8 screenshots showing the progress of the new rendering engine are hidden in an around the world of Second Life.
/3/82/40805/1.html
WE GOTTA FIND 'EM!

The future awaits us!

These forums are CLOSED. Please visit the new forums HERE
The hunt is on for the "2.0 renders"! |
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Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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04-01-2005 00:10
As Ben Linden posted here:
8 screenshots showing the progress of the new rendering engine are hidden in an around the world of Second Life. /3/82/40805/1.html WE GOTTA FIND 'EM! ![]() The future awaits us! ![]() _____________________
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Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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04-01-2005 00:36
Oz Spade was off to a quick start and found one clue... near the Isabel TeleHub! This is almost like an AVRG -- Alternate Virtual Reality Game -- LOL!
Attached you will find... _____________________
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Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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04-01-2005 00:42
A motley crew aka team has been assembled and we're on the prowl around the gridverse!
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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04-01-2005 00:54
This is great! I found 2 so far and I must say OMG!!!!!!!!!!
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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04-01-2005 01:45
is that really a clue? damn I wish I could play SL on my work
![]() anyway looks like coordinates to me, but they are too big. Maybe use the new getSImulatorInfo or whatever function and see if you can get more info on the general coordinates of the sim. Maybe if you see the SIM at 0,0 on the map as the start, and count coordinates taking all sims together (like sim is 256 long, then coordinate 300 would be on 44 on the second SIM) just some general thoughts ![]() ![]() |
Stephane Zugzwang
Brat
Join date: 26 Jun 2004
Posts: 192
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04-01-2005 01:45
Annah, post please !!!! Pretty please.
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Stephane Zugzwang
-- To see a world in a grain of sand and heaven in a wild flower Hold infinity in the palms of your hand and eternity in an hour |
Ice Brodie
Head of Neo Mobius
![]() Join date: 28 May 2004
Posts: 434
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04-01-2005 01:47
Yay Kitsu decoder ring...
My database came in handy for something ![]() |
Ice Brodie
Head of Neo Mobius
![]() Join date: 28 May 2004
Posts: 434
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04-01-2005 01:48
haha, a hunting we will go, a hunting we will go, now this is fun ^.^
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Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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04-01-2005 01:56
Check this out, I found it on magellan's blog.
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Merwan Marker
Booring...
![]() Join date: 28 Jan 2004
Posts: 4,706
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04-01-2005 02:23
Ya all sooo rad when ya talk techie!
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Don't Worry, Be Happy - Meher Baba
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Surina Skallagrimson
Queen of Amazon Nations
![]() Join date: 19 Jun 2003
Posts: 941
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04-01-2005 02:28
Damn you eggy, will you please remove that secret camera from my office... I found that first....
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Surina Skallagrimson Queen of Amazon Nation Rizal Sports Mentor -------------------------------------------------------- Philip Linden: "we are not in the game business." Adam Savage: "I reject your reality and substitue my own." |
Ice Brodie
Head of Neo Mobius
![]() Join date: 28 May 2004
Posts: 434
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04-01-2005 02:45
blah, the 2ndlook.org link seems busted -.- nothing on their site.
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Jeffrey Gomez
Cubed™
![]() Join date: 11 Jun 2004
Posts: 3,522
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04-01-2005 02:46
Hoo boy. It's going to be a loooooonnnnggg day.
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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04-01-2005 03:08
Hehe when lindens say: piece the parts together they mean it litterally. Here is the first and the second image pieced together, you can already see what the screenshot is gonna look like. the third image you posted here is not usable.. it has to be the original texture of 1024x512 like the first two.
Post the hints and I will combine them ![]() |
Ice Brodie
Head of Neo Mobius
![]() Join date: 28 May 2004
Posts: 434
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04-01-2005 03:19
blah, my 3 must have been corrupt or something, I asked Kex to convert it because I didn't have Targa support, I think it got lost somewhere in the transfer, I blame my mail server, I'll also prod Adam Zaius to put up his photo combination x.x
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Demitri Patel
Registered User
Join date: 7 May 2004
Posts: 15
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04-01-2005 03:28
http://www.sluniverse.com/pics/pic.aspx?id=3826&sort=PictureID+desc
ben posted a picture screenshot with coordinates. anyone know how to convert those coordinates to sl coordinates? |
Surina Skallagrimson
Queen of Amazon Nations
![]() Join date: 19 Jun 2003
Posts: 941
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04-01-2005 03:30
.. it has to be the original texture of 1024x512 like the first two. Post the hints and I will combine them ![]() hmmm, the one in Magellans blog is 800x600, render3key_1.jpg is the 'key' relevant? _____________________
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Surina Skallagrimson Queen of Amazon Nation Rizal Sports Mentor -------------------------------------------------------- Philip Linden: "we are not in the game business." Adam Savage: "I reject your reality and substitue my own." |
Surina Skallagrimson
Queen of Amazon Nations
![]() Join date: 19 Jun 2003
Posts: 941
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04-01-2005 03:36
Just a quick thought.. while this IS fun... is everyone sure it isn't an April fool joke??
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Surina Skallagrimson Queen of Amazon Nation Rizal Sports Mentor -------------------------------------------------------- Philip Linden: "we are not in the game business." Adam Savage: "I reject your reality and substitue my own." |
SteveR Whiplash
teh Monkeh
![]() Join date: 24 Sep 2004
Posts: 173
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04-01-2005 03:40
Removed as much green as I could from the first 3 pics.
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Alan Edison
Ty Zvezda
![]() Join date: 28 Jun 2004
Posts: 420
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04-01-2005 03:41
Just a quick thought.. while this IS fun... is everyone sure it isn't an April fool joke?? ![]() i think your are exactly right! that pic on the snapzilla website kinda looks like the render system we already have lol _____________________
Ty Zvezda
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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04-01-2005 03:41
No the coordinates and other stuff is all misleading, it's not important. the thing is that inside the texts on the pictures there is a part of the screenshot. If you only take the non-green parts of all the pictures and combine them you will get the complete screenshot of the 2.0 render.
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Rysidian Rubio
Ruby Red Head
![]() Join date: 14 Jan 2004
Posts: 263
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04-01-2005 03:49
No the coordinates and other stuff is all misleading, it's not important. the thing is that inside the texts on the pictures there is a part of the screenshot. If you only take the non-green parts of all the pictures and combine them you will get the complete screenshot of the 2.0 render. If the coordinates are misleading then why is the second image at the exact coordinates from the first image? and the third at the coordinates of the second image?? Of course this stops with the third unless you can get world coordinates from b3n 15 1337. _____________________
"Bad News is - I cant script a thing....
Good News is - I buy less asprin than those who can ![]() |
Ice Brodie
Head of Neo Mobius
![]() Join date: 28 May 2004
Posts: 434
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04-01-2005 03:51
I was doing coordinate translation with Oz, Torley and SteveR, like I said, Kitsune Decoder Ring, I found the coordinates by simple math, look to llGetRegionCorner in the LSL Wiki to figure out what I did... not giving more than that till this is over with.
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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04-01-2005 04:04
April FOOLS ;0
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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04-01-2005 04:05
So the coordinates lead to the next picture? And what about the other screenshot with the text b3n 14 1337 (or whatever it sais?)
Wish I could go in SL right now, wanna solve the puzzle and see the screeshot complete ![]() aprils fools? Well there is screenshot inside the green pictures, but ehhh if it were a normal screenshot from the current render engine... ehh yeah aprils fools! ![]() ![]() |