Is SL turning into TSO?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-17-2005 13:06
April, did I say ANYWHERE that I was "so unhappy with SL?" Where did I say that? Can't a person come enthusiastically into a game, and say to themselves, "hey, this is neat, now they need to just add a little of this and a bit of that, some support for entertainers who can't possibly make a buck, etc., and then it would be that much better?" I like the idea of rewards for learning. And for really learning something useful, not just sittng there bored while your avatar reads a book or works out. I believe there is a place somewhere, run on donations, which has little stations where you manipulate prims for rewards. I don't like the idea of greening. I would probably be safe in saying that NO one from TSO now in SL misses that. As for the prefab houses, they are already around. I am making some to sell myself. I doubt if anyone cares about the most popular house. I'm not sure if you are being facetious or not. My suggestions for improvements to SL have been outlined at length elsewhere, and mostly revolve around ideas for more things to do in the game, and more support for entertainment. The fact that there are only three ways to make money - script, build, and sell land - is too limiting to appeal to the larger membership I would like to see SL have. coco
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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06-17-2005 13:14
From: Eggy Lippmann Yup, you did: "SL has become another TSO really. it used to be the 'techi wiki/artists' place. now its Barbie and Ken play house" eggy, do you really buy that? you know the barbie ken contingent was here right from the beginning.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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06-17-2005 13:17
The problem is to pay for content you are ultimately looking to pay a content creator in something with an ACTUAL value.
Since the value of the $L vs that someones time is not contrable by the Lindens, artifical ways to make money will only devalue the $L , thus any system where people can amke money for just Playing that is removed from being paid by other PLAYERS, will just increase inflation.
In the end purchasing power will remain unchanged. And then youll have a lot of people running the LL wage treadmill just to be where they are now with their stipend.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-17-2005 13:20
I'm not in favor any more of the make-work idea. I am in favor, though, of stipends, and of more built-in incentives for providing entertainment in the game. All work and no play makes SL a dull boy. coco
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April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
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06-17-2005 13:28
From: Cocoanut Koala April, did I say ANYWHERE that I was "so unhappy with SL?" Where did I say that? Can't a person come enthusiastically into a game, and say to themselves, "hey, this is neat, now they need to just add a little of this and a bit of that, some support for entertainers who can't possibly make a buck, etc., and then it would be that much better?" I like the idea of rewards for learning. And for really learning something useful, not just sittng there bored while your avatar reads a book or works out. I believe there is a place somewhere, run on donations, which has little stations where you manipulate prims for rewards. I don't like the idea of greening. I would probably be safe in saying that NO one from TSO now in SL misses that. As for the prefab houses, they are already around. I am making some to sell myself. I doubt if anyone cares about the most popular house. I'm not sure if you are being facetious or not. My suggestions for improvements to SL have been outlined at length elsewhere, and mostly revolve around ideas for more things to do in the game, and more support for entertainment. The fact that there are only three ways to make money - script, build, and sell land - is too limiting to appeal to the larger membership I would like to see SL have. coco Oh hon, I'm so sorry you think I'm being facetious. I'm always trying to look for solutions. I thought your desire to make changes meant you were unhappy. I'm really sorry if I offended you. I want you to know I was trying to be helpful and like I said I am not up to date on all that has been going on in the forums. I'm sorry I didn't have time to go back and see what your exact issues were. I didn't mean just prefab houses but prefab houses with the money making objects in them. I really thought part of the problem was ways to make money. If we could have people make objects, spend time on a lot and then split the dwell, wouldn't that be a way to make money? Please help me to help you. Please tell me what I can do to make your SL experience better. I am reading your posts and trying to understand and be helpful. But obviously I'm missing the mark. I am sorry I'm not coming across clearer. Can we work on the idea of learning and making stations? Tonight, when I get online, probably in about an hour or so, I will work on some prototypes. And when you get a chance you can check them out and see if they are workable. I always like the idea of improvements. And helping others in a positive manner. I look forward to working with you on this.
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From: Billybob Goodliffe the truth is overrated  From: Argent Stonecutter The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? Yes, it's true, I have a blog now!
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
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06-17-2005 13:29
From: Cocoanut Koala All right, since you are looking at me askance yet again, as if I were paranoid or imagining things, let me connect the dots for you. Tiresome and time-consuming though it is. 1. “ I agree that coexistence is the best solution. However, a great number of the TSO refugees come into SL expecting a TSO-like existence, and demand features and changes which threaten the creative community. Oblivious coexistence becomes impossible when one of the parties inadvertently or intentionally calls for the destruction of the other. (Edit: Two examples of this inadvertent conflict come to mind: stipends and permissions) a. I am a TSO refugee. b. I came into the game and called for changes, some of which would make the game more TSO-like, such as some kind of make-work ways for new players to gain money, as well as ways for other occupations to flourish that need built-in game support (my “you can’t charge for drinks on a game” theory). c. In response to that, I was repeatedly told that this is not TSO and that my ideas were not part of the Linden vision. d. In none of my desire for things I thought would improve the game was the destruction of anyone else involved. e. What permissions have to do with it, I’m not sure. As for stipends, I don’t think calling for stipends to remain (which I have) or be what they once were (which I suppose others have) is tantamount to intentional destruction of what others here have termed “the creative community” (as if such a community existed in isolation, and only those who agree to its terms – such as no support for entertainment ventures – can possibly be creative), particularly since everyone receives stipends equallly. f. Therefore, I am obviously one of the group of "they" being referred to here. Moving on: 2. “They demand changes but they don't get them. Eventually they'll either adapt or leave for something that suits their tastes better. They also provide opportunity for clever developers to provide similar experiences within SL. Wherever there's a want, there's a market waiting to bloom.” a. I don’t demand changes, but I do lobby intensively for them, while Chip et. al tell me it can’t be done; it is not within the Linden vision; etc. (It would also cut down on the same groups’ profits from GOM, but let’s consider that beside the point for now.) b. I’m well aware that Chip and company feel that I cannot possibly prevail in any manner against their vision of the game, nor anyone who might agree with me, and that I will either adapt or leave; in point of fact, I have been invited to leave several times. c. That market ain't bloomed, and ain't gonna never bloom. Because theres nothing in it for those who would develop it. Which is sort of my point. 3. “I don't understand why you would say that. The changes being referred to would be to the detriment of those creating content, and thus to SL at large. You're trying to maintain a seperation that's effectively irrelevant - Chip and Ardith use "they" only as a generality (we can't name names, after all) and not as a suggestion that there's some TSO cabal here. Meaning, Coco, you're not part of the "they" “ Why I would say that? Hmm. Let's review: a. I came from TSO. b. I asked for the changes noted above, and more things as well, for other ways to pass the time here besides scripting, building, and selling land. I asked for make-work; I asked for support for entertainers; I asked for SOMETHING TO DO for people who aren't builders or scripters. Fairly loudly, too. So I conclude: I am one of those who Chip and company are talking about. I also conclude that yes, they know that. Therefore, it is disingenuous at best to imply that I'm not. 4. There are some opinions presented, accepted, and agreed upon by some of you who seem think of them not as opinions, but as gospel. For example: a. That the changes I would like to would be to the detriment of those creating content. Of course I don’t think they would be to the detriment of those creating content; I AM one of those creating content. b. That the changes would be "to the detriment of SL at large.” That is not a truism handed down from God. That is what YOU believe, your feeling – you, meaning, a bunch of you. Your mantra, in fact. I happen to think the changes I ask for would be for the betterment of SL at large. Amazing, that. 5. Where is Enabran? Isn’t he the one wanting us not to have any divisions? Like between "people who come from TSO" vs "the creative community," or those who wish changes made to the game vs those who want what's best for the game? Like between the builders and the scripters vs everybody else? 6. “So from every game that everyone comes from, there can be some good changes that are made to make SL a better place, whether you agree with the changes or not.” This I agree with entirely. I would add that change anywhere is always inevitable. coco Well Coco, Ive never played TSO, but I too am for the entertainers and ways for people to make money that don't have the time, or skills, to make a good living in the present day SL. I have never been a big fan of the commercial aspects of SL. I've called for changes many times in the past, and have argued with many in the forum community about LL policy and reforms and changes, often time as part of a small minority. But guess what? I've never played TSO and I've never felt I didn't have the right to express my opinions here.
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David Lamoreaux
Owner - Perilous Pleasures and Extreme Erotica Gallery
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-17-2005 13:32
Well, David, I'm not the one who framed this whole thing in terms of TSO in this thread. I just happen to fit that bill. The idea that anybody who wants something to change, or something different, or more options or whatever, will either adapt or leave is, I'm afraid, not a very good guiding philosophy for a company that wishes to make a profit. coco
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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06-17-2005 14:00
Guys, making SL more like TSO won't solve its problems. We've had threads in the last week that exactly pinpointed what the problems really are in SL -- mostly they revolve around providing a variety of things to do beyond Tringo/sexballs/clubs (notthattheresanythingwrongwiththat). Most of those threads were sparked by the demise of wonderful free attractions like Chicago, Spittoonie and La Vie en Rose.
Is it scarier that SL might turn into TSO, or is it scarier that the really good, community-benefiting content is slowly disappearing? Aren't we getting off target by worrying too much about Kens, Barbies and gnome-work? SL is exactly not like TSO for the simple reason that it's up to us -- you and me and the 98% of SLers who don't post here -- to find the answers. NOT the Lindens. We're not going to do that bickering, digging up old skeletons or throwing big chunks of the SL membership into tidy little stereotypical buckets. We can, however, find answers by applying the vast amount of intelligence and creativity on this board to the problem.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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06-17-2005 14:05
From: Forseti Svarog lol cocoa, you take and interpret everything so personally i think you are also assuming much more negativity on chip's behalf than is there. He's not a negative guy, nor a self-righteous one, nor one who cannot compromise or admit error. matter of fact, he's pretty likeable lol, as I am sure are you. Thank you Forseti 
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-17-2005 14:54
i KNOW he's not a bad guy or a negative guy or all that. I am talking about viewpoints. Do you see what I mean? coco
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
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06-17-2005 15:04
From: Eggy Lippmann Yes or No? Is that good or bad? Discuss  Oh gawd NO. TSO: eat sleep pee work study, rinse and repeat build a box of some kind with predefined textures that do not match your allowed what 100 objects per person per lot. and lastly, its a ghost town now. They all fled to SL Cat Sl where I can put a window on a diagonal wall 
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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06-17-2005 15:22
I won't respond to unfair and unprovoked attacks in this thread. As for discussion: From: Cindy Claveau Please expound, Ardith? I recall a discussion on increasing the stipend a few days ago, and it was being led (and championed) by a few of the more literate wikki/artist types on this board. A bumped stipend has some advantages over and beyond what it does for those who simply can't create. I'm not sure in what context you're saying "permissions". There are of course people on both sides of the fence who are interested in seeing the stipend increased, just as there are those on both sides who are interested in seeing it decreased. The "us/them" dichotomy makes referring to the two parties easier, but it should not be construed from this that each party is a monolithic entity with the exact same viewpoint and the exact same character. These are unique people who do happen to share similar views on some subjects. Referring to them as them is not derogatory, dismissive, or pejorative, merely indicative of my own mindset. Now for the specific. The stipend issue is one which has been debated ever since the change was enacted. Some oppose raising the stipend, arguing that it would result in devaluation of the currency. Others argue that raising the stipend to its previous level would improve the economy, resulting in more purchases. The flipside of that argument is that consumers would like to have a greater stipend so that they will have more opportunity to purchase goods. I think that this latter argument is the most predominant argument, though I must admit that this is largely speculative. As for permissions, there is the recurring debate about whether consumers should be given more rights with regards to permissions. While I admit that certain consumer rights (such as fair use or first sale) are not well protected in SL, there are some who have argued for the complete abolition of permissions or, at a minimum, an overhaul of the system. Though many of these arguments are amongst creators with different ideologies, there are also some consumers who have pressed for changes to the permission system. I don't intend to demonize or beatify either of the two camps. Both are necessary for the good health of SL, and both have as much right to dwell in this world as the other. My point was merely that sometimes the members of these groups have different, conflicting plans for the future. Eventually, oblivious coexistance will fail as one group or another becomes more powerful. The Lindens must act to ensure that the concerns of both parties are balanced.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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06-17-2005 15:34
That sounds great, April! I would love to discuss it with you, but taking time to implement it, that I don't know about - I'm behind on my house as it is. Now that I see what is meant by permissions - though I'm still not sure what the fair rights of first sale part means - I would definitely not be for the gutting of permissions. If everybody could copy and sell anything and everything, it would ruin the entire economy and anybody's incentives for making and selling anything. Might as well not have any money in the game then. coco
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April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
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06-17-2005 16:35
From: Cocoanut Koala That sounds great, April! I would love to discuss it with you, but taking time to implement it, that I don't know about - I'm behind on my house as it is. Now that I see what is meant by permissions - though I'm still not sure what the fair rights of first sale part means - I would definitely not be for the gutting of permissions. If everybody could copy and sell anything and everything, it would ruin the entire economy and anybody's incentives for making and selling anything. Might as well not have any money in the game then. coco Whatever I can do to help. I'll let you know how it goes. I also teach classes at my home. I'll let you know what and when, maybe I'll combine the two. Your input would be appreciated. Anything we can do to make this a positive experience is worth it.
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From: Billybob Goodliffe the truth is overrated  From: Argent Stonecutter The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? Yes, it's true, I have a blog now!
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Zarah Dawn
Adorned Owner & SL Model
Join date: 3 Feb 2004
Posts: 284
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is S/L TSO?
06-18-2005 09:11
NOOOOOOO it's soo not TSO. yes, there are similarities, but S/L will never be TSO. TSO \ S/L Must green \ no greening Must Skill \ no skilling have teeny boppers \ no teeny boppers A roll in the "love bed" \ much better done anims HOT Kisses \ just now getting decent kissing anims events ( limited at best) \ Events ...limited to your imagination!! Custom content-NO \ Custom content..... encouraged !! upgrading land-costly \ no upgrading land fees Own what you can afford Just a few of the differences.... personal opinion... HOT Kisses in TSO RAWK!!! That's about it. Nothing more than glorified chatrooms. Maxis holds ALL the cards and only plays one IF they see it will bring them money. yes, I still play because I have die-hard friends there who WON'T play anything else. I've talked until i'm blue. If your an adult in TSO looking for a person to spend time with in TSO you have to "weed through" the teens pretending to be adults. Buying land is easy and you can do it for less than 5k simoleans. It's upgrading that lot to a workable size that's costly. the cost? not sure, but an example....... say you buy a brand new lot for 3,500§ WOOT! OMG it's what size?? Drop a chair, a table, and a kitchen set up and the lot is full. LOL sooo you click and check to enlarge the lot... "OMG! I have to have how many roomies so it costs me WHAT? 20k( example) ...... sooo you work and skrimp to enalarge by 2 squares on 3 sides? okies long story short......Each level is like that.... need more roomies so the cost is minimal, but it still costs, in the end, around 500k to get your lot to a size 8. the last enlargement costing 230k+ without roomies ya don't wanna get me started on that gawd aweful "lovebed" forget the nasty color of red, pink & purple button tufted nastiness....... the anims stink.... looks like to pigs rolling aorund under a sheet... and sounds like 2 dogs going at it ...... Stopping now LMAO TSO BETA BRAT!! LOL
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Zarah Dawn
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Zarah Dawn
Adorned Owner & SL Model
Join date: 3 Feb 2004
Posts: 284
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one more thing LOL
06-18-2005 09:19
in the 3 yrs i've been in TSO I have NEVER seen a maxis employee "in-game". I know they come in but hardly anyone knows it. Only the folks that have "friends" in Maxis knows.
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Zarah Dawn
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Barnesworth Anubis
Is about to cry!
Join date: 21 Jun 2004
Posts: 921
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06-18-2005 09:51
TSO players are great assets to the game. (me). WHAT WOULD YOU DO WITHOUT BARNES?! WHO WOULD YOU BUY UNDERWEAR FROM?! But not SL isnt turning into TSO, to do that they would have to take away our creative abilities and give us repetative mindless activities to do.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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06-18-2005 12:34
From: Jauani Wu eggy, do you really buy that? you know the barbie ken contingent was here right from the beginning. Of course, Jauani. If you poke around the archives, you might find a few ancient posts of mine that stated SL was covered with rural housing (your "unsustainable suburban sprawl"  , and indeed, I whined about the lack of interesting creative content. It's just a mere question of scale. While in Beta/1.0 there was the odd TSO couple who insisted on having extremely realistic houses complete with kitchen and toilet (for instance, the sunchaser sisters), the world was a lot more diverse, a large portion of the grid was themed sims and anyone who was anyone had to hold their 1/16 of a sim to support a theme.
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Tya Fallingbridge
Proud Prim Whore
Join date: 28 Aug 2003
Posts: 790
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06-18-2005 13:32
From: Eggy Lippmann Yes or No? Is that good or bad? Discuss  yes and its bad..........schools out for summer * cough*
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Jack Belvedere
GOHA Commissioner
Join date: 4 Aug 2004
Posts: 270
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06-18-2005 14:06
Gawsh I hope not. Ardith said, "Oblivious coexistence becomes impossible when one of the parties inadvertently or intentionally calls for the destruction of the other. Two examples of this inadvertent conflict come to mind: stipends and permissions)" I don't understand, it is just ex-TOS'ers demanding these changes? Why? Not seeing the connection between the two. Everyone I know who came from TSO loves the differences between the two games. I have yet to hear one person say anything along the lines of, gee I sure miss TSO when I'm here in SL  The Ken and Barbie thing, pffft...far as that goes who cares how other people play? Always hate seeing the Lofty Artist vs. Casual Roleplayer routine.
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Marilyn Murphy
Obeys Her Toaster
Join date: 23 Jul 2003
Posts: 361
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06-19-2005 08:09
is it really a matter of concern what sl is turning into? comparing this to another game seems pointless at best and does it really matter if us barbies take over the world? those of you who want to create neat stuff and sell it or not sell it.... just do so. everyone hangs with like minded people anyway.
marilyn
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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06-19-2005 15:43
I would love it if you took over the whole grid Mari 
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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06-20-2005 01:08
From: Eggy Lippmann I would love it if you took over the whole grid Mari  Me too! Mari for President! Btw, sorry and all, but I don't actually count you among the Barbie contingent, Mari. You've lead the way in several endeavours in SL, including the club scene and inworld magazines. Whether you like it or not, you're one of the other type  But it's ok. I promise I won't call you a techi wikki 
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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06-20-2005 01:18
I think it's natural that as SL expands it will get a bigger pecentage of non-techi.
So?
More consumers. Yum yum.
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Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
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06-20-2005 01:50
This bifurcation of SL into techiwikitekkis and Ken-and-Barbie-consumers makes me smile. Because if it's true, what a bore. I'm out of here. But it's not true. It's a techiwikitekki & Ken and Barbie way of looking at things, and there are many, many people out there who do not fit into either category, thank gawd.
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