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Remove "FRIEND" from Map

Pandora Pinkerton
Hot Shot with a Box
Join date: 27 Feb 2005
Posts: 23
03-23-2006 02:49
Ok I tried to read most of this thread and here are my basic opinions.
Number One....This is a virtual world people...these people are not walking into your bedroom in real life. If you want true privacy you can always log out or keep it in IM's that's what they were put there for in the first place.

Number Two....ALL my friends are treasures and I have NO problem popping in on me if they feel like it, that is why I made friends with them. If I'm not up for company I simply tell them I'm busy. I mean grow up people stop blaming the lindens for this one if you can't keep your own friends in check. Put your energy towards bigger problems like lag and crashing.

Lastly Number Three....Which pretty much ties in with number one. I you all are niave enough to believe that you can get total privacy coming into a virtual world online when you can't even get it in the real world anymore lol I feel sorry for ya.

Peace Out!
Keep SL Beautiful :)
Snow Campbell
Registered User
Join date: 19 Mar 2006
Posts: 1
A suggestion for explaining it to noobies
03-24-2006 10:45
Ok, I'll confess up front that I jumped out of the Welcome Areas quickly and did not memorize what all I was taught there, but . . . .

I think it would be important to have a "red light" that comes up the first time you accept a "Friendship" offer that explains the consequences. I didn't have clue what that mean, but I'm a friendly type ;) so I accepted almost every one offered to me. Then somone used it toTP themselves to me at was a very inappropriate moment. The result was that I nearly lost a very valuable virtual and RL friendship because of the unexpected intrusion into our privacy.

What I'm suggesting is that the first time you are offered a friendship (or calling card) you get an onscren message that explains what it means and what the other character can do if you accept, as well as offering you the option to give a calling card instead of freindship.

There is definitely a role in SL for both tools, but Friendship can be dangerous and isn't at least for me, intuitively obvious as to its consequences.

Yes, I know (and preach) RTFM, but the reality is that few of us follow that advice. And finding out what this significant tool is just is not very easy.

Snow
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
04-05-2006 21:58
From: cruiser Gilman
I am in favor of the "No Track" and "No IM" checkboxes.
(for each individual friend on your friend list)

Great idea, well put.

From: cruiser Gilman

One thing that really irritates me sometimes is the "Group IM's" I get when there are events. I've love to be able to mute them.


God Yes! An option in your group panel to selective mute annoucenemnts from certain groups! Please!

From: cruiser Gilman

Yes, I also feel we all should be able to shut off 'tracking' selectively.


YES!
From: Persephone Milk
I strongly disagree with those who suggest that the solution to this problem is to be more discriminating when forming friendships. This is just silly. In real life becoming somebody's friend does not confer upon them a supernatural ability to track your every location in the world. It shouldn't here either.

This feature should be a toggle - on a friend-by-friend basis - perhaps like granting permission to edit your objects is handled. It would also be nice to grant such permission for a limited period of time, to allow somebody to follow you, etc.

From: cruiser Gilman

LL, you do need to put more 'RL' restrictions on friendships. Thats my opinion.


LL need to put more OPTIONS into the friends system so you can choose what permissions you give individual friends. Something like :
* Can see when you're online [y/n]
* Can find you on maps [y/n]
* Auto-accept inventory from this person [y/n]
* Can modify your objects [y/n]
* Can delete your objects [y/n]
* Can move your objects [y/n]
etc

A fine-grained permission system for friends would absolutely kick ass!

Really, I personally would suggest removing the calling card system and just having 'friends' each with their own set of permissions. Seeing if someone is online should be a default permission. Being able to track them shouldn't be.

'friends' is a good idea - but we need to give people the ability to choose what permissions they give their friends
Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
04-06-2006 00:25
From: someone
I am in favor of the "No Track" ... checkbox

Me too. I think would be an easy way to please a lot of people.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-16-2006 17:39
Friends is a nice feature but we need a better way then the current way. A no tracking box or simular way might be the answer. And yes people are cause and or abuse this as well. But its a start of a idea.
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
04-21-2006 03:14
Not sure what has and hasnt been said.


I dont think we should do away with the mapping a friend feature as sometimes I tell people "map me" instead of them saying "tp me." Sometimes friends want me to map them, and sometimes I like to know where my Sl luver is lol


There should however be something we can check when we feel like it that blocks the ability for someone to map us.

sometimes i am busy and do not want people just barging in where i am.

most of the time i dont mind it, though
Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
04-24-2006 18:05
This is very easy. Please, add an option whereby I can disallow all friends from mapping me. Or, instead of disallowing it, have it ask for permission first. It's a simple feature, and an important one.

Using calling cards instead of friends isn't a good option, because calling cards aren't as easy to use.

(Edited) Vote: http://secondlife.com/vote/index.php?get_id=419
frank Foley
Registered User
Join date: 5 Feb 2006
Posts: 45
04-24-2006 19:03
there are several proposals for this feature already. find one and give your vote sto that so we don't have 10 of the same feature being proposed

a larger number of votes on a single proposal will hopefully help this improvement rise to the top of the priority list and also free up all our votes for other proposals faster.
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