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The Discussions on Traffic Reform with the Lindens

Har Fairweather
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Join date: 24 Jan 2007
Posts: 2,320
04-30-2008 16:52
From: Viktoria Dovgal
OK, but who would make avatars sit around unable to do anything just for a few L$ if it didn't pad search results, a sadist? If traffic is gone then camping is pretty much gone. So something to ask might be what could replace it. Money trees dwindled after they were being raided by throwaway alts, and so on. What would be ways to fill this perceived need for newbie handouts that might be a little more resistant to turning sour?


My guess is some people would want to have a few people around so their location doesn't seem like a ghost town. You don't need to use up a sim's capacity to do that - 3 or 4 would be enough. Camping spots with Captcha technology or some other screening technique would get rid of the campbots.

Also, some might want campers so there are enough green dots on the map to make their place look like it is where it's at. More campers, but again, certainly no need to lag a sim to death for that either.

I'm speculating some people will want human "decoration" for their builds - someone with a public garden might want to have a gardener puttering in a flowerbed, for instance (saw this once on a French sim).

And, as you see from some posts in these forums, there are people who just genuinely want to give back to SL by hosting camp spots for newbies.

All this obviously implies a big reduction of supply of camping spots. But getting rid of the bogus Traffic counts would mean a huge reduction in the supply of campbots. Sounds like progress to me.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
04-30-2008 17:12
From: Dagmar Heideman
Ergo nothing. Using money to buy things does not qualify the money as money earned. If I get a hundred dollar gift card for Best Buy I did not earn the money. Similarly if I deposit my paycheck into my bank account it does not disqualify it as earned money because I am not buying things with it. What an odd thing to say. :confused:


Well when I put my money in the bank it generally earns interest. Not quite sure what you're getting at there and camping isn't gift money, it's paid money for performing a service, the service being to generate traffic to try and earn revenue for the parcel owner.


From: Dagmar Heideman
Having hundreds if not thousands of people log on to the system simply to earn a few cents an hour and do nothing else is probably not something Linden Lab had initially anticipated or desired.


That's what camping bots do, campers themselves are doing it for a means to an end, what do you think they're camping for? They're looking to use those L$.

Just how great a strain do you think campers put on the system? They're not exactly very active whilst camping.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
04-30-2008 18:27
From: Felix Oxide
I keep seeing the argument to get rid of traffic scores revolve around shopping. Not all places are about selling things. Why are retail places even listed in the "Places" search to begin with? If you sell things then you should be listed under shopping. I hate to see non retail places punished. Already people who failed in traffic scores are starting to game the new search with profile picks. I have had 3 groups already make announcements about the change and to be sure to add them to my picks.

So again when searching for a "place" not a retail establishment, you will end up with irrelevent results because a lot of places that apparently had no value to be visited by people will be higher on search next to places that really do have the traffic and have worked hard for that traffic.
No, it's exactly the same for stores and venues. And it's still not "punishment" to stop giving preferential treatment to already successful businesses at the expense of those trying to start out.
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Dakota Tebaldi
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04-30-2008 18:47
From: Har Fairweather
My guess is some people would want to have a few people around so their location doesn't seem like a ghost town. You don't need to use up a sim's capacity to do that - 3 or 4 would be enough.


But isn't this the same thing?

Instead of faking popularity via the search traffic numbers, they're faking popularity via the map. And it would work just as well - when I was a newbie, I spent many-a and many-a scrolling around the map, looking for the big stacks of dots, and going there to see what all the fuss was about.

And what do we find out? That place with all those dots is not really popular at all, actually. Nobody goes to that store to shop (the service sucks), or that club to enjoy themselves (the music is awful) - they just go there because they're broke, and if they sit still long enough the landowner tosses them a couple of pennies.

At the end of the day, cheating is still cheating.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
04-30-2008 19:14
Some of us who camped to get started offer camping to give back. I have some campers in front of my freeplay slingo machine and other games at my little lounge. I'm so off the radar that traffic doesn't matter. But it's a few L for anyone willing to sit there long enough and play. The occasional person that sits and plays can get a pittance back. It's not much but whatever.
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Desmond Shang
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04-30-2008 19:23
From: Phil Deakins
Camping isn't any reason at all for grid instability. That's just a rumour, put about by people who find lag somewhere, see camping or bots, put 2 and 2 together, and make 5. Camping contributes just a tiny amount to the grid load. Massive numbers of real people logins are what causes grid instability.


Here are some numbers:

/327/9e/215659/1.html

Someone did an even better thread about campers, far more in depth - the numbers came out to something like 14% of all the avatars on the grid. I can't find the thread, but maybe someone diligent can. Honestly I think the 14% figure is low, because those were just campers - add the bots, and 20-25% would not surprise me in the least.

14% of 66,000 concurrency = 9240 avatars burning resources on the grid. Port into 50 of them, and they all start to hit the asset servers and stream your textures.

It's like putting zombie cars on a freeway during rush hour, and at all the choke points: supposedly popular places that attract noobs. You bet your bottom dollar that it matters.

* * * * *

Most telling is Vittorio's post - the last one in that thread:

/327/9e/215659/3.html#post1795512

He's got business data that shows that yes - if you don't play the camper game, you get pwned. 800% increase in sales for gaming the system.

What happens over time as more and more people figure this out?

Let me put it this way: camping is gonna go. It's just a matter of time, because sooner or later we'll be known as Zombie Avatar Life not Second Life.
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Felix Oxide
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Join date: 6 Oct 2006
Posts: 655
04-30-2008 19:24
From: Qie Niangao
No, it's exactly the same for stores and venues. And it's still not "punishment" to stop giving preferential treatment to already successful businesses at the expense of those trying to start out.


All successful places had to start at the bottom and work their way up. Some invested alot of time and hard work to achieve this. How is it preferential treatment to have your place listed before others because it DOES draw crowds due to hard work to keep them entertained? It does not seem right that a place that is dead 75% of the time can be up there on the list because they gamed the profile picks either. That IMO is just as sleazy as using camping bots to affect ranking.
Amity Slade
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Join date: 14 Feb 2007
Posts: 2,183
Killing Traffic Could Kill Lucky Chairs Too
04-30-2008 20:36
I've seen stores that really boosted their traffic numbers with Lucky Chairs that gave out such great items, that residents would essentially camp them. I wonder if doing away with traffic will also decrease the value to shopowners of using Lucky Chairs.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
04-30-2008 20:44
From: Felix Oxide
All successful places had to start at the bottom and work their way up. Some invested alot of time and hard work to achieve this. How is it preferential treatment to have your place listed before others because it DOES draw crowds due to hard work to keep them entertained? It does not seem right that a place that is dead 75% of the time can be up there on the list because they gamed the profile picks either. That IMO is just as sleazy as using camping bots to affect ranking.
A place that works hard to draw crowds, and successfully draws crowds, doesn't have a problem. A place that worked hard in the past to draw crowds to get to the top of Places so they don't have to work hard anymore to keep the crowds, yeah, they'd have a problem--and that's a problem it would be *better* if they faced, every single day, earning every single customer. Just like everybody else.

[Edit: I see the confusion about Profile Picks; I thought this had been explained elsewhere in this thread but I'm not finding it now. Anyway, yeah, this is a pretty brain-damaged way to generate In Bound Links, but that's what LL has (for now). There are a bunch of threads in this forum describing how to use these things, and LL has posted a blog entry describing it at a higher level. It *is* stupid, but it's not gaming like Traffic is gamed, because it's actually designed (such as it is) to give owners a kind of flexible way to describe their parcels and what's to be found there. I agree completely that this is silly, but it's not unfair or abusive. And it can be worked with fairly easily. But it is, indeed, dumb.]
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Anti Antonelli
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04-30-2008 20:46
From: Amity Slade
I've seen stores that really boosted their traffic numbers with Lucky Chairs that gave out such great items, that residents would essentially camp them. I wonder if doing away with traffic will also decrease the value to shopowners of using Lucky Chairs.

Yeah, I hope Shep makes out ok through all this - he seems like a good guy, and he's carved out a neat little niche with Lucky Designs.

I'll probably still use a Lucky Chair for a good long time yet, because at least half my motivation is to get my products out there and seen - the small traffic boost is just a nice plus. Dunno how many new business owners (prospective Lucky Designs customers) will see it that way though.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
05-01-2008 07:32
From: Desmond Shang
Here are some numbers:

/327/9e/215659/1.html

Someone did an even better thread about campers, far more in depth - the numbers came out to something like 14% of all the avatars on the grid. I can't find the thread, but maybe someone diligent can. Honestly I think the 14% figure is low, because those were just campers - add the bots, and 20-25% would not surprise me in the least.

14% of 66,000 concurrency = 9240 avatars burning resources on the grid. Port into 50 of them, and they all start to hit the asset servers and stream your textures.

It's like putting zombie cars on a freeway during rush hour, and at all the choke points: supposedly popular places that attract noobs. You bet your bottom dollar that it matters.

* * * * *

Most telling is Vittorio's post - the last one in that thread:

/327/9e/215659/3.html#post1795512/327/9e/215659/3.html#post1795512

He's got business data that shows that yes - if you don't play the camper game, you get pwned. 800% increase in sales for gaming the system.

What happens over time as more and more people figure this out?

Let me put it this way: camping is gonna go. It's just a matter of time, because sooner or later we'll be known as Zombie Avatar Life not Second Life.
The problem is that we can all pick a group of sims and come up with wildy varying percentages. And I'm not sure what your point is about the guy's 800% increase in sales for using camping.

It's no good speculating about percentages and numbers. You need to show evidence that camping causes the horrendous lag that some people claim it does. You must know as well as i do that some people, who have a 'thing' about camping and traffic, turn up at a place that lags, see campers, and blame them, when the reality is that the place would lag without them due to the prims and textures. That's where the rumours comes from.

What you need is a demonstration - i.e. take a place with no apparent lag, put, say, 10 campers in it, and then see what lag effect they've had. When you can do that, and show that the campers are the cause of bad lag, then what you say will be accepted. Without such demonstrations, it's all speculation - except that I can demonstrate the opposite.

I'm not saying that campers don't have any effect - of course they do. I'm saying that they don't have the effect the some people like to imagine they do. Without any knowledge or evidence, some people automatically blame them for whatever ills they are experiencing.
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Oryx Tempel
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Join date: 8 Nov 2006
Posts: 7,663
05-01-2008 08:15
I can't remember if it was this thread or the Places thread, but Carl Metropolitan came up with an excellent weighted system for traffic. If we have to keep traffic, his system would get my vote. Where is that, Carl?

[Edit: Doh, he made his own thread:

/327/0d/256330/1.html

Here's the post in its entirety:

From: Carl Metropolitan
Many of the problems with Traffic as it is calculated presently could be fixed by weighting the various types of SL accounts differently. Such as:

Basic Account (no Payment Information on File)-- Ignored
Basic Account (Payment Information on File) ----- 1X
Premium Account --------------------------------------- 5X
Concierge Level Account ------------------------------ 8X

(We can muck about with the multipliers, if needed, but the principle is sound.)

Yes--this is unfair, but I question whether fairness should be a goal of traffic. I believe the point of traffic should be to accurately measure the relative popularity of locations.

My proposal bypasses the problems of enforcement and of arms races between LL and the bot operators, by attacking the economics of camping.

It makes effective camping bots cost 72US$/year per bot. That's sufficient money to discourage the practice--or at the very least--compensate LL for the extra stress on the grid that LL (and the rest of us) have to pay for due to the presence of camping bots. My proposal also kills any incentive to maintain camping chairs. Few people who pay to play Second Life, are going to be camping for 5L$ an hour. If nothing else, having to attract premium accounts to camping sites will cause a huge upward pressure on camping rates, making camping far less cost effective as a marketing method.

Ideally, LL would just not count traffic from camping and camping bots. But there is really no good way of doing that. The world is too big for LL to rely on AR-based enforcement of anti-camping rules. It's too easy to gain an edge on competitors by just one or two camping bots hanging around at 1000 meters (or underground, or hiding in a wall, etc.). And technical fixes to eliminate bots and camping can and will be gamed around (for example, LL could alter traffic stats so non-moving avatars were not counted, but then the bot-operators would just respond with camping bots programmed to wander zombie like around the parcel).

Yes--this will suck for some people. Such a system will certainly do no good for NCI (as the overwhelming majority of our traffic is free account newbies). However, it will give a far more accurate picture of true parcel popularity than the current system and be very expensive to game.

Phil Deakins
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05-01-2008 08:29
I read some of the thread. It's a novel idea, but I don't like it. For instance, I could sit on my store's land 24/7 and single-handedly gain 11,520 traffic points. And I could have some premium alts each gain 7200 points. (a premium a/c costs very little when you take the stipend into account). I can only see it ending up the same as it is now.

Removing the Places tab is the only answer, imo.
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Oryx Tempel
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05-01-2008 08:32
From: Phil Deakins
I read some of the thread. It's a novel idea, but I don't like it. For instance, I could sit on my store's land 24/7 and single-handedly gain 11,520 traffic points. And I could have some premium alts each gain 7200 points. (a premium a/c costs very little when you take the stipend into account). I can only see it ending up the same as it is now.

Removing the Places tab is the only answer, imo.

Even if you did sit on your land 24/7 just to gain traffic, it would still only be YOU, one avatar, not 30 or however many people run. I mean, of course people are going to game every system, but this would mean a far lower concurrency login, even if all shop owners were logged in 24/7. The idea is to prevent bot running.
Phil Deakins
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05-01-2008 08:44
Yes, it would lower concurrency, but not all the way, because premium accounts would be used, since they count 5x more than a normal bot. But I don't believe that the concurrency number is the problem. I believe the problem is caused by the large influx of real users, and not bots. Most bots (I think) are like mine - high up in the sky, out of everyone's draw distance, not using viewers, and causing a miniscule amount of load.

The concurrency problem will soon be fixed with additional hardware, etc. It's only a temporary problem - it used to happen with half the current numbers. I remember people complaining that whenever the concurrency reached 30k, the system broke down. They deal with it in response to problems, and not in advance of them, and they are dealing with the current problems, so it's not a reason for changing the use of traffic or the Places tab.

The current question about traffic is the possible opportunity to get what many people in this forum have been wanting for some time - get rid of it, because they see the Places results as being unfair. People have been saying that here for ages. Now is the time when it could happen. So, imo, it's better to chase that objective than to find alternatives, especially since no suggested alternative that I've seen so far will solve the 'unfair' results problem.
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Oryx Tempel
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05-01-2008 08:47
Agreed. Totally agreed. I just meant that if we HAD to keep traffic, that's the way I would do it.
Phil Deakins
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05-01-2008 08:53
From: Oryx Tempel
Agreed. Totally agreed. I just meant that if we HAD to keep traffic, that's the way I would do it.
If we had to keep it, then yes :)

Jeska's question is "the future of traffic", which doesn't imply that it has to be kept. My view is that it's fine to keep it and use it as it's being used in the All search, but to stop using it in the Places tab, which means getting rid of the Places tab. I'm going to attend the meetings if there's room to get in, and push for that.
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Oryx Tempel
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05-01-2008 08:55
From: Phil Deakins
If we had to keep is, then yes :)

Jeska's question is "the future of traffic", which doesn't imply that it has to be kept. My view is that it's fine to keep it and use it as it's being used in the All search, but to stop using it in the Places tab, which means getting rid of the Places tab. I'm going to attend the meetings if there's room to get in, and push for that.

Can I elect you as my representative? I doubt I could make it (or get in the sim for that matter) so if you go, you are now authorized to cast my vote as well. ;)
Argos Hawks
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Join date: 24 Jan 2007
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05-01-2008 08:56
From: Oryx Tempel
I can't remember if it was this thread or the Places thread, but Carl Metropolitan came up with an excellent weighted system for traffic. If we have to keep traffic, his system would get my vote. Where is that, Carl?

[Edit: Doh, he made his own thread:

/327/0d/256330/1.html

Here's the post in its entirety:

That exact plan hasn't hit the thread that I started yet (I'm offering L$2000 to anyone that can come up with a better way to rank the places search that still provides a measure of the places popularity), but a similar one did. When you factor in the amount of the stipends, at the current Lindex rates, you can run 40 Premium account bots for $1.67 US per day. You could run 20 Premium bots, and get the equivalent traffic of 100 normal avatars and still get change back from a buck. They get even cheaper when you either use or rent out their 512 free tier.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
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05-01-2008 09:02
From: Oryx Tempel
Can I elect you as my representative? I doubt I could make it (or get in the sim for that matter) so if you go, you are now authorized to cast my vote as well. ;)
LOL. Judging by the bedlam in the group IM channel, I can't imaging the meetings being any different, but I'll go to find out. Jeska really needs a thread here for the discussion - or she simply needs to read the several threads that are already here.
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Nika Talaj
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05-01-2008 09:04
From: Phil Deakins
Jeska really needs a thread here for the discussion - or she simply needs to read the several threads that are already here.
I sent Jeska a pointer to this thread, and she responded, so she may drop by in a bit.
.
Phil Deakins
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05-01-2008 09:07
From: Nika Talaj
I sent Jeska a pointer to this thread, and she responded, so she may drop by in a bit.
Good thinking. The benefit of forum threads is that the discussions flow with reasoned posts. The group IMs are just bedlam, and I imagine that the meetings will be similar.
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Chip Midnight
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05-01-2008 09:35
From: Felix Oxide
All successful places had to start at the bottom and work their way up. Some invested alot of time and hard work to achieve this. How is it preferential treatment to have your place listed before others because it DOES draw crowds due to hard work to keep them entertained? It does not seem right that a place that is dead 75% of the time can be up there on the list because they gamed the profile picks either. That IMO is just as sleazy as using camping bots to affect ranking.


That makes sense for an entertainment venue. It doesn't make sense for shopping. The number of people standing around looking at something in no way indicates its quality (it could just be that the parcel owner has a lot of friends that hang out a lot), nor does lack of crowds indicate that something is of low quality. I would say that the measure of a good search system is one that could point someone to something they were looking for that's of excellent quality and high relevance that *isn't* popular or drawing a crowd. The reason it isn't doing those things is likely because search isn't making it easy for people to discover it in the first place.

Using the amount of people standing around as a measure is only a measure of how many people are standing around. It actually tells you nothing about *why* they're there or what the quality of their surroundings is, or the quality of items on offer there may be.

Traffic is fine if you're looking for people. It's generally useless if you're looking for things.
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Travis Lambert
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05-01-2008 09:55
From: Phil Deakins
I'm not saying that campers don't have any effect - of course they do. I'm saying that they don't have the effect the some people like to imagine they do. Without any knowledge or evidence, some people automatically blame them for whatever ills they are experiencing.


Phil - understood that its difficult for us as residents to truly quantify the true effects of camping. Perhaps it'd be useful if Linden shared with us their educated experience on the true impact of camping from a technical perspective.

I do think there are a couple adverse effects we can reasonably call out though, using simply anecdotal evidence:

-Sims with campers on the *mainland* create a tragedy of the commons effect, since mainland sims are limited to 40 avatars. Unless the venue owns the entire mainland sim, neighbors experience an adverse effect as a result of camping due to the sim-full condition. Of course, busy venues without camping can also cause this same effect; Camping just serves to make this problem more common.

-Campers, cumulatively - do but a burden on the asset server. Agreed however, how *much* is difficult for us to quantify as residents: we need Linden to assess that.

and then a philosophical question:

-The spirit behind Traffic is to measure a venue's popularity. Is it fair/appropriate to consider a particular venue "Popular" simply because they have lots of campers?

Or to put it another way, should there be no numerical difference between a venue that has high traffic numbers because they hold a well-attended & popular event and a venue that has little going on, but filled with camp chairs?

Lastly - I just wanted to echo a comment others have been making: The *primary consumers* of Traffic are the community of users performing searches.... not the landowners themselves. (Note that I said "Primary";). Whatever final solution is put into place should take this into account, especially if it involves removing the traffic statistic alltogether.

From: Chip Midnight
Traffic is fine if you're looking for people. It's generally useless if you're looking for things.


QFT
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Lias Leandros
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05-01-2008 09:59
I see here that those that have been around long enough to witness camping and bot abuse destroy the meaning of traffic are adamant that camping and bots must be dealt with by Linden Lab. While those that entered SL after camping was commonplace are a little more lenient toward it.

Being an oldbie I agree that camping and bot abuse has no place in the true traffic metric. Linden Lab can do one of two things to make this happen: abolish camping and bots and make their use a AR-able offense OR give camping it's own search tab entitled FREE MONEY and the Bot parcels can be labeled as ENHANCED TRAFFIC. At no time should these parcels impact the real traffic metrics. And when the Lindens are choosing their monthly showcase sites they will not consider any camping or bot parcels for this distinction.
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