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ratings reform revisited

Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-06-2005 17:51
From: Aimee Weber
However I do disagree about the value of neg rates. Users like FlipperPA Peregrine spring instantly to mind. His steadfast dedication to SL's community has earned him -9, -8, -8 in the ratings. Anybody who knows Flipper can see the folly in this.

You and I both have have -3 in all categories. For me, two of the tripple neg rates I earned from some chickies that were pirating other people's clothing and selling as their own. The other one...well I got that from someone who was perma banned from the forums :D

These neg rates are not telling new users a factual story about us. According to our profiles we are a band of desperados who will stop and nothing to crash your sim. Nah... Wipe the whole damned system. It's a disaster.


Oh, certainly! Let me clarify about neg rates. Unless someone has a significant percentage of neg rates as compared to their positives, I don't pay much attention to negs received.

What's critical is negs they have given to others. If I see someone with 50 or 100+ negative ratings given to others, I consider myself 98% certain that I'm looking at a griefer of one stripe or another. Passing out the odd negrate is one thing, but using in excess says a whole lot about a person. In a world without physical violence or death, the negative rating is the one nasty thing that someone can do that gives them control over others. When someone does that with great frequency, one can draw significant conclusions from the behavior. I'd hate to lose the ability to see concrete evidence of someone's tantrums.
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-06-2005 18:43
From: Nolan Nash
How would they police this?

They'd use scripts. But yes it would require programming time and would degrade The Asset System beyond the idea's worth.

I revert to my previous statement that the entire rating/bonus system should just be abandoned lock, stock and barrel tomorrow.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-06-2005 18:48
From: Flipper Peregrine
Some ideas for new sinks, some ridiculous, some not:

Allow the ability to change your avatar name. L$2000 per letter. I'd love to be Flipper Peregrine for L$4000, and would gladly pay SL L$4000 for the two letter change. This would make completely changing your identity cost prohibitive, and be a good sink.
...
Institute a cost for posting events of L$100 or so; something affordable, but something that would also help reduce the amount of spam on the events list and the constant posting of "non-events".

These are good ideas. An event posting fee would trim the list very reasonably wouldn't it. I'd even be willing to post class and building contests events again if I knew that posting to the events list would be a useful endeavour.

From: Flipper Peregrine

Land sales tax of 1%?

I already pay monthly land taxes of 0.7% in real dollars. Are you suggesting that I pay an additional sales tax when I purchase land or sell it?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-06-2005 19:29
The events list is filterable, such that if a person clicks on "educational" then a person sees all the educational activities available, so I don't think it's necessary to try to get rid of having so many events. In fact, I think the more events you have going, the more populated, dynamic, interesting, and engaging an online environment looks (and is).

Particularly I don't like the idea of charging to hold an event, since events are the fun available in the environment, and nothing should artificially cramp that fun, nor should that fun be limited to those who can afford it.

This filtering is how it is supposed to be, at any rate - when I checked the events the other night the filter wasn't working. I put in a bug report.

coco
Jeska Linden
Administrator
Join date: 26 Jul 2004
Posts: 2,388
08-06-2005 22:48
I wanted to remind everyone to refrain from personally attacking one another.
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
08-07-2005 02:37
*rates Jeska*

:p
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Xtropy Cline
Registered User
Join date: 5 Jun 2005
Posts: 30
08-07-2005 05:52
From: Ardith Mifflin
There actually are serious issues. Basic and low-tier premium accounts often consume resources far in excess of what they're actually paying for. Operational costs for SL are not cheap, even when compared with other MMOG. Ultimately, I think the Lindens need to reexamine the way they handle inventory and retool the pricing structure.


Since I am newer here and have not read the thousands of posts before this, I would be interested in being pointed to or seeing any post from a Linden stating what types of accounts or game playing styles incur losses for the company. As far as I can see all references to Linden Labs loosing money on everyone but the Aschne Chung's of the game is anecdotal at best. There are games out there like Guild Wars that charge NO monthly fees at all to play and streaming updates from an asset type server. Granted the technology of the game is much different but if companies are able to put out online MMORPG's, without monthly fees, that can host tens of thousands of gamers without incuring losses, why does Joe Gamer need to be paying $50 a month to Linden in order for the company to survive? Until I hear what types of accounts incur a loss from the Linden's themselves, I really question what type of account causes a loss outside of opinion and subjectivity.
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
08-07-2005 06:05
As Linden Lab is privately held, you are very unlikely to get the numbers you desire, Xtropy. The belief that US$10 one time basic accounts are "loss-leaders" is a common speculation and one I believe likely. The basic accounts are hobbled in exactly the way one might expect if LL was trying to get people to become familiar with the game and then buy in with a monthly subscription.

I think it fair to assume that LL is not bleeding huge amounts of red-ink on their operations overall, but we don't know and won't know.
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
08-07-2005 06:54
From: Aimee Weber
However I do disagree about the value of neg rates. Users like FlipperPA Peregrine spring instantly to mind. His steadfast dedication to SL's community has earned him -9, -8, -8 in the ratings. Anybody who knows Flipper can see the folly in this.


Awww, I feel all warm and fuzzy. Thanks Aimee. :-)

From: Khamon Fate
I already pay monthly land taxes of 0.7% in real dollars. Are you suggesting that I pay an additional sales tax when I purchase land or sell it?


I was just throwing out some ideas that came to me at the moment - some silly, some not-so-silly. I like Aimee's refinement of "vanity services" as a potential L$ sink.

From: Xtropy Cline
Since I am newer here and have not read the thousands of posts before this, I would be interested in being pointed to or seeing any post from a Linden stating what types of accounts or game playing styles incur losses for the company. As far as I can see all references to Linden Labs loosing money on everyone but the Aschne Chung's of the game is anecdotal at best. There are games out there like Guild Wars that charge NO monthly fees at all to play and streaming updates from an asset type server. Granted the technology of the game is much different but if companies are able to put out online MMORPG's, without monthly fees, that can host tens of thousands of gamers without incuring losses, why does Joe Gamer need to be paying $50 a month to Linden in order for the company to survive? Until I hear what types of accounts incur a loss from the Linden's themselves, I really question what type of account causes a loss outside of opinion and subjectivity.


First off, welcome aboard Xtropy! Before the ratings reform several months back, some citizens (and certain ones still now) would buy a US$9.95 account and get the benefits of a premium account through rate mining WITHOUT PAYING FOR IT. That costs Linden Lab $10 per person doing it per month - and there were a LOT of people doing it, some with multiple accounts. Linden Lab has been making these policy changes to close that loop hole.

Some people continue exploit this loop hole, but it is more difficult given the new cost of rating at L$75 per triple. Once bonuses are gone, rates will be genuine. Also, consider that for $9.95, one can get unlimited storage, unlimited bandwidth, unlimited access to the system, unlimited updates and so forth... that's not going to be making any company money! Its clear, as Malachi stated above, that the $9.95 account is meant to get people to TRY Second Life for an extended period of time. If they want to be more than a casual, BASIC player... the intent if for them to become a premium player, whether they hold land or not. If everyone in SL had $9.95 accounts with a one-time fee, well, SL would not exist.

Regards,

-Flip
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
08-07-2005 09:43
From: FlipperPA Peregrine


Some people continue exploit this loop hole, but it is more difficult given the new cost of rating at L$75 per triple. Once bonuses are gone, rates will be genuine. Also, consider that for $9.95, one can get unlimited storage, unlimited bandwidth, unlimited access to the system, unlimited updates and so forth... that's not going to be making any company money! Its clear, as Malachi stated above, that the $9.95 account is meant to get people to TRY Second Life for an extended period of time. If they want to be more than a casual, BASIC player... the intent if for them to become a premium player, whether they hold land or not. If everyone in SL had $9.95 accounts with a one-time fee, well, SL would not exist.



Flip, respectfully - people don't 'exploit' this loophole anymore. And if they are, at *twenty-five times* the previous cost, that's hardly not paying for it.

At least in the circles I travel in, most folks are pretty judicious about the rates they give out.

Sorry if I'm comming across defensive on this - but I'm a member of a whole generation of SL'ers (Jun-Dec 2004) who used the rating system in this way out of ignorance.

These days I rate only if its something really special. And I don't neg rate under any circumstances at all. I think a lot of folks from my 'class' are that way as well.
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Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
08-07-2005 09:45
From: Enabran Templar
I just pulled up your profile in-world. I don't see any negative ratings. So, er, huh?


I sent my stampede of ponies to trample them
numberous times until they withdrew the negs.



...


Heh... only an example of possible misuse :)
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
08-07-2005 10:06
From: Huns Valen
Well, gosh, the L$500 premium accounts are already paying monthly fees to LL. That isn't nothing. I don't know how that figures for non-premiums, but they only get L$50 a week, and that's only if they log in.



I'm fine with LL giving $L back to monthly paid accounts.


I'm not so fine with LL handing out "free" money (continually) to the
Basic Accounts that only paid $10 one time. After all, if someone
pays $10, and gets all these bonuses and stipends, etc then at some
point the $L handed to them exceeds the US$10 they paid in.
At that point... the money that someone ELSE is putting in is paid
out to the free account in a socialistic manner.

Another way to look at this is that SOMEONE is having to pay real
dollars to LL so they keep the lights on and stay in business.

If we have tons (and I do mean *tons* -- since I last weighed it)
of free accounts who never put more new money in, then those
people who ARE putting money in are having to pay a higher
price to cover the cost of LL doing biz.

If, for example, we have 2,000 free accounts (yes.. WAY under
the real number) and they were all required to pay $5/mo for
access to the system, then LL would be getting an extra $10,000/mo
to hire more staff, upgrade systems, pay out more stipends,
increase the $L wages for educators, mentors, other helpful people
and make SL a better place overall.

If these "slackers" are so cheap that they aren't willing to
spend a measly $5/mo to help support such an awe system
as SL, or contribute to it's well-being, then do we really want
those people in SL anyway?

Gabrielle
Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
08-07-2005 10:14
I support the changes and add to it removing the rating system all together but please give us a stipend increase. As people have stopped rating because it costs so much, and I've lost many of my ratings because of the 6 month rule I've watched my weekly stipend drop, hence less money to spend. Before everyone attacks with the "if you want money make something for people to buy" argument, just remember the less money the "consumers" are getting the less they will buy affecting the "creators" income as well making prices go up more, etc, etc, etc......
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
08-07-2005 10:21
From: Enabran Templar
I'm with Aimee. I've been here a year and have never had any disciplinary action taken against me. Why? I've read the Community Standards and TOS. I did it the very first night I came to SL, because it was a totally new type of place for me and I wanted to know exactly what I was getting myself into.


I'm gonna have to agree with Aimee, Enabran and others here as well.

I don't think any rating system is going to be "perfect" and certianly
what might be perfect to one person might be a total flop to someone
else.... right now we have a way of working with that... and my way
is not to pay much attention to ratings (because I feel the current
implementation is a flop).

Aimee's ideas are much better for a ratings foundation, and perhaps
if any adjustments need to be made at all, then we can discuss
pros and cons and compromises. Those who want no rating
system can still ignore it as most of us do now.
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
not paying USD for land
08-07-2005 10:33
From: FlipperPA Peregrine


Land is now being sold ONLY for US$. Ratings are barely used any more due to the cost.

-Flip


Actually I rate quite a bit and get rated, this leads to a bonus which I use to rent my land on Orion rather than use USD.

-Blue
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Something for nothing
08-07-2005 10:41
From: Huns Valen
Well, gosh, the L$500 premium accounts are already paying monthly fees to LL. That isn't nothing. I don't know how that figures for non-premiums, but they only get L$50 a week, and that's only if they log in.


I think SL should be "free" (ie one time pay) to those who want to access it. You are very limited on a basic account accept for storage... but I thought storage was cheap?

Is it really so hard to make a system that will kick off greifers and encourage the creative?
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Making a name for yourself
08-07-2005 10:44
From: Aimee Weber


I would MUCH MUCH MUCH rather see some indication of a user's diciplinary record with the Lindens in their profile. Not the details about the infractions, but perhaps a point system from 0 to perma ban. I want to know if the player entering my sim is a potential griefer so I can batten down the hatches. I would also love to have this information color-coded to the name floating over their heads. Perhaps a color range from green to yellow to red so I can spot the bad eggs from afar.


how about a bad egg has a big name.. like.. you can read it from a sim away after getting over 30 neg rates! :D
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Meeting DATE/TIME
08-07-2005 10:47
From: Jesse Linden
we cannot leave ratings as is until the new system is ready because of widespread neg rating abuse. we need to make these interim changes now. we're not ready to discuss details of the new system just yet, sorry...I'd be happy to hold an in-world meeting to discuss these interim changes however. please suggest a time, date, and place and ill set it up .... for tues?



On 8/9/2005 Tuesday I'd like to see a meeting held at noon game time or earlier.

Far from a telehub so that banned greifers can't come back easily!

Anyplace is fine.. hey.. my house?
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
spot them faster
08-07-2005 10:49
From: wuvme Karuna
i think a def "MAP" on and off button and eliminate ratings would be a good idea.


What if having enough neg rates allowed anyone to map you :-D

Or you showed up as a red dot!
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
WUBU vs WUFFIE
08-07-2005 10:51
You know we DID have the author of "Down and Out in the Magic Kingdom" in game.. why not ask if SL can use "wuffie" by name. :-D

From: Lordfly Digeridoo
Well, thank Christ my triple-neg gangrapes are on the way out. Only about 4 months overdue...

That being said, if you're going to develop a new system, just spend it doing that. Don't fix a system with a limited lifespan. Unless it's going to take another 2 years to develop this "new" system.

Hell, just use my WuBu idea. please? :)

LF
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
08-07-2005 11:20
From: FlipperPA Peregrine

Institute a cost for posting events of L$100 or so; something affordable, but something that would also help reduce the amount of spam on the events list and the constant posting of "non-events".


Posting ...

educational events FREE

parties and contests $L20

Tringo $L1000
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
08-07-2005 12:46
Hmmm... I just saw this (old) thread pop back up!

/20/d9/17689/16.html

Are we talking about the same thing at the same time
in two threads?
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
08-07-2005 13:45
From: Travis Lambert
Flip, respectfully - people don't 'exploit' this loophole anymore. And if they are, at *twenty-five times* the previous cost, that's hardly not paying for it.

At least in the circles I travel in, most folks are pretty judicious about the rates they give out.

Sorry if I'm comming across defensive on this - but I'm a member of a whole generation of SL'ers (Jun-Dec 2004) who used the rating system in this way out of ignorance.

These days I rate only if its something really special. And I don't neg rate under any circumstances at all. I think a lot of folks from my 'class' are that way as well.


Heya Travis!

I understand people were often using this out of ignorance, but it was still a loop hole. The people I refer to now are mostly those who, after the announcement but before the rate hike, rate whored like I've never seen before! Also, now that ratings are NOT decaying after six months ("Its broken";), people continue to benefit from the previous behavior to this day.

I don't mean to say that every who gamed the system is evil by any means! But I still think its a perfectly logical business decision to close loop holes like these.

From: Blueman Steele
Actually I rate quite a bit and get rated, this leads to a bonus which I use to rent my land on Orion rather than use USD.


That is admirable, however, I'm betting you're the exception to the rule. In my personal experience, I have rating encounters far, far less than before the change. Add to this that the land auctions for L$ from the Lindens are gone, and you still have a HUGE L$ sink missing from the economy, which was my point.

Regards,

-Flip
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Robin Peel
Registered User
Join date: 8 Feb 2005
Posts: 163
08-07-2005 17:14
From: Merwan Marker
Why waste development resources if your gonna scrap this current system?

Just leave it and replace it with the new.


:)

Very good idea. I was wondering about that too. Unless the new version is a very long way off.
odious Wallaby
Tribal Otter
Join date: 23 Apr 2005
Posts: 23
Linden Sinks
08-07-2005 20:04
From: FlipperPA Peregrine
What is Linden Lab gong to do to provide adequate sinks for L$ in the economy? Land is now being sold ONLY for US$. Ratings are barely used any more due to the cost. I'd wager to say that's the lion's share of the L$ sinks that have been removed with nothing to replace them. That's not good.

Where is the L$ coming out of the system? Classifieds? $30/week to list your place of business? We clearly need some viable L$ sinks in the near future, or the value of the L$ will plummet. Please share plans to avoid this happening!


Personally, I spend most of my lindens on texture uplodes which are a sink. It seems that the people that create the content that people buy are mostly the ones removing this money from the economy in creating new saleable items. All those texture, and sound uplodes cost quite a bit of money.

As you said anyway, ratings are underutalized now anyway because of the cost so they're not a very effective sink at the moment anyway.
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