These forums are CLOSED. Please visit the new forums HERE
HOLY COW -- Moving Attachments In 1.7 Preview!! |
|
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
|
09-10-2005 05:57
There was a bug with setrot and setprimparams in child objects or along those lines which may have affected things i believe they have been fixed in the latest release
_____________________
|
Issarlk Chatnoir
Cross L. apologist.
![]() Join date: 3 Oct 2004
Posts: 424
|
09-12-2005 10:09
SL is about to become more lively. Cool.
That and the HUD, wow. _____________________
Vincit omnia Chaos
Anyway, ignore me, just listen to the cow |
Tya Fallingbridge
Proud Prim Whore
![]() Join date: 28 Aug 2003
Posts: 790
|
09-12-2005 10:26
OMG... FREAKIN' A!!! Ditto |
Hots Skye
Second Life Resident
![]() Join date: 23 Oct 2004
Posts: 57
|
09-12-2005 13:53
This game is so amazing… that’s why I love it… Hmmmm what can I do with these new features.
![]() |
Surreal Farber
Cat Herder
![]() Join date: 5 Feb 2004
Posts: 2,059
|
09-12-2005 16:01
Anyone know what the impact on sim performance is... I have this vision of wiggly hoochie hair by the hundreds and the jello sim.
_____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
|
09-13-2005 06:42
I guess it will get thrown in the same scripting pool as everything else in the sim, so they might get laggy hair, slower moving around and jumpy if the sim is lagged on scripts, but not sure about client side to you, you'll see their slower moving hair because of the script slowing down more i think.
_____________________
|
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
|
09-13-2005 07:55
Moving the prims will (like) cause full updates on the objects which will result in lag.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
|
09-13-2005 13:22
Moving the prims will (like) cause full updates on the objects which will result in lag. Tt's not just MOVING the prims, but the complexity of said objects. You can get away with moving a simple textured sphere a lot more than a 200-prim fluffy skunk tail. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
TXGorilla Falcone
KWKAT Planetfurry DJ
![]() Join date: 4 May 2004
Posts: 176
|
09-13-2005 13:25
Yes I can see Wepons will now be a bit more relistic... take the Pump action ShotGun for example... no longer limited to only the avatars animation if scripted correctly to be in time with the animation...
Wooshing viser helmets X-Men Fans can have real slideing claws like Wolvereen Also the TSO refugees can have there spinning crystle back ![]() _____________________
Drunken Monkeys danceing on the tables.
Falling from the sky just like in a fable. |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
|
09-13-2005 13:43
Wuv how this thread's still going! Sounds like all our collective theories are being spilled out on the table, some of them are being experimented with in the 1.7 Preview, and no doubt they will come to a more permanent fruition upon the "final" release.
Get dynamic! _____________________
|
Paradigm Brodsky
Hmmm, How do I set this?
Join date: 28 Apr 2004
Posts: 206
|
09-14-2005 02:13
Tt's not just MOVING the prims, but the complexity of said objects. You can get away with moving a simple textured sphere a lot more than a 200-prim fluffy skunk tail. Um, could we be missing the bigger picture here? I haven't gotten to view the preview yet so I want to ask a probing question. Beat Fox, did your tail consist of more than one prim? If so, this could just be a side effect of a much bigger feature. I have been praying for SL to demonstrate true object orientation with inheritance by allowing the use of sub groups to-move about within linked group sets without having to program the location of where each prim had to be next. This would mean robots with easily movable limbs, guns with more complex movements, etc. Could my prayers have been answered? _____________________
I'll do anything for love, most things for money, and some things for a smile.
|
Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
|
09-14-2005 07:08
Um, could we be missing the bigger picture here? I haven't gotten to view the preview yet so I want to ask a probing question. Beat Fox, did your tail consist of more than one prim? If so, this could just be a side effect of a much bigger feature. I have been praying for SL to demonstrate true object orientation with inheritance by allowing the use of sub groups to-move about within linked group sets without having to program the location of where each prim had to be next. This would mean robots with easily movable limbs, guns with more complex movements, etc. Could my prayers have been answered? No. Sorry. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
Brent Linden
eXtreme Bug Hunter
![]() Join date: 16 Feb 2005
Posts: 212
|
09-14-2005 11:28
Sorry, sub-linked groups are not a reality yet! I too am pining for the day when we have sub-groups a-la Illustrator! Then I can create my Giant Robot Arm 'o Doom (tm, patents pending in Ambleside) and finally pick up that ball and place it in the cup! Victory will be mine!
_____________________
The best way to predict the future is to invent it. -Alan Kay
|
Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
|
09-14-2005 11:30
You said 'yet'. Does that mean there are plans for it? This would be an amazing thing to have.
![]() |
Brent Linden
eXtreme Bug Hunter
![]() Join date: 16 Feb 2005
Posts: 212
|
09-14-2005 11:35
LOL, don't read into my words! I say "yet" because it's Second Life -- everything is a possibility
![]() _____________________
The best way to predict the future is to invent it. -Alan Kay
|
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
|
09-14-2005 11:36
Sorry, sub-linked groups are not a reality yet! I too am pining for the day when we have sub-groups a-la Illustrator! Then I can create my Giant Robot Arm 'o Doom (tm, patents pending in Ambleside) and finally pick up that ball and place it in the cup! Victory will be mine! OMG it'd be teh advent of THE CRANE GAME in SL! That'll be one of the big tests when Havok 2 arrives, I bet... ![]() _____________________
|
Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
|
09-14-2005 11:50
OK, but I'll still keep my fingers crossed and hope
![]() |
Julian Fate
80's Pop Star
![]() Join date: 19 Oct 2003
Posts: 1,020
|
09-14-2005 12:16
LOL, don't read into my words! I say "yet" because it's Second Life -- everything is a possibility ![]() That sounds definite to me! ![]() Kidding but seriously, that is my number 1 wishlist item for SL. |
Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
|
09-15-2005 02:24
LOL, don't read into my words! I say "yet" because it's Second Life -- everything is a possibility ![]() Ah... and I dream of the days when PoseCubes can be linked to furniture and avatars are moved when sitting on objects being moved. ![]() Don't let Brent kid you; Heirarchical linking is coming, it's been talked about by LL in the past, but it's such an integral change, it may take some time. =\ _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
|
09-19-2005 15:13
Time for some pistons that actually work, hatches that really open, transformable mecha that don't rely on custom animations, and a whole lot more. Is this where I make the obligatory joke about robot secks? o.o EDIT: but seriously, this will lead to some incredibly cool stuff. Crud. Now I have go and spend a lot of time in SL playing with it... I for one can't wait to see what Psyra and Ardith do with this revelation. /me explodes. |
Psyra Extraordinaire
Corra Nacunda Chieftain
![]() Join date: 24 Jul 2004
Posts: 1,533
|
09-20-2005 07:54
I've been playing with idears.
One was a chinese dragon avatar that twisted and snaked around realistically (and randomly) in flight. Shame it requires more invisaprims than actual avvie prims. If they'd only allow invisible skins now... I'd feel a want to finish making the dragon. _____________________
E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca
![]() Visit me in-world at the Avaria sims, in Grendel's Children! ^^ |
Pypo Chung
Residen Meatbag
![]() Join date: 26 Dec 2003
Posts: 220
|
09-20-2005 11:46
Do it now....i command you all with my powers of the Demon Lord of Panda...DO IT NOW
![]() |
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
|
09-20-2005 11:59
Just started playing around with this. Oh my dear goodness is this freaking sweet!
(obligatory ﻈOMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!exclamation sort of post) EDIT: oh mommy, this feature is so great for robotic avs. BTW, I met Brent and Vektor Linden for the first time while testing features the other day. Super nice folks. |
Armath Severine
Teen Grid Ancient.
![]() Join date: 7 Jul 2005
Posts: 282
|
Oh dear.
09-30-2005 21:04
Oh my. I can only imagine the new meaning that will be given to the old 'bump and grind'. Wow. I am in a very real fear of dynamic genitals. Ima get to work on spinning pasties right now!!!! ![]() And also, boobie tassels. More things to cover my eyes in front of ![]() Perhaps I shouldnt have mentioned them ^.^ _____________________
I'm nothing again. |
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
|
10-01-2005 12:10
Moving the prims will (like) cause full updates on the objects which will result in lag. Not necessarily. The llTargetOmega call only causes a single partial object update, and keeps the object moving continuously without any additional updates. llSetPos and llSetRot are similar in that they only cause partial updates. Avatars themselves trigger many partial updates (blue cones) as they move, so we can make a fragile assumption that SL has been at least partially optimized in this area. Heavy usage of llSetPrimitiveParams, on the other hand, may cause people's bandwith meters to spike ![]() ==Chris _____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
|