
coco
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Promote Gun Control |
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Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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06-09-2005 12:20
Un huh
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Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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06-09-2005 12:21
Un huh ![]() coco Believe me, as funny as the prospect of him actually being serious about the complexity of an on/off switch, I know that even Prokofy could not be truly serious. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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06-09-2005 12:21
Un huh ![]() coco Believe me, as funny as the prospect of him actually being serious about the complexity of an on/off switch is, I know that even Prokofy could not be truly serious. That would just be scary. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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06-09-2005 12:27
I don't think he's pulling our leg at all Coco. Prokofy will always presist in assertions that have long since been discredited if it's central to his premise. While it's definitely hilarious I'm sure it's not intentional
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Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
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06-09-2005 12:40
PROPOSAL FOR PUSH SCRIPTS.
A)Use it to shot someone. They report you. Lindens look into it and ban you. Have a nice day. No arguements here they have been doing this and alot latly. No Report no foul. You can shoot your friends on your own land, etc all you like till the cows come home and you can shoot them to. B) Self Defense measures after verbal warning of firing AND ample time for them to leave or show intent to leave. Of course this can be done only on land you own or your group owns. Automated items must give ample time to show and prove the person was staying on the land. (Example if you use unassited flight and cannot fly from furthest corner diagonally to other corner and still have time to spare then the automated system would be deemed in violation) C) Push scripts may only push you off property if used for security reasons. They may NOT push you any further. Anyone have an suggestions to make this a solid idea so no abuse occurs. Also does anyone have an issue with thise idea? It allows weapons, security, and push scripts to exist but ued wisely. _____________________
Foulcault
"Keep telling yourself that and someday you just might believe it." "Every Technomage knows the 14 words that will make someone fall in love with you forever, but she only needed one. "Hello"" Galen from Babylon 5 Crusade I'm moving this over to Off-Topic for further Pez ruminations. |
Vince Wolfe
HC SVNT DRACONES
![]() Join date: 10 Dec 2004
Posts: 242
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06-09-2005 16:12
Damn, I was hoping for at least one fuck you. I was shocked. ![]() Maybe we can move back into reasonable discussion mode before the Tourette's Syndrome resufaces ![]() Anyway, I'd like to apologize to the others interested in trying to solve this problem. I've been a forum user (here and elsewhere) for a very long time. I should know better than to respond to flamebaiting, but we all have our weak moments. So, we've had ideas thrown out for a minimum flight height (although I think 200m would end up being too high), a velocity idea where as long as you are flying fast enough SL doesn't try sending data to you, and a proposal to limit the ability to be pushed. Now if these scripts use eject from land instead of push, I don't think that we should have the ability to make ourselves immune from this or else the land owners are basically without a method to try and control griefers. The only other suggestions have been to try and make this a ToS violation. This would require Lindens to go around and individually check everything on a case by case basis. This tends to be a slow process and they aren't exactly harsh on ToS violators. Any other suggestions? |
Vince Wolfe
HC SVNT DRACONES
![]() Join date: 10 Dec 2004
Posts: 242
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06-09-2005 17:25
I've done some checking on an acceptable height for a clear flight path. At 200 meters, you sink if you stop. This could easily cause you to accidentally go into someone's security zone. It looks like at about 80 meters you are pretty stable.
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Prokofy Neva
Virtualtor
![]() Join date: 28 Sep 2004
Posts: 3,698
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06-09-2005 20:37
Most people coming into the game have trouble with the game panel if they are not MMORPG gamer types or tekkies. Um, you *did* want to encourage them to come into the game, didn't you? At least to be your mass customers and keep feeding your vendors. So try to be a little more considerate of them. It is a steep learning curve to learn the UID. I could tell you many stories about that. Laugh all you want with Dan Akroyd images, but you're the stupid ones for not getting that there is a swift, elegant, effective, non-technical solution to this egregious problem and that is Linden will to act. All they need to do is muster the will to say "No bounce scripts that push home".
Plus, didn't you read that amazing note from Chris Linden? It seems that this script function is sometihng that they are ... let me get this jargonistic word just right now .... 1.6.7 - Deprecating llteleportagenthome() -------------------------------------------------------------------------------- We are strongly considering disabling the lsl function llTeleportAgentHome for 1.6.7 because of the growing number of resident complaints. Residents are complaining that they are being abused by this function simply because they are flying over land that has security scripts which are abusing this function. We would appreciate your feedback on this proposal in the forums: /13/00/49708/1.html One Alternative: Add a 10 second script sleep timer to the function. Chris Linden What astounds me is that the Lindens could just "disable" this without any of the huge amount of work that everybody was squawking about all along as we discussed this. Thank God Philip does listen (he promised to get on this issue when he visited the Welcome Area last night). _____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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06-09-2005 20:41
What astounds me is that the Lindens could just "disable" this without any of the huge amount of work that everybody was squawking about all along as we discussed this. if you turn off pushing, more things will break than just guns and griefer push scripts. trampolines, some transporters, elevators, certain builds that depends on pushes, certain carnival rides, and such will break. _____________________
AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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06-09-2005 21:10
I am not totally against killing llteleportagenthome(), on the mainland grid.
There's really not enough positive reasons for players to have it. Although it's removal will pose a problem for private island sims. Maybe they should be allowed to use it? Not sure, tough call there. it could be included with the private sim toolset perhaps, since it's quite difficult to remove problem persons from the sim without it. Most of the time, it's used in the place of push security systems. That's not an acceptable use of the function, on the mainland, IMHO I see absolutely no reason that would justify sending me all the freaking way home, because they don't want me on their land. We have built in tools to keep people out. The pushing of people with security systems is near abuse as it is, and is considered as such, if it's used agressively. As has been said earlier in this thread many, many times, disabling push altogether is NOT the answer - too many other things depend on it. I am repeating what others have said when I state the following 2 points: 1) A slider or a button should be added. 2) LL needs to enforce the ToS more firmly with regard to abusive use of push scripts. To decry the addition of a button or slider as being too difficult is a farce, and I see it as nothing more than an excuse to take away something for scripters, because someone doesn't like scripters. How would a slider or a button that a new player has no clue as to whether or not it existed before they started SL, discourage them from playing? I guess that one more button will be the straw that breaks the camels back! ![]() OMG! That push slider! GOD I HATE THIS GAME! It's too hard! _____________________
“Time's fun when you're having flies.” ~Kermit
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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06-09-2005 21:21
I am not against killing llteleportagenthome(). There's really not enough positive reasons for players to have it. Most of the time, it's used in the place of push security systems. That's not an acceptable use of the function. However, the land tools we have are woefully inadequate for handling a greifer. llTeleportAgentHome() has been the one tool at my disposal that has ended a greifer's mischief with anything approaching reliability. I'd be all for it being removed if and only if we had suitible replacement tools for it. Besides, if removing a tool was a matter of it being more abused than used, llPushObject would have been gone ages ago. ![]() _____________________
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Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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06-09-2005 21:23
I agree, that's not an appropriate use of the tool. However, the land tools we have are woefully inadequate for handling a greifer. llTeleportAgentHome() has been the one tool at my disposal that has ended a greifer's mischief with anything approaching reliability. I'd be all for it being removed if and only if we had suitible replacement tools for it. Besides, if removing a tool was a matter of it being more abused than used, llPushObject would have been gone ages ago. ![]() And I agree with you too. ![]() Also, I amended my post a bit since you quoted it. _____________________
“Time's fun when you're having flies.” ~Kermit
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Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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06-09-2005 21:23
What astounds me is that the Lindens could just "disable" this without any of the huge amount of work that everybody was squawking about all along as we discussed this. Thank God Philip does listen (he promised to get on this issue when he visited the Welcome Area last night). Different function - and not even the one you started this thread about... But you know this already. _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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06-09-2005 21:35
And I agree with you too. ![]() Also, I amended my post a bit since you quoted it. (Again, all is moot if we had proper land tools. Then both mainlanders and PIers wouldn't need llTeleportAgentHome.) _____________________
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Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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06-09-2005 21:41
Ah. Ok, read your edits - and I have a question. Outside the fact that no one "just flies by" in a private sim, why should llTeleportAgentHome be restricted to a PI owner's toolbox? Why don't I get to have a tool I can use against greifer-types that won't get me RAed? (Again, all is moot if we had proper land tools. Then both mainlanders and PIers wouldn't need llTeleportAgentHome.) Hmmm, once a griefer is in a PI sim, without TP home, how will they deal with them? On the mainland, we do have some options. Because of the nature of PI sims, they do not have as many options as mainlanders once a griefer has entered the sim. Sure they can ban them, but that will only work for next time the griefer tries to gain access, if I understand how the ban list works properly. For instance, without TP agent home, on the mainland, you can use a security system to push them off your property and then ban them. This does no good on PI sims. I do see your point though, and I think this whole subject is a conundrum. It will be interesting to see how LL responds to it. _____________________
“Time's fun when you're having flies.” ~Kermit
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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06-09-2005 21:47
Hmmm, once a griefer is in a PI sim, without TP home, how will they deal with them? On the mainland, we do have some options. Because of the nature of PI sims, they do not have as many options as mainlanders once a griefer has entered the sim. Sure they can ban them, but that will only work for next time the griefer tries to gain access, if I understand how the ban list works properly. For instance, without TP agent home, on the mainland, you can use a security system to push them off your property and then ban them. This does no good on PI sims. ![]() EDIT: oop, wait! clarity: Proper land tools would include enough smarts that a banned av in a private sim, even freshly banned, would be sent packing. I do see your point though, and I think this whole subject is a conundrum. It will be interesting to see how LL responds to it. Then, hopefully by 1.8, we get some land tools that make sense and can be used better than any existing script bu both mainland land owners and private island owners. If they work worth a damn, then we can drop the library calls from LSL and be done. _____________________
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Vince Wolfe
HC SVNT DRACONES
![]() Join date: 10 Dec 2004
Posts: 242
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06-10-2005 08:10
Hmmm, once a griefer is in a PI sim, without TP home, how will they deal with them? On the mainland, we do have some options. Because of the nature of PI sims, they do not have as many options as mainlanders once a griefer has entered the sim. Sure they can ban them, but that will only work for next time the griefer tries to gain access, if I understand how the ban list works properly. For instance, without TP agent home, on the mainland, you can use a security system to push them off your property and then ban them. This does no good on PI sims. I do see your point though, and I think this whole subject is a conundrum. It will be interesting to see how LL responds to it. Yeah, I think getting rid of tp home would be an issue for many land owners. There has to be a decent solution out there that would let us explore the world, free from molestation, AND allow people their privacy. The free fly travel zone could work, but not at 200 meters. Unfortunately, I don't know that 78-80 meters (no sink depth) would be high enough for those who are really serious about keeping everyone off their property. 200 meters COULD work if LL made it so we don't sink at that height (and had an altimeter so people would have an idea how high they were). |
Kris Ritter
paradoxical embolism
![]() Join date: 31 Oct 2003
Posts: 6,627
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12-01-2005 01:38
BaN Teh GuNs! ![]() ![]() ![]() ![]() |