Size of Poser figure to match SL
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FuRaz Chung
2Stylez Urban Wear
Join date: 25 Mar 2004
Posts: 27
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08-24-2005 12:49
I'm having a hard time making my animations. I use Poser 6 and I'm not too bad at making animations for poser. But once I upload them to SL, it seems that some parts are greatly exaggerated (my av looks like a banana even with the standard poser poses) and some of the parts nearly even move (hand doesn't even touch the head of my av when I make it go through the head in poser).
Should I resize the figure in poser to match my second life av? And if so, how do I do this. I know you know this Cristiano Midnight Care to share this with me man? 
The only thing i've succeeded to create is a walk, not like that's too hard to do lol. But it made me feel cool though
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Founder of 2Stylez, first to introduce hip hop and urban to the Second World. People are still trying to kill me for that!
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Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
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08-24-2005 14:27
Ulrika Zugzwang has a section of her animation tutorial on the Vertical Translation Error and some ways to resolve it. Also, I have heard that Poser 6 uses a different hierarchy or something that requires some alteration before the BVH can be imported. I'd search this section of the forums for it. I ran across a reference to it.
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FuRaz Chung
2Stylez Urban Wear
Join date: 25 Mar 2004
Posts: 27
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08-24-2005 15:58
From: Bond Harrington Ulrika Zugzwang has a section of her animation tutorial on the Vertical Translation Error and some ways to resolve it. Thank you for your reply. Though the troubles I'm having do not involve the VTE. The avatar stays nicely above ground and does not float. The only thing it does is bend like a banana, while in poser it did no such thing From: Bond Harrington Also, I have heard that Poser 6 uses a different hierarchy or something that requires some alteration before the BVH can be imported. I'd search this section of the forums for it. I ran across a reference to it. I'm going to look for this hierarchy or something. I did download the latest poser service pack, so i'm not sure if you're referring to that?
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Founder of 2Stylez, first to introduce hip hop and urban to the Second World. People are still trying to kill me for that!
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Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
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08-24-2005 20:27
Are you starting with the Poser 6 default character or have you downloaded Xenon Linden's Avatar file and default T-pose? If you haven't gotten Xenon's files click the download link up at the top of the page then look for Avatar Files on the left-hand side of that page. I dont know where it'd be in 6 but in 5, once you load "Ruth" (the original SL AV) and set her to the t-pose you can set it as the default when you start up. (If only it would default to frame 2 <sigh>  L8r, UU
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Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
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08-25-2005 02:02
From: FuRaz Chung Thank you for your reply. Though the troubles I'm having do not involve the VTE. The avatar stays nicely above ground and does not float. The only thing it does is bend like a banana, while in poser it did no such thing
I'm going to look for this hierarchy or something. I did download the latest poser service pack, so i'm not sure if you're referring to that? I'm not sure if you've search for it, but Cristano did make a post about Poser 6 /52/ee/39665/1.htmlBasically, the model's center of mass was changed in Poser 6, making it somewhat incompatible with BVH's from other Poser versions, including Poser 5. Since SL uses a Poser 2 base, it's obvious there's going to be some problem. I'm not sure if this is causing your AV banana pose problem, since I have no experience with Poser (I found the post while looking for info on Poser Artist).
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FuRaz Chung
2Stylez Urban Wear
Join date: 25 Mar 2004
Posts: 27
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08-25-2005 03:24
I thought that problem was resolved with Service Release 1. I will check out the BVH's I made though to see if it makes any difference.
Using the default T-stance that lindenlabs gave with the avatar file has helped as well. But i've noticed that I cannot use the collars to animate, maybe that's the biggest problem. That I use parts to animate my av, while the second life avatar cannot move those parts.
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Founder of 2Stylez, first to introduce hip hop and urban to the Second World. People are still trying to kill me for that!
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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08-25-2005 05:08
From: Upshaw Underhill (If only it would default to frame 2 <sigh>  I keep a 'default file' which is the figure posed in T, skin loaded and the frame advanced to frame 2. When I want to load poser I click on that file instead of the poser app itself and voila, all my prefered defaults are there. -Ghoti
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"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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08-31-2005 20:44
I'm also having trouble with the size of SL figures. My poses look great in Poser 6; but the avatars are far different in SL. I thought I understand that any problem in Poser 6 was resolved by the first service pack. Anyway, I guess I'll try downloading Xenon's figures. From: someone once you load "Ruth" (the original SL AV) and set her to the t-pose you can set it as the default when you start up. Do I want "Ruth" for both male and female figures? And does Xenon's file have her in the T pose already?
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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09-01-2005 08:00
From: someone But i've noticed that I cannot use the collars to animate, maybe that's the biggest problem. Ah, that may explain some of my problems too. What other body parts animate in Poser but not in SL?
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Ronatizer Falcone
Registered User
Join date: 2 Apr 2004
Posts: 2
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09-01-2005 08:09
I believe Cristiano Midnight had a post about that. Lemme think... Cristiano's post
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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09-01-2005 10:06
Thanks for the link. So how does one compensate for the collar? It seems that my hands are always about six inches off from how they look in Poser, probably because the default collar setting in Poser isn't translated into SL? By default, the collar has 8 degrees of bend in it, I think. Should I take that out?
Oddly, the hand-distortion seems worse with the SL male than female.
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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09-03-2005 14:29
Hmm, a couple of days, no response. To rephrase my question: if the Poser "collar" does not animate in SL, should I set the collars on my Poser figures to "zero" rather than the default, which seems to be 8 degrees of bend or so?
Also, is there a way to lock a body part at a particular value (like zero) for the duration of the animation, or must I simply verify it using the keyframe-detail window (the "key" interface)?
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a lost user
Join date: ?
Posts: ?
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09-05-2005 00:06
Umm... unless I'm on crack... the left and right collar animate just fine in SL. I just uploaded an animation that only moved them and my AV was a shruggin genius. Msg me in game if you want me to send over my example animation so you can watch them move. =P
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Ricky Shaftoe
Owner, "Rickymations"
Join date: 27 May 2005
Posts: 366
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09-05-2005 08:25
Oh, I might take you up on that, Stone. I'm glad to hear they do animate.
Is there any part of the SL avatars (the ones available for download off this website) that do not animate?
Also, is the only way to rotate/lower the hips with these SL avatars to use Inverse Kinetics on? With kinetics off, all I can do is move the entire avi in space, not actually rotate or lower the hips, and this magic movement generally looks artificial; not sure whether it animates.
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Aylah Hope
Registered User
Join date: 6 Dec 2004
Posts: 133
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HELP!!!! My avatar leans over to the right
09-07-2005 11:59
I have done many poses (still animations) in poser5, and they became OK in SL. Now I wanted to make walk animations. I loaded the SL Avatar first in Poser 6, added the animation which looked very good in Poser6. Updated to SL, the avatar leans over to the right when walking, other than that the walking works fine. Then tried the same with Poser 5. It was the same result.... I'm really getting frustrated about this I did install the service release 1 for poser 6. Anybody experienced the same?
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a lost user
Join date: ?
Posts: ?
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09-09-2005 11:54
From: Ricky Shaftoe Is there any part of the SL avatars (the ones available for download off this website) that do not animate?
Also, is the only way to rotate/lower the hips with these SL avatars to use Inverse Kinetics on? With kinetics off, all I can do is move the entire avi in space, not actually rotate or lower the hips, and this magic movement generally looks artificial; not sure whether it animates. All the joints from the SL avatars do in fact animate. =P It is a shame we cant use the more advanced models, (I can think of several rude ways that finger animation would be nice) All the hip movement animates, I think the max you can move the hips up,down,forward,back is around 4m in poser measurment before it doesn't have an effect in SL anymore. All your avatar movement is based off the hips, so if you want your av facing the opposite direction, gotta give the hips a 180. =P
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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09-09-2005 11:56
I think it's a shape we can't do more facial expressions either. Two basic ways to smile: with teeth and without! I mean, what's up with that? 
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