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"Those who use SL for income deserve what they get"-Do you share this attitude?

Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
07-20-2005 11:43
From: Chip Midnight
And that's different than doing freelance work how exactly? Everything in life is full of variables and nothing is guaranteed. The client I'm doing work for today might be out of business tomorrow.


If they do you can sue then in bankruptcy court. You might not get a lot, but you can get something. There are safe guards to protect business in RL. In SL there are none.


People are arguing emotional points and ignoring some facts about the economy.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
07-20-2005 11:43
From: Huns Valen
I think some of the people who say that such-and-such a group "deserves" to get screwed are pretty much just talking BS about something they haven't spent any time really thinking about. This is pretty much just idle chit-chat, the sort that goes on all the time, and I don't assign much importance to it. It's just random noise.


Exactly.

There is a world of difference between saying that relying on SL for your income is risky (Um, no shit, Sherlock, I'm glad I have your keen IQ of 30 to point that out for me), and saying that you deserve what you get when someone screws you out of money.

One is stating the obvious.

The other is being a moron.

I'll place much more value in the opinions of someone who states the obvious than in those of a moron.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-20-2005 11:47
From: Eboni Khan
If they do you can sue then in bankruptcy court. You might not get a lot, but you can get something. There are safe guards to protect business in RL. In SL there are none.


People are arguing emotional points and ignoring some facts about the economy.


That's provided you can afford to sue them :)
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Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
07-20-2005 11:49
While I see nothing wrong with using SL as income I do think grouping the type is ok only because it appears 90% seem to act as one unit. Take the recent "exploit" situation many jumped on the "cut thier balls" idea. Noone questioned motives to see if this might happen again just in a different way. Also when something bad happens many of these people (not all) seem to imediatly jump up and down screaming for SL to protect thier business. They want the security and no risk, which will never happen in real business.

With that micro rant being done. I do appluad heavily those that make a living off this game. I can understand it is hard, frustrating, but yet enjoable and as said by many others you are making money at what you love. If I could do that I would be thrilled. I've tried tinkering around in "this and that" in SL and it is hard so I respect those that can do this, enjoy the game, AND KEEP A LEVEL HEAD. My father said t best that "Anyone that can make money here (SL) has balls, guts, and talent. That much I can tell."
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Foulcault
"Keep telling yourself that and someday you just might believe it."

"Every Technomage knows the 14 words that will make someone fall in love with you forever, but she only needed one.
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From: Jeska Linden
I'm moving this over to Off-Topic for further Pez ruminations.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
07-20-2005 11:51
From: Chip Midnight
That's provided you can afford to sue them :)



A couple hundred bucks is worth it in most cases.
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Anya Dmytryk
i <3 woxy!
Join date: 13 Jul 2005
Posts: 413
07-20-2005 11:52
holy crap! i can't believe there are 4 pages of this. i stopped reading at page 3, so excuse me if someone has already said this. but who cares! if you think it's stupid to supplement your income from sl, don't do it. if you want to take the risk and make your money from sl, go right ahead. i don't see what the big deal is. people have different opinions, which everyone is entitled to. respect that, and move on.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-20-2005 11:53
From: Eboni Khan
A couple hundred bucks is worth it in most cases.


I'll have to look into it next time it happens (which hopefully won't be any time soon). I always assumed it would be far more expensive than that.
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
07-20-2005 11:55
From: Chip Midnight
I'll have to look into it next time it happens (which hopefully won't be any time soon). I always assumed it would be far more expensive than that.



No get a good Lawyer, filing the papers are pretty simple so most don't rake you over the coals on that. I have never spend more than $350 to sue someone, but the fees and laws vary by state. I can only talk about Illinois, and my most excellent but ancient lawyer.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-20-2005 11:56
From: Eboni Khan
No get a good Lawyer, filing the papers are pretty simple so most don't rake you over the coals on that. I have never spend more than $350 to sue someone, but the fees and laws vary by state. I can only talk about Illinois, and my most excellent but ancient lawyer.


Sorry for veering the thread a bit OT but out of curiosity do you have to keep the lawyer on retainer? If so what does that cost you?
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
07-20-2005 12:01
From: someone
A close friend of mine made one of the comments about the irresponsibility of relying on SL for income, and I had a long discussion with her about it to clarify because I disagreed. It is not so much irresponsibility, but more to the point of being dangerous to rely on something as volatile and intangible as SL (our stuff has no value according to the TOS, and honestly, if SL shut down, all the stuff you have made would be worthless to a large degree). I love the fact that someone can pay their rent, or eat, because of SL - I have actually given people money to be able to cash out and do that very thing.
this about sums up my attitude with this one addition - i think it's a severe lack of foresight (thus bad business) to not plan for things like permissions problems or sl going belly-up.

the notion that people deserve bad things to happen to them because of other people's spite or dishonesty is absurd.
Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
07-20-2005 12:02
From: Reitsuki Kojima
Exactly.

There is a world of difference between saying that relying on SL for your income is risky (Um, no shit, Sherlock, I'm glad I have your keen IQ of 30 to point that out for me), and saying that you deserve what you get when someone screws you out of money.

One is stating the obvious.

The other is being a moron.

I'll place much more value in the opinions of someone who states the obvious than in those of a moron.


I think those that are being called morons (at least in my eyes) are the ones that demand LL be responsible for the price of $$ to Lindens and seem to want all the $$ and none of the risk. They don't want to worry about "what if" and "disaster recovery". They want to make something, turn around and spend none on investing and turn it into pure profit. If you don't realize ALL BUSINESS HAS RISK then you (group noone specific) are a moron.
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Foulcault
"Keep telling yourself that and someday you just might believe it."

"Every Technomage knows the 14 words that will make someone fall in love with you forever, but she only needed one.
"Hello""
Galen from Babylon 5 Crusade

From: Jeska Linden
I'm moving this over to Off-Topic for further Pez ruminations.
Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
07-20-2005 12:03
From: Chip Midnight
Skills used in SL are applicable to other things. That's why I'm here in the first place. I knew I could put my existing skills to good use here. I make my living with 3ds Max and Photoshop (and assorted other tools). SL is just one venue. I can apply my skills wherever there's an opportunity to profit from them. SL just happens to be one of them.

No argument here. I chose Flash as an example, because really I am a Photoshop guy at heart. Photoshop skills can be applied to creating stuff in SL and to creating stuff in Flash. The skills are, to an extent, transferable.

Nor am I arguing that you can't make money in SL; clearly it's possible.

But I don't think it is controversial to say that Second Life is an inherently unstable platform for maintaining a business. As a freelance web designer I can say that I participate in an industry with established practices, a multitude of large clients, legal protections, mature end-to-end software tools, and ongoing and foreseeable need for my specific skill set. None of these traits apply to SL, which may not even exist next year.

On the other hand, making money in SL must be a blast, and I hope the ride continues for you into the foreseeable future. I wish you only the best.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-20-2005 12:07
From: Foulcault Mechanique
I think those that are being called morons (at least in my eyes) are the ones that demand LL be responsible for the price of $$ to Lindens and seem to want all the $$ and none of the risk. They don't want to worry about "what if" and "disaster recovery". They want to make something, turn around and spend none on investing and turn it into pure profit. If you don't realiz ALL BUSINESS HAS RISK then you are a moron.


We already know LL works to try and keep the exchange rate stable because they say so themselves, and because we know it's in their best interest to do so. The ability for content creators to profit is the primary incentive for people to develope professional level content for SL, which makes it more attractive to new users, which translates into more people signing up and paying money to LL. It's a logical symbiosis.
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Nephilaine Protagonist
PixelSlinger
Join date: 22 Jul 2003
Posts: 1,693
07-20-2005 12:09
From: Chip Midnight
It's not any different than the situation any freelance artist faces. If I lose a contract I can't go file for unemployment. Millions of people make their living the same way I do, with the same risks involved. In my experience people don't generally give freelance artists lectures about how risky their career choice is, so why is SL somehow different?


Absolutely.
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Nala Galatea
Pink Dragon Kung-Fu
Join date: 12 Nov 2003
Posts: 335
07-20-2005 12:18
From: Torrid Midnight
Now that being said, I want to address the many comments I see every day on the forums about using SL for income. I have seen people say things like "using SL for income is stupid and irresponsible", "those who use SL for income deserve what they get" (pertaining to exploits or theft of intellectual property), "come on it's play money people, I'll be glad when we go back to the worthless L$! ", etc.


Ok, I'm definitely one of the "come on it's play money people, I'll be glad when we go back to the worthless L$!" group, but not the reasons you would point out.

If you can make some money in SL buy selling L$, then great! I've got no problems with.

My reasoning for wishing L$ would go back to being play money was the change in attitude and the change in the user base attracted because of it.

Example: When I first started DJing in 1.0, people who had been in longer and amassed quite a bit of money were more than happy to shower it upon me to give out as part of contests, and I thought that was wonderful, the way things should be (at least til I fugred out my own way to help put money in the pot.) When 1.2 was announced (when L$ were "allowed" to be sold and began gaining RL value), I received several tells from people (who have long since left the game, mind you) asking for refunds on their gifts. "It was just a loan in the first place, and with the upcoming update, I really need the extra cash," I was told over and over again. (and for the record, trying to pay everyone back left me completely bankrupt and landless at the 1.2 release.)

People got a lot greedier, and that saddened and still saddens me. Sure, there are those that don't, but there are a lot more that do.

Will it ever come about? Nope. The L$ has a RL value and nothing short of an announcement closing the grid will change that. Still won't stop me from wishing for times when things were simpler. (Damn, I sound like some old codger sitting on a porch sipping lemonade and complaining about the weather and prices and remembering "the good ol' days"! Yeek!!!!)
Torrid Midnight
Work in progress
Join date: 13 May 2003
Posts: 814
07-20-2005 12:25
Wow, glad to see this sparked a great discussion. I see that several people are talking about the irresponsible or risky factor when using SL for income. If you look at my post you'll see that I addressed the risk factor.

From: someone
Not once have I ever thought this would be permanent, nor do I hold Second Life responsible for making sure I pay my rent every month. For many of us that create and work in SL, making an income from it is a dream come true. How many people can honestly say they're getting paid to do what they love? I believe I can safely say that most of us using SL for income know well that it could stop at any time and have a plan if that happens. I would be thankful for the time I was able to do this and move on.


My point is that to assume people who DO use SL for *any* type of income, whether it be part time or full time, don't understand the risk or plan ahead is wrong. I completely understand that this could stop at any time and therefore have always had a plan for when it does. SL is a part time income for me and a way to save money for school. I have another job and as I stated before I do not expect LL to be responsible for my bills.
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si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
07-20-2005 12:26
Just to throw in my $0.02.

I think commerce in SL in this method is a great idea, and has wonderful potential. I definitely would not take the attitude of "Those who use SL for income deserve what they get". However, I do have some comments, which definitely are not a slight at any of the businesses within SL, but more things to take into account when doing it.

At present, from a technical standpoint, SL is horrendously incapable of supporting any real commerce. Permissions and security are a huge, huge mess. Reliability is an even bigger mess. These are all problems that LL hasn't addressed which they should.

The real problem is that LL does at least in some way market SL as having the potential to do this. Unfortunately, what they don't tell you is that the technical side of things does not live up to the requirements for safe and reliable commerce. I don't really think this is news to any of us, and certainly there are methods to get by.

The only thing I can really offer, other than to say keep your head down and trudge through it, is when you design commerce in SL, design it with this thought in mind:

"Nothing in Secondlife works. Nothing in Secondlife is safe. Nothing in Secondlife is reliable."

Log you transactions, log any sort of modifications, expect your scripts to fail, expect your items to disappear. Plan to basically conduct your business manually, as if you were really just standing there with your product. SL is simply too unstable to keep any other mindset for commerce.

With that said, to all the businesses in SL. Keep up the good work. It never ceases to amaze me that you're able to conduct business as well as you do, in spite of all the shortcomings of the medium.

LL, these people are probably your greatest asset in bringing this metaverse to a stable evolving reality. Help them out in every way you can.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-20-2005 12:28
From: Pol Tabla
But I don't think it is controversial to say that Second Life is an inherently unstable platform for maintaining a business. As a freelance web designer I can say that I participate in an industry with established practices, a multitude of large clients, legal protections, mature end-to-end software tools, and ongoing and foreseeable need for my specific skill set. None of these traits apply to SL, which may not even exist next year.


All that is definitely true. I think that's usually the case with any new business opportunity or medium. The more pioneering it is the higher the risk, but the rewards can be very high for those who get in early :)
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Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
07-20-2005 12:54
From: Chip Midnight
We already know LL works to try and keep the exchange rate stable because they say so themselves, and because we know it's in their best interest to do so. The ability for content creators to profit is the primary incentive for people to develope professional level content for SL, which makes it more attractive to new users, which translates into more people signing up and paying money to LL. It's a logical symbiosis.


I'm understand there is a symbiosis but these people that demand the price stay at $4.00/1000L$ and those that say it is LL's responsibility to keep it there. It's those that think problems should be resovled by others and not by them.

Of course this just may be me working in customer service. I answer calls like this all day where they tell me how the service is going to be and frankly they are wrong.
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Foulcault
"Keep telling yourself that and someday you just might believe it."

"Every Technomage knows the 14 words that will make someone fall in love with you forever, but she only needed one.
"Hello""
Galen from Babylon 5 Crusade

From: Jeska Linden
I'm moving this over to Off-Topic for further Pez ruminations.
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-20-2005 12:57
I just want to make an observation.

On the very first page of this thread, we have Torrid, Chip, Cristiano, Aimee, and Jennyfur -- all 5 successful Second Life merchants. I noticed because I happen to own items from all five of them, and consider them among the finest quality stuff in my inventory. When I want the kind of items they sell, theirs are among the first stores I peruse. (Right now my avie is wearing Torrid's hair, a Torrid top and some undies from Preen because I love the quality of the stuff.)

So my conclusion is that there's a reason people are able to make real money from SL. It's because they offer a good product and keep their business growing with their own sweat and ideas. Their stores offer a pleasant ambience that doesn't make me want to leave quickly. And if I have a problem with a purchase, they respond to my complaints promptly and with courtesy.

To those of you (the ones I named and many others) who have managed to create personal income out of SL, my hat is off. For those of you (like me) who aspire to emulate that success, take note of how it's done. Brilliance helps, but far more important are hard work and attention to your customers.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-20-2005 13:02
From: Foulcault Mechanique
I'm understand there is a symbiosis but these people that demand the price stay at $4.00/1000L$ and those that say it is LL's responsibility to keep it there. It's those that think problems should be resovled by others and not by them.

Of course this just may be me working in customer service. I answer calls like this all day where they tell me how the service is going to be and frankly they are wrong.


hehe, I pretty much agree with you. I consider a bit of volatility in the exchange rate to be part and parcel of the medium, but I'm glad that LL cares about trying to keep it at least somewhat stable.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
07-20-2005 13:04
I think ultimately it comes down to a simple premise that is a variation on an oft used warning:

Seller Beware. If you go into this with your eyes open, knowing the risk, and you are able to reap the rewards for however long you can, then more power to you.
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
07-20-2005 13:04
From: Cindy Claveau
I just want to make an observation.

On the very first page of this thread, we have Torrid, Chip, Cristiano, Aimee, and Jennyfur -- all 5 successful Second Life merchants. I noticed because I happen to own items from all five of them, and consider them among the finest quality stuff in my inventory. When I want the kind of items they sell, theirs are among the first stores I peruse. (Right now my avie is wearing Torrid's hair, a Torrid top and some undies from Preen because I love the quality of the stuff.)

So my conclusion is that there's a reason people are able to make real money from SL. It's because they offer a good product and keep their business growing with their own sweat and ideas. Their stores offer a pleasant ambience that doesn't make me want to leave quickly. And if I have a problem with a purchase, they respond to my complaints promptly and with courtesy.

To those of you (the ones I named and many others) who have managed to create personal income out of SL, my hat is off. For those of you (like me) who aspire to emulate that success, take note of how it's done. Brilliance helps, but far more important are hard work and attention to your customers.




Don't buy *PREEN* undies. They chafe your cha-cha.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
07-20-2005 13:05
From: Chip Midnight
hehe, I pretty much agree with you. I consider a bit of volatility in the exchange rate to be part and parcel of the medium, but I'm glad that LL cares about trying to keep it at least somewhat stable.


It is interesting that $4.00/1000 has become the standard naturally. I did rather enjoy when it was $7/1000 * sigh *
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Cristiano


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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
07-20-2005 13:06
From: Aimee Weber

Don't buy *PREEN* undies. They chafe your cha-cha.


That reminds me, I want a refund for the free ones you gave me.
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Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

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