The topic says it all.
Personally I think it'd be faboo to be forced to "traverse the ocean", as it were... it would make the region seem very remote and special.
LF
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Telehub in the new continent -- yay or nay? |
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Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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03-28-2005 19:15
The topic says it all.
Personally I think it'd be faboo to be forced to "traverse the ocean", as it were... it would make the region seem very remote and special. LF _____________________
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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03-28-2005 19:16
I think it would be a blast to have no 'hubs there - I've enjoyed having to rez up a good, fast vehicle to get there.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-28-2005 19:21
Yeah, from an experimentation p.o.v it is probably necessary to try this.
I wonder if there are technical constraints to having too many telehubs. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Lo Jacobs
Awesome Possum
![]() Join date: 28 May 2004
Posts: 2,734
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03-28-2005 19:26
Personally I think it'd be faboo to be forced to "traverse the ocean", as it were... it would make the region seem very remote and special. I can see what you're saying but honestly, I think it'd be a drag. _____________________
http://churchofluxe.com/Luster
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Travis Lambert
White dog, red collar
![]() Join date: 3 Jun 2004
Posts: 2,819
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03-28-2005 19:27
I'm a firm believer that telehubs are a form of passive zoning. If the intention is to keep the new continent somewhat residential, and less commercial - I fully support the idea of no telehubs there
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Roberta Dalek
Probably trouble
![]() Join date: 21 Oct 2004
Posts: 1,174
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03-28-2005 19:28
Well lack of telehubs would make the new continent more interesting and less like a carbon copy of the old one.
However it would probably make the land less less valuable as people are not going to want to fly so far - it would be useless for clubs, malls etc. |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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03-28-2005 19:33
I say NAY.
We already have quite a few telehubs in Second Life, and not having any in the new continent would increase diversity and perhaps even bring back some modes of "classic" transportation and -- increase sightseeing in the process! It'd certainly have an interesting effect on the land value jointed to the water crossing, i.e. the Purple sim. I stop by Mash and Baccara's Continental Madness on a regular basis before flying north, and it's a great way to spend my time and look for an array of bargains. Definitely in favor of having no THs there, at least not for the next few months. ![]() FOR SCIENCE!!! _____________________
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Prokofy Neva
Virtualtor
![]() Join date: 28 Sep 2004
Posts: 3,698
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03-28-2005 19:34
For just $50/week you can rent a space in the new world to set to home in my group and you won't have to think about telehubs ever again, you will be able to zoom home instantly
Oh, you want to have yourself log in at your real home where you already live? Well put your settings to log in where you last were, and then....be where you last were. ![]() _____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
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James Miller
Village Idiot
![]() Join date: 9 Jan 2003
Posts: 1,500
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03-28-2005 19:36
I voted Nay. I love seeing vehicles being used. Please, don't put t-hubs in.
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George W. Bush hates America.
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Walker Spaight
Raving Correspondent
Join date: 2 Jan 2005
Posts: 281
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03-28-2005 20:09
THANK YOU, brother Lordfly, for opening this topic at all.
And a resounding NAY to new-continent telehubs. _____________________
Read The Second Life Herald: All the fairly unbalanced news we see fit to print.
More news and musings at Walkering.com "Thank you, Walker Spaight, wherever you are!!" --Trinity Serpentine |
jester Knox
Sculpter of Water
![]() Join date: 22 Apr 2004
Posts: 204
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03-28-2005 20:15
i haven't voted.. i see the advantages of both. how about since it is a new continent have a separate telehub network? so if you are on continent 1 (they really need names) you can only tp to continent 1 hubs, if you fly to the northern continent you can use the hubs there. otherwise there will be nothing to differentiate the new from old, everything is a quick tp and some flying away. with a separate telehub network there is a distinction without the inconvenience of having to fly several kilometers when in a hurry.
jester . _____________________
people tell me my fountains are cool, come check them out at JesAma Fountains, Alviso (190,45) or if you arent in SL try Gigas (secondserver.net) or SLBoutique to shop for my products.
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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03-28-2005 20:34
I'd like to see no telehubs there. Or if they HAD to be there - do it AFTER all the auctions are done. Would be nice to see something around them besides the same vendors with their tired wares.
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Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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03-28-2005 20:35
However it would probably make the land less less valuable as people are not going to want to fly so far - it would be useless for clubs, malls etc. Exactly -- it prevents this part of the world from becoming like the rest of it. SL needs more remote areas, difficult places to get to, that really reward exploration and/or voyaging. Telehubs destroy that because everything is a double-click away. Boo to that. LF _____________________
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Beryl Greenacre
Big Scaredy-Baby
![]() Join date: 24 Jun 2003
Posts: 1,312
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03-28-2005 21:12
Bah, we need telehubs in order to properly facilitate ANY sort of traffic, commercial or otherwise. What if people want to hold events or parties at their homes on the new continent? It's a major pain in the butt to have to fly for five to 10 minutes to get anywhere up there.
Most optimum, of course, would be to allow point-to-point teleporting. Telehubs are a waste of space and my time, Lindens. Please, find some other way to encourage the general population to mingle, and force merchants to find another way to foist their wares upon us (instead of having them smack us in the face while they rez as we're flying from the telehub to our intended destination). In place of the telehubs, just leave up the free Linden content and advertising boards, maybe some more newbie help centers with information, small parks and gathering places, maybe some miniscule kiosks that could be raffled or rented by merchants, etc. Telehubs are a failed experiment, IMHO, and their demise should be imminent. (And I own three plots within 96m of telehubs, BTW.) _____________________
Swell Second Life: Menswear by Beryl Greenacre
Miramare 105, 82/ Aqua 192, 112/ Image Reflections Design, Freedom 121, 121 |
Pol Tabla
synthpop saint
![]() Join date: 18 Dec 2003
Posts: 1,041
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03-28-2005 21:21
Nay.
Why not experiment with no telehubs? What good is SL if we can't try something, even if it turns out to be a failure? As far as events go, most hosts offer to TP you to their event anyway. It not that much of a hardship, and I'd be extremely interesed to see if the SL culture would develop differently under a no telehub environment. _____________________
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Travis Lambert
White dog, red collar
![]() Join date: 3 Jun 2004
Posts: 2,819
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03-28-2005 21:26
Bah, we need telehubs in order to properly facilitate ANY sort of traffic, commercial or otherwise. What if people want to hold events or parties at their homes on the new continent? It's a major pain in the butt to have to fly for five to 10 minutes to get anywhere up there. Most optimum, of course, would be to allow point-to-point teleporting. Telehubs are a waste of space and my time, Lindens. Please, find some other way to encourage the general population to mingle, and force merchants to find another way to foist their wares upon us (instead of having them smack us in the face while they rez as we're flying from the telehub to our intended destination). In place of the telehubs, just leave up the free Linden content and advertising boards, maybe some more newbie help centers with information, small parks and gathering places, maybe some miniscule kiosks that could be raffled or rented by merchants, etc. Telehubs are a failed experiment, IMHO, and their demise should be imminent. (And I own three plots within 96m of telehubs, BTW.) While I completely sympathize with how its a PIA to fly where we need to go... If you look at the main contenent today, commercial zones tend to be concentrated within 300m of the telehubs. (Not all, of course - but commercial spots far from hubs inherently get less buisness, and make it less desireable to setup shop there). It depends on what the intended goal of telehubs are.... If the goal is increased socialization, and creating a meeting place - then yes, they seem to fail in that goal. However - if the goal is to concentrate urban areas, and create rural, more residential areas, I feel it achieves that goal better than any other solution (Short of *forced* zoning, which introduces a whole new set of challenges). It's my fear, that in a world with site-to-site teleports, we'd create a situation where it was advantageous to find a plot of land in the cheapest spot available for the next club, mall, store, etc. That cheapest spot could be right next to your home. IMHO - the added convienence isn't worth mixing up residential and commercial like a salad. Having the old contenent with hubs, and the new without - just gives us more choices. Just my opinion ![]() Travis |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-28-2005 21:28
Why not experiment with no telehubs? What good is SL if we can't try something, even if it turns out to be a failure? My sentiments exactly. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Csven Concord
*
![]() Join date: 19 Mar 2005
Posts: 1,015
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03-28-2005 21:38
plenty happy w/out them. even intra-continental. flying around and stumbling across activity is rewarding - esp for a noob like me. won't argue either way, but see no reason to add them tbh.
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Huns Valen
Don't PM me here.
![]() Join date: 3 May 2003
Posts: 2,749
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03-28-2005 22:04
Bah, we need telehubs in order to properly facilitate ANY sort of traffic, commercial or otherwise. What if people want to hold events or parties at their homes on the new continent? It's a major pain in the butt to have to fly for five to 10 minutes to get anywhere up there. edit: Just FYI, when I am talking about "certain individuals" I am not talking about Anshe, who builds cool looking stuff. _____________________
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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03-28-2005 22:45
Nay. At least for the near future. As has been stated, it would be an interesting experiment.
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Seth Kanahoe
political fugue artist
![]() Join date: 30 Jan 2005
Posts: 1,220
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03-28-2005 23:59
In the alternative experiment: One-way telehubs, out of the continent and back to where ever. Facilitates egress and access to commercial hubs, while preserving the unique environment and the adventure of ingress.
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Roseann Flora
/wrist
Join date: 7 Feb 2004
Posts: 1,058
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03-29-2005 00:02
Nay
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Cid Jacobs
Theoretical Meteorologist
![]() Join date: 18 Jul 2004
Posts: 4,304
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03-29-2005 00:52
The world is a book, and those who do not travel read only a page.
--Augustine In other words... nay ![]() _____________________
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Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
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03-29-2005 02:03
You all know I am kinda telehub addict buying land at so many telehubs and develop it. But in this poll I also voted against telehubs.
Lindens just added several telehubs on mainland that give plenty of opportunity for malls and shops. So I see no shortage of this kinda places at the moment. But main argument for me would be: diversity! We have one whole easily accessible big continent with telehubs spaced all over. I don't feel there is ANY area on main continent that you can call "remote". It is all click teleport fly 10 seconds. There is no sense of distance, no sense of travelling and those nice airplane, cars and so on are just useless. Even in locations on mainland that people call "remote" you have shop, mall and club because in fact they are still not remote enough! About land value I can only say: often customers come to me and ask me for one remote home. This is not easily answered because what is "remote" on mainland? So I find them "end of world" plots, maybe island somewhere or on some mountain, of course costing more because demand for those locations is higher. But then it really make me cry when I return to such "remote" location and still somebody built mall or club there. So I would really really like be able offer really really remote areas for customers. This mean remote enough that all stores or clubs don't want to run business there. If you have one home you don't need telehub anyway. You just set home point! And when somebody wants to visit he/she should ring the door until you answer with providing one teleportation offer. Because in your home you want stay in control of who visits. _____________________
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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03-29-2005 06:26
IMHO - the added convienence isn't worth mixing up residential and commercial like a salad. Having the old contenent with hubs, and the new without - just gives us more choices. travis, residential does equate to clean, uncrowded, lag-free environment. there's no guarantee that someone won't build a butt ugly house right next door to ingrid in boardman and drag the sim to its knees by having hourly tupperware parties of thirty people. beryl is correct. telehubs were supposed to centralize ugly, laggy, commercial traffic and preserve pristine, beautful residential and recreational areas. they were also supposed to somehow force exploration and community building although "how" they were supposed to do that has always been described incomprehesibly in white papers that seemed to be part of someone's graduate thesis. unfortunately, the experiment has failed completely and hubs are just one huge inconvenience to everyone in terms of wasted time and bandwidth. it'll be best to admit that we live in a virtual world, put them down now, and start teleporting directly to grid locations. /* sideline */ not placing hubs will not cost ll money. people will buy the land at auction and, afterward, someone will own it even if it all sells out at 1L/sm. it doesn't really matter how much land they release, how much of it sits for sale, or what the going rates are. they're collecting tier fees on it month after month under any condition. |