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ratings reform revisited

Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-05-2005 15:36
From: Jake Reitveld
I say Drop the ratings system all together and give every one $100 a week bonus for being good. if someone is disiciplined they lose the bonus for a month.


Actually, this method wouldn't bother me at all.

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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-05-2005 15:36
From: Cienna Samiam
I'm all for it so long as it includes a wipe of current ratings. If you're going to do it, do it right and get a clean slate up for everyone.


We asked for that last time. Didn't happen. :/
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
08-05-2005 16:21
From: Jake Reitveld
I say Drop the ratings system all together and give every one $100 a week bonus for being good. if someone is disiciplined they lose the bonus for a month.


Xtropy, what do you think of this idea?

Also, given that SL NEEDS money sinks, there is something to be said about shifting some part of the economic burden onto chronic TOS/CS violators.
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Tony Tigereye
Registered User
Join date: 4 Sep 2003
Posts: 165
08-05-2005 16:26
Everything has already been said as far as I can tell, but here's my 2 cents:

1. You can't fix the rating system. People will always abuse it.
2. Ratings shouldn't cost anything and they shouldn't pay anything (remove stipends and remove required payment)
3. Rating Positive or Negative should also require a short blurb on why you are giving the rating.
4. People should have the opportunity to respond to ratings (the ebay model works decently - you get rated with a comment, you respond if you feel the need).

If you can't do all this, forget it, remove ratings altogether and let some clever community member come up with a better ratings system.
Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
08-05-2005 18:17
I'm reserving my comments until LL gives me something to comment on. So far what I hear is they are planning on changes. They could be positive changes, no one knows at this stage of the game. I think LL should discuss this with IW ppl also.

Jesse;
You mentioned a place and time in world on maybe tue?;

If you want to use Faded Reality on Tue 6pm game time for a meeting about this IW. Please feel free to use :)

Cat
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
08-05-2005 20:24
Scrap ratings all together and let us do something useful with that space on the profile.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
08-05-2005 20:33
From: Aimee Weber
I would MUCH MUCH MUCH rather see some indication of a user's diciplinary record with the Lindens in their profile. Not the details about the infractions, but perhaps a point system from 0 to perma ban. I want to know if the player entering my sim is a potential griefer so I can batten down the hatches. I would also love to have this information color-coded to the name floating over their heads. Perhaps a color range from green to yellow to red so I can spot the bad eggs from afar.

A Second Life Con System? Now there's an idea I like!
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
08-05-2005 21:20
From: FlipperPA Peregrine
I'm all for removing negatives and bonuses, but then shouldn't a positive rating occur for free? With no financial impetus, it makes sense. For now, I'd just remove negatives and keep the cost of rating since its one of the few remaining L$ sinks.

What is Linden Lab gong to do to provide adequate sinks for L$ in the economy? Land is now being sold ONLY for US$. Ratings are barely used any more due to the cost. I'd wager to say that's the lion's share of the L$ sinks that have been removed with nothing to replace them. That's not good.

Where is the L$ coming out of the system? Classifieds? $30/week to list your place of business? We clearly need some viable L$ sinks in the near future, or the value of the L$ will plummet. Please share plans to avoid this happening!


Regards,

-Flip



Blinks

Ok, lets move everything back to the way it was. 1 buck per rating, and increase the bonus to 1500. Some of us are not creative enought to make items that sell. Many of us depended on the normal bonus. I see this proposed system as helping only a few people.
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
08-05-2005 22:03
If you eliminate the negative ratings given then you eliminate a way for us to tell who is a rating griefer and who isn't. I use negative ratings given as a guide for who not to buy from. I don't do business with griefers in any shape or form.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-05-2005 22:22
I said it before, I'll say it again:

Rate e-bay style. That's proven successful.

1. Old ratings fade away. (partially implemented in SL)
2. Comments can be left to explain good/bad ratings. (perhaps as HTML comes to SL the easiest thing would be to integrate it to a website)
3. Ratings can be challenged.
4. definitely do not remove negative rates.
5. No bonus. They have, are, and always will be gamed, and the people who truly deserve the bonus don't often get it. (Especially the build rate!)

Perhaps Linden Lab should consider letting a 3rd party manage ratings on a website, and integrate an HTML link into the profile?
- Linden Lab won't have to use its staff on it anymore.
- 3rd party site can earn money with ads / other services.
- Off-source the disputes of ratings to a neutral 3rd party eliminates the appearance of favoritism
- Move more things off the asset servers means we're closer to decentralization!
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Hiro Pendragon
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
08-05-2005 22:46
I can surmise from reading some posts in this threat that some would prefer to do away with the entire system of ratings. Isn’t a large part of our stippend based on ratings? So in affect your asking for ppl to do away with even more of their stipends. I do not believe that will receive any better of a reception than the last stippend decrease did.

These forums tend to lean to very economic/money side of SL with that in mind I cannot help but wonder if anyone has thought this threw?

How will this affect those that just play socially now. Wipe out part of their income, wipe out associated sales that are drawn from that income.

I do not see how such suggestions are aiding in moving SL in a positive direction for the greater good.

Cat
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-05-2005 22:54
From: Catherine Cotton
I can surmise from reading some posts in this threat that some would prefer to do away with the entire system of ratings. Isn’t a large part of our stippend based on ratings? So in affect your asking for ppl to do away with even more of their stipends. I do not believe that will receive any better of a reception than the last stippend decrease did.

These forums tend to lean to very economic/money side of SL with that in mind I cannot help but wonder if anyone has thought this threw?

How will this affect those that just play socially now. Wipe out part of their income, wipe out associated sales that are drawn from that income.

I do not see how such suggestions are aiding in moving SL in a positive direction for the greater good.

Cat

Cat, valid point.

I would assume if LL was doling out no money from ratings, they would need to find a way to give that money out in some other way to retain the in/out balance.

If they were to dole out money evenly, that would mean more money to new players. The real question is: Will this slow the demand for the purchase of the L$? If the answer is yes, then that amount could be slashed more.

Now, if they were to try and re-dole the money out by some other means, then the debate is obviously what they base the bonus on.

The good news is that I believe as more and more people come and develop in SL, there will be more things to spend money on, and so people will have more things that they will want to get. But ... I dunno, stuff will need to become more and more complex and diversified to compete. Ultimately, I think experiential ventures that charge admission will win out - the advent of things like Ringtones prove that people are ready to dispense small amounts of money for small products at relatively high frequencies.
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Hiro Pendragon
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
08-05-2005 22:59
From: Catherine Cotton
I can surmise from reading some posts in this threat that some would prefer to do away with the entire system of ratings. Isn’t a large part of our stippend based on ratings? So in affect your asking for ppl to do away with even more of their stipends. I do not believe that will receive any better of a reception than the last stippend decrease did.

These forums tend to lean to very economic/money side of SL with that in mind I cannot help but wonder if anyone has thought this threw?

How will this affect those that just play socially now. Wipe out part of their income, wipe out associated sales that are drawn from that income.

I do not see how such suggestions are aiding in moving SL in a positive direction for the greater good.

Cat
Actually, I did suggest removing the ratings, but with adjusting the basic stipend so everyone recieves the equivelent of some average of the bonus and delta.
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Frostie Flora
Dilly-Dally Shilly-Shally
Join date: 27 May 2004
Posts: 526
08-05-2005 23:02
From: Magnum Serpentine
Blinks

Ok, lets move everything back to the way it was. 1 buck per rating, and increase the bonus to 1500. Some of us are not creative enought to make items that sell. Many of us depended on the normal bonus. I see this proposed system as helping only a few people.


Hear hear, heh,

but in the end it will be the most people to one side that will sway the eternal swing the way that it ends up,

it'll either be Scrapped, Modified, or other,

One voice does nothing to change a tune, it takes the whole comunity to change the tune of where this station is going,

In other words, we're all being like a old folks retirement home about this,

I do not have answers I do not have questions Just my two Tater tots,
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
08-05-2005 23:20
In all honesty, I'm in favor of the eBay solution - complete with forcing people to put *something* into the little "reason" box.

That way, if someone has a bunch of neg ratings with "Reason: lol," they wouldn't exactly look bad compared to "Reason: This person stole my money and shot my poodle."
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Katja Marlowe
Registered User
Join date: 15 Apr 2005
Posts: 421
08-05-2005 23:57
From: Xtropy Cline
Thanks for the reply Aimee and you are right. I admit I am ignorant of the abuse that happens because I don't associate with those kinds of people so what other people do is of little concern of mine unless it effects me. I have never been NEG rated and if I was I doubt I would really be losing sleep over it. From an outsider coming into a new world, it seems that only people with a high post count here seem to have a problems with this and are more then happy to voice their opinions. High post count and a history in SL does not make others needs and approachs in SL irrelevant which I was trying to convey. I personally don't care if I get a rating or not, but I think that there should be a system in place to reward the people helping and being involved with others in SL. The current system meets my needs for the approach I take in SL, but it doesn't work for others obviously.

Considering that I am trying to salvage 100-200L$ a week and people are posting that make 1000's of L$ a day/week through their firmly planted history and business ventures is a bit unnerving. If the Linden's were playing around with your income (ie: tax on product sold) I bet there would be a mass exodus. Right now 100L is over 10% of my weekly income and I will post in effort to retain that.

So if ratings and income from ratings are two seperate issues, how are each being handled in this new system?




I too make part of my income from the ratings system. As I was telling one of my builder friends last night, I'm not good at it, I probably won't be, partly b/c of lack of patience, I admit it. It's nice to know what I'm good at (i.e. being social) does give me a reward. I don't go pimping for ratings, but if I like someone, I will rate them. If I get them back, fine, if I don't, fine too. *shrugs* Though I do agree with Aimee too, that there should be discussion on how to make it so that the social aspect of SL can still be rewarded.
Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
08-06-2005 00:31
From: Jeffrey Gomez
In all honesty, I'm in favor of the eBay solution - complete with forcing people to put *something* into the little "reason" box.

That way, if someone has a bunch of neg ratings with "Reason: lol," they wouldn't exactly look bad compared to "Reason: This person stole my money and shot my poodle."



Who else has see that SL "Rate Me" site? If so please post the link. I saw it in some ppl's sigs the other day but now I'm not seeing them. Reminds of the Ebay idea that is already being used but its free on someone's web.

Cat
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
08-06-2005 00:35
Guys, I have this GREAT idea. You're going to LOVE it.



Also, ratings blurbs might sound like a great idea, but really... think of what that would mean... you'd be giving people the ability to slander anyone they want, right in their profiles. If the negging situation is bad now, imagine the drama bombs something like that could cause. I do not see how this would be better than the current situation. A griefer could put whatever the hell they wanted in the reason, make it seem totally believable. It would just be replacing one griefer magnet with another one that would be far more powerful. The target could rebut, but a lot of people have this "where there's smoke, there's fire" mentality, and will believe anything... as long as it sounds scandalous enough. This person robbed me! This person cheated me out of my land! This person is a griefer! This person orbited everyone in my sim! This person sleeps around like a cat in heat! Etc. etc. etc.

Just eliminate ratings and let social networks do their job. I challenge anyone to invent an automated rating system that can't be gamed.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-06-2005 00:38
From: Huns Valen
Guys, I have this GREAT idea. You're going to LOVE it.


You realize these have not functioned since 1.1? They're a waste of prims.


From: someone
Also, ratings blurbs might sound like a great idea, but really... think of what that would mean... you'd be giving people the ability to slander anyone they want, right in their profiles. If the negging situation is bad now, imagine the drama bombs something like that could cause. I do not see how this would be better than the current situation. A griefer could put whatever the hell they wanted in the reason, make it seem totally believable. It would just be replacing one griefer magnet with another one that would be far more powerful. The target could rebut, but a lot of people have this "where there's smoke, there's fire" mentality, and will believe anything... as long as it sounds scandalous enough.

Just eliminate ratings and let social networks do their job. I challenge anyone to invent an automated rating system that can't be gamed.

Ah, good point

Add to my suggestions:
- All ratings by banned players are erased.
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Hiro Pendragon
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Visit my SL blog: http://secondtense.blogspot.com
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
08-06-2005 00:43
as a stop gap this isn't terrible, the current system really does need to be shelved, and this would help stop some of the current abuses... im not sure how much cash is involved in the current 'bonus' system, but honestly i would rather see it somehow fed back to new players, say in a slowly decreasing manner, give them x amount their first week, x/2 their second week etc..

its a way to let people try out more of the cool stuff in SL for new players, and it weans people off the dependance on the free money as they get more settled into SL.

basically just give the money out evenly, to those who really should have it, the newest players, rather than let something arbitrary and abusable like ratings, try and do that job
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
08-06-2005 02:18
From: Huns Valen
Also, ratings blurbs might sound like a great idea, but really... think of what that would mean... you'd be giving people the ability to slander anyone they want, right in their profiles. If the negging situation is bad now, imagine the drama bombs something like that could cause. I do not see how this would be better than the current situation. A griefer could put whatever the hell they wanted in the reason, make it seem totally believable. It would just be replacing one griefer magnet with another one that would be far more powerful. The target could rebut, but a lot of people have this "where there's smoke, there's fire" mentality, and will believe anything... as long as it sounds scandalous enough. This person robbed me! This person cheated me out of my land! This person is a griefer! This person orbited everyone in my sim! This person sleeps around like a cat in heat! Etc. etc. etc.

Just eliminate ratings and let social networks do their job. I challenge anyone to invent an automated rating system that can't be gamed.

Good point. I forgot to mention - the reason eBay's system works is because ratings are generally dependant on the actual completed sale of goods. Ratings in Second Life, on the other hand, are given out in a completely arbitrary manner. Not to mention the fact social clout is entirely different in Second Life than an online merchant tool.

Of course, as some people have pointed out, eBay lets these ratings get contested... but realistically, I can't see the Lindens doing that either. Point dropped.

And el, while I totally agree with the "let's get away from the artificial systems" sympathy, how would you propose doing so without having the dwell-getter, stipend-driven, and casual sides of Second Life crying bloody murder?
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
08-06-2005 03:54
From: Jeffrey Gomez
Of course, as some people have pointed out, eBay lets these ratings get contested... but realistically, I can't see the Lindens doing that either. Point dropped.
Seriously... it doesn't "scale" well. They already have enough customer service inquiries. Imagine 100,000 people on the grid. If it occurs to even 1% of these people to harass others via arbitrary feedback, that's 1,000 jerks encouraging other members to file ARs just for that alone.

From: someone
And el, while I totally agree with the "let's get away from the artificial systems" sympathy, how would you propose doing so without having the dwell-getter, stipend-driven, and casual sides of Second Life crying bloody murder?
Dwell is hard to game, but not impossible. I have seen plots where the same avs are there, not moving, sitting in the same spots, every time I pass by. However, there isn't much in dwell to encourage massive idiocy.

Regarding stipend, rating bonuses get a chunk out of the global money supply. I say, take that chunk and just divvy it up evenly. It's nice to encourage social interaction, but that is already a natural function of any society. The current system is nice for socialites, but it punishes introverts for staying holed up all day, working on content that socialites and others find compelling.

I don't think that ratings are a strong driver for social activities. They may have been when it was three bucks a hit to mine, but now? Heh. Even back in those days, people got together in groups on a regular basis even after the ratings had been exchanged. Cartel de Juarez, for example. We didn't get together to rate mine (much), we got together because it was FUN, and we KEPT getting together long after the bulk of ratings were exchanged.
Roseann Flora
/wrist
Join date: 7 Feb 2004
Posts: 1,058
08-06-2005 04:20
From: Aimee Weber
At this point I see almost no correlation between a user's ratings and the user themselves. The reasons are as follows:

-Anti Social users tend to have fewer ratings than they deserve
-Highly social users tend to have many more ratings than they deserve
-Tripple rates are frequently given to express friendship (or enmity) rather than good appearance or building skills.
-Alts or gangs of people can pile neg rates onto someone out of revenge rather than actual poor behavior.
-Poor users are less able to rate each other due to cost.
-Oldby users don't bother rating each other because they know the rating system is useless.

At MOST I can get a hint that a user is trouble if they have given out a large number of neg ratings, but even this is not completely reliable. So I say, scrap it all.

I would MUCH MUCH MUCH rather see some indication of a user's diciplinary record with the Lindens in their profile. Not the details about the infractions, but perhaps a point system from 0 to perma ban. I want to know if the player entering my sim is a potential griefer so I can batten down the hatches. I would also love to have this information color-coded to the name floating over their heads. Perhaps a color range from green to yellow to red so I can spot the bad eggs from afar.


I like the ideas you have here Aimee!
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
08-06-2005 05:35
From: Xtropy Cline
I really don't understand why people that focus on the social side of SL seem to be the ones that keep getting hurt with all the changes made. I can only assume that there are people abusing this system but I would like to get some acknowledgment that social players are still worth investing in.


Its quite simple, actually. Social players with no urge to build, sell or have a second job typically have no need for land. Having to pay $10 per month for a premium account for a bigger stipend helps keep the electricity on at Linden Lab.

The problem with the old rating system is that by rate-mining, people with $9.95 "one time fee" accounts could get the equivalent of a premium account stipend without paying. It sounds harsh, but I'm afraid this is a simple case of "you SHOULD get what you pay for." If everyone had done the $9.95 one time fee and rate mining, instead of paying the $10 per month for a premium account, Linden Lab would have been headed for financial ruin, and NONE of us would be having any fun!

People often tend to forget that LL is a business, and also tend to think they have an unlimited supply of RL money - this is not the case. They need to turn a profit. Without people paying for land and premium accounts, they will cease to exist. This isn't about taking away social player's fun, but a basic account is just that - for the casual user who only spends a few hours a week on Second Life. Services like GamingOpenMarket are there for these players who want more than the basic stipend. For ~US$2 per week paid to GamingOpenMarket, you can get L$500, or the equivalent of a L$500 stipend. That's less than the cost of a cup of coffee!

Regards,

-Flip
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
08-06-2005 05:43
From: Magnum Serpentine
Blinks

Ok, lets move everything back to the way it was. 1 buck per rating, and increase the bonus to 1500. Some of us are not creative enought to make items that sell. Many of us depended on the normal bonus. I see this proposed system as helping only a few people.


Apparently you didn't read my post. I'm for more SINKS, not more SOURCES of money. People were abusing the L$1 system to get the benefits of a premium account without paying. That would head LL towards financial ruin. But you and I have danced this dance about 30 others times in threads you've started in the past! :-) I don't feel like breaking out by Econ 101 book again, hehehe.

Regards,

-Flip
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