
Temp prims DO show in ABOUT LAND when you refresh object owners. Even if something is temp-rezzed, the full prim count will be attributed to the owner of the objects.
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
01-24-2008 10:04
From: Ricardo Harris
But as the name implies the rezz is temporary so what good is this for if your items won't stay put?


Some use them for more realistic effects of falling leaves, or for various artwork/lanscapping effects. Where the prim goes/stays after rez depends on the scripting(or lack of) in the prim. Setting to temp only de-rezzes the prim after 60 seconds.

From: Ricardo Harris
Isn't this the idea to be able to set out items while saving prims count?


No. Bypassing prim count with rezzers is not the intended purpose. The effect is call "temporary" for a reason. What it is there for is to give us another avenue of creativity to use and pursue. Temp-rezzing products in vendors for a temporary display, or temp-rezzing an object of a one time use that de-rezzes without the need to delete it later (very good idea if one works with micro-sized prims).

From: Ricardo Harris
Are they suppose to leave after a short while?


Yes. If you wanted them permanent, you wouldn't have to set them to temporary. Just rez them.

~Jessy
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When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-24-2008 10:05
From: Ceera Murakami
Sorry. No. I have tested it in a nearly-full class 5 sim, and could see noticable differences in client side lag before and after making no changes other than the removal of 10 temp rezzers. Like with them, the frame rate on a low-end system was chopped in half compared to what it was without them. That is no myth. It is a demonstratable fact.

If you have a high end super-duper system and video card, you might not notice the added lag. If your sim is mostly empty, you might not notice it. But it IS there, and you can see the high script time in the estate tools, as well as the wildly fluctuating amounts of free prims in the sim in a place that has lots of temp rezzers.
I have a low end card, and I don't notice any performance issues - and I've lived (home) with temp rezzers for many months. The myths that I'm talking about really are myths tho. People read something, and the moment that there is any noticeable lag they blame the neighbour's temp rezzer - because they've read something somewhere.

I'll check the stats in this sim where there are always between 20 and 40 agents and I'll see if there is any lag-significant change in frame rate and such. If I can see that I am mistaken, I'll accept it, but I do need to see it rather than believe what I consider to be misinformed statements.
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Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
01-24-2008 10:05
From: Ricardo Harris
I had used these prim savers over a year ago but those weren't called temp rezzers. Any item you used it on stayed out on the land without leaving. Now the other day I used one of these temp rezzers to check it out. The item I used it on moved by itself after a lil while then left altogether. I don't know if this is what it's suppose to do but I would think it is being its called temp rezzers.
But as the name implies the rezz is temporary so what good is this for if your items won't stay put? Isn't this the idea to be able to set out items while saving prims count? Are they suppose to leave after a short while? I would guess it's the way it is. If so then I don't know what good are they for like this.


The whole point of the rezzbox is that you put something copiable into it, which has a script to make it temporary and then the box itself respawns the item every 45 - 120 seconds. I have a few plants which do this.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-24-2008 10:23
Ok. I have 3 temp rezzers in adjacent rooms here, and each set to rez at the same time. Each of them contains objects for its room. I am standing central to the 3, so I'll get any lag effect even though I can't see through the walls. The sim has ~30 agents in it. I have a cheap graphics card, and a lowish spec computer for these days.

My normal frame rate is ~33/34 fps. At the time when all 3 temp rezzers are rezzing the next instances of the objects, my fps goes down to ~29/30. I don't call that lag. Anything that happens in a sim, and even near a sim causes some effect, but I don't see anything worthy of the word "lag" with these temp rezzers.
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
01-24-2008 10:25
I can not say for certian about lag. I have never tested it personally. It should be obvious that it you put scripted itmes in a temp rezzer that the repeated to call to initialize those scripts every time it rezzes another copy will eat up resources. Not necessarily the temp rezzer causing it tho. It depends on what it is rezzing.

As for using up a sims prim limit, I have verified this myself. It is no myth and is easily repeated anywhere you can build. I once used them for my garden before I knew this and never had an ounce of problems. When I heard that you are still using from the sims prim allowance I denied it as well and tried to disprove it. But I proved myself wrong instead.

Once I realized I was in essence stealing my neighbors prim allotment, I quit usung them. Legally they are allowed. It was an ethical decision on my part. Chose as you see fit.

=============
BTW, I think I was using Phil's and were happy with performanc and easy of use. Zero prim temp ressers have their uses still, but I would not use them to go over my limit -- which is unforyuantly what they are really designed and marketed to do.
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
01-24-2008 10:28
In the family furniture store we use a rez box but it is not a classic temp on rez setup. A room of furniture is rezzed and will stay rezzed until another room of furniture is selected to be rezzed. when I ran tests (when we still had the PI and I could see exactly how much strain it put on the sim). The one listen in the furniture was WAY LESS of a drain than a temp rezzer.

DOwn side to this is you have to have copyable and modifyable objects and be a bit script savvy to come up with the scripts to begin with.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
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01-24-2008 10:29
The ONLY time when it uses other people's prim allowance is when the sim's prims are pretty much full. That's is a rare occurence in my experience. I've only ever had land in mainland sims, and it's never happened. I can tell that by the number of normal prims I've always had free on those parcels. Yes it can happen, but in practise it is rare.
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Daniel Regenbogen
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Join date: 9 Nov 2006
Posts: 684
01-24-2008 10:35
From: Phil Deakins
My normal frame rate is ~33/34 fps. At the time when all 3 temp rezzers are rezzing the next instances of the objects, my fps goes down to ~29/30.


You said you have a low end system. Can you tell me more about it? Someone using a real low end system would be happy to get half ... heck a third of that. BTW, that is viewer fps. Did you check the SIM fps?
Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
01-24-2008 10:37
Oh, sure. It will say you have prims left on your parcel. but once 15000 sim wide are used it does not matter.

No, a temp rezzer does not reduce the number of prims another parcel (or even that parcel) may use. But those prims come from somewhere. You are "borrowing" from the pool of collectively unused prims. Borrowing with out asking is the same as stealing to me. Therefore, I no longer use zeroprim rezzers.
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