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Freeform Role Playing

Ranma Tardis
沖縄弛緩の明確で青い水
Join date: 8 Nov 2005
Posts: 1,415
12-29-2005 16:23
I am in the proces of moving. Due to the New Years holiday my furniture had to be picked up early and am staying in a hotel my last few days here in Japan.

I can connected to the internet but only with a dial up modem. Strange can get "movies that men like to watch" but not a decent internet connection, hmmm The city where reside is too small to have any internet cafe's and dont think work wants me to install SL on the office computer......
Pym Sartre
Castle Overseer
Join date: 27 Oct 2005
Posts: 100
12-29-2005 19:21
From: violetann Petion
i've love to get into some RPGin in SL, what kinds of systems where people thinking of? the D20? or a custom one gonna be made up. i'm not too fussed about the type


For me, I was thinking the Amber Diceless, which is pretty simple and I think I can do the scripting needed to save peoples' stats and such. I think there's existing RPGs out in SL also that people could use that do D20 and such, but I don't know specifics. Worth looking into!
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
12-30-2005 23:36
Role playing rocks. We just recently tried it in ElvenGlen (had a major 3-day long RPG / massive melee) and apart from the expected occasional sim-crash, it went really well. See this thread for extensive game recount: /165/96/78326/1.html

Second Life is an ideal role playing environment, because you can actually build game elements to your needs. Within a period of 3 days, we scripted a viable weapon system, had a huge rock elemental storm the orcs, the orcs built scripted siege engines and a phoenix firebombed those siege engines. It was great.

Honestly, I've been professionally involved in RPG for years, and it was the very best online or offline RPG/melee I have seen anywhere, hands down. This system does rock when it comes to holding RPG.

My suggestion in such: KISS method (keep it simple, stupid). Excessive game charts, excessive planning, etc only bog down the spontenaity of a game. I've seen people try to hold MMRPGs here and fail because they just plain complexed it to the gills. The more complex something is, the more opportunities for it to fail. So at least in our sims, we keep the RPG method simple, the weapons simple, the storylines simple. That gives all the players room to wiggle and unbound by multitudinous rules, everyone gets down to fun.

(ask Psyra how much fun it was divebombing orcs. :D)
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Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
Ranma Tardis
沖縄弛緩の明確で青い水
Join date: 8 Nov 2005
Posts: 1,415
12-31-2005 01:43
I agree with you rules lawyers can really ruin a good game. As a GM my thoughts were put on a good show and fate would smile upon you. :)
Ethen Pow
ME WANT GAMES :3
Join date: 15 Dec 2005
Posts: 233
Ethen not Athena
12-31-2005 09:10
From: Pym Sartre
Sorry, Athena, the time for your initial meeting is my bright-and-early morning, and I went from bed to work. You're still welcome to use the castle for the meeting without me there though!

As for RP, I too am very used to MUSHes. My type of RP involves something more along the lines of developing one character in a novel and acting it out. That means a coherent background, personality quirks, some context for the character (what it's doing in the in-character world), and a clear motivation for action based on all of this. The logs of RP read like chapters in a book, it's awesome. Alas, my Japan timezone prevents me from that level of participation in MUSHes these days. :/

I am not so much interested in (though I can do) the type of RP where one acts simply in context. To me that is using the language of one particular theme and smalltalking in theme. To me, it doesn't even have the elements that I find fascinating about MUSH: the progression of a story from characters' invested reactions to events. Now, that might be something I can only do now by fiction writing, and it may not be something doable in SL, but it might work by running traditional RP sessions at set times with a GM, just within SL. Then you have story. I don't know if anyone out in SL RPs off the cuff and creates story and character background this way now, but would be interested in how RP occurs out there. :)

(Please keep in mind that this is all my personal opinion about my own preferences in roleplay, and not my judgment on how it "Should Be Done".)

As far as large areas, I'm working on my castle still, and it's a rather big plot of land. It's one theme (medieval or whatever includes castles), but taking an idea from MUSH, I could set up rooms to be able to change themes from a menu, depending on what sort of environment people wanted. Not sure how useful that was, but it was useful in MUSHes when people needed a stage for a particular scene and it wasn't technically built on the grid.

Also, there's a group caleld Roleplayers or something, and I joined, but don't know if it's active. Anyone know it's status?

Pym

my name is Ethen (real name Ethan) but I dunno why you got it wrong....... I wanted to see if there was any RPers that wanted to Rp I am a dragon *cough**cough*
Athena Maeterlinck
Registered User
Join date: 11 Nov 2005
Posts: 24
12-31-2005 23:31
Im personally thinking GURPS as the groundwork if we really care about any kind of rules system. Simple to learn and implement and highly adaptable. I dont really see the need for a rules system myself though. I prefer the simming ideal for this situation.
Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
01-02-2006 10:53
I like freeform, diceless conflict-free RP..... I'm the type to just sit on a cozy perch in an inn and chat with the passer-bys. Where the only rules are "no godpowers, twinking, or powerplaying" :>

Also a score of 30 or less on the Kaerwyn G.O.D. test is also a necessary requirement. :)
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E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca :)

Visit me in-world at the Avaria sims, in Grendel's Children! ^^
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
01-03-2006 18:05
From: Psyra Extraordinaire
I like freeform, diceless conflict-free RP..... I'm the type to just sit on a cozy perch in an inn and chat with the passer-bys. Where the only rules are "no godpowers, twinking, or powerplaying" :>

Also a score of 30 or less on the Kaerwyn G.O.D. test is also a necessary requirement. :)


Psyra, I agree with both you and Athena. In Elf Clan, we're approaching RPG from a whole new concept-- because well, SL is a whole different environment.

Dice? Well, maybe in some situations they might come in handy. I agree with the comment that GURPS might be the way to go. Shoot, one better, a few years ago there was a game that used one chart, one dice (10 sided) to decide absolutely everything. "Rules" were 4 pages long and mainly game theory. I've written something like that for the Elf Clan RPG, but without the dice. LOL.

That's all ya need here. A few prims, a little imagination.

Of course, have to take into account there are different desires for Role Playing here. Some folks like melee. Others thinking. Others sitting back and dice throwing like we used to do in chatrooms-- or in living rooms around cocoa and beer (not in the same cup... at least, not early in the evening). Depends on what the players want. But right now-- we're developing what I hope to be an incredible RPG system in Elf Clan. We'll know more how it turns out in 30 days or so. The first campaign surely went well (as one phoenix experienced). LOL
_____________________
Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
Ulrike Solzhenitsyn
apocalyptic dove
Join date: 8 Oct 2005
Posts: 7
01-05-2006 20:31
From: Psyra Extraordinaire
I like freeform, diceless conflict-free RP..... I'm the type to just sit on a cozy perch in an inn and chat with the passer-bys. Where the only rules are "no godpowers, twinking, or powerplaying" :>

Also a score of 30 or less on the Kaerwyn G.O.D. test is also a necessary requirement. :)


I very much agree with this.

I am a role player that likes to write and comes from text based things.. though did MUSHs.. games, etc. I also played NWN for a good while, on some servers and things. I went by Elf Clan's area recently, and it looked interesting.

I haven't found any major role play things here in the world besides Dark Life, which is nice but I want more ...well, role playing, I suppose, and immersion for myself.
Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
01-05-2006 20:42
Actually.. I've found a rather RP community in the Jedi Alliance.. its rather interesting.. I actually belong to a ground called the Grey Jedi, and we have an RP agreement with that. Its really quite alot of fun.
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SL was down, and all I got was this stupid signature...
Pym Sartre
Castle Overseer
Join date: 27 Oct 2005
Posts: 100
01-05-2006 21:23
Additionally, I'm working on forming a RP group based on the Amber genre by Roger Zelazny. Very freeform, inclusive, immersive, works well with the whole of the SL grid, really. But more on that later, I still have to finish up Castle Amber and some basic support things. :)

Pym
William Withnail
Gentleman Adventurer
Join date: 11 Sep 2004
Posts: 154
Persistent World Steampunk and Adventure
01-06-2006 12:09
Persistent world steampunk, Victorian SF, and adventure RP is thriving!

We have:
Withnail Academy.
Jefferson Gould's factory.
Moebius Overdrive's machinima film sets.
Jessica Ornitz' laboratory.
Ordinal Malaprop's airship cab service.
Remmington Pennyfeather's legendary adventures.
JohnHenry Holiday's liftwood-enhanced western pub.
Tesla Tardis' wonderful avatars.
Kendra Bancroft's difference engines and oscilliscopes.

My apologies if I've omitted anyone inadvertently.

I hereby issue a call to all Victorian Adventurers. Make contact with some of the people listed above at your earliest possible convenience! Find out how your Steampunk, Victorian or adventure build and persistent lifestyle fits in with our universe.

Huzzah!
William Withnail
Gentleman Adventurer
Join date: 11 Sep 2004
Posts: 154
More information here:
01-06-2006 12:14
Here's a Victorian SF worldbook available online for free.
Give it a read.
http://www.fudgerpg.com/nags/NAGSWorld.pdf
Rachael Karlfeldt
Registered User
Join date: 2 Dec 2005
Posts: 19
I am interested!
01-06-2006 18:38
I love roleplaying.

I like sci-fi/technical (Star Wars/Trek/Cyberpunk/Shadowrun) but am also interested in fantasy. Anything is better than flying over empty spaces!
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