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Jerky loop trouble |
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Stroker Serpentine
Unadultercated
![]() Join date: 8 Nov 2003
Posts: 202
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12-01-2005 15:19
I have recently notice (as well as others) that all of a sudden there seems to be a "jerk" in the looped anims. Has anyone else experienced this? Am I losing my mind? I have done nothing differently than I have for the last 2 years. I havent seen any posts about this either. I am still using 5 with the SL avies. I can see a definitive difference between anims done 2 months ago and now..Is there some sort of "bug" I am not aware of? Anyone?
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Stroker Serpentine
Unadultercated
![]() Join date: 8 Nov 2003
Posts: 202
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Heres what I have tried...
12-01-2005 15:49
My frame one is default (as always)
My play range is 2 to final Ive broken spline on 2 and final 2 and final match Ive keyed at every 5 frames...every 10 frames even 20 Ive retimed and changed rate (up and down) Ive smoothed every body part in the graph except those that move ..yet the feet drift and I get a noticeable jerk. I just want to know if this is a bug. Ive talked to other animators who have experienced the same thing. What gives? |
Luth Brodie
Registered User
![]() Join date: 31 May 2004
Posts: 530
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12-02-2005 05:13
I have seen no issue of actually playing the anims (last upload was on Sunday tho) through the inventory.
The only difference I've seen is when putting them into a scripted item. But I think its a seperate issue dealing with synch. How recently have you noticed this? _____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog |
Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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12-02-2005 10:21
hmm... Stroker, are you now using Poser 6 and SR 2?
I'm confused by this issue. Try to see this thread. I've experienced odd when using Chavo's file. _____________________
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Stroker Serpentine
Unadultercated
![]() Join date: 8 Nov 2003
Posts: 202
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Upload bug
12-02-2005 22:37
I dont think this is an isolated issue..there is definitely drifting happening. As well as a jerk at the keyframes. 3 different people have gotten the same result. Has anyone tried a simple looped upload..watch for the keyframes and the feet.
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KatanaBlade Anubis
House of Blade
![]() Join date: 20 Jun 2004
Posts: 369
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12-02-2005 22:56
i have the problem if i was shifting the body the feet will shuffle and i know the feet are in the same spot, i been using poser for years, gave up moved on to a diff project, figured i'd tackle it later.
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Stroker Serpentine
Unadultercated
![]() Join date: 8 Nov 2003
Posts: 202
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12-02-2005 22:58
hmm... Stroker, are you now using Poser 6 and SR 2? I'm confused by this issue. Try to see this thread. I've experienced odd when using Chavo's file. Neville, I personally dont use 6, I have it, I just prefer 5 since it is what I learned on. However others are experiencing this same issue with 5 AND 6. *shrugs* |
Jesse Murdock
Moves You
![]() Join date: 23 Jun 2004
Posts: 149
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12-02-2005 23:08
Yes I have tried a simple hip sway and right where the 3rd keyframe is ( keyframes are 1,2,15,and 31 ) there is a noticeable jerk as the animation begins going in the other direction. It almost looks as if there is slack in the scaling for the hip and that it jerksback into it ( like a chain would a car when being pulled ). I attempted making the sway a circular motion with the hips rolling left/pitching fore, rolling right pitching back and rolling/pitching to center, but still the same result, a noticeable jerk, almost as if its lagged.
The feet sway and slide a little, as they pretty much always have on upload , I have never been very happy with the scaling differences on upload from poser to SL. I would love to know the scaling calculation that takes the LL provided avatar mannequin and makes it match your choice of size in avie. I have attempted changin the body size and height of my mannequins, but the results seem minimal, and slightly less than desirable. I'm sure it's a simple mathematical equation for some, alas I am no mathematician. Anyways , in response to your question, Stroker you are not crazy, there is something afoot Watson, and I hope it is laid to rest soon, lest our work become much more painstaking and time-consuming. Or even worse yet, a new bunch of horribly painfully uncomfortable animations start to circulate across the grid ![]() _____________________
The writing's on the wall...
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Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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12-03-2005 01:07
Neville, I personally dont use 6, I have it, I just prefer 5 since it is what I learned on. However others are experiencing this same issue with 5 AND 6. *shrugs* To figure out which it belongs to SL or Poser, try to import the exported bvh file into your Poser again and see it when you feel it odd. _____________________
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Luth Brodie
Registered User
![]() Join date: 31 May 2004
Posts: 530
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12-03-2005 11:46
Odd. I've had no issues until today. I uploaded a bunch of different anims and only one seems to be oddly scaled.
Its a short anim for a couch. The arm moves a bit.. waits.. then moves again. The movement is there, but the the waiting part is not. I've checked multiple times that poser is keyframed... and it is. I wonder if this is at all related. ** edit I just uploaded an old anim that basically shakes the hips. It's a complete mess compared to what it was when I uploaded it months ago. As far as I can see you aren't losing your mind at all. _____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog |
Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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12-03-2005 18:13
Luth, can you make sure if the odd animation is played in Poser, too? Everybody notices it when he uploaded it and reports so that there is a bug in the uploading process. But it's just possible that the exported bvh has already been odd. We need to clarify which is wrong SL's uploading process or Poser's exporting one.
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Jesse Murdock
Moves You
![]() Join date: 23 Jun 2004
Posts: 149
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12-03-2005 18:49
We need to clarify which is wrong SL's uploading process or Poser's exporting one. I did this, and the bvh imported back in to poser fine, no slack what so ever. I think this is definitely an upload issue. Perhaps related to the sit target anomalies post 1.7? Definitely animation bugz in the system. _____________________
The writing's on the wall...
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Luth Brodie
Registered User
![]() Join date: 31 May 2004
Posts: 530
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12-03-2005 18:59
It has to be the SL uploader. I uploaded an older animation as a test so I could really look at the difference. And there was a drift and jerkyness that was not there before. I have both files if you want to see for yourself.
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"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog |
Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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12-03-2005 21:10
Jesse, thank you.
And thanks to Luth in world, I made sure that this jerking issue occurs when uploading. But I've not experienced it in my files yet and it doesn't happen by all files, is it true? If so, 1.7 version is surely involved in this issue but the trigger must be in the very file, mustn't it? We are being confused by several issues mixed up. We need to really know what the trouble is. How can we do? Any idea? _____________________
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
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12-04-2005 18:23
Just wondering, is the animation looping from 0 to 100? Or did you set it to loop just a segment of the animation? There's an issue that was posted in another thread about this drifting when looping an animation settings other than 0/100.
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Chavo Raven
Registered User
Join date: 19 Dec 2004
Posts: 32
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12-05-2005 08:33
I'm having the same kind of problem. Was working on a custom walk that was request, simple enough. But the upload is always putting a "jerk" at the end of the loop. I've even gone so far as to add frame 2 in at the end to make sure that there is a clean transition and reset frame 1, broken the spline, etc. The "jerk" is still there when uploading, however it's clean in poser ( well, without the frame 1 SL needs anyway ).
Chavo |
Jesse Murdock
Moves You
![]() Join date: 23 Jun 2004
Posts: 149
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12-05-2005 08:46
LL .. Fiiiiiiiiiiiiiiixxxxxxxxx Itttttttttttttttttt Pleeaseeeeeeeee
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The writing's on the wall...
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Luth Brodie
Registered User
![]() Join date: 31 May 2004
Posts: 530
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01-12-2006 20:11
I've heard from one person that this is still an issue. Anyone heard back about this yet?
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"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog |
Riann Maltese
!@%$#
Join date: 20 Jul 2005
Posts: 35
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01-13-2006 11:20
I talked to Luth about this yesterday and she told me I seem to still be getting this upload bug.
My problem has been with drifting feet during hip swaying type movements. It looks like the feet are solidly planted in Poser but in SL after upload the feet drift around. I had to compensate by making the legs look like they move in Poser so they dont do so much in SL. |
Jonny Dusk
The ArtIst of War
Join date: 29 Sep 2004
Posts: 477
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01-13-2006 14:52
I've been watching these threads for a few, just to make sure it wasn't just me. i seem to get the same thing maybe one outta 8-10 times and haven't been able to figure it out either
![]() -Start with default on 1 -Pose on 2 -export upload - Everythings FINE! -Delete frame 2 -Pose again, upload everythings FINE! -Blah, blah, blah..... -All of a sudden the heads wiggin the ![]() NOW!! Just sitting there watching it closeley it seems every 30-40 seconds maybe, it decides to close one fist, open the other hand, etc and swaying sometimes. No my AO is not even attached!! QUESTION? Has L somehow bugged thier own "default animations ?override?" like priority 5 or something lol. It seems there is something that the inert default is interfering with!!! Are the avi's "breathing"? Seems like they tried to add little nuances and now we're stuck with sometimes outta the blue you get some movement that can't be stopped. Tried adding it to the pose dot, clear, save as something else, pose dot it, same thing!!! Setting keyframe so there is a frame on everything that can possibly move, no luck!!! Already ignoring the preview, if you put "fist" sometime preview will show it to you sometimes it won't, upload anyway and it's usually fists, but wait a few seconds it will almost inevitably open the hands and seemingly cycle thru it's "default stands?" maybe?!?!?! Has anyone else made this observation? little help here. lol _____________________
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Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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01-13-2006 22:21
QUESTION? Has L somehow bugged thier own "default animations ?override?" like priority 5 or something lol. It seems there is something that the inert default is interfering with!!! Are the avi's "breathing"? Seems like they tried to add little nuances and now we're stuck with sometimes outta the blue you get some movement that can't be stopped. Tried adding it to the pose dot, clear, save as something else, pose dot it, same thing!!! Setting keyframe so there is a frame on everything that can possibly move, no luck!!! Already ignoring the preview, if you put "fist" sometime preview will show it to you sometimes it won't, upload anyway and it's usually fists, but wait a few seconds it will almost inevitably open the hands and seemingly cycle thru it's "default stands?" maybe?!?!?! Has anyone else made this observation? little help here. lol _____________________
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Luth Brodie
Registered User
![]() Join date: 31 May 2004
Posts: 530
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01-14-2006 06:07
NOW!! Just sitting there watching it closeley it seems every 30-40 seconds maybe, it decides to close one fist, open the other hand, etc and swaying sometimes. No my AO is not even attached!! I've had this same issue with some poses and not others since I started animating in 2004. Yet everytime I animate I begin with the same file that all parts move in frame 2. The hand thing happens far more often then the swaying thing does. That I have grown to live with since its not really that noticable. Tho.. I still wish it would be fixed ![]() Perhaps related to the sit target anomalies post 1.7? For the ones I've tested they haven't even been put into a pose ball. So I do not think it is strickly this. My problem has been with drifting feet during hip swaying type movements. It looks like the feet are solidly planted in Poser but in SL after upload the feet drift around. I had to compensate by making the legs look like they move in Poser so they dont do so much in SL. Riann.. did that work out for you? I bug reported this back when this thread started... I have yet to hear anything back. Has anyone else? _____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog |
Jonny Dusk
The ArtIst of War
Join date: 29 Sep 2004
Posts: 477
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01-14-2006 06:46
You must not only set keyframes but also move them a bit. See this explanation. Yeah, everybody has made this observation and reported it several times in this forum since 2004. I'm not sure before that. That would probably do it, I move everything probably 99% of the time, but this I will definately add in, I'll test, like everyone but me already know it works, with a couple that are really wacky, see if I can slay that beast! Thanks Seagel!!! Have some drinks in Yokosuka for me ![]() ![]() _____________________
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Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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01-14-2006 10:55
I posted to the lindens about all my "new" issues with animation. Even though i've not had a problem in over a year untill this last month.
Their response....."Take a picture so we can see and maybe pin point the origin of the problem" ROFL....take a picture? thats gonna help a whole heap when it comes to animation. Now ive given up. |
Seagel Neville
Far East User
![]() Join date: 2 Jan 2005
Posts: 1,476
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01-14-2006 22:51
ROFL....take a picture? thats gonna help a whole heap when it comes to animation. Then, I gave up helping. ![]() _____________________
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