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texture application in new version: Are you fucking kidding me? |
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mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
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07-22-2006 02:03
This takes too long. I really dislike the fact I need to open up all my folders to find the texture over and over again. The texture picker helps, but only if its on something already on a prim.
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CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
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07-22-2006 02:18
Oh it gets better. I've just discovered I can't upload files with upper case extensions (.TGA) only lower case. Had to go into a DOS prompt and rename them manually. They're now uploading just fine with .tga extension. This never happened before. Gotta love these updates. Lewis Why did you go into the command prompt(is'nt really dos anymore, hehe) to change extensions? Just go into My Computer, Tools menu option, View tab, and uncheck "Hide extensions for known file types". I always do this right after OS install.. Not seeing extensions can be dangerious. (IE bad people tricking you using double extensions, like filename.txt.exe). |
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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07-22-2006 02:45
Why did you go into the command prompt(is'nt really dos anymore, hehe) to change extensions? Just go into My Computer, Tools menu option, View tab, and uncheck "Hide extensions for known file types". Because I didn't know about it... but I do now, thanks ![]() Lewis _____________________
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Chie Salome
~( * w * )~
Join date: 19 May 2005
Posts: 221
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07-22-2006 03:45
Oh yeah, when you're in the texture menu and you're manually entering in values for horizontal repeat, and hit tab, you're now taken to the "Flip" checkbox instead of the vert repeat value field. Yeah, it won't take me more than a minute to break 2 years of .9-tab-.8-tab-.7-tab-.6. It may be a rather minor problem compared to the one addressed by the OP, and considering how tab key works with the rest of UI now it could be said it's "coherent", but I still find it extremely frustrating. I don't know about other builders but I personally don't use the Flip button that often. *shrug* Should I bite my lips and try to get used to hitting tab twice quick? Maybe, if this REALLY is how LL thinks it's supposed to work now. |
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Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
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07-22-2006 03:59
I just went in and had a look. This is definitely not good. Especially considering the amount of work I have to do over the next month or so.
It seems someone is making some questionable decisions about what amount to worthwhile changes to the UI and building tools, which is especially irritating in view of how many outstanding bugs could be fixed if the same man-hours were applied usefully. <shrugs> It's a bastard. But what can you do? _____________________
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Dazzo Street
Registered User
Join date: 1 Aug 2004
Posts: 71
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07-22-2006 04:10
<shrugs> It's a bastard. But what can you do? play thru KOTOR2 again and pray nightly. ![]() |
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Fallingwater Cellardoor
Registered User
Join date: 11 Oct 2003
Posts: 304
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07-22-2006 04:19
between the "no auto-select texture in inventory" bug and the "select texture face, hold shift and click another texture face to apply latter settings to both" bug. Oh yeah, when you're in the texture menu and you're manually entering in values for horizontal repeat, and hit tab, you're now taken to the "Flip" checkbox instead of the vert repeat value field. Yeah, it won't take me more than a minute to break 2 years of .9-tab-.8-tab-.7-tab-.6. Yep, all these things are slowing me down too. The second I can do with the eyedropper but it's a lot slower - it takes a lot more clicks and the texture picker takes a couple seconds to open. The third, I suppose, is a reasonable change. The checkboxes should have been tabbable all along. But it's gonna take a while to get used to. Things like this could be avoided if the developers and testers knew how the build tools are actually used by actual builders. Test plans (do they have test plans? who knows) designed around actual work flow would save time all around. _____________________
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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07-22-2006 04:45
It's things like this that show the importance of residents being involved in the decision making progress right from the get go, rather than simply testing things that don't work properly in the way we use them when it's rather late to do much about it.
Lewis _____________________
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Jackal Ennui
does not compute.
Join date: 25 May 2005
Posts: 548
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07-22-2006 05:45
This has massively broken two major parts of my workflow, between the "no auto-select texture in inventory" bug and the "select texture face, hold shift and click another texture face to apply latter settings to both" bug. Yup, very unpleasant bugs! I've bug-reported and I hope LL will fix this sooner than later ![]() _____________________
Lassitude & Ennui - Fine prim jewelry & footwear, Nouveau(60,60)
http://lassitudeennui.blogspot.com/ |
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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07-22-2006 05:52
I've calmed down a small bit, but not a ton.
I think part of the problem we're all experiencing is "workflow" issues; our brains simply route around the many bugs and problems with the interface in a myriad of ways, that when the lindens change or "fix" something, it completely screws up the "second nature" aspect of the tools. I know when I build, I don't even consciously think of my actions to get the prims or textures to move; they just happen automatically. But, when a new version comes out that tweaks something that I used to do (using the delete key, for instance), I snap out of building mode. It really screws with my creative output. We all build differently, so there's a reason why some things affect other builders more than others. Some effect all. If they really want us to build for their world/develop for their platform, they NEED NEED NEED to revamp the building menu, fix the bugs, and lock the features into place. Incremental little doodads added on over the years feels like cruft, not progress. _____________________
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http://www.lordfly.com/ http://www.twitter.com/lordfly http://www.plurk.com/lordfly |
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Norman Desmoulins
Grand Poohba
Join date: 10 Nov 2005
Posts: 194
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07-22-2006 06:14
I went into preview a few times - the bugs I reported got fixed (the "show every single item in every single folder when you open the texture picker" bug was back), but this one either I didn't notice or else its new entirely. EDIT: FW is much more thorough a bug tester than I. However the situation just frustrates me even more now. Hum... I'm using the latest optional update, and it expands all texture folders and shows all textures, and the very first texture is the one selected... so the bug you reported and saw fixed is back. |
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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07-22-2006 08:13
I was Live Helping the other day and a few Lindens mentioned they're working to get the texture problem resolved. The sent up a work around notecard in the meantime. If anyone wants it, i have it.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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07-22-2006 11:19
I was Live Helping the other day and a few Lindens mentioned they're working to get the texture problem resolved. The sent up a work around notecard in the meantime. If anyone wants it, i have it. Is it the same workaround Chosen posted here? After you open the texture picker, deselect the prim (or surface) and then reselect it again. With any selection made after the picker is open, it will find the texture by name. With a selection made before the picker is open, it won't. So, just make sure to always make a selection AFTER you open the picker and everything will be fine. Werd. I can live with that until it's properly fixed. Should I bite my lips and try to get used to hitting tab twice quick? Maybe, if this REALLY is how LL thinks it's supposed to work now. Aw ty Chie And yeah, I rarely used Flip either, at least compared to manually typing in numbers. If my hand is on the number pad, I want to rip through the numbers section as quick as possible, not stop to move to the mouse to check a checkbox (or tab through a checkbox) I rarely use. I'd say more, especially about the new texture theft issue, but I've already rewritten an additional paragraph 4 times because it ends up falling into vicious obscene language that my mother would be shocked that I know. So I won't. _____________________
www.electricsheepcompany.com
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Cattrina Careless
Registered User
Join date: 30 Jun 2005
Posts: 102
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07-22-2006 11:51
There definitely seems to be some bugs in the texture picker now. Earlier today I was trying to find the file name for one of the textures in a skin. I went into appearance and clicked the texture in the tattoo slot. That made the texture picker open as it should with the correct thumbnail image but it didn't find the texture in inventory and highlight it. I thought "hmm, okay, maybe I accidentally deleted it at some point" but then I found it myself sitting right in a folder near the top of my inventory. They definitely broke something and I hope it gets fixed soon. I reported this as a bug while the release was in preview. I was NOT happy to see it make it to the main grid. But i guess I was only one voice ![]() _____________________
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-22-2006 11:58
Seriously. It's bad enough that I had to select a prim, go into the texture application window, and select the texture over and over again in order for it to fucking apply. But now in the new version, the texture picker doesn't keep the prim's texture selected, forcing you to type in the name over and over and OVER again in order to fucking have it stick. DEAR LINDEN LAB: ARE YOU DELIBERATELY TRYING TO MAKE IT NOT WORTH THE HASSLE TO BUILD ANYTHING IN SECOND LIFE? THIS IS BUILDING INCONVENIENCE FOURTEEN. PLEASE MAKE IT TWENTY BY YEAR'S END. SINCERELY, LORDFLY DIGERIDOO I seriusly don't think they know what their doing anymore... :/ _____________________
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-22-2006 12:02
I don't know if anyone noticed this bug, but i used to never have a issue with losing curser focus on the chat bar. Now if i open the gesture window, it loses focus and i cant type stuff... Same thing with many other windows and dialogs. The chat bar should NEVER lose focuz unless your doing a inventory or FIND search.
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Alaska Metropolitan
Fashion Addict
Join date: 5 Jun 2005
Posts: 259
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07-22-2006 12:11
I reported something similar in appearance mode here.
This is killing me working on skins. Do you have any idea how many textures I have called almost identical names? 7 skintones X 3 hair colour options X 10 makeups X 3 files each... 630 motherfeckin' files with almost IDENTICAL filenames. I can't find those without the previous bloody ones selected, because I uploaded them in a certain order. I was going to take a break and work on shoes in the meantime but it sounds like the build tools are just as borked. What the hell. Maybe I'll have to turn my computer off and go outside. *falls over laughing* AS IF. _____________________
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
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07-22-2006 13:11
Things like this could be avoided if the developers and testers knew how the build tools are actually used by actual builders. Test plans (do they have test plans? who knows) designed around actual work flow would save time all around. YES!! Run these shiny ideas by people who actually use the tools before you develop them for gods sakes!! Ferran and I share textures in our builds and the typical way I find texture 84792 is by selecting it and letting the texture picker tell me what it is. We must have 4K of textures between us. GRRRRRRRRRRRR....... _____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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07-22-2006 13:16
Try having your main, RL job be making textures and applying them to other people's builds. Or your own, doesn't matter. I'm pretty f*cked right now either way. This has massively broken two major parts of my workflow, between the "no auto-select texture in inventory" bug and the "select texture face, hold shift and click another texture face to apply latter settings to both" bug. Oh yeah, when you're in the texture menu and you're manually entering in values for horizontal repeat, and hit tab, you're now taken to the "Flip" checkbox instead of the vert repeat value field. Yeah, it won't take me more than a minute to break 2 years of .9-tab-.8-tab-.7-tab-.6. I noticed that changing the "repeats per meter" wasn't working at all for me last night, and I had to just fiddle with the textures by eye. coco _____________________
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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07-22-2006 13:28
The third, I suppose, is a reasonable change. The checkboxes should have been tabbable all along. But it's gonna take a while to get used to. What? Is there something I'm now supposed to be doing and don't know what it is? Could someone explain this? coco _____________________
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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07-22-2006 13:31
I was Live Helping the other day and a few Lindens mentioned they're working to get the texture problem resolved. The sent up a work around notecard in the meantime. If anyone wants it, i have it. They are sending a work around notecard around? Could they possibily consider, say - POSTING IT ON HERE? If they've already done so, could someone point me to it? coco Never mind. Thanks, Cory and Chosen. _____________________
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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07-22-2006 13:36
I noticed that changing the "repeats per meter" wasn't working at all for me last night, and I had to just fiddle with the textures by eye. coco I just tried that, and I had to hit the "Apply" button right next to it...which makes no sense, at least in the way the rest of the UI is set up, because the other numerical values take effect as soon as you leave the field. Not saying it didn't work for you period, because on top of all this people are saying certain things work for them and not for other people. Myself, I had an issue right after the update where the Path Cut End value was showing some ridiculous numbers, like 0 or 5, no matter what they were actually supposed to be...but that seemed to clear up on its own. Thankfully so because everyone looked at me like I was crazy when I told them about it. ![]() _____________________
www.electricsheepcompany.com
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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07-22-2006 13:38
I'm talking about on the texture tab, where I've always had to enter apply for the one at the bottom, and just hit the enter key to change the ones on the top.
Or maybe it's the one in the middle I'm thinking of. Anyway, it is on the texture tab, and it doesn't seem to work anymore. coco _____________________
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