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Oldest Club In Second Life Closing Her Doors!

Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
06-02-2008 07:09
From: someone
Nowadays it seems a club owners #1 priority is to make money, and I just cant see how you can create an awesome club that runs well and make good L$ profit at the same time.


Hi Porky good to see older members here.........( as you know from the past ) there was a time owners use to make money but now adays.....its not the same story

There are some that live off the vendors outside the club "Sanctuary Rocks" "Bad Girls" Etc.....these two sets of club don`t make money . everthing pays for its salf or they have owners taht are also creators themselves prducing objects to support their location. Profits? you mean money they get to take outside thegame and turn into money? Well i doubt this very much. But then again there years ago people thought super islands were going to be the thing of the future........it wasnt........
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
06-02-2008 07:58
From: Usagi Musashi
Hi Porky good to see older members here.........( as you know from the past ) there was a time owners use to make money but now adays.....its not the same story

There are some that live off the vendors outside the club "Sanctuary Rocks" "Bad Girls" Etc.....these two sets of club don`t make money . everthing pays for its salf or they have owners taht are also creators themselves prducing objects to support their location. Profits? you mean money they get to take outside thegame and turn into money? Well i doubt this very much. But then again there years ago people thought super islands were going to be the thing of the future........it wasnt........


Hi Usagi, I lurk normally but slow day at work today hence the posts :)

I agree with you back in the 'day' before the inception of campers a good club could make Money. Traffic was rewarded with 'Dwell' so just by creating a location that people wanted to visit you were already getting paid for your work. Remove Dwell, remove gambling and assiciated money games and suddenly there are very few options left for making money. Well 3 ways as far as I can see.

1) advertising - who knows if this works in clubs, most people hate ad farms intrusive advertising etc, however I suspect if the ads are cool and for stuff poeple want to buy they could generate a small amount of revenue. Cant see it generating anywhere near enough to cover tier on an Island.

2) The sale of content - ideally created by the club owner/s to maximise profit altrernatvely rent shop space to other creators. If the club owner can create their own content to sell then this is the best option. This presents the same problem that all content creators face in SL though. Creating a product that sells well is not easy. Only a small percentage of content creators make more than say $300 - 400 usd per month. Being successful at creating content takes allot of time, so creating content and running your successfull club would create a conflict of interest, should time be spent on the club or content?. So easy option is to rent space to tothers. That means vendors, which means more scipts, means idiots using 1024 x 1024 reolution textures on a 2m x 2m prim etc. You loose a lot of control those 'lag' causing objects if you suddenly allow your shop keepers to start rezzing their own wares.

3)Accomodation rental. If I were setting up a club this would be my prefered option and is what I recommended to customers the few times I bid on such projects. The goal is to create an amazing club that looks spectacular and makes people want to visit. If the build is good enough then that will easily attract poeple who can rent space to live in. Make the build amazing, awe inspiring and never before seen and people will pay allot to be a part of it (in my epcerience). Rentals obviously casues other problems though, if the club is making the sim too laggy, people dont want to live there. If the club is too successfull then the sim will fill up and renters wont be able to TP to their own homes etc. PLus you go to all the effort to build somewhere that looks fantastic then you have to allow noobs the right to rez objects and build if they are renting space so you comprimise the coolness of the sim buy allowing amatuers to add to the content.

I think the best idea is to build accross 2 sims. 1 sim purely for the club and enterntainments, then one sim for all of your support business (any of the above). That way the 2 business do not really affect each other with regards to server performance, however you then need to pay for 2 sims!.

I think the best way to approach a club is to first spend a year,] or 2 years creating content, build your business up and forget about the club. Then when you are making a good profit, open up a club, let the 2 business support each other and work in tandem. I think opening a club and then setting up sidelines to support it is the wrong way to go.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
06-02-2008 08:35
*waving back at Mike*

The thing that is missing from this story is WHY they are closing. I assumed it was because of money, but they could just be tired of it and unwilling to sell. But money ameliorates that, of course. ;)

The club business is hard and often not worth it. I got sick of paying DJs to play for nobody so I've instead gone to hosting live music at my little lounge... which is a little over a year old now - huh!! It's still a money pit thanks to booking fees, but it's lower stress on me to run it this way.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
06-02-2008 17:45
From: Porky Gorky
Hi Usagi, I lurk normally but slow day at work today hence the posts :)

I agree with you back in the 'day' before the inception of campers a good club could make Money. Traffic was rewarded with 'Dwell' so just by creating a location that people wanted to visit you were already getting paid for your work. Remove Dwell, remove gambling and assiciated money games and suddenly there are very few options left for making money. Well 3 ways as far as I can see.

1) advertising - who knows if this works in clubs, most people hate ad farms intrusive advertising etc, however I suspect if the ads are cool and for stuff poeple want to buy they could generate a small amount of revenue. Cant see it generating anywhere near enough to cover tier on an Island.

2) The sale of content - ideally created by the club owner/s to maximise profit altrernatvely rent shop space to other creators. If the club owner can create their own content to sell then this is the best option. This presents the same problem that all content creators face in SL though. Creating a product that sells well is not easy. Only a small percentage of content creators make more than say $300 - 400 usd per month. Being successful at creating content takes allot of time, so creating content and running your successfull club would create a conflict of interest, should time be spent on the club or content?. So easy option is to rent space to tothers. That means vendors, which means more scipts, means idiots using 1024 x 1024 reolution textures on a 2m x 2m prim etc. You loose a lot of control those 'lag' causing objects if you suddenly allow your shop keepers to start rezzing their own wares.

3)Accomodation rental. If I were setting up a club this would be my prefered option and is what I recommended to customers the few times I bid on such projects. The goal is to create an amazing club that looks spectacular and makes people want to visit. If the build is good enough then that will easily attract poeple who can rent space to live in. Make the build amazing, awe inspiring and never before seen and people will pay allot to be a part of it (in my epcerience). Rentals obviously casues other problems though, if the club is making the sim too laggy, people dont want to live there. If the club is too successfull then the sim will fill up and renters wont be able to TP to their own homes etc. PLus you go to all the effort to build somewhere that looks fantastic then you have to allow noobs the right to rez objects and build if they are renting space so you comprimise the coolness of the sim buy allowing amatuers to add to the content.

I think the best idea is to build accross 2 sims. 1 sim purely for the club and enterntainments, then one sim for all of your support business (any of the above). That way the 2 business do not really affect each other with regards to server performance, however you then need to pay for 2 sims!.

I think the best way to approach a club is to first spend a year,] or 2 years creating content, build your business up and forget about the club. Then when you are making a good profit, open up a club, let the 2 business support each other and work in tandem. I think opening a club and then setting up sidelines to support it is the wrong way to go.



1) advertising seems to be the biggest thing now with profile pick camping along with other creative way makers are blending business with fun for their clients.

2/3.) The sale of content.......Jesse Murdock was able to do this by selling his dances and poses to support his content effort for Bad Girls........Then there is Bewitched Hair Creations......Webb along with the all the others there has branded the Idea of having a user base that gets free hair and orther giveaway to its memebers......a year later how many members do they have? and how many are repeast buying for her products???

Its hard to support a dance club when all the workers care about money and nothing else.But could you blame them? They need to make a living too......But to get around this mess is the trick.....Example of how systems work you BadGirls is a prefect example.. They lasted this long because A) the creations of his own product B) he has repeat vendors that continue to support the club ( good rep doesnt hurt does it :) ). C) staff that feel they are happy and thought about by the owner. A happy staff is a productive staff


Building across 2 more more sims does solve some of the laggyness etc...........But have you been over at "1900 Paris" Its a wonderful buildt! But where the tower is sitting on ( I believe FOUR CORNERS) the sim crossing and lag really is bad at times reguardless......But as scripts become better created with less fat and healther mono style of thinking becomes common place. The idea here will work as you said.........
( its a example Porky from what i experienced and seen over the years like you have.If i off in some fashion ith my thinking then correct me ).

Usagi :)
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
06-02-2008 19:40
From: Amy Faddoul
Unfortunately, the edge, and good riddence to it, was nothing but a lagfest. I had the rather unique pleasure of being the only one in that sim a couple of times. And, even without a soul in there. The piles and piles of scripted garbage, crowded vendors and overmegged textures just crapped the place out. The edge, should forever stand into perpetuity as what NOT to do with a sim. But hey, deep down at the beginning..I loved the place.


Remember all the drama it caused? hahahaha I dont know I thought this club was from 2003 with alll the rants of it being in Shipley or something
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-02-2008 21:07
From: Einsman Schlegel
Remember all the drama it caused? hahahaha I dont know I thought this club was from 2003 with alll the rants of it being in Shipley or something


I think originally it was in DaBoom along with Da Penthouse (bad girls)

Talk about a laggy mainland sim and it was just a short flight from the welcome area.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
06-03-2008 00:20
Da Penthouse was taken over by Jesse Murdock era 2005.....then changed to Bad Girls......But remember Badgirls existed before Da Penthouse which had a owner ( can`t remeber his name) I worked Da Penthouse in 2004 before Jesse Murdock took over it. Badgirls club had a owner but she could not keep it up so Jesse Murdock took over supported it with this animations and the rest is history.........
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-03-2008 00:24
From: Porky Gorky
Nowadays it seems a club owners #1 priority is to make money, and I just cant see how you can create an awesome club that runs well and make good L$ profit at the same time.

That; probably because a large percentage of residents & bots pirority is to with draw cash from SL rather than put money in to pay for the experience of others hours of creation.
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Usagi Musashi
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Join date: 24 Oct 2004
Posts: 6,083
06-03-2008 00:34
...................Sadly no....... :rolleyes:
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
06-03-2008 00:35
From: Tegg Bode
That; probably because a large percentage of residents & bots pirority is to with draw cash from SL rather than put money in to pay for the experience of others hours of creation.


Well most of the clubs I go to, are tip driven. And when I can I do tip.

Heck I've spent upwards of a hundred dollars at tail sales for places... just buying folks because I knew them and felt the prices were low, or because the only bids were kinda insulting to them (maybe one day I'll collect after winning a bid)

To be honest, most of the clubs that I see as successful have the following:
* All volunteer staff (that's right, no paid employees. this way it's something they want to do because they enjoy it, and it shows! Be it DJs, Security, Hosts, etc. They all work for tips)
* A good set of rules that are easy to follow in regards to the venue (And security that enforces them firmly and politely )
* An owner that takes a hand in making sure there are events and an environment that a community can form around.

What they don't have are:
* camping positions (To many of us it means the club has no draw for crowds other than free lindens for bots)
* malls (as in built into the club area, separate areas for vendors works)
* camping positions (yes repeating that)
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-03-2008 01:48
From: Usagi Musashi
...................Sadly no....... :rolleyes:
Yep
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Usagi Musashi
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Join date: 24 Oct 2004
Posts: 6,083
06-03-2008 04:55
wow and he replies to everything :rolleyes: never mind spoiled minds are never understandable
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
06-03-2008 04:58
From: Usagi Musashi
wow and he replies to everything :rolleyes: never mind spoiled minds are never understandable


Well we still wuv you even if we can't understand you at times.

:P
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Bippity boppity boo! I'm stalking you!

9 out of 10 voices in my head don't like you... the 10th went to get the ammo
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-03-2008 22:54
From: Usagi Musashi
wow and he replies to everything :rolleyes: never mind spoiled minds are never understandable

Well, you're a lot less understandable than me by a country mile :P
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Usagi Musashi
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Join date: 24 Oct 2004
Posts: 6,083
06-03-2008 23:24
Another thread taken over and totally off topic thank you.....Once again for showing why the forums are useles and are more likey to be taken down inthe near future..........Well these days people like yours are experts on everthing..............well everyone needs a hobby............Kids like you are always trying to look big act big. But picking fights with other and acting like you smarter then the rest. But really its all air.....Sorry But i have a real life with real problems. Unlike some that live with their parents and assume they are self supported...
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
06-03-2008 23:35
From: Usagi Musashi
Another thread taken over and totally off topic thank you.....Once again for showing why the forums are useles and are more likey to be taken down inthe near future..........Well these days people like yours are experts on everthing..............well everyone needs a hobby............Kids like you are always trying to look big act big. But picking fights with other and acting like you smarter then the rest. But really its all air.....Sorry But i have a real life with real problems. Unlike some that live with their parents and assume they are self supported...


Umm considering your habit of jumping in with negative sounding comments would you not be part of the problem on the forums?

And would the latter part fit as well considering many detect a sense of superiority espoused within your posts in a manner of a supposed intellectual talking down to the masses?

And as for the last part, throwing it up left and right gives a bad taste. It's like someone wearing a sign saying I have problems I need to deal with so treat me different. It becomes noise, because there are many here with problems as well. But they don't come out and spout them over and over seeking sympathy... in fact I know several that would set a person straight real damn fast... wish one still logged in, to quote her "Yes I can't do this and that, but that doesn't make me broken or something silly like that. Unless you consider your inability to do things other people can do a sign of being broken."
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Bippity boppity boo! I'm stalking you!

9 out of 10 voices in my head don't like you... the 10th went to get the ammo
Michaelatv Destiny
Registered User
Join date: 13 Feb 2008
Posts: 110
hummmm!
06-04-2008 01:29
"waves union jack at cyrstal Karami":)

Well, since I got back in world, after an absence of 21 days, im dissapointed, that many areas are in decline :( One recent land owner I know well, says she lowering her tier rates, I save 12$ a month now, because money is getting so tight, and it makes me wonder, if I should be tying to make real money in SL. Because I dont work anymore, I thought second life which I still enjoy, would bring me in a solid weekly income of around £60- 120$ a week.

But the cost of buying a sim and the tier for it, plus the land i already have, which i need for a starting point for the holiday island thing, seems to almost wipe out any profit I could make. I really want a full sim, but even with my SL partner chipping in her half, we are looking at £200-- 400$ EACH to purchase it, and pay a months tier up front. We just dont have sort of income at our disposal in the uk any more, as petrol prices at 9$ a gallon and even milk at Tescos has risen to £1.39, Iceland milk was £1, that recently gone up to £1.15 not to mention the hikes in electricity bills, the gas and water rates, then u got your mortgage or your rent to pay...it leaves little funds available by the end of the month, plus the telephone company want there bit, plus your broadband payment....so its little wonder everyone is feeling under pressure....I used to dance regularly at quite a few venues, and noticed a big drop in tips, once u could have a regular that paid u 150L each time they came in, but now, its hard work sometimes getting a couple of hundred all evening, when im visiting and not a dancer, I tip the girls too, as i know its actually hard work, but I have had to keep tips down to like 30l each :( I have seen many trade stands recently start up, but they remain empty, and are like gone in 3 weeks, its very depressing, and u wonder, if u are doing the right thing at this time spending 1000s of lindens on a place that may not even pay enough for one piece of lands tiers, let alone an open sims monthly tier.

One thing punters dont like is the continuing ban on "vector commands".....from my feedback I get, most clubbers love to be greeted by vectors, with kisses or "hellos", it makes them feel special and adds a form of intimite bond....but as we know it causes big lag, but conversally it makes punters feel like there in a morgue (said one clubber)...dancers love using vectors to greet /thank patrons for there tips, and i found it completely miserable to be told (not asked) I cant use these any more at one club, but this is not the clubs fault....its Lindens, for not making Second life stable enough to cope with these type of greetings.! Good DJs can make a place, I have no qualms to mention the Dj called Essensual, who I know from a german club, shes exellent, and always enjoy going to a club or venue hosted by her.:)


Anyway, sorry to be pessimistic, but since 21 days have passed, being off SL, I seemed to have returned to a SL in decline .:(

mike
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-04-2008 01:41
From: Usagi Musashi
Another thread taken over and totally off topic thank you.....Once again for showing why the forums are useles and are more likey to be taken down inthe near future..........Well these days people like yours are experts on everthing..............well everyone needs a hobby............Kids like you are always trying to look big act big. But picking fights with other and acting like you smarter then the rest. But really its all air.....Sorry But i have a real life with real problems. Unlike some that live with their parents and assume they are self supported...

Anytime kid, you're welcome, and I know you love me or you wouldn't keep stalking me, it the accent, girls just can't stay away :P
Besides I can do in one line what you need 20 lines for, so who really has no life? :P
Get out and get a real job
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Angelina Bonito
Registered User
Join date: 19 Jul 2006
Posts: 41
06-04-2008 17:12
From: Lias Leandros
So now it's Bad Girls as the last pioneer club from 2004 left standing.
.
.
.



Sorry wrong Oldest club in Sl now is formerly the Barbie club , Club Xtc elite will be having there birthday party on june 5th 2008!
Angelina Bonito
Registered User
Join date: 19 Jul 2006
Posts: 41
06-04-2008 17:15
From: Travis Lambert
The Edge is not the oldest club in Second Life, nor is it the oldest club in Second Life still in operation. Even the Shelter pre-dates the Edge.

Plenty of discussion went on here about it:

http://www.sluniverse.com/php/vb/general-sl-discussion/11599-oldest-club-second-life-closing-her-doors.html



Your right The Barbie Club is currently the longest running and oldest club in SL currently for those that do not know this , club xtc elite it is called now
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
ANd don`t for get the lovely Badly Done PR events they tried to do
06-04-2008 17:54
Does that really matter? I don`t think so.....As many might or might not know the Edge was the landing point for Newbies (Newbie Hub). Like it or Not The Edge was indeed the most popular traveled to Location on SL the early days. I am not a Edge people nor did i like the way They ran their operatrion. But the History in its self can`t be lied about PR blunder ( caugh caugh Gambling ) that came from one of those older club did result from one of those stated locations....
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
06-04-2008 17:55
From: Angelina Bonito
club xtc elite it is called now



BigJohn Jade.......... Club Elite...... Don`t forget him........Or federal his Club then
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Takahiro Murasaki
Gay Neko Boy
Join date: 30 Jun 2006
Posts: 161
06-05-2008 07:47
From: someone
Wow! Just wow...well The Edge had a great run...

/110/03/262285/1.html

I'm going to miss it... =(


From: Usagi Musashi
Another thread taken over and totally off topic thank you......


off topic? what was the OP's question again?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-05-2008 09:57
From: Angelina Bonito
Sorry wrong Oldest club in Sl now is formerly the Barbie club , Club Xtc elite will be having there birthday party on june 5th 2008!


Bad Girls was before Barbie's

Since it was Da Penthouse around/before March 2005

And Barbie's came a couple months later. I was one of the early vendor rentals at Barbie's (back in its original evil-lag location)
Madhu Maruti
aka Carter Denja
Join date: 6 Dec 2007
Posts: 749
06-05-2008 10:33
From: Michaelatv Destiny


Anyway, sorry to be pessimistic, but since 21 days have passed, being off SL, I seemed to have returned to a SL in decline .:(



SL may or may not be in decline, as you put it, but that's neither a cause nor an effect of you realizing that you can't just make money for free in SL. Whether or not SL is in decline, making RL money in SL requires a tremendous investment of time and/or money, often both. You may have just finally come to realize this fact, but "SL is in decline" doesn't follow from your realization.
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