Poses laying on side floating since update
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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11-24-2005 14:53
Has anyone else had this problem ? Whenever I roll the poser model on it's side and drop to floor, like if you were lounging on your side, then import into SL, the animation makes the figure float at almost waist height. I've even dropped the height in poser to -4 and it's still floating at knee height.
I'm using poser 6, not adjusting the body or center of mass, cleaning with the python script. This is weird as I've done these poses before with no problem and I've done other poses today that aren't getting that weird floating issue either.
Is anyone else suffering this? If so, do we have a work around or is it a bug with the .bvh uploads again?
Thanks
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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11-24-2005 19:49
Can you upload the pz3 file here?
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 Seagel Neville 
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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11-25-2005 07:22
No problem, I've attached one of the 6 that this has occured with. I've since tried things like dragging the model across and down leaving inverse kinetics on to see if that would help, instead of rolling and dropping, but still having the same issue.
Thanks, Chavo
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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11-25-2005 07:30
I originally read the title as "Popes laying on side floating since update"
I have no answer for either issue.
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Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
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11-25-2005 07:39
I believe there was an issue with the sit targets for prims that occured as part of the 1.7 update. Although this should have been fixed as part of the latest patching have you checked it's not a faulting poseball scipt that's causing the problem, rather than the anim itself?
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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11-25-2005 08:10
yeah, this is just the animation being run directly.
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Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
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11-25-2005 09:35
I've looked at the file you uploaded Chavo, and the only way I was able to get the model to actually lay on the floor was to break splines on the second frame (in Edit Keyframes - highlight all the points and select Break Spline) - then to raise the hip level in frame one to 2.3 - I've really no idea why this is behaving in this way... This is not effecting other poses I created recently - even when I try to re-upload the .bvh files - so I don't think this is necessarily down to a borked anim upload (or animation system SL-side). I know it's a grind but perhaps try re-making a rough version of the same anim? Does it suffer the same results?
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Seagel Neville
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Join date: 2 Jan 2005
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11-25-2005 09:38
Chavo, is this file you uploaded still in trouble? I didn't find any wrong and it worked well in SL, too.  If it says to a fine thing, your animation is a little bit floating even in the Poser scene. And you said, "-4". Is that mean -4 feet of 'move up-down'? I see it set "-2.128" feet in my Poser. Odd. It might be a trouble of your client side. Have you done something new recently with your Poser?
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Seagel Neville
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11-25-2005 09:41
Sable, did you recognize it something strange, too? hmm... odd. It was no problem to me. 
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Seagel Neville
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11-25-2005 09:59
Sorry for these serial posts. I've heard that SR2 has been relased recently. Did you both update that? I'm still using SR1 though because my country's localized version has not been released yet.
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 Seagel Neville 
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Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
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11-25-2005 10:22
I'm still using Poser 5 - whereas Chavo is using Poser 6. We're still having the same problem with this one particular file. I think it still points to it being the file rather than the software :/
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Sitearm Madonna
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Join date: 6 Oct 2005
Posts: 535
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11-25-2005 11:49
@ Chavo: Yes.. on two animation poses I bought at Reverie.. played in world, the "sitting on ground" and "reclining on ground" are at waist height.. looks weird.. I contacted the vendor but they said this was "normal" or something. Didn't sound normal to me..  From: Chavo Raven Has anyone else had this problem ? Whenever I roll the poser model on it's side and drop to floor, like if you were lounging on your side, then import into SL, the animation makes the figure float at almost waist height. I've even dropped the height in poser to -4 and it's still floating at knee height. I'm using poser 6, not adjusting the body or center of mass, cleaning with the python script. This is weird as I've done these poses before with no problem and I've done other poses today that aren't getting that weird floating issue either. Is anyone else suffering this? If so, do we have a work around or is it a bug with the .bvh uploads again? Thanks
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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11-25-2005 15:52
No, that one wasn't the one I dropped to -4. I didn't bother to break the spline on it, didn't even think about it, actually. I just tried it with that ani and am still floating at waist height. I am running Poser 6 SR 2 though. I just did a totally simple test pose using a sit by dragging the av down to the ground, leaving inverse kinetics on (ugly), and this leaves it floating too... This didn't happen with any new animations a week ago, so the only thing I can think of is that it's something to do with the last series of updates ? I'm attaching the file of the (ugly) sit, as an example.
And no, I haven't done anything at all to my poser. It's still set the same exact way that it was previously. I'm almost wondering if there's another weird bug between SL and Poser 6 now, if you had no problem saving and uploading using Poser 5.
I have redone a series of animations over the weeks preceeding this one with no floating issues beyond the normal one having to do with model height/av height, so am at a total loss here.
Anyone else using Poser 6 SP 2 having this problem or is it just something weird and flaky ?
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Seagel Neville
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11-25-2005 20:23
Hey, Chavo, I could follow what you mentioned. My AV was a chibi FOX, a little bit small but not tiny AV.  I changed it to the default newbie AV and made sure it floated at knee height. So the SR2 has nothing to do with this. And I found it be something strange. Once you export your animation into bvh, and clear the scene, and import that bvh into Poser again. The knee-height issue occurs even in the Poser's sceen as well. Sorry, I have little time now. I will look through it when I get home again.
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Torrid Midnight
Work in progress
Join date: 13 May 2003
Posts: 814
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11-25-2005 21:04
Sitearm, did you try the poses before you purchased them? You should always test something like that before purchasing because it's going to be different for every avatar. I could make a pose fit to my avatar and be fine but someone taller could come along or have on high heels and float above the ground. Some smaller than me might sink into the ground more. I think a lot of people in SL think animations are supposed to fit the same to everyone and it's not possible. How far off the ground you are is going to change with avatar height (torso length, hip length, leg length, etc) and shoe height as well. All a person can really do for something like sit ground is make it for an average avatar and if they wanted to go a step further, one for small and large avs. Another thing that effects your sitting is how level the ground is.
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Seagel Neville
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Join date: 2 Jan 2005
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11-26-2005 02:29
Chavo, I'm not sure but your default Pose is buggy. When I create any animation by using your file's first frame, it is affected and moved, that is, changing values. I guess this is the exact same trouble with Luth Blodie symdrome.  Although I've not experienced this, I've got it. Anyway, thank you. I don't know why this happens. It is only clear to say that this trouble has something to do with the unclear first frame bug. I replaced it for my first frame and made sure it worked fine. I upload this. Oh, I tweaked your animation a bit because I tought it was just alright to rotate -90 on role left-right and dropped the height a bit. Please make sure it. I cannot tell that SR2 has nothing to do with this issue. This was found after releasing it. An improvisatorial solution is 1. Don't use that first frame. 2. Exporting your animation into bvh, make sure to import it again. And tweak it again if it was wrong. Sorry for not helping much.
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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11-26-2005 06:43
Torrid, in this case, it doesn't seem to matter what height the AV is... it's happened on 10 AVs I've had test, all different heights.
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Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
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11-27-2005 03:25
I forgot to check when I was looking at this - but is the AV zero-point in the first frame? i.e. every limb setting is either at 0 - or 100%? I set the AV I use up like that (with the splines all broken on the second frame) and I've never had a problem - other than the usual thing about poses not being quite the same in SL as they are in Poser.
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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11-27-2005 08:14
Well, I've tried resetting the first frame, tried recreating with the SL Poser Model, no matter what, it still uploads like that. Now what's weird is I did try and recreate with the poser 2 lo model and it uploads fine.
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Amus White
Second Life Resident
Join date: 16 Nov 2004
Posts: 13
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Poser 2 Lo?
11-28-2005 05:38
I'm relatively new to animateing, in SL, useing Poser 6 (seccond update) and i find i'm haveing a similar problem, however what i garner, from this thred is that it's an issue between the export from poser and import to SL and largely beyond my controll. Although i also read that Mr Raven has resolved the issue, simply by useing the Poser 2 Lo model, when working in poser, as oposed to the Linden Labs distributed models? I have to git, for now, but i'm going to check it out, when i get home. Later, kids, From: Chavo Raven Well, I've tried resetting the first frame, tried recreating with the SL Poser Model, no matter what, it still uploads like that. Now what's weird is I did try and recreate with the poser 2 lo model and it uploads fine.
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Seagel Neville
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11-28-2005 05:54
From: Amus White Although i also read that Mr Raven has resolved the issue, simply by useing the Poser 2 Lo model, when working in poser, as oposed to the Linden Labs distributed models? I don't think so. But his first frame was obviously broken. So it was true that he could not upload it well when he just tweaked the value. I replaced it by my SL Avatar and got a good result. It is an intresting idea that this trobule belongs to the broken figure.
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Amus White
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Join date: 16 Nov 2004
Posts: 13
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no dice
11-28-2005 21:02
Well.. i tried it with the Poser 2 Lo, figure.. no luck.. still floating. I am, however, noticeing that when i re-load the BVH file, in poser, the model position dosn't change, nearly as much. I don't know if it's something i'm doing wrong or not, but when i export then import a BVH on poser, the position of the model will be different. When useing the SL model, the change is rather drastic, but when i use the 2 Lo figure, it will drop a little, but then generaly won't change, again, after the first time. *shrug*
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Seagel Neville
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Join date: 2 Jan 2005
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12-01-2005 09:18
This might be my wrong and the one of old isues. Although I've not experienced this, is this the exact vertical tranlation error? If so, Ulrika will help you.
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 Seagel Neville 
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Chavo Raven
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Join date: 19 Dec 2004
Posts: 32
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12-02-2005 09:31
Don't know for sure, but I deleted the first frame on those old ones and redid it, as well as trying a rest and was still having the same issues... maybe my models from LL are corrupted, I don't know... using the poser 2 figures the same way solved the problem though... need to try downloading the models again and seeing if they corrupted.
You'll get float unless you sink your model in poser because of the fact that avatar heights are adjustable, but when you import a model, it's "bone structure" is imported. So you sometimes have to sink or raise in poser to adjust if you're working on something for a specific avatar. Would like to see that little import glitch resolved.
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Seagel Neville
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12-02-2005 09:52
Yeah, I'm a little bit confused Anyway, I made sure what you mentioned. I've not experienced this until I used your file. And I made sure that someone who used SR2 wasn't involved in your trouble by using his file. And you changed your Poser figure and got a good result. It must have been the figure that caused this trouble.
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 Seagel Neville 
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