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SLCC 2006 Feedback Survey (Even if you didn't attend)

Nyx Divine
never say never!
Join date: 11 Dec 2004
Posts: 1,052
08-31-2006 15:01
From: Lewis Nerd
I couldn't figure out quite what it was supposed to be. Therefore it's rather difficult to describe something unknown.

If something isn't obvious as to what its purpose is, then it shouldn't be beyond the realms of common sense to have some kind of explanation there. Not all of us can think in abstract terms.

So... evidently you understood immediately what it was. Kindly share that insight with the rest of us.

Lewis


If you are attempting to backpedal and claim that calling Eggy's build an inappropriate and unuseable 'thing', quote/UNquote was done only because you were UNaware of the official NAME he had given it, then you either take me for a fool or you KNOW that you should not have said what you did.
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Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
08-31-2006 17:03
From: Lewis Nerd
I couldn't figure out quite what it was supposed to be. Therefore it's rather difficult to describe something unknown.

If something isn't obvious as to what its purpose is, then it shouldn't be beyond the realms of common sense to have some kind of explanation there. Not all of us can think in abstract terms.

So... evidently you understood immediately what it was. Kindly share that insight with the rest of us.

Lewis


Its a flower. Pan your camera around a bit and you will see.
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Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
09-02-2006 18:33
I don't know if Eggy has characterised it as a flower, Jennyfur, but I saw it differently.

I saw it as a metaphor, with information originating at a central point and being pumped to the periphery.

The information was a blood colored liquid. It was distributed to the four video screens, and even to individual seats, conducted along "arteries" which partook of both organic plant-like and spiky non-organic aspects.

Did people not notice that the "liquid" dripped free from the central generator to a pump (or "heart";) below, which then distributed it radially along the arteries ?

THe heart visibly pumped, and periodic "blobs" bulged the tubes, and travelled outward to depict the flow. Surreal.

It obviously incorporated substantial scripting. The seating arrangements cleverly matched the capacity of the sims, and the overall build recognised fully the peculiarities of a 4-sim-corner location. Huge angled steel monoliths housed the innovative seating, like a 21st century stonehenge. Excellent.

I showed it to a friend of mine who happened to be a movie buff. He pointed out cultural references to a sub-genre of horror-movies involving blood-pumping machines, though in this case it was metaphorical only.

The more I looked at it the more I saw, and the more I appreciated it.

It had not occurred to me that perhaps most of you never really looked at it, or saw any of the subtleties.

This was another reason why I was so cross that it was all for nothing, with no information ever supplied for it to pump. What a tragic waste, of Eggy's effort and of SLCC's US$400. Hugely disappointing.
Caliandris Pendragon
Waiting in the light
Join date: 12 Feb 2004
Posts: 643
09-05-2006 06:57
From: FlipperPA Peregrine
Apparently you didn't attend. :)

On Friday, the intention was never to stream video; it was to have the musicians on stage interacting with the crowd (which happened) with an audio only stream (which happened).

On Saturday, the original intention was to video stream. Instead we included the audio stream on the four sims and encouraged people to use the external quicktime stream because of the bug with estate sims, causing sim performance to be pretty horrible and avoid the problem of trying to start up hundreds of streams each time a sim crashed and everyone relogged. We also encouraged people to have tons of external parties, and we had hosts for every minute of the in-world event on the SLCC sims (thanks folks!). We agree this wasn't an ideal situation, but given the estate performance bug, it was a call that had to be made. :)

My hunch is that next year we won't even have centralized sims; we'll have a build we give out to people (like we did this year) to host their own parties. It simply doesn't scale well having a central location as the event grows bigger and bigger. :)

Regards,

-Flip


Sorry Flipper, but I am going to call you on this. This problem in the SLCC sims wasn't too many people, or any of the undoubtedly huge problems with scaling that might havebeen a problem if there had been an attempt to run an SLCC in world. It was a complete lack of interest in what was going on for those people who couldn't attend.

I went to the SLCC sims on numerous occasions in the course of the conference. Mostly they had a few frustrated people bumping around shouting to each other because the central build was too damn big to talk to people, not because they were jostled by the number of people there.

To someone in world, there seemed to be little information and no coordination. Don't give me the scalability thing cos it just doesn't wash... when you have four sims full up and people queuing to get in, THEN talk about scalability. When what you seemed to have was empty sims that couldn't handle streaming the video from the conference -- even though Lewis managed that on his land -- and a lot of frustrated people trying to get the thing working in quick time, scaleability just doesn't come into it.

If you are going to celebrate a platform and have ANY presence in-world, it needs to support the credibility of SL as a place to hold these sorts of events - if you/we the experienced users of SL can't do this, then where is the chance that we can persuade clients from outside SL that it is possible?

I realise that there is a tremendous amount of work in co-ordinating the real-world conference, and don't underestimate that. But the in-world thing just didn't happen for 99.9% of the people who went to the SLCC sims to see what was going on.

Cali
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
09-05-2006 07:50
That pretty much sums up what a lot of people have been saying.

For it to be a "Second Life Community Conference" then it has to be targetted towards the whole community - both those who can attend in real life, and those who choose to attend in-world.

Getting the video to work on my land wasn't particularly difficult - I think it was simply just not set up correctly on the SLCC sims, and nobody with the ability to do so had the time to get in and do it.

There is absolutely no reason why there can't be an in-world event shown on the big screen at the real world event, as well as the other way round.

If SL is truly 'the future of everything' - including being pushed as a medium for hosting meetings and business - then surely it should be capable of the SLCC?

Instead of 'scalability being a problem', surely instead of just shrugging their shoulders and walking away, Linden Lab should be addressing the issue. These new sims that have been created as event sims, instead of being "regular servers", this would have been a great opportunity to create "next generation" super servers capable of holding 100 instead of 40, for example, on dedicated high capacity links, in preparation for a future rolling upgrade of that type of server to all regions ... but nope, we get bog standard likely-to-crash-when-full ones. Another missed opportunity?

Lewis
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