Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Sculpty Maker V1.5

Oken Hax
Registered User
Join date: 21 Jul 2007
Posts: 10
05-28-2009 06:15
Hi everyone and sorry if it has already been asked, but is there a way to convert blender expored OBJ files into sculpties with sculpty maker ?
I explain, i'm using the domino script to make sculpties in blender, but it's unable to rez multipart sculpted object reliably. I tried to export those sculpties as OBJ from blender and convert with sculptmaker, but it doesn't work at all. :(
Raz Welles
Registered User
Join date: 18 Jun 2007
Posts: 49
05-28-2009 07:11
Hey Oken, the exporter is still under development. Domino's been debugging remotely (via bug reports) due to the SL client crashing before he can get online, so it's been really tough to deal with that lately. Hopefully he can get a client working soon.

I'm not familiar with Zbrush's sculptie tools, if it uses a material shader, it shouldn't be too big of a step. Do the OBJ's import cleanly in Zbrush?
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-28-2009 07:19
You *might* be able to, but as a general rule of thumb, the converter doesn't like obj meshes that were created with another program. There is a fairly useful workaround though.

Import the OBJ, save as a ZTL, then re-open it. You should now be able to convert it safely.

I think the problem is down to the way the UV layout is different between programs, ZB is a little unusual in the way it does certain things and the converter is geared towards that weirdness.
Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
05-29-2009 14:47
I'm making something vaguely ball shaped, like a frosting rose/star for cakes... trying to export my high vertical, low horizontal detail sculpt ends up with a 64x64 map. How can I force it to use oblong with a round shape?
Oken Hax
Registered User
Join date: 21 Jul 2007
Posts: 10
05-30-2009 05:57
From: Raz Welles
Hey Oken, the exporter is still under development. Domino's been debugging remotely (via bug reports) due to the SL client crashing before he can get online, so it's been really tough to deal with that lately. Hopefully he can get a client working soon.

I'm not familiar with Zbrush's sculptie tools, if it uses a material shader, it shouldn't be too big of a step. Do the OBJ's import cleanly in Zbrush?

That's the problem, I do not have zBrush, I just wanted to use SculptMaker to export "multi-sculpted prim" OBJ directly into SL without using zBrush. Cause... I can't really afford it ^^'
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-30-2009 06:07
From: Sirix Finesmith
I'm making something vaguely ball shaped, like a frosting rose/star for cakes... trying to export my high vertical, low horizontal detail sculpt ends up with a 64x64 map. How can I force it to use oblong with a round shape?

Initialize a sphere with the dimensions for an oblong mesh and use the latest plugin linked a few pages back to convert it.
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-30-2009 06:08
From: Oken Hax
That's the problem, I do not have zBrush, I just wanted to use SculptMaker to export "multi-sculpted prim" OBJ directly into SL without using zBrush. Cause... I can't really afford it ^^'

Won't work, the sculpty maker app doesn't take OBJs from any other program. Would be great if it did.
Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
05-30-2009 10:20
From: Ponk Bing
Won't work, the sculpty maker app doesn't take OBJs from any other program. Would be great if it did.


Actually I had good results with NUIME, it re-stitches a sculpt. http://kanae.net/secondlife/nuime.html then I load it into something that accepts sculpt maps, like sculptypaint and resave, then do the whole save as Ztl, reload, re-export dance. Usually works.


Where was the link for the oblong maker, can you tell me a post number please?

I have 2k's Zsculpty and the other updated one, but I did not see a third oblong link.

With the size? I want 64x16. Most people use the small number first but would it work the other way around?

( if you mean the file dropper one, the link is dead :( )
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-30-2009 10:49
/8/d5/260272/7.html#post2339051
Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
05-30-2009 11:20



The requested URL /dertbox/files/zsculpty.zip was not found on this server.

I think its dead :(
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-30-2009 11:55
That's not good...

I don't have the plugin anymore after a computer problem, nor know of anywhere else it can be downloaded from.
Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
05-30-2009 14:59
From: Ponk Bing
That's not good...

I don't have the plugin anymore after a computer problem, nor know of anywhere else it can be downloaded from.



Hmm, so I should probably learn blender and export through domino tools I guess?
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
05-30-2009 18:46
It's your hair to pull out :)
Mic McLaglen
Registered User
Join date: 21 Dec 2006
Posts: 23
05-31-2009 23:29
From: Ponk Bing
That's not good...

I don't have the plugin anymore after a computer problem, nor know of anywhere else it can be downloaded from.




google helps:

ZSculpty.zip

http://www.mediafire.com/?ixxoxsizyx0


But iIt's not my file...!
Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
06-02-2009 11:57
From: Mic McLaglen
google helps:

ZSculpty.zip

http://www.mediafire.com/?ixxoxsizyx0


But iIt's not my file...!


This one still spits out my oblong-demension-intitalized sculpts as normal maps. I was hoping I'd be able to select what the output was :/

I think what ponk was talking about was someone modded it to let you get oblongs out of Zbrush and put the file up for use, that file is gone. Zsculpty itself is the original plugin.
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
06-18-2009 13:13
I'm pretty sure that I have the missing files for this updated version of zSculpty, let me check...

...rustling noises...

Yup, here it is:

http://shiny-life.com/ZSculpty-Oblong.zip
_____________________
I heart shiny ! http://www.shiny-life.com
Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
06-25-2009 03:24
Hiya, I am having an issue with zSculpty that I am hoping someone can help with, I am almost at my wits end but I really want to get it working!

I have been using it just fine until 2 days ago - refining my workflow and working with more and more subtools without issue. I have a set of initialised tools setup with a female avatar mesh that I use to sculpt around. The last thing I created was a 30 piece hairstyle. Then I had an issue with my zBrush ini file - it got corrupted or something and I ended up blitzing Zbrush from my PC and reinstalling it. I copied over the Zsculpty plugin folders so I had a backup before the reinstall and everything was fine for another day

2 days ago I created several sculpts and exported them without issue. Then suddenly half way through the session Zsculpty just. stopped. working. It doesn't respond to sculpts I have previously exported successfully. it says it's finished and the sculpts have been saved, but nothing gets saved to the folder.

the path it's saving to in Zbrush is

bla bla Pixologic\Zbrush3\Zstartup\Zplugs\\Zsculpty maps\

I am not sure what the double \\ between Zplugs and Zsculpty is all about. Could this be the issue? I searched my hard drive and can't find if the thing is saving the files elsewhere.

Ihave reinstalled Zbrush and reexported Zsculpty to the plugins folder. Is there anything I can do to get this working again? :/


[edit - just tested it on a hairstyle I created before all the issues with Zbrush and it worked fine! The plot thickens!! *scratches head*]

[edit - oooo more plot thickening - the export didn't work while the eye beside the subtool was off, even if it was the *only* subtool, therefore the one that was selected and displayed. More testing. I hope this hasn't already been discovered because then I would feel like a bit of a fool :p
_____________________
My Second Life Blog. New releases, fashion news and musings and more- http://slink.mmoportraits.com/
Kala Bijoux
Material Squirrel
Join date: 16 Nov 2004
Posts: 112
06-26-2009 14:37
I'm not sure what the problem is - but here is a work around to try: try installing zsculpty in a different folder (different drive even if you have one. make sure you have the folder for the maps, etc). Then once in zbrush, you'll have to load zsculpty via the zscript menu (top far right). I do this because when I installed zsculpty in the zbrush folder, the sculpt map folder became corrupt. I tried reinstalling, but even that did not fix it. I'm not sure what the problem was, but this work around works for me.
_____________________
http://materialsquirrel.blogspot.com/
Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
07-02-2009 21:32
Thanks Kala, I worked out in the end that Zsculpt will not export tools that are turned off with the eye icon, even if they are selected and/or the only subtool. Just a little idisyncracy I suspect. But it's all working again for me now! :) I also can't get it to export textures and I've given up. It makes exporting the sculpts easy as pie and that's all I care about at the moment :)
_____________________
My Second Life Blog. New releases, fashion news and musings and more- http://slink.mmoportraits.com/
Pamela Galli
Registered User
Join date: 1 Dec 2007
Posts: 47
07-03-2009 13:51
I am thinking of buying ZBrush for Mac, but do these things -- Sculpty Maker and Sculpty Rezzer work for Mac?

Thanks
FallinMy Webb
Registered User
Join date: 26 Mar 2006
Posts: 49
07-06-2009 10:18
From: Ponk Bing

Basic 32x32 (torus), 32x33 (cube, cylinder and sphere), 33x33 (plane) map size:
1: 64x64
2: 128x128
3: 256x256

Oblong 4x256 has a bit of a trick to it. Because you can't initialize any of the regular tools at over 128 in Zbrush, you have to start with a plane at 5x257:
1: 8x512
2: 16x1024
3: 32x2048 (will scale down to 32x1024 and not be lossless)

Oblong 8x128 (torus), 8x129 (cube, cylinder and sphere) or 9x129 (plane) oblong map size:
1: 16x256
2: 32x512
3: 64x1024 (unsupported by SL as a lossless upload unless you use SLImageUpload)

Oblong 16x64 (torus), 16x65 (cube, cylinder and sphere) or 17x65 (plane) map sizes:
1: 32x128
2: 64x256
3: 128x512



So you're saying the resulting sculpt map from an oblong tool should automatically pop out oblong as well? (Ex. 16x64 tool exported at a SMres of 64 should pop out as a 32x128 map.) Or does the resizing of the sculpt texture have to be done in Photoshop? Does resizing in Photoshop cause any harm to the sculpties appearance in SL?

I'm using zsculpty 1.02, is that the most recent version?

Thanks for any help anyone can give with these questions:)
FallinMy Webb
Registered User
Join date: 26 Mar 2006
Posts: 49
07-06-2009 10:26
From: Pamela Galli
I am thinking of buying ZBrush for Mac, but do these things -- Sculpty Maker and Sculpty Rezzer work for Mac?

Thanks


You could download the free 30 day trial and give it a shot. You can also use wings, if it's mac compatible(not sure about that either). Export your starting mesh from wings as an obj, import into zbrush. After you're done take the obj back into wings and use that exporter to make a sculpt map.
Dawn Maximus
Registered User
Join date: 18 Jan 2009
Posts: 1
Love Zsculpty
08-01-2009 13:44
Love the new plugin. That thing is SWEET! Now I just have to get better at polypainting & baking my own textures. So far I've already made a few hundred Linden off of my first few sculpts. Once I get better at textures I'm gonna make bank! Thank you so much suisei & pong! And especially Vlad for turning me on to the whole sculpty maker thing! Thanks guys, & happy sculpting ^_^
Lolli Munster
Registered User
Join date: 30 Apr 2008
Posts: 0
not rezzing properly
08-20-2009 10:51
I managed to get all my sculpt maps into second life at first using the zsculpty plugin and then to double check using sculpty maker...Both ways gave me a blob of prims when sculpty rezzer rezzed them and I would just like to what is going wrong and how I can fix it. The object I made in zbrush looks spectacular...but not so much in second life right now...please help.
ee Oh
Registered User
Join date: 23 May 2007
Posts: 17
10-05-2009 06:09
From: Ponk Bing
Won't work, the sculpty maker app doesn't take OBJs from any other program. Would be great if it did.


well i use it with maya.. works really fine & exact but with some limitations with the building tools you use in maya..
i think some minor changes would make it compatible with all objs..

would be great if 2k could have a look at it. without his tool, no chance to make something precise with maya..

& include in the stand alone tool the possiblity to choose the image output resolution in x & y for the oblong sculpties..
1 2 3 4 5 6 7 8 9