Wrong.
If someone starts paying an additional $10/mo for the
usage/handling of an extra 117 prims that are controlled
by a DIFFERENT server, then the person does end up
getting the more prims they want, without any more lag
to the server managing the land itself.
ALSO... If LL were to change the way land/prims were
managed so that the CPU resources that someone rents
(the $10/mo per 117 prims) were set up in a way that
Joe Avatar's 15,000 prims are handled by his $200/mo
server usage rent.... managed by HIS OWN SERVER
(not tied to any land)... and Jane Avatar's 117 prims
were handled by a fraction of another CPU (along with
other people renting cpu usage on that server) for her
$10/mo charge ... then neither player would be lagged
by the others, the land owner could have 100 people on
their land without lag, because each person's prims would
be managed by different servers.
I'm really surprised to see how closed minded some people
are about this!
Gabrielle
If someone starts paying an additional $10/mo for the
usage/handling of an extra 117 prims that are controlled
by a DIFFERENT server, then the person does end up
getting the more prims they want, without any more lag
to the server managing the land itself.
ALSO... If LL were to change the way land/prims were
managed so that the CPU resources that someone rents
(the $10/mo per 117 prims) were set up in a way that
Joe Avatar's 15,000 prims are handled by his $200/mo
server usage rent.... managed by HIS OWN SERVER
(not tied to any land)... and Jane Avatar's 117 prims
were handled by a fraction of another CPU (along with
other people renting cpu usage on that server) for her
$10/mo charge ... then neither player would be lagged
by the others, the land owner could have 100 people on
their land without lag, because each person's prims would
be managed by different servers.
I'm really surprised to see how closed minded some people
are about this!
Gabrielle
Gabrielle, you have to take into consideration how computers work. You can't have some prims that are "controlled by a different server", it doesn't work that way. (That's like saying you could drive twice as fast by getting a second car.) I don't think people are being "closed minded". Instead they are taking into account how SL works, and what is feasible.
Try convincing the supermarket that you want to pay for soup independently from soup cans. You want two cansworth of soup, but you only want one can, because its reasonable to expect that someone else wants two cans, but only one cansworth of soup. News item: When you buy soup, you don't get to decide how much goes in a can.
In SL, a sim is a container, and the manifistation of the container is "land". The land is the container, that's how it works.
LL *does* have plans in the long run to increase the number of prims you are allowed. It requires technology and programming improvements that take time to unfold.
Also, LL must balance their costs against what people are willing to pay. Maybe they could run one sim per server instead of two, and if they did that, they could allow more prims per sim. Who's going to pay the half-million US$ that would cost for the new servers, plus the overhead of running twice as many servers? Do you think its reasonable to double all the account and tier prices across the board, so everyone should pay twice as much and get twice as many prims? If you want twice as many prims, you can pay twice as much now without making ME pay twice as much too.
Schemes to allocate prims other ways have been tried, the current way is the best way on balance. It has advantages and disadvantages. It is very simple, fair, and has no administrative overhead.
The flip side of "you get what you pay for" is that you have to pay for what you get. I think people drastically underestimate how much it would cost to make suggested changes. LL must balance the overall cost to the consumer with their costs to for the programming, administration, hardware and maintenance. Those costs are HUGE. Making a change has a HUGE cost. There is a lot of demand for a lot of changes; they must balance all the competing interests. I think the current land tier system does that best.
Buster