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P2P: did the sky fall?

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
12-27-2005 07:53
*clicks ano's @ss*
*dances*
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
12-27-2005 08:04
From: Lucifer Baphomet
But, something that bugs me, is the amount of people still asking for "taxis" in group chat, spamming my screen.
There may still be a taxi market. I think it's pretty cool to attach myself to a travel prim that slowly floats over the landscape to take me where I want to be whilts viewing the lovely scenery along the route. The difference now is that it's my choice to do that when I have the time and cycles to process it because I'm not running a dozen other programs.
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ZsuZsanna Raven
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Join date: 19 Dec 2004
Posts: 2,361
12-27-2005 08:14
I absolutely love P2P, it has made my SL time waaaaay more fun and productive. No more rezzing in a roof and having to relog at home, no more getting pushed off a sim by lame security scripts, no more searching for a way inside a building. I go to more places because I don't have to fly...which means I get to buy more and see more.

It's awesome and I love it lots!! P2P is all that and a piece of pie!
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
12-27-2005 08:14
From: Cristiano Midnight
So there was all kinds of talk of gloom and doom once P2P came. Has the sky fallen yet? I personally have been exploring SL more than I ever have, and spending money on people I've never heard of. My sales have also been up dramatically. How do other people feel about it?



Seconded.
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
12-27-2005 08:16
From: Travis Lambert
My two primary concerns over P2P were land values, and zoning.

While we never intended to move, the former was important because if the Shelter ever had to tier down, that money would be used to help us keep operating. With the announcement that Developer Incentives are going away, we likely will be tiering down to keep our costs in line with our donations.

If only those two decisions had been made in the reverse order, we might not be in such a predicament: compelled to tier down because of the DI changes, and with less proceeds because of P2P.

Its water under the bridge now, but it still smarts a little.

As for zoning, its much, much too soon to tell. Threads like the "Blue Note" are not encouraging at all, but I think it will be impossible to tell the true impact for 3-6 months.

Overall, I'm hopefull that the positives outweigh the negatives in introducing P2P. But to suggest that any negatives don't exist seems to ignore the whole picture.

Edited to add: In fairness, I guess I should balance my negative comments with some positive. We are indeed getting more "Newer" newbies at the Shelter, which is a good thing. Pre-P2P, flying was a prereq for visiting.

For our game shows, I can set a landing point for the event that takes people right there. No more questions about where the game is being held. That's great!

And - I too have been visiting more places because of P2P & not less. So in that regard, its fantastic! :)



Then why complain at all.... Pinpoint Teleporting is great.
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
12-27-2005 08:18
From: Lucifer Baphomet
I love P2P.
But, something that bugs me, is the amount of people still asking for "taxis" in group chat, spamming my screen.
Are these individuals, A) so stupid they dont know P2P exists, or B) too lazy to call up a landmark or the map screen.

Moan aside, no, the sky did not fall, I live in a skybox, and its altitude remained consistent throughout the transition to P2P.



The Island Sims are still Hub teleporting so those people maybe wanting a port to a certain point on an Island..... Maybe Pinpoint Teleporting should be extended to the Islands???
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-27-2005 08:37
From: Magnum Serpentine
The Island Sims are still Hub teleporting so those people maybe wanting a port to a certain point on an Island..... Maybe Pinpoint Teleporting should be extended to the Islands???


It is my understanding the private sim owners can choose direct P2P or telehub access for their islands now - I could be wrong about this though. I do know I have P2Ped onto some private islands directly without going through a telehub on the island.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
12-27-2005 08:46
I have noticed only one bad thing since the change, so I'm gonna mention it!

A lot of sims especially snadbox sims use the default 128, 128 entry point. Sometimes this is restricted to only that point sometimes not, but if you type in a sim name on the map and hit enter, this is where you arrive usually.

What I have noticed is in the sandboxes especially people are putting builds over this spot so when most visitors arrive they are trapped inside some giant spaceship or worse that they try to sell you somethng or your trapped in some battelground or maze. In other words people are seriously "gaming" the 128,128 point.

Maybe this has happened all the time and I just didnt notice, but I am finding more and more that people are using this "trapping" feature of point to point, and I must say I don't like it.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-27-2005 09:15
From: Dianne Mechanique

In other words people are seriously "gaming" the 128,128 point.
QUOTE]

Yeah. You mean 'camping'. I'd say Spawn Camping, it's more appropriate in a way. Why don't we have people moderating sandboxes?
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Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
12-27-2005 09:17
I have seen nothing but positives from this. Of Course certain people who were opposed to it refuse to admit it has been a blessing.
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Stig Olafson
Lemmy stole my sideburns.
Join date: 31 Jan 2005
Posts: 84
12-27-2005 10:06
From: Magnum Serpentine
The Island Sims are still Hub teleporting so those people maybe wanting a port to a certain point on an Island..... Maybe Pinpoint Teleporting should be extended to the Islands???



But the Island sims are small enough areas to be able to get where you want to go in a matter of seconds... especially with a decent flight bracelet. It wouldn't hurt to extend P2P to them, but neither does it seem like a genuine necessity to me.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
12-27-2005 10:22
From: Beau Perkins
I have seen nothing but positives from this. Of Course certain people who were opposed to it refuse to admit it has been a blessing.

I think it goes both ways. There are certain folks like Magnum, who are covering their ears and singing "lalalalala" at any possible hint that any individuals might have been negatively impacted by the change. I thought I outlined in no uncertain terms in my original post how I receved both a positive and negative impact from P2P.

It really is a dead horse at this point. P2P is here, the vast majority of folks love it, and complaining about it accomplishes nothing. But if someone asks me specifically if P2P had any negative impact for me, I'm not going to just sit quietly and hum a few bars from the Sound of Music.

Providing my zoning concerns don't shake out to be a negative in the end, I really do think that overall P2P will be a blessing for the community as a whole. But that blessing didn't come without a price.
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Bri Koolhaas
Registered User
Join date: 21 Dec 2004
Posts: 48
12-27-2005 10:48
From: Beau Perkins
I have seen nothing but positives from this. Of Course certain people who were opposed to it refuse to admit it has been a blessing.


Koolhaas tringo is gone because the hub is...I am out L$131,000 ! I didn't buy hub land to make a profit...I bought it to make it easier for tringo players to get to a game without having to IM for a tp and yes I paid higher prices cause I KNEW no one else would and the sim would remain empty around the hub. Then LL stacked servers and then killed hubs :(
making my land worth even lower in value. But who cares if someone that was just giving away money lost $500-$700 USD in land value ? I'm not rich and I'm not a land baron. I invested for location and within a matter of weeks went from booming area to death.
Roxie Marten
Crumedgeon
Join date: 18 Feb 2004
Posts: 291
12-27-2005 11:00
From: Bri Koolhaas
Koolhaas tringo is gone because the hub is...I am out L$131,000 ! I didn't buy hub land to make a profit...I bought it to make it easier for tringo players to get to a game without having to IM for a tp and yes I paid higher prices cause I KNEW no one else would and the sim would remain empty around the hub. Then LL stacked servers and then killed hubs :(
making my land worth even lower in value. But who cares if someone that was just giving away money lost $500-$700 USD in land value ? I'm not rich and I'm not a land baron. I invested for location and within a matter of weeks went from booming area to death.



I am sorry you have had a loss. Techology and progress moves on. How many times in the real world has a good location been usurpred by a new expressway or the city changes a bus line? To be very blunt. If your going to play the game you must know that things go down and not always up.

Rox
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
12-27-2005 11:08
From: Bri Koolhaas
I bought it to make it easier for tringo players to get to a game without having to IM for a tp...I invested for location and within a matter of weeks went from booming area to death.
Please pardon a tired old man Bri; I'm not following you. Did people just stop showing up for Tringo the day P2P was implemented? If so, why did they when it was just as easy to get there as it was when the hub was in place?

I'm also lost on losing the value of land you never intended to sell. Understanding that you'll not ever get what you paid for it doesn't make it worthless if you're continuing to use it for its intended purpose. But that rounds back to why the people just stopped coming.

On a brighter note, what are your plans now? Will you build something brighter and better to serve the people of Second Life?
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
12-27-2005 11:24
It's all crap. ;)
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
12-27-2005 11:38
Yes, yes it did, didn't you get the memo?
Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
12-27-2005 16:39
From: Travis Lambert
I think it goes both ways. There are certain folks like Magnum, who are covering their ears and singing "lalalalala" at any possible hint that any individuals might have been negatively impacted by the change. I thought I outlined in no uncertain terms in my original post how I receved both a positive and negative impact from P2P.

It really is a dead horse at this point. P2P is here, the vast majority of folks love it, and complaining about it accomplishes nothing. But if someone asks me specifically if P2P had any negative impact for me, I'm not going to just sit quietly and hum a few bars from the Sound of Music.

Providing my zoning concerns don't shake out to be a negative in the end, I really do think that overall P2P will be a blessing for the community as a whole. But that blessing didn't come without a price.


Trav, for the record, some of us do understand that its not a B&W issue. P2P is great if you look at it only from a player perspective, but I do think that LL implemented it in the same way they do everything, with a big, clumsy, blind, deaf, and mute hand. This seems to be LL policy, when problems develop, attempt to solve them with the least possible thought and consideration put into the "solution." So many of SL's problems seem like they could be solved reasonably easily if LL would just take off its blinders and actually sit down and THINK for a moment about what to do. Not to mention if LL would grow a pair and start making some decisions that might not be 100% what their customer-turned-whipmasters want to anshe... er... see.
Naydee McGettigan
DJ Jazzy Nay
Join date: 27 Jun 2005
Posts: 30
P2P The *down* side
12-28-2005 02:53
P2P is fantastic ... from the buyers point of view, from some of the sellers' views too.

Here is the problem that no one is looking at.

P2P creates an environment where Stores no longer need to spend tons of extra cash to reside close to a telehub and now, much like my experience........ I suddenly had a DJ Equipment store move in close to where I had an event once a week and the lag from that store (let alone the flashing lights etc) ruined a very nice residential area. There was a long post in the forums .. lots of mud slinging and it ends up that I have 12,448m of mature beachfront that is for sale.... in hopes to find another spot that wont have an over-scripted retailer move in close by. Yes, there are people who are losing money with P2P...... but they arent the retailers....... its land owners. The other problem is that all the retailers were pretty much set up right by certain hubs .. or in certain sims.... therefore, they were laggy, but didnt effect everyone because they were on their own servers.

Okay, so now when a retailer drops a big store in the middle of a residential area (which they will because with P2P ... it doesnt matter where they reside (and residential areas are cheaper). Well, now the lag will be all over the grid, not just in certain spots or just on certain servers.

Sooo, you have a nice home........ maybe a little deck, a pool? Imagine how cool that will be when you cant MOVE in your own home, and you have big lights flashing in your bedroom windows AND, no one wants to buy your land for even half of what you paid for it.

*Just something to think about*
Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
12-28-2005 05:00
From: Magnum Serpentine
Pinpoint Teleporting


From: Robin Linden
Some of you have noticed that the proposals in support of point-to-point teleporting (32 and 89) have been acknowledged and marked as being considered for development.


From: Karen Linden
* Point-to-point teleportation is now available in Second Life


From: Don Linden
Point-to-point teleportation is now available in Second Life


The Star Chamber has spoken.
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Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
12-28-2005 08:26
From: Cristiano Midnight
No actually the bottom fell out with 1.2 :)



Sooo let's see...if the sky is falling, and the bottom is also falling, does that mean one can't really tell anything changed?

Does this also infer that two wrongs really do make a right?


- Newfie
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
12-28-2005 08:39
From: Torley Torgeson
Curious how this happens on each go-around, huh? I wonder what it'll be next time. Ah, if only we got a classic tune remixed tastefully with some fresh breakbeats—without the record skipping! :)

I'm really, really enjoying P2P, what Ashen Stygian and I refer to fondly as "P@P ROX!"

What I find really sad is how fear paralyzes people and makes their lives worse. Fear of the unknown, something I don't relate to quite as much, 'cuz I have fear of the known! I always thrill to see someone see the trap coming the second time 'round, and avoid making a rerun mistake.

And... now that P2P's here, now we know.

Speaking of...

I never understood the rationale behind P2P discouraging exploration. I'm an explorer. If anything, I paid my dues to those damn Telehubs, taking the same ol' redundant routes over and over. Now, I can choose entirely new areas to adventure in, without having to manually repeat myself on the beaten path. Folding many keystrokes into one is a win-win-win. And if it's about "the journey", I can always choose to fly from one end of SL to the other. If I want to take the hard way, that's up to me now.

I continue to take long walks through digitized forests.

I'm no expert about human nature, but I do understand a need to express and talk about things, be they fears, frustrations, frolicking, or a mix of those three and more. It helps to get it out... us as gregarious, social creatures, even those of us who at one time claimed they wanted to be alone but infact desired company—like me.

P2P helps us to get nearer to each other, faster. It helps connect, like the community of Second Life itself. There are enough walls here, including confusing technical troubles and the quirks in the interface I'm hopeful will continue to be improved over time. We don't need to erect any more "artificial barriers" and block us from coming together.

Orhalla Zander brought a great point up to me some weeks ago I hadn't thought about previously. On a tangential note, I've long been thinking about how useful it'd be to have a group teleportation mode because hitting OFFER TELEPORT for a bunch o' friends from stop to stop (like a shopping tour) can get awfully tedious. Well, Orh got me thinking about how now we can TP very close to a friend now once they're maptracked, which has led to me being swarmed on a number of happy occasions. I am aware of the downsides, but it's comforting to know how quickly someone can come to me now, even if I didn't ask for it.

I love pleasant surprises. :)


You missed the part about infonet systems on LL for free rent and space yet charge for advertizing where telehubs once stood. You also fail to mention how the telehub land is now worthless.

The P2P came at a cost, one everyone seems to overlook. In the process of making P2P work LL screwed over some of its own customers.

As for the sky, what sky? Oh those pixels that looked like a sky. Gottcha ;) There never was a real sky so it could not of fallen.

P2P may be kewl but I really am discusted as to how the changes were made by LL. It's never good to screw over your largest investors calling your game a "development platform" or not.

Not a game? Then when will we stop hiding behind false faces, and false names?

Sorry I have yet to take SL as a serious platform. Especialy with LL's continued efforts to abuse its player base to suit their financial needs above the financial needs of their key investors.

No I do not think that SL is all wine and kittens. More like wino's and cat fights lol.

Mar
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
to end the quote
12-28-2005 08:59
From: Naydee McGettigan
Okay, so now when a retailer drops a big store in the middle of a residential area (which they will because with P2P ... it doesnt matter where they reside (and residential areas are cheaper). Well, now the lag will be all over the grid, not just in certain spots or just on certain servers.

Sooo, you have a nice home........ maybe a little deck, a pool? Imagine how cool that will be when you cant MOVE in your own home, and you have big lights flashing in your bedroom windows AND, no one wants to buy your land for even half of what you paid for it.
Search the forums for clubs, stores, events and lag. You'll find that this has been a problem for loads of people across most, if not all, sims at one time or another. Two reasonable points that are generally mud slung to Hell are that while commerce tended to focus around telehubs, they were in no way restricted to those areas and, more importantly, commerce doesn't inherently cause blight or lag.

This keeps coming up in the zoning thread. Builds don't cause blight and lag, the inconsiderate, or sometimes ignorant, people that build them do. A store can easily exist next to your home looking nice and causing you no problem at all if the owner is a good person. If they're not, you're gonna have flashing pink in your living room and more of the same if you try to talk to them about it. Look not to the Lindens for regulation, look to your neighbors, work with them. Or find friends you CAN get along with and move. Imagine how happy you could be if you just took a little ownership of the situation rather than expecting Linden Lab to jump down people's throats.

For the record, you could just as easily ruin the store's business by texturing customer offending material on the side of your house, flashing colours at them, generating physical prims that shot through their area. But maybe you're too good a person to act like that toward your neighbor.
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Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
12-28-2005 09:25
From: Martin Magpie
You missed the part about infonet systems on LL for free rent and space yet charge for advertizing where telehubs once stood. You also fail to mention how the telehub land is now worthless.

The P2P came at a cost, one everyone seems to overlook. In the process of making P2P work LL screwed over some of its own customers.

As for the sky, what sky? Oh those pixels that looked like a sky. Gottcha ;) There never was a real sky so it could not of fallen.

P2P may be kewl but I really am discusted as to how the changes were made by LL. It's never good to screw over your largest investors calling your game a "development platform" or not.

Not a game? Then when will we stop hiding behind false faces, and false names?

Sorry I have yet to take SL as a serious platform. Especialy with LL's continued efforts to abuse its player base to suit their financial needs above the financial needs of their key investors.

No I do not think that SL is all wine and kittens. More like wino's and cat fights lol.

Mar

sed s/P2P/LindeX/ :rolleyes:
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-28-2005 09:32
From: Martin Magpie

P2P may be kewl but I really am discusted as to how the changes were made by LL. It's never good to screw over your largest investors calling your game a "development platform" or not.


So something that is as beneficial to SL as P2P teleporting, which has made all of SL far more accessible to everyone, and less confusing to travel for new residents, should have been held up because the needs of a few wealthy players is far more important than the needs of the entire community? You, of all people, are seriously advocating that the large investors are more important?
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