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Is it illegal to use mega prim on mainland?

Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
02-06-2009 13:28
From: Cito Karu
I believe the larger the prim it causes lag.

for example I have one of those gigantic megaprims
65000x65000x65000 cubes and just rezzing that will crash a sim most times lol


Crashing does not necessarily equal lag.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
02-06-2009 18:44
From: Argent Stonecutter
Why not? Aggro is one of the coolest sims I've seen.


"... on the mainland, if you don't want the lindens to return your prims."
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-07-2009 03:39
Again, I ask, why not terraform the void on the mainland? It doesn't harm anyone if you do with with small (40m, say) megaprims, and the effect can be stunning.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
02-07-2009 06:21
From: Argent Stonecutter
Again, I ask, why not terraform the void on the mainland? It doesn't harm anyone if you do with with small (40m, say) megaprims, and the effect can be stunning.


Because it's technically "extending beyond your land".. and it's encroachment.. even if that encroachment is onto "nothing"..

We live in a borrowed world, and at any moment, the lovely coastal land that you've owned for 2+ years, could suddently become riverfront if LL decides to add a sim "over thar".. it's happened before, and it will surely happen again.

These are the "basic rules" that would seem to keep you in the "safe zone" of not getting your prims returned by the Lindens. Terrarorming the mainland void, and/or extandingg huge prims that cross region boundaries, I think, is a reasonable "rule of thumb" to avoid.

I'm sure there are going ro be edge cases where the lindens will think this is acceptable on mainland.. but if you don't want the lindens getting riled up at you, I would suggest not dropping 2048x2048 multi-sim megaprims. It's certainly something *I* would never ENCOURAGE new-users to experiment with.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-07-2009 06:55
From: Winter Ventura
Because it's technically "extending beyond your land".. and it's encroachment.. even if that encroachment is onto "nothing"..
Have you ANY statements by ANY linden that they will return megaprims (or anything else) extending into the void, or treat it as encroachment?

From: someone
We live in a borrowed world, and at any moment, the lovely coastal land that you've owned for 2+ years, could suddently become riverfront if LL decides to add a sim "over thar".. it's happened before, and it will surely happen again.
Yes, but in the meantime, you're not encroaching on anything.

From: someone
These are the "basic rules" that would seem to keep you in the "safe zone" of not getting your prims returned by the Lindens.
What's unsafe about getting your prims returned by the Lindens? I've had it happen a number of times, it's no more painful than getting them returned by anyone else. The only thing you should care about is getting them returned when you're actually using them. After a new sim has been rezzed in the void is hardly an example of that.

From: someone
if you don't want the lindens getting riled up at you, I would suggest not dropping 2048x2048 multi-sim megaprims.
Now you're being silly. I never suggested dropping 2048x2048 megaprims, I specifically mentioned 40m or smaller ones.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-08-2009 03:32
I hear normal prims will also be removed by Lindens if they cause problems. Mega prims aren't illegal, just easier to overhang onto others property, also keep them away from si edges.
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Bee Mizser
Registered User
Join date: 22 Apr 2007
Posts: 329
02-08-2009 04:29
Certainly Megaprims USED to cause lag, back in the days of Havok 1.

However nowadays the only lag caused by them is client side.
Paola Delpaso
Hippie Chick
Join date: 13 Jan 2007
Posts: 273
02-08-2009 05:47
I remember that larger megaprims caused some performance degradation when placed on region borders. I noticed it myself back when I had my own Openspace sim (*stifles a tear*).

Now with the new physics engine I do not notice any performance impact anymore. I guess they are OK.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-08-2009 12:11
From: Cito Karu
I believe the larger the prim it causes lag.

for example I have one of those gigantic megaprims
65000x65000x65000 cubes and just rezzing that will crash a sim most times lol

gotta be careful and not rez that one :P

And if you rez a cube the same size made from 10x10x10 regular prims, there's no lag? :)
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
02-08-2009 12:38
Prims up to 100 metres should be made the norm.....as should being about to hollow them to 99%.
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Bee Mizser
Registered User
Join date: 22 Apr 2007
Posts: 329
02-08-2009 15:02
From: Maelstrom Janus
Prims up to 100 metres should be made the norm.....as should being about to hollow them to 99%.


No 100m is too big IMO, I think 50m is fair.
Argent Stonecutter
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Join date: 20 Sep 2005
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02-08-2009 15:30
Should be a power of two. 64 perhaps.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
02-08-2009 15:40
From: Maelstrom Janus

Prims up to 100 metres should become the new standard..... ;)

128m like some other places.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-08-2009 22:42
From: Maelstrom Janus
Prims up to 100 metres should be made the norm.....as should being about to hollow them to 99%.

No. I'm quite happy with noobs not being able to rezz 100m physical spheres everywhere, when they have the skill they will find larger prims, most of these new builders wouldn't own anything bigger than a 512m plot so why give them such big prims as default sizes.
Maybe going up to 20m would be ok, but bigger, no thanks.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2009 05:38
From: Tegg Bode
No. I'm quite happy with noobs not being able to rezz 100m physical spheres everywhere, when they have the skill they will find larger prims, most of these new builders wouldn't own anything bigger than a 512m plot so why give them such big prims as default sizes.
Since a 512 is 16mx32m then the limit should be at an absolute minimum 16m. 20m would let them make prims too big to fit on the plot.
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
02-09-2009 05:53
From: Tegg Bode
No. I'm quite happy with noobs not being able to rezz 100m physical spheres everywhere, when they have the skill they will find larger prims, most of these new builders wouldn't own anything bigger than a 512m plot so why give them such big prims as default sizes.
Maybe going up to 20m would be ok, but bigger, no thanks.


Other sites which allow bigger prims dont seme to have this problem... The availability of bigger prims free up prims on a plot and allows more detail in builds.

And if noobs want to rez huge spheres they can easily be obtained in far bigger sizes than 100...
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
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02-09-2009 05:55
From: Kornscope Komachi
128m like some other places.


where ? Im interested !! Ive seen other sites offering 100m and a 99% hollowing feature but not 128 ....
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
02-09-2009 08:05
When the megas will be "legal" they will be included in the client (read: not forced back by the server when resizing/creating) to being used by anyone, until then LL doesn't want em (otherwise they would have set the limit to 100 not to 10.. na?). It's pretty clear to me.
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
02-09-2009 08:13
From: Vittorio Beerbaum
Short: megas aren't allowed in mainland.

Long: if they doesn't give any problem, none will return em (there's no megaprim hunter around..) for no reason. *BUT* if someone A/R em, even without any reason (ie: hungry neighborn), expect to watch it returned, since LL is "forced" to do so (otherwise it would implicit authorize the usage, whenever they clearly stated that megaprims on mainland is no no).

My personal suggest, is to NOT use megaprims in a SIM divided by many parcels populated with many different users (that you don't know), especially if you gonna use it on an "important" building, because the chances to find your home/shop/wathever disappearing aren't so low.

PS: if the mega is linked, LL will return the entiere linkset (not just the megaprim).


I disagree. Megaprims ARE allowed, on the mainland or anywhere else. ANY builds, mega or not, that cause problems or encroach on your neighbors are subject to AR and may be returned to you by LL.
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
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02-09-2009 11:53
From: Lindal Kidd
I disagree. Megaprims ARE allowed, on the mainland or anywhere else. ANY builds, mega or not, that cause problems or encroach on your neighbors are subject to AR and may be returned to you by LL.


And if they are allowed why you can't size a prim up to 100 meters? Are you telling me that Linden Lab is deliberately limiting the client and servers because they are sadists? :D
You know that in a recent server deployment they left open (by mistake or not) the server size enforcing, to the possibility to create megaprims returned back for a while, but then they hurried (2 days) to deploy a new server to fix the "problem"? That's pretty different than "allowing" megaprims, unless (as i said) they are sadists and they wanna look at us managing with our inventory to rez any sort of prim to find the "good" one, while the "create" button (and resize) would just works.
Hmmmm...
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2009 12:00
From: Vittorio Beerbaum
And if they are allowed why you can't size a prim up to 100 meters? Are you telling me that Linden Lab is deliberately limiting the client and servers because they are sadists?
You're not cleared for that information.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-10-2009 02:30
From: Vittorio Beerbaum
And if they are allowed why you can't size a prim up to 100 meters? Are you telling me that Linden Lab is deliberately limiting the client and servers because they are sadists? :D
You know that in a recent server deployment they left open (by mistake or not) the server size enforcing, to the possibility to create megaprims returned back for a while, but then they hurried (2 days) to deploy a new server to fix the "problem"? That's pretty different than "allowing" megaprims, unless (as i said) they are sadists and they wanna look at us managing with our inventory to rez any sort of prim to find the "good" one, while the "create" button (and resize) would just works.
Hmmmm...

No, maybe 10m is perhaps just the largest size they want any newborn being able to rez.
Other grids with 128m limits have mainly experienced builders rezzing things, most griefers would have a field day on a alt grid rezzing replicating 128m mario cubes on a physics engine worse than havok1 where they are sharing 18 sims per server. How to take half a grid down in minutes except there's usually only 2 or 3 people there to notice.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-10-2009 05:19
From: Tegg Bode
No, maybe 10m is perhaps just the largest size they want any newborn being able to rez
10m was selected so the maximum radius was 5m, when they were doing inter-sim physics within 5m of the border. They haven't done inter-sim physics in a long long time, 10m is really just a leftover.
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
02-10-2009 05:23
From: Tegg Bode
No, maybe 10m is perhaps just the largest size they want any newborn being able to rez.
Other grids with 128m limits have mainly experienced builders rezzing things, most griefers would have a field day on a alt grid rezzing replicating 128m mario cubes on a physics engine worse than havok1 where they are sharing 18 sims per server. How to take half a grid down in minutes except there's usually only 2 or 3 people there to notice.


Did you figured that those "replicators" uses a prim stored into the object inventory and they doesn't "rez" anything from scratch, so actually they already works with 10,20,128 or 128.000m prims..?
And limiting the server to *anyone* to 10 meters because the doesn't wanna new born rezzing larger prims? Whenever i think it is a "ehhhhhhh?" reason, wouldn't be easier to limit em only on the interface? They have introduced a server-side limitation *after* the users started to use self-compiled clients (or proxy/or unoficcial client) with the limit disabled (none of these operation would be performed by a "newborn";) because they doesn't want *anyone* to create megaprims.
So again if they doesn't allow the megaprim creation by *anyone*, i don't see how they may allow or support their usage, especially on mainland, unless.. as i said.. they are just sadist.
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
02-10-2009 07:02
the only thing that would bother me with creating mega prims would be that griefers could too..instead of crashing a sim at a time couldn't they crash whole estates much easier in less time?
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