Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

1.6 Preview Info & Screenies

Jim Bunderfeld
The Coder
Join date: 1 Mar 2004
Posts: 161
03-02-2005 17:35
How do you get on 1.6 preview it only has 1.5.4 on my comp
Persig Phaeton
Registered User
Join date: 20 Nov 2003
Posts: 49
03-02-2005 17:39
First off, all of these improvements are just out of sight! Kudos to the Lindens! Freakin' rock! :)
One little question though... if you stream movies as a prim texture, does the movie appear and play synchronously for all observers or, since the streaming is ultimately between the client and the video server, can no two people ever be watching a video at exactly the same time? Just curious.
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
03-02-2005 17:44
I'm very happy LL integrated video streaming via a parcel setting versus a prim setting. I silently dread the day avs walk the world with every prim attachment streaming something different, or even every prim face something different!

But, I'm sure it won't be long before someone subdivides their parcel into 80 16x16 lots in order to stream 80 different videos at once in their own television control room. Hey, I'd feel right at home then!
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
03-02-2005 17:54
From: Zeppi Schlegel
Care to explain?

Zep


Heya Zeppi! :) Sure, already did here, earlier today: /invalid_link.html
_____________________
Unhygienix Gullwing
I banged Pandastrong
Join date: 26 Jun 2004
Posts: 728
03-02-2005 17:59
I can't wait until the first SL drive-in movie pops up.

Can you imagine the motley assortment of vehicles that people would use to bring their favorite snugglebunny to come see the Friday night double feature?
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
03-02-2005 18:01
From: Unhygienix Gullwing
I can't wait until the first SL drive-in movie pops up.

Can you imagine the motley assortment of vehicles that people would use to bring their favorite snugglebunny to come see the Friday night double feature?


An you imagine the Motion Picture Association of America shutting down Second Life? :eek:
_____________________
Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
03-02-2005 19:44
yay, good going Linden Lab!
Pepplar Sklar
Registered User
Join date: 7 Sep 2003
Posts: 50
03-02-2005 19:46
From: Unhygienix Gullwing
I can't wait until the first SL drive-in movie pops up.

Can you imagine the motley assortment of vehicles that people would use to bring their favorite snugglebunny to come see the Friday night double feature?


or Rocky Horror Picture Show with prop prims flying around :)
_____________________
]SECOND LIFE Your World Your Imagination
Meatwad Extraordinaire
Nomnomnom
Join date: 6 Aug 2004
Posts: 545
03-02-2005 19:47
ok, this has to be broguth to attention...

WE WANT PREVIEW GRID!! WE WANT PREVIEW GRID!!!

that is all
_____________________
Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
03-02-2005 19:57
From: Jim Bunderfeld
How do you get on 1.6 preview it only has 1.5.4 on my comp


From: James Miller
There was no announcement of the preview. The Lindens only wanted about 30 people, and they wanted a very diverse group of SLers, so, they came to #secondlife on efnet. The download links were posted, and we tried it out for about 2 hours.


Not sure what the efnet is, but until I break out Google and the Wikipedia I'll guess it's some type of chat thingy.
_____________________
Vudu Suavage
Feral Twisted Torus
Join date: 27 Jul 2004
Posts: 402
03-02-2005 20:00
So is it only streams, or can you upload files also? The release notes say it can handle any Quicktime compatible file.
_____________________
Cthulhu, spiders, and other artfully crafted creatures are available at Gods & Monsters in Zoe, as well as Limbo and Taco.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
03-02-2005 20:00
From: Vudu Suavage
So is it only streams, or can you upload files also? The release notes say it can handle any Quicktime compatible file.


Streams only - it works like streaming audio.
_____________________
Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more.

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-02-2005 20:03
Blah! Where's the text on a prim support.

I can't believe that they'd give priority to quicktime support over text on a prim.

Clearly porno's are more important than knowledge. Sometimes, Philip can be very dissapointing..
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Meatwad Extraordinaire
Nomnomnom
Join date: 6 Aug 2004
Posts: 545
03-02-2005 20:20
blaze, i think most of us would rather have a movie to do stuff (not necessarily a porno) then have text on a prim which can already be done with textures
_____________________
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
03-02-2005 20:21
From: blaze Spinnaker
Sometimes, Philip can be very dissapointing..


Nice bitching on the hotline, blaze. Next time ask a question before reaming out the company on things you do not know about.
akihabara Edo
Registered User
Join date: 24 Feb 2005
Posts: 1
03-02-2005 20:34
From: blaze Spinnaker
Blah! Where's the text on a prim support.

I can't believe that they'd give priority to quicktime support over text on a prim.

Clearly porno's are more important than knowledge. Sometimes, Philip can be very dissapointing..


Actually, i've been looking at this page:

http://www.apple.com/quicktime/products/qt/specifications.html

and if it does support all these formats, Apple Text is one of them - a bit like poor mans' HTML ... I found a tutorial here: http://www.apple.com/quicktime/tools_tips/tutorials/texttracks.html

Aki.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
03-02-2005 20:54
Oh. Yay. Streaming. Porn. Great.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-02-2005 21:34
The subtler changes that will make a big difference to developers and builders:

From: Kingey Oz
I received a half-go-ahead to post from Ben Linden - I hope this is OK.
* Ability to sell a piece of land with the objects that are on it. UI for this feature is on the "Objects" panel of the "About Land" floater. Includes: See who has objects on their parcel, and how many, and return them to owner.

FINALLY, the ability to make a custom plot for someone and sell it as is. Awesome awesome awesome. If ONLY for the fact that Linden trees will be transferred and not returned.

From: someone
* Ability to list objects on your land by their owners, and return all objects belonging to a specific person.

I haven't tried the preview yet, but if this can be scripted, it will mean a huge potential for my upcoming search engine project.

From: someone
* Allow users to query the position and status of simulators by name on the grid using llRequestSimulatorData.

This will allow even easier navigation systems, will allow you to have a web-monitor for all your land... a mall owner could then log onto a website and see that their malls are online.

From: someone
* Allow scripters to use llLoadURL to display a dialog box on an avatar's screen offering to load a web page using the residents default web browser.

I can't overemphasize how important of a feature this is. This alone will totally change how we use Second Life, and opens SL up to a whole new commercial audience.

From: someone
* Make it easier for content creators to manipulate data by adding a faster mechanism for replacing data in lists using llListReplaceList

For non-scripters, understand that this will speed up a lot of scripts. :)

From: someone
* Scripts with animation permissions will now time out and lose animation permissions if unable to find the agent for 1 second.

No more "help I can't stop falling down from my broken beer script!"

From: someone
* Added another link constant, LINK_THIS. This will allow the scripter to specify the link the script is attached to only.

Before, you couldn't send a Link message to yourself. I'm hoping this means now we will. :) ... essentially this will help with easier variable passing between scripts in the same prim.

From: someone
* Added the ability to edit sub-objects of linked sets in place, parent and child included.

YES!!!!!!!!!!!!!!!!!

From: someone
* Texture browser improved to work more like inventory view

YES!

From: someone
* Added two new options in the Preferences that can disable automatic camera movement when editing appearance and editing objects respectively.

YES!

From: someone
* "Ruler" based grid snapping when using translate and scale tools

YES!

... 1.6 is a huge win for developers! I recognise many of these from the features feedback forum and I can hardly contain my joy over this patch!


edit: LL, nice job with your planned "leakage" ;)
_____________________
Hiro Pendragon
------------------
http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
Lance Hedges
Brian Peppers!!
Join date: 23 May 2004
Posts: 151
YEssS
03-02-2005 22:29
PRAISE THE LORD IN WORLD VIDEO STREAMING!!!!1111

*listens to dragostea din tei and does back flips*

=DDDDD
_____________________
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
03-02-2005 23:22
Oh. My. Goddess. :eek:

After reading the thread and sitting here stunned for several minutes, it occurs to me that you could also probably write text to a prim dynamically using the Flash support and something funky involving email out, but I'm not positive about that. (Latin text only, as Flash 5 didn't support double-byte characters, but still....)

Very cool. I forgive them for not adding new clothing and prim types. (Still hoping to see that in 1.7.)

Improvements to FPS... I wonder how many avs can fit in a sim now?

neko
Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
03-02-2005 23:31
I hope someone will start teaching legit scripting classes again. All these new features sound exciting but I know nothing about them. I look forward to all this, but I still very much want the "select like textures" in the build tool. :o
_____________________
Torrid Midnight
Work in progress
Join date: 13 May 2003
Posts: 814
03-02-2005 23:41
As someone who is ignorant when it comes to scripting I would love for someone to explain all the new scripting options they listed for content creators. Also, yay for drive in movie events!! I might actually attend an event! lol
_____________________
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-02-2005 23:43
From: Torrid Midnight
As someone who is ignorant when it comes to scripting I would love for someone to explain all the new scripting options they listed for content creators. Also, yay for drive in movie events!! I might actually attend an event! lol

When we figure them out, they'll appear on the WIKI ;)
_____________________
Hiro Pendragon
------------------
http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
03-03-2005 00:10
From: Nekokami Dragonfly

Improvements to FPS... I wonder how many avs can fit in a sim now?

neko


It depends on the hoochie hair factor. Without hoochie hair, about 22 or around that seem to work fine in the WA (atleast in preview, I was getting about 15 fps (local lighting turned off since that causes crashes, so can't say with it on)), others got anywhere from 3 to probably around 15 fps, which I think is better than the current version. With hoochie hair... it depends on the hair, as we horribly found out you can have hair that acts as a "black hole" when ever you look at it, sucking up your FPS (thanks Adam), but that was a special case, normal non-black hole hoochie hair seems pretty decent.
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
03-03-2005 00:11
From: Zak Escher
Ok the big questions...Havok 2 or not?


Not. Havok 2 isn't said to be around till 1.7-2.0. :(
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
1 2 3 4 5