Anyone else experiencing severe framerate drops?(1.8.4)
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Silas Sachs
Registered User
Join date: 21 Oct 2005
Posts: 23
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03-01-2006 12:02
This wasn't a problem until the latest update, although a friend of mine has been experiencing it since 1.3. I wanted to see if others were also experiencing this defect. Basically if I move new geometry(building, etc) into the scene, even a few meters the UpdateGeom time will shoot sky high(off the scale and off the screen) and my framerate would drop from 25-60 all the way down to 1-5 for about 30 seconds, and then everything returns to normal for a bit, before it occurs again. I've tried disabling each rendering feature one at a time to see if maybe trees, land or particles were causing the problem. But the only thing that worked was shutting off volume, which essentially quits rendering all prims and not real usefull unless you like staring at empty plains. If you have this problem as well, please file a bug report. This was not an issue before the update, it occured immediately after the update, obviously something is broken in the graphics. I'm running 2 x GF7800GTs in SLI on a Athlon 64, 3400+ Venice core, 2 gigs of ram. You can use shft-ctrl-1 and shft-ctrl-2 to get framerate and load information in game. Reference pics: FramerateUpdate Geometry.
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Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
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03-01-2006 12:06
Exact same problem. I just logged into the grid and came here to find out what in the world the deal was. UpdateGeom shoots completely through the roof, specifically when I look in a certain direction... our sim's club is now lagging very, very terribly when it was nearly lag free before... and I'm the only person in it!
I cleared my cache, checked all the preferences to make sure that the game didn't sneak and turn local lighting on or something crazy... it's all the same. X_X
Incidentally, I'm running very, very different hardware - an AMD athlon 2400+ with a radeon 9600. 1.5GB ram.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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03-01-2006 12:08
We ran into the same problem on a project sim we're on. However it was only in one specific area of the project, and after some testing what we've discovered is that set animation on a torus (like you use for waterfalls) is the problem. If something with that is in sight, you're bogged down to a near standstill. (Regular torus seems fine, not sure about set anim on any other prims.)
Not sure if anything else in particular is causing this, but that's what we've been able to narrow it down to.
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Reiya Ree
Registered User
Join date: 5 Feb 2006
Posts: 2
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03-01-2006 12:11
I have a same problem, when i face on the water ( or ocean ) only,  i dont have activat the new water option, my config : GF 6800 GTS 256 DDR and 1 giga DDRram
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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03-01-2006 12:11
Getting the same thing, seems worse when there's particles in view. But then I've had crappy framerates straight after every update and it usually goes after a bit, I'm giving it a couple of days before I consider it an actual bug and not things just settling down.
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Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
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03-01-2006 12:14
Okay... here's the really weird thing. If I look in the other direction from the club, the framerate is near perfect... so one would think that perhaps the lag is related, naturally, to the amount of geometry being rendered, as would be indicated by the extreme UpdateGeom.
Except that when I walk backwards into the club, before I even SEE any geometry inside, the lag starts. It gets so bad, the FPS goes BELOW 1. Totally bizzare.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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03-01-2006 12:22
From: Cory Edo We ran into the same problem on a project sim we're on. However it was only in one specific area of the project, and after some testing what we've discovered is that set animation on a torus (like you use for waterfalls) is the problem. If something with that is in sight, you're bogged down to a near standstill. (Regular torus seems fine, not sure about set anim on any other prims.)
Not sure if anything else in particular is causing this, but that's what we've been able to narrow it down to. Checking again all the places I thought particles were causing the problem also had texture animations, so it could well be that.
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Nicola Samiam
xoxox
Join date: 22 Oct 2004
Posts: 142
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03-01-2006 12:22
Same here - FPS drops to 3 when changing direction, Gradually climmbs back up to normal (about 30 for me), then when I change direction, drops again.
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Silas Sachs
Registered User
Join date: 21 Oct 2005
Posts: 23
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03-01-2006 12:22
I tested your theory on the anims on torous prims and apparently that is the cause for myself as well. This is unfortunate as I've been building fountains lately and my neighbors have fountains, and their neighbors have fountains, not easy to solve on the user end, if you know what I mean. :/ Unfortunately I can't remove all of the fountains on my property as some are linked in pretty good with the surroundings. Hopefully this problem will be resolved shortly, thanks for your responses so far I was afraid it was going to be just me 
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Elleness Eliot
Registered User
Join date: 28 Sep 2005
Posts: 2
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03-01-2006 12:33
Im having all the same problems as you guys. I haven't got any idea why... Im really laggy n jittery. My game usually run's nice n smoth before today's update (Weds 1st) unless in a very busy place but even with just me on my island I can hardly move n when I went to a shop area with no water it was a tiny bit better but nothing much to shout about lol. I cant offer any soloutions but I Just thought Id let you know...  (
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Rhyph Somme
Registered User
Join date: 2 Dec 2005
Posts: 263
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03-01-2006 12:37
I normally run at a steady 20-22 FPS in SL. I am finding it hard to maintain 13 FPS, let alone the sags to 1-4 FPS when I cross SIM lines. This is terrible and un-playable.
Running a P4 3.8, 2gig ram, Radeon X850XT PE. Wasn't like this before the update.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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03-01-2006 12:40
After doing a bit more checking it looks like it might have something to do with when objects with texture animations are occluded.
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Rhyph Somme
Registered User
Join date: 2 Dec 2005
Posts: 263
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03-01-2006 12:46
I was also just looking around at my prefs, none of which but one may have changed...
The checkbox for AGP Graphics Acceleration is now grayed out and unchecked....
I have an 8x AGP ATI card... I coulda swore it was checked and now it can't be?
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Carry Russell
Registered User
Join date: 31 Oct 2005
Posts: 4
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sever lag since last update
03-01-2006 12:48
as soon as i face water/steam textures my client drops to under 5 fps.
up until yesterday i had a solid 35+ fps pretty much everywhere.
i really wonder what kind of hardware is necessary to run SL smoothly
apparently my Athlon 64 4000+ with a Geforce 7800 GT and 2 gig of memory isnt enough ...
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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03-01-2006 12:51
From: Rhyph Somme I was also just looking around at my prefs, none of which but one may have changed...
The checkbox for AGP Graphics Acceleration is now grayed out and unchecked....
I have an 8x AGP ATI card... I coulda swore it was checked and now it can't be? IIRC you've never been able to check the box for ATI cards.
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Rhyph Somme
Registered User
Join date: 2 Dec 2005
Posts: 263
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03-01-2006 12:52
From: AJ DaSilva IIRC you've never been able to check the box for ATI cards. Ok, I just wanted to make sure something there hadn't changed, thought it was kinda odd.
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Nicola Samiam
xoxox
Join date: 22 Oct 2004
Posts: 142
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03-01-2006 12:56
Update: In my case, no fountains in field of view (not sure how else to identify a torus!). Frame rate seems to drop when avi changes direction of view. Other weird stuff going on too (tried editing an object and it was jumping all over the place, land access lines showing tthough objects, avis etc..). FPS dropping so low that SL is unusable at the moment, so have had to log off and wait for "things to settle down" or the patch to fix whatever was broken in this release!
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Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
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03-01-2006 12:57
Interesting, I'm getting massive (1000+ in fast timers) World update lag, instead of geometry. But the result is the same - slowmotion. Haven't seen this new feature mentioned in the release notes 
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Ex0dUs Montagne
Registered User
Join date: 28 Sep 2005
Posts: 109
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03-01-2006 12:58
same issue, soon as i face animated textures or water fountains etc drops to between 1-5 fps, i jus removed half the contents of my castle before i read this post trying to discover what it was, then i find out its the fountain in the back garden *doh*
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Elror Gullwing
Registered User
Join date: 6 Sep 2004
Posts: 306
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Same Issue with Mac Client
03-01-2006 13:02
Yes, having exact same issue here with Mac client. All very dependent on direction / FOV it seems. Anywhere there is even a slight concentration of scripts, frame rate drops dramatically like from say 40 to 4.
Hoping smooths out and/or LL gets a patch ASAP.
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Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
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03-01-2006 13:05
I'm not certain if my issue is with the torii... or perhaps I'm having several different slowdown issues. I made about 20 torii, all twisted with smooth animation on them... no real difference. I hid them behind a few huge blocks, and still no difference. Deleted them, backed up about 20 meters, and WHAM, death of fps. At this point, I have no idea what is causing it, I've even uninstalled, reinstalled SL to be positive that it was clean. I'll just be walking along, and in random spots of the sim SL simply becomes unusable.
Opening up the console (ctrl-shift-4), I see alot of weird 'kills on unknown objects' messages popping up in the places that lag hits. Also interesting of note, SL seems to be transmitting session stats every once in awhile, which are probably aggregated to let LL know if there's some massive change in various performance stats after a major patch. I've never seen those messages before, so I figure they are new...
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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03-01-2006 13:07
Same crazy-low frame rates for me. Although, It doesn't really matter what I do. The poor performance kind of comes in waves - even if I just stand in one spot. I tried deleting all of my torii with animated textures - but it didn't seem to help. Snapshot of my rendering console: http://www.wallofgray.com/pics/ouch.jpgjust for reference: I am running an Athlon 2.2Ghz with a Geforce FX5500 and 1.5 Gig of RAM. I usually get about 15 to 20 fps with my current graphics settings. today it is anywhere from .5 to 13 - mostly like 4 or 5.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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03-01-2006 13:08
Am experiencing exactly the same. Seems to be animated textures for me.
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Silas Sachs
Registered User
Join date: 21 Oct 2005
Posts: 23
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03-01-2006 13:10
From: Carry Russel apparently my Athlon 64 4000+ with a Geforce 7800 GT and 2 gig of memory isnt enough ... That's so last week! 
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Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
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03-01-2006 13:13
heh, I used to have this identical problem in 1.7 and many of the sub releases to 1.8. I had done some testing and for me it seemed related to llTargetOmega() which is client side rendered. I will test to see if I have this identical issue again when I get home in an hour or so. I wanted to note that when this happened to me, it would come in waves, the lag would hit for about 5 seconds then vanish, for about 10 to 20 then come back and everytime, the UpdateGeom would be showing a lot of activity and I could even hear my system straining when it happened. Also, would anyone have any idea how to read the data properly that is displayed in those tools? What is exactly happening client side or server side when the UpdateGeom is showing activity/data? What exactly do those graphs measure and what is going on when there is activity?
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