Sell SL to a decent company......

Probably the quickest and best way............*giggles*
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Introducing T Linden. What would you do to improve Premium subscriptions? |
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Sonja Felisimo
Registered User
Join date: 6 Nov 2007
Posts: 45
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11-24-2008 07:43
How to improve premium account benefits.......and basic at the same time :
Sell SL to a decent company...... ![]() Probably the quickest and best way............*giggles* |
Kagehi Kohn
Registered User
Join date: 22 Apr 2008
Posts: 56
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11-24-2008 07:50
The server does no such thing. All the server does is tell the client "these objects exist". It does this whether the objects are in view or not, and in an effectively random order (it seems to be based on the server's internal object ID, which is approximately the order the prims were actually rezzed, except when they re-use IDs from deleted prims, so over time it will tend to become more or less random). The client then requests additional data from objects in view. Textures are downloaded by the client on the client's request. The textures are in a "progressive" format, so they can be shown in a blurry form before the entire texture is downloaded. The sim doesn't know nor care what the texture is, it's just a file to the sim. Texture issues are mostly due to the fact that the client-side texture cache is very complex and not very efficient. Umm. I was standing "less" than 4 meters from a poster on a wall talking with someone in a sim less than two days ago. The poster was ***clear*** and **complete** when I was throwing knives at it a few moments earlier, but was blurry when I turned back. It "is" true that there is a progressive load, but it is also true that the client/server system, perhaps just recently, has been using something similar to an "avatar impostor" effect on textures that are either not in your immediate field of view, or too far away for you to see detail anyway. I am sure this speeds "some" things up, a bit, but I am not so sure it really helps anything in the long run. Mind, it did "reload" the full texture faster, so maybe there is something in the client itself that is "progressively" loading. Also, if what you say was correct, it shouldn't be possible for an object to go grey again "after" you where already looking at it, just because you looked away from it. Nor, for that matter, for the client to lose ***all*** of the data on it, like it was doing 4-5 days ago, and only getting back (from lag issues) the data on where, and what size, the prims where. How do you lose "everything" about a prim by turning your back on it for 10 seconds? Now, that the client side cache is complex and inefficient, may be true too. It still doesn't change the fact that you can't cram half a gig of data down the pipe to a player in 30-40 seconds. I stand by my statements on this. Some data "shouldn't need to be" resent, unless something changes drastically, yet "all of it", including sometimes different "versions" of the textures, appear to be "updated" every cycle, and the only thing "preventing" worse lag is that the client "can" use some cached texture data, if it has one, and its not being told, "You can't see this, so don't bother with the good one." In any case, all I am saying is, there are serious issues with how this stuff is handled, and it gets worse with every sim you can see into, and every AV near enough to trigger a "what am I seeing" scan on the servers. Fixing it... isn't as trivial as some people seem to imagine. |
Meade Paravane
Hedgehog
![]() Join date: 21 Nov 2006
Posts: 4,845
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11-24-2008 07:50
Not that many, most of the unrented sims are openspaces. For now.. Most, if not all, of the Nautilus openspace sims don't match LL's new definition for what an openspace is - they use too many prims and will need to be changed to the homestead product. _____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-24-2008 08:00
For now.. Most, if not all, of the Nautilus openspace sims don't match LL's new definition for what an openspace is - they use too many prims and will need to be changed to the homestead product. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-24-2008 08:09
Umm. I was standing "less" than 4 meters from a poster on a wall talking with someone in a sim less than two days ago. The poster was ***clear*** and **complete** when I was throwing knives at it a few moments earlier, but was blurry when I turned back. But this problem has nothing to do with any decisions made by the sim. All the sim does is (a) provide a list of prims and agents in the sim to the client, and (b) respond to client requests for additional details about the prims and agents. The client is completely responsible for the order that textures are downloaded. The structure in the server that controls how the client is informed about prims could do with some improvement. Currently it does not take the position of the agent into consideration in deciding the order to send the initial information about prims. You can see this on the mini-map... prims large enough to appear on the mini map show up in random order... not in order of distance from the agent (which would help a LOT in speeding up initial rendering where nearby objects occlude distant ones). _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Dekka Raymaker
thinking very hard
![]() Join date: 4 Feb 2007
Posts: 3,898
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11-24-2008 08:09
For now.. Most, if not all, of the Nautilus openspace sims don't match LL's new definition for what an openspace is - they use too many prims and will need to be changed to the homestead product. so they call it a homestead space no problem for them there, it will still be the same as it is now. of course one worrying aspect is that they can use this as an example of what the intended use of homesteads were for in the future!!! |
Kagehi Kohn
Registered User
Join date: 22 Apr 2008
Posts: 56
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11-24-2008 08:10
I'm not sure I understand what you're getting at here. If a basic account has the right to deed objects to a group they would equally well be able to use llTeleportAgent() as it's proposed. If a mainland property owner wants to allow a non-premium group member to do that, why shouldn't they? Lot of annoying things with teleportation in SL. This is imho, one of them. For example, Stargates **cannot**, as currently built, be deeded to the land/group, because doing so renders updates to them impossible, so having the "land owner" be the only one allowed to generate llTeleportAgent(), just isn't practical *at all*. Redoing gates so you can update them without that.. Well, that won't work either, since there would be no way to verify that the "owner" of the gate was running the update, especially with the temp on rez updaters, which wouldn't be around long enough to "assign them" to the group/land, so that they would have the same "owner". Trying to update the gates automatically doesn't work either. In "theory", the new MONO system could almost support a simply emulation of a CPU, enough, that if some nut was crazy enough to do it, you could "run" code in it, thus making the "program" for the gate be update capable via simply sending each gate updated data. The problem being, this won't work anyway, since you can't generate notecards or other "permanent" data via script, so you can't "save" a copy of the code for the update (would make it a whole damn hell of a lot easier though, if you could, since some people drop out for months, then wonder why the gates stop working...). No, the "teleport" needs to imho, be something that is "worn", to work right. Which means similar "permissions" to animation overrides, or anything else. A prim should simply send the scripted wearable the coordinates, via secure or otherwise, channel, then have the attachment generate the teleport. It wouldn't be that hard to have a client flag, or even a list, where you can either turn on/off notices that something wants to TP you, and ask if you want it to, or just add to your list "trusted" objects. The thing I wish was possible as well though is, "llTeleportOverride". Lot of RP areas use hubs to "direct" people to the entry points, where the rules and such are. I wouldn't mind seeing some way for the owners of a sim to designate "allowed" alternate entry points, then allow an "override" to direct people to those places, especially across sim boundaries. Pain in the rear to have to TP from one base to the "entry" to another sim, 4 sims away from where you started, then "still" have to walk to your faction base, all because you can't "TP" directly there. Would be up to the land owner to decide what limits to place on it, and how to "protect" against people using the wrong alternates, without valid reasons. But, short of having a bot in every sim, whose job is to race off to where ever you need to be, then "offer teleport", its just a pain in the backside. ((Not to mention, if **breaks** the ability to use things like a stargate network for use inside any sort of sim, for the "precise" same reason.)) But, yeah. It makes no fracking sense to make this a "premium" function, if ever implemented. |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-24-2008 08:25
Lot of annoying things with teleportation in SL. This is imho, one of them. For example, Stargates **cannot**, as currently built, be deeded to the land/group, because doing so renders updates to them impossible, so having the "land owner" be the only one allowed to generate llTeleportAgent(), just isn't practical *at all*. Redoing gates so you can update them without that.. Well, that won't work either, since there would be no way to verify that the "owner" of the gate was running the update, especially with the temp on rez updaters, which wouldn't be around long enough to "assign them" to the group/land, so that they would have the same "owner". If you're afraid of open source, I can't help you. No, having to wear something to teleport is just plain daft. Especially if you get as many competing networks as you have stargates, you'll have to walk around with a dozen HUDs, each of which has their own sekrit update script... forget it. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Keokipele Ansar
Registered User
Join date: 28 May 2008
Posts: 31
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Thanks for the education, Argent . . .
11-24-2008 08:52
Because renting land on an island can be as big a crapshoot as mainland. I used to be a big advocate of island land over mainland, and the island property that led me to take that position has remained a great experience (though I did have a scare when a new land manager sent me a nastygram by mistake), but it's not all been a bed of roses. I've had island land pulled out from under me without warning, and all my content returned... and this was before coalescing, so every separate prim in the build I was working on was a separate "Object" in Lost+Found. I've had an island shift on the grid, so my beachside land went from open water, to being next to a glowing white temple, to water again, then I was forced to move to a different lot (yes, it was a better lot, but not worth the hassle of rebuilding everything), then harassed by someone else who wanted that lot who thought I'd gone behind their back, and then we moved again... and I was dropped next to a retail sim that caused so client lag I needed to set up an invisiprim wall to keep from dropping below 1FPS. THEN we finally got moved to a good location, with open water on two sides, and the sim was sold. At least with mainland we've been able to "wait out" the clubs and camping holes, and neighbors have a limited ability to grief us compared to landlords. Plus, we have still had the same kinds of problems on islands with neighbors. Not to as great an extent, perhaps, but islands are not immune to the ugly build. . . . and the "tips." It is unfortunate that these types of landlords exist, as they do in RL also. I am a relative noob that fell hook, line and sinker for SL and immediately saw business potential, both in world and for RL business. My partner and I were fortunate enough to purchase parcels in a private estate with great landlords. But then, we also grilled them to a fair-thee-well before making the purchase. As in real life, meeting and talking, even in a virtual world, can make all the difference in determining what "kind" of person with whom you are dealing . . . and yes, I know, even then there are some risks involved. We still own those parcels but are trying to sell only because we moved on to SIM ownership -- seeming now like an impossibility because of the new OS/Homestead changes. In a recent interview, Saffia Widdershins of Prim Perfect noted that it is "community" that keeps people coming to a region/sim; and keeps renters, also. The "build and they will come" philosophy, as Saffia says, is not enough. That is why we have tried to build community and will strive to "screen" our tenants as best we can -- and even then there are no guarantees. At least with Private Islands, OS, and the soon to be Homestead, you have controls at hand and don't necessarily need to "sell" land. In fact, we're only renting and hope that will be an attraction to some under the new policy as they won't be burdened with having to sell real estate in what is currently a lousy market with the pricing changes. And new regions can't just pop up sharing a border with your own -- or even a corner, for that matter. Again, thanks for the education through your experience -- knowing of your experiences helps us to become better, more considerate landlords. Peace! |
Qie Niangao
Coin-operated
![]() Join date: 24 May 2006
Posts: 7,138
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11-24-2008 08:54
so they call it a homestead space no problem for them there, it will still be the same as it is now. of course one worrying aspect is that they can use this as an example of what the intended use of homesteads were for in the future!!! ![]() But if that usage is not a real problem, that too would be embarrassing at this point, right? I'd bet my tier fee that those will all be full-primed, dedicated-core sims before January. Otherwise, future policy is constrained by some whimsical LDPW builds that will soon be forgotten, sadly like all the other Linden infrastructure on the Mainland. |
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
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Loud and Clear
11-24-2008 09:00
..and once a year a free trip to san fran...and free pizza on tuesdays...and USB attachments to enhance our virtual loves...and...wait for it...
***SMELL-O-VISION*** (inspired by siggy r. one of the most creative people ever that LL has driving away in their consistent greed and stupidity) You know the end result will be a bunch of fluff (newsletters and key-chains? wtf are you people thinking?) and this : --->Premiums will be allowed to buy the new over priced Homestead Sims with out requiring a (less profitable for LL) Normal Sim for extra gouging pleasure! Because they care! 16 "homestead" sims @ 125 USD per server = 2000USD for Linden SLab (hey...lag cost money!) 4 "c5 normal" sims @ 295 USD per server = 1180USD for Linden Lab I cant wait for these increased benefits!!1 Some Facts : So far this month the grid has lost 1105 sims (refresh the stat page please as this is already days out of date). Real Dollar Earnings are down in every class of income except the 10$ range. LL haven't updated the sim hardware in what? Close to 2 years now? Where is all the money phil? In your bank no doubt. The technology of Second Life is so simple that it is now being copied and reproduced at extremely lower prices and produced by very few people relative to the hundreds employed at the lab (I guess the lindens all work in billing and PR departments. hai Tom!). ---- An insight for you Tom. T linden : "It's more or less impossible to find delight in the topic of Open Spaces, Starfire. /falls on sword." It's very possible to make everyone happy with the OS rape. How about you offer buy back of the vaporware you sold half the grid? Hmm? You get your resources back and the suckers get their down payment back. All is equal and fair. Yes? Instead you prefer to RIP US OFF at the cost of all respect. Well? Tap tap...anyone home? I noticed I got the email yesterday explaining how you are handling the OS thing. How people dared to use the 3750 prims as allotted. How people dared to use the 100 avatar count as allotted. How dare those abusers! Getting the picture? Now all the people who don't bother to read the marketing and trite drivel that counts as LL communications on this blog will get the word. The damage is only beginning. And one final piece of reality. The sim Mooz is for sale. This is the most well known and popular race track and motorsport sim in SL. It's a c5 grandfathered sim at 195$ tier (though they may raise the tier any arbitrary amount at any time as the pattern shows). Contact me, Les White with offers (tumbleweeds blow by...). You fail LL. Though your bank managers may not agree. Increase Premium Benefits...give me break. Last one out turn off the lights. _____________________
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-24-2008 09:14
The technology of Second Life is so simple that it is now being copied and reproduced at extremely lower prices and produced by very few people relative to the hundreds employed at the lab (I guess the lindens all work in billing and PR departments. hai Tom!). _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
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Focus?
11-24-2008 09:21
Did the focus of this thread shift? What happened to the discussion about "perq-ing up" Premium accounts?
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Keokipele Ansar
Registered User
Join date: 28 May 2008
Posts: 31
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Thanks for the clarification, Dana . . .
11-24-2008 09:24
The point I was making with all that, and I really wasn't trying to be a shit about it, was that tons of people would love to have and pay for those abilities on a smaller scale within THEIR budget. Land ownership is land ownership, and IMO there's really no good reason why those functions can't be made available to premiums AND island owners in a budget small island package that's not a full 65536m of grid space. The way it is now for premium account holders, there's absolutely zero product offerings that bridge the huge gap between buying on the mainland (and what you get/don't get with that), and buying a full prim island. And I agree with you . . . unfortunately, with the recent policy change re: Open Space / Homestead, LL has sort of blocked that potentiality since (as I know all to well because I own 3 OS, soon to be Homestead) those regions are really now cost prohibitive to most if not all residents, premium or not. but your clarification did give me an idea to go along with the suggestions in this thread to allow premium accounts to own Homesteads without first having to purchase a full sim. And that is, leave the new Homestead pricing at $75/mo for premium accounts provided the usage meets the new agent / script criteria. My deeper thought behind this is that the product as originally sold -- "intended" use debate aside -- offered 3750 prim (shame on LL for not being more specific and limiting agents and scripts from the start). 1/4 the allowance for 1/4 the price of a full SIM. With the new policy, 1/4 the prim allowance with agent and script limits is a devaluation of the product as it now costs 42% of what a full SIM costs. And not all of us are overloading our SIMs (at least as far we can tell with limited and flawed script time measurement tools). I would gladly pay for a premium membership to keep the pricing on my soon to be "Homesteads" where it is now, or perhaps even at the $95 level come 1 January. And my apologies for SHOUTING my response to you. Peace. |
Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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11-24-2008 09:24
Did the focus of this thread shift? What happened to the discussion about "perq-ing up" Premium accounts? I think it is over and the thread is just waiting for a lock. |
Meade Paravane
Hedgehog
![]() Join date: 21 Nov 2006
Posts: 4,845
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11-24-2008 09:52
/falls on sword. See, falling on a sword usually means that something really bad and really permanent happens to the fallee. You seem like a decent frog, T, but I think it may be too early for senior execs at LL to be making jokes about openspace sims. It's just really not funny. Best of luck with the newish position. _____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Dekka Raymaker
thinking very hard
![]() Join date: 4 Feb 2007
Posts: 3,898
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11-24-2008 09:55
Worrying to residents, or to LL? What if, God forbid, Nautilus City gets popular and more than 20 avatars stumble into one of those sims? All of a sudden, LL has an "abused" Homestead sim for all the world to see. Of course, there's not a real problem with that usage--as Argent says, they're all just static prims. (Except that they'll have avatars clomping around on those prims, possibly with scripted attachments--possibly even in seafaring vehicles! ![]() Worrying for residents I guess, I was thinking LL as being a 'Do as we say, not as we do' company now, I think M is that kind of CEO. |
jeangeneve Willunga
Registered User
Join date: 4 Feb 2007
Posts: 1
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inventory
11-24-2008 10:38
one could improve the contents of the inventory or offer contents
every month on pourrais améliorer le contenu de l'inventaire ou offrir du contenu tous les mois |
Starfire Desade
Can I play with YOUR mind
![]() Join date: 10 Jul 2006
Posts: 404
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11-24-2008 10:52
i think the first of all you have do is ALLOW ONLY PREMIUM ACCOUNTS TO SET ANY CONTENT FOR SALE ! it will stop all the nice texture rippers and content stealers Actually, this won't stop them. They can use vendors, which doesn't require the item being set for sale. To stop them, allow only premium members to transfer items to another resident. Make non-premium members receive-only. (note: this is just a comment on the previous post - why it wouldn't work, and how it would have to be modified for it to work in the manner the poster intended.) _____________________
"Hypnotic Magic" - Second Life's Hypnosis Specialists - Home of the TranceStar (Hypno, BDSM, Mind Control) Free your mind from the ordinary!
http://slurl.com/secondlife/Stellar%20Dreams/122/67/26/ |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-24-2008 11:08
To stop them, allow only premium members to transfer items to another resident. Make non-premium members receive-only. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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11-24-2008 11:09
To stop them, allow only premium members to transfer items to another resident. Make non-premium members receive-only. This would be a really bad idea. You don't need to be premium to own an estate, you don't need to be premium to rent anywhere. There is far more estate land than there is mainland, plenty of non premiums contribute greatly to the economy. |
Kay Douglas
Registered User
Join date: 20 Feb 2007
Posts: 41
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11-24-2008 11:16
Here are a few suggestions many others have made in the past, to make Premium subscriptions more attractive. 1) Increase the land benefit from 512m to 1024m 2) Increase the number of groups from 25 to 50 or whatever. More groups is one of the most-wished for enhancements in the JIRA I think. 3) Some others have suggested free or reduced-costs for uploads, so how about L$5 for uploads instead of the L$10 that everyone pays now? I really feel that you need to reward long-term customers for their loyalty and support, so I would like to see some increased benefits that kick-in after someone has been Premium for a year, two years, etc. 4) On every year anniversary of premium, add an extra 512m of land allowance. Yes this might cost money in that some residents will be paying less in tier each month, but for those who have premium without holding any land, it's a free gesture. 5) An L$ 'bonus' at the premium anniversary, say L$1000 or L$2000. It is a 'token' amount, but sometimes that's all it takes to make a customer feel appreciated. There are a number of other wished-for features, which could perhaps be added as a perk or bonus for premium accounts. The following suggestions would require some technology in the viewer and server software before they would be possible, but if we're talking long-term plans then IMHO these should be considered too. 6) How about the ability to rez mega or micro prims, as a premium benefit? 7) How about enhanced control over the avatar 'appearance editor'? Like being able to make avvies 2x bigger or 2x smaller than currently possible? Really, you could just go through the JIRA feature requests and the older new feature vote system to find what was popular, and flag them as premium-only options, and I'm sure you'd get a lot of people considering that upgrade for the enhanced inworld feature set. For what its worth, this topic is very timely for me. My premium membership is due to renew next month, it would be my 2nd year anniversary as premium, except my plans right now are to cancel it. I plan to cancel because there is a lack of value in it, and because currently I feel that LL does not value its customers. Katt, if you guys can announce an enhanced benefit in the next 2 weeks, I'll renew my premium. Seven suggestions here, any one of them would do it. What do you think? -Atashi * Increase the land benefit by premium account year. * Free Upload Fees Great Idea ![]() |
Head2 Footman
Registered User
Join date: 27 May 2008
Posts: 2
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11-24-2008 11:24
I became a premium member to be able to buy land, but mainland being a free for all the beautiful plot I bought (1536 sq m) was soon between a barbed wire fence and a burning bus. My wife hates it and wants to move. When our year is up we'll probably drop premium and rent on an island. Want me to keep premium? Allow me to allocate my 512M to the island owner as part of my rent - LL keeps a premium account, I get cheaper rent, island owner pays LL a little less every month.
The ability to buy extra prims for my mainland plot would also be nice. Backup of inventory, priority logins, more groups also get my vote. |
Kettu Keiko
Registered User
![]() Join date: 18 Dec 2005
Posts: 25
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some suggestions:
11-24-2008 11:47
(much of this adapted from pJIRA issue MISC-763)
Allow up to 5 "Basic" Alts to be Linked to a Main Premium Account so Premium features are available to these legitimate "paying alts." These Basic "Linked Alts" can have some sort of hidden flag for scripts and the world to differentiate them from Non Paying Basics. Linked Alts should be free - inclusive in the premium membership - or up to no more than US$1 (yes, that's ONE DOLLAR) each per month, which may be a nominal trade-off to make people think about creating Linked Alts rather than just maxxing them out unconditionally just because they can. The only way a Resident can tell is by the number of groups these "Linked Alts" are in, or by savvy scripts, or even display Linked Alts as Premium accounts in profiles.. Enhance build tools (i've some suggestions but haven't submitted anything yet) i.e. Create subtabs in for example Texture and add new parameters to subtabs only available to premiums: Move Glow, Shininess, Bumpmapping to special subtab; add Dynamic Reflection (allow DR to be a prim parameter rather than a global viewer setting); Allow Bumpmapping parameters (Repeats per Face/Meter, Rotation, and Default/Planar application) to be adjusted separate from the Texture; separate the Horizontal/Vertical aspect Ratio for Repeats per Meter for Textures VWR-2889 and Bumpmaps... Basics: Enhancements Viewable but Disabled (tease); Premium and Linked Alts: Enhancements Enabled. Build Restriction: Partially Restrict "Contents" tab to Premium and Linked Alts only; do not allow Basics to add scripts to objects (this may cut down on "anonymous" grid-attacks). Build Allowance: Allow Premium and Linked Alts ability to create and edit Mega and Micro prims and cap dimensions to 0.001 - 128.000 while Basics keep the current 0.010 and 10.000 limitation. Group Limitations: Basic: 10; Premium and Linked Alts: 255 (a nice round 8-bit number ("FF" ![]() Inventory Limitations: Basic: 1500 object cap - not counting the default Library; Premium and Linked Alts: No Limit. Financial Limitations: Basic: L$50,000 max. ; Premium and Linked Alts: No Limit. Allow Basics to sell objects and access LindeX for buying only, but cap their wallets. LindeX "sell" available only to Premium and Linked Alts. Login Annoyance: Basic: Every 10 -15 Logins advertise Premium Membership in login sequence, delay world rendering 5 seconds. Premium and Linked Alts: No Login Annoyance. Avatars: Basics: unchanged current Avatar; Premium and Linked Alts: Enhanced Avatar meshes/controls, relax current slider limitations, greatly increase Attachment points, and double HUD attachment points. Enhance Land Bonus: Basics free 512 sq m for 60 days, perhaps in a separate new continent (to allow easier Linden tracking/maintenance) with a warning every X logins past 30 days to upgrade or lose the land (rezzed items will be returned to inventory; Premium 1024 sq m with no restrictions. Linked Alts - no land bonus (keep 'em honest ![]() Land Tier Granularity / Better Tier Pricing: After 1/4 sim, the pricing keeps many from expanding their borders. And after 1 full sim, the next tier is horrible (16 sq m past 1 full region = +US$100!). Want more customers? Reduce your fees! You tend to price everybody out and then claim you don't get enough money! The less people have to pay, the MORE people will buy! It really is a double whammy to buy VIRTUAL (Non-REAL) estate then have to pay enormous monthly fees on top of that! Increase the granularity of tiers and reduce them somewhat, then lather rinse repeat when adding to a full region holding rather than just slapping on US$100 > 1 full sim. Please check out the pJIRA MISC-763 and it's linked issues, some people have other good ideas there as well (plus you'll get an idea as to what suggestions seem to strike a chord, such as the linked alts idea gets some nods and smiles there.) |
Alex Ge
Registered User
Join date: 26 Jun 2006
Posts: 6
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Suggestion
11-24-2008 11:48
*Free Texture upload
*Priority Logins *increase 512 to 1024 sqm Alex Ge |