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llPushObject Restriction Explanation

Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-26-2006 21:03
While we're on the subject of pushing, greifing, complaints, and the downward spiral... vote for my proposition for script detection of push events. It's on my sig.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-26-2006 22:04
In addition to the current parcel options, the client should have the following options:

Disable all pushes against my avatar.
Disable all pushes except those that match the same filter that you use for parcel push restriction.

BTW, these need to work on physical objects as well as avatars. Should be a script and/or object flag we can set, and it should be ON by default, maybe to the second option (match it to parcel push restriction filter) but with a choice for our objects to be totally immune even to parcel owner's objects pushing us. (Had some trouble with that once, don't see why I should ever again.) I don't know how many times I've been in a car or a plane and someone thinks it's hilarious to "side-orbit" it three sims away.

It would be perfect. It would give everyone except griefers exactly what they need, and afford the maximum protection against unwanted push while still letting people use elevators and trampolines and whatever else uses llPushObject(), if they want to.

I don't buy any "confusing for newbies" or "griefers knowing about it/others not and thus being susceptible" arguments. This is a problem to be fixed by documentation and education, not by saying "F--- it, let's not do it in the first place."

Finally, the ability to freeze others' physical objects by right-clicking them (optionally, picking Edit) needs to go away. I am sick of people freezing my planes.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-26-2006 22:19
hm nope because it would go agains the land owner policy about push, unless the land owner has the right to override your push settings.

I am for putting all/more avatar control tools in land/estate owners
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-27-2006 00:51
From: Kyrah Abattoir
hm nope because it would go agains the land owner policy about push, unless the land owner has the right to override your push settings.

I am for putting all/more avatar control tools in land/estate owners

I can't imagine why they would need to override my push settings. If it causes them to go into conniptions that they can't override my push settings, let them ban me. I don't mind.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
07-27-2006 11:41
From: Huns Valen
I can't imagine why they would need to override my push settings. If it causes them to go into conniptions that they can't override my push settings, let them ban me. I don't mind.


Why should I have to try to ban everyone who refuses to accept push from my region that needs it for immersion (say, a game)? Why not flip it around on you, so you should only go places where the land owner has turned on the restricted push option? As far as I can see it, it's going to become a significant selling point for land... "if it's not no-push, I'm not going there", and that's just fine with me.

If, say, you don't like getting pushed by a land-owner who abuses the fact that they can push you even when they've restricted push, <i>don't go there</i>. That'll be a real big deterrent to land-owners griefing their visitors.

Can we just let this restricted push option sit for awhile and see how it goes? I think it'll reduce a huge amount of griefing, and we won't have to try such drastic measures as a "no one can ever push me" setting. There're some pretty big reasons to think really hard before we resort to something like this.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-27-2006 11:52
From: Lex Neva
Why should I have to try to ban everyone who refuses to accept push from my region that needs it for immersion (say, a game)? Why not flip it around on you, so you should only go places where the land owner has turned on the restricted push option? As far as I can see it, it's going to become a significant selling point for land... "if it's not no-push, I'm not going there", and that's just fine with me.

If, say, you don't like getting pushed by a land-owner who abuses the fact that they can push you even when they've restricted push, <i>don't go there</i>. That'll be a real big deterrent to land-owners griefing their visitors.

Can we just let this restricted push option sit for awhile and see how it goes? I think it'll reduce a huge amount of griefing, and we won't have to try such drastic measures as a "no one can ever push me" setting. There're some pretty big reasons to think really hard before we resort to something like this.

I don't see giving us a client-side no push flag as being drastic. Let's say landowners are given a script call to see whether agents are pushable by their scripts. They can eject anyone who has it turned off, automatically. Then, builds that use it for "immersion" (games, whatever) would have no cause for complaint. What do you think about that?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-27-2006 12:52
OK Cube, here's a request for an enhancement, now that I have had a bit of a chance to play with the new push restricted settings.

At the very least, we need a visible indication that you're standing on land that has push enabled or disabled - an indicator like the 'no-build' or 'damage enabled' icons. I want to know if the land I am on is at least partially protected against push attacks, or if I am in a potential free-fire zone.

Right now, I have to keep clicking on the ground ahead of me and looking at 'about land' settings, like I am carefully probing the trail ahead of me in a combat zone with a wire, to detect land mines. I would like to see a way to detect that if I take another step, I will be entering a push-enabled, or maybe even damage-enabled, parcel. I want to know BEFORE I step into the free-fire zone!

I would like some way to be assured, before I teleport to a location, that it is 'safe' from push weapons and that damage is not enabled there.

I made a feature suggestion in this thread, where I went into more detail on this thought. Official comment would be appreciated.

Some early test results:

I manually enabled this push restriction on the three land parcels that my household controls. Tested my wings, my teleporter, my sit elevator, and all worked just fine. Haven't found a thing yet that this screws up.

I am an estate manager for that sim, and for the adjoining sim. After getting permission from the sim owner, I locked down both sims as push-restricted. Noted that this affected all parcels, overriding parcel owner settings. Noted that the individual parcels that I had set the restriction on already retained the information on the setting, though they indicated clearly that an estate-wide restrict took precidence. Very good!
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
07-27-2006 14:21
Seconding Ceera's post above. Letting us know when we are on "Push Enabled" and therefore "potentialy hostile" lands would be very useful. Sort of like the Damage icons.

At the smae time, would it be possible to adjsut these icons to show in "real time". By this I mean if a parcel owner changes the NoDamage Option on thier land while you are on it, the icon does not change until you leave and come back. I would hazard a guess that this is to reduce "sampling" of the parcel data to reduce lag, or is simply triggered by crossing parcel borderlines. I do't want to increase server load, but if the change can be instantaneous for anyone on the land without leaving/returning, it would be of great benifit, imo.

~Jessy
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Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
07-27-2006 16:14
From: Cow Hand
You're just mad cuz you sell guns.



I sell guns and I was one of the strongest supporters for this change. And yes, Hiro, there was community input. 350 votes on my proposal for this feature.
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Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
07-27-2006 16:37
From: Burke Prefect
While we're on the subject of pushing, greifing, complaints, and the downward spiral... vote for my proposition for script detection of push events. It's on my sig.



Push detection in LSL would help immensely.

As it stands, we still can't create rich content games that use physical objects, even FPS with vehicles are pretty much out of the question, as vehicles can still be pushed.

We need this flag to extend to physical objects, or be script dectectable if we are to be able to make complex games that aren't going to be filled with cheaters all the time.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
07-27-2006 18:49
From: Michi Lumin
Griefer sets himself 'nopush' and goes around the world pushing newbies who don't have it set; dropping C4 on a group that is unset, and waiting for them to come back while rolling in his 'invincibility'.

I suppose we could then put the onus on the newbie who didn't have no-push set. Because after all, it really is their fault for not RTFM, right?

Well, I learned that soon enough in There, and was grateful for its existance.

I have no idea what anything in this thread means, nor am I intended to.

But I have put my land on "push restriction" and discovered that I can still be shot, and pushed, even, to a degree, and bombed off the sim.

Er, is this what we're talking about here? Cause if it is, it doesn't work.

coco
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-28-2006 14:47
From: Gigs Taggart
Push detection in LSL would help immensely.

As it stands, we still can't create rich content games that use physical objects, even FPS with vehicles are pretty much out of the question, as vehicles can still be pushed.

We need this flag to extend to physical objects, or be script dectectable if we are to be able to make complex games that aren't going to be filled with cheaters all the time.

That's why i made this a while back. /13/eb/121353/1.html#post1149271
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Waster Skronski
Registered User
Join date: 15 Jun 2006
Posts: 4
07-30-2006 06:47
well.. its just replacing a evil with a nother.. and ask yourselfs where it ends?

where drivingout the peeple that create stuff like scripts.

the TOS should be enforced. the game should not be limited.

theres always ways to anoy the *%&% out peeple
Rose Bradley
Registered User
Join date: 28 May 2006
Posts: 109
07-30-2006 07:54
Thank you Cube Linden.
kaia Ennui
Registered User
Join date: 30 Apr 2005
Posts: 349
07-30-2006 10:12
sounds great. i am all for having the option to disable push on one's avatar, as well. wtg cube. refreshing to see you popping back in to this thread to answer questions and gather feedback. you're the mentos of lindens.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
07-31-2006 17:33
Come join us for Push Restrictions Round 2, which Cube Linden has just posted.
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