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Is it illegal to use mega prim on mainland?

Nae Mayo
Registered User
Join date: 29 Apr 2007
Posts: 228
02-05-2009 23:53
I have also seen many beautiful places where mega prims has help it creator save prims for more details built.

My question is, is it illegal to use mega prim on mainland?

What happen if a Linden sees a spectacular building that is built mostly out of mega prims? Will they tear it apart and return the mega prims to it owner?
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
02-06-2009 00:03
From: Nae Mayo
I have also seen many beautiful places where mega prims has help it creator save prims for more details built.

My question is, is it illegal to use mega prim on mainland?

What happen if a Linden sees a spectacular building that is built mostly out of mega prims? Will they tear it apart and return the mega prims to it owner?


"Sorta"

Essentially, you use megaprims in the mainland at your own risk. If they are seen to be causing troubles with your region or are encroaching on another's property then yes, they may well be returned.

That said, I cant think of any examples where this has happened, and there are relatively few issues with megas under Havok 4 that would cause such a return.
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Maelstrom Janus
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Join date: 4 Jul 2007
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02-06-2009 00:44
Where did all this stuff about megaprims causing lag come from ...its rubbish....

Prims up to 100 metres should become the new standard..but of course that would cut down peoples need to use more prims and possibly cut back their need for so much land to build.. ;)
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Nae Mayo
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02-06-2009 01:04
Btw, the mega prim I'm refering to are not those gigantic/sim size mega prims. Its those parcel size mega prims not larger than 64x64.

Of course, its reasonable that prims should be returned if there is parcel enroachment. Mega prim or not.

Whatever it is. If there is no confirmation of the legal use of mega prim, I will have to convert all mega prims in my building to regular prims. I can take the risk of my having my hard work being dismantle becos of some unclear policy
Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
02-06-2009 01:09
"Illegal"?... No. However, they are subjected to the same rules as anything else in SL. In the same page, an object containing script(s) that utilize substantial sim resources will be returned to owner if AR'd by someone.
Once that said, you should build using prims of any size while been considerate towards your neighbors. Solid megaprims and especially, prims with the "Physical" tab ticked use larger than usual amounts of server calculations due to their size, of course.
As a rule of thumb, I limit myself to solid prims no larger than 100m, and physical prims no larger than 10m.
Phantom prims, cause little lag since the server don't have to calculate collision boundaries and the visual effects are calculated mostly by your own graphics card.
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Maelstrom Janus
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02-06-2009 01:10
SL policy is seldom clear ;)


about anything
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Calveen Kline
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02-06-2009 01:14
From: Nae Mayo
Of course, its reasonable that prims should be returned if there is parcel enroachment. Mega prim or not.


That is correct.

From: Nae Mayo
If there is no confirmation of the legal use of mega prim, I will have to convert all mega prims in my building to regular prims. I can take the risk of my having my hard work being dismantle becos of some unclear policy


There is nothing in the TOS that says "megaprims must not be used...". However, there is something that says "...objects that negatively affect sim resources will be removed...". Those are not the exact words, but that's the idea.
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Maelstrom Janus
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02-06-2009 01:15
From: Calveen Kline
"Illegal"?... No. However, they are subjected to the same rules as anything else in SL. In the same page, an object containing script(s) that utilize substantial sim resources will be returned to owner if AR'd by someone.
Once that said, you should build using prims of any size while been considerate towards your neighbors. Solid megaprims and especially, prims with the "Physical" tab ticked use larger than usual amounts of server calculations due to their size, of course.
As a rule of thumb, I limit myself to solid prims no larger than 100m, and physical prims no larger than 10m.
Phantom prims, cause little lag since the server don't have to calculate collision boundaries and the visual effects are calculated mostly by your own graphics card.


I wonder how other virtual words can allow use of mega prims upto 100 metres as norm ??

Perhaps they have better servers than sl.....
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Winter Ventura
Eclectic Randomness
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02-06-2009 01:40
It would be relevant to point out, that the old rule about "Megaprims, if found to be causing problems, will be removed" dates back 2 years.

They're still here.. they're still being used, and they're still being distributed, and the lindens do VERY CLEARLY know about them.
http://flickr.com/photos/torley/2965847088/in/photostream/

If it's not causing problems, you have nothing to worry about.

Since Havoc 4 came out, the days of megaprims causing problems, are more or less over.

Simple rules seem to apply.

1. Keep the prims on your land.
2. Don't encroach on other people's land.
3. Don't overlap sim boundaries.
4. Don't "terraform the void".
5. Don't use them to grief people.

Moderate use of megaprims seems to be premissable in practice.
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Vittorio Beerbaum
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Join date: 16 May 2007
Posts: 516
02-06-2009 02:00
Short: megas aren't allowed in mainland.

Long: if they doesn't give any problem, none will return em (there's no megaprim hunter around..) for no reason. *BUT* if someone A/R em, even without any reason (ie: hungry neighborn), expect to watch it returned, since LL is "forced" to do so (otherwise it would implicit authorize the usage, whenever they clearly stated that megaprims on mainland is no no).

My personal suggest, is to NOT use megaprims in a SIM divided by many parcels populated with many different users (that you don't know), especially if you gonna use it on an "important" building, because the chances to find your home/shop/wathever disappearing aren't so low.

PS: if the mega is linked, LL will return the entiere linkset (not just the megaprim).
Maelstrom Janus
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02-06-2009 02:53
see everyone interprets linden rules their own way ;)
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Feldspar Millgrove
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02-06-2009 02:56
From: Maelstrom Janus
Where did all this stuff about megaprims causing lag come from ...its rubbish....

Megaprims used to crash the simulator a lot, and they do still have some performance and other (eg. encroachment) issues.
Feldspar Millgrove
Registered User
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02-06-2009 02:58
From: Winter Ventura
4. Don't "terraform the void".

What does that mean?
Winter Ventura
Eclectic Randomness
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02-06-2009 03:25
From: Feldspar Millgrove
What does that mean?


The first well-publicised attempt at "Terraforming the Void" was on one of the sims of the Caledon estate. This involved taking a "Very Large" megaprim, say 512x512 (probably larger), placing it at the 128x128 coordinate of the sim.. and applying a sculpt map to the prim.

The result was, off in the "endless sea" that surrounds "neighborless sims" (the void), there were now sculpted islands off in the distance.

This has been used to some nice effect on some limited private estates.. making "rough coastlines" beyond the square edges of the sim. Of course, you can't really "build" out there.. or put trees, etc.

Building in the void isn't anything new.. but we've usually been limited to about 30m beyond the sim's edge.. so it wasn't good for much.
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Salvador Nakamura
http://www.sl-index.com
Join date: 16 Jan 2007
Posts: 557
02-06-2009 03:32
From: Nae Mayo
Btw, the mega prim I'm refering to are not those gigantic/sim size mega prims. Its those parcel size mega prims not larger than 64x64.

Of course, its reasonable that prims should be returned if there is parcel enroachment. Mega prim or not.

Whatever it is. If there is no confirmation of the legal use of mega prim, I will have to convert all mega prims in my building to regular prims. I can take the risk of my having my hard work being dismantle becos of some unclear policy


there's no real risk, i have been using mega's since early 2007, never lost a build ;)


From: Winter Ventura
It would be relevant to point out, that the old rule about "Megaprims, if found to be causing problems, will be removed" dates back 2 years.

They're still here.. they're still being used, and they're still being distributed, and the lindens do VERY CLEARLY know about them.
http://flickr.com/photos/torley/2965847088/in/photostream/

If it's not causing problems, you have nothing to worry about.

Since Havoc 4 came out, the days of megaprims causing problems, are more or less over.

Simple rules seem to apply.

1. Keep the prims on your land.
2. Don't encroach on other people's land.
3. Don't overlap sim boundaries.
4. Don't "terraform the void".
5. Don't use them to grief people.

Moderate use of megaprims seems to be premissable in practice.


QFT!



From: Vittorio Beerbaum
Short: megas aren't allowed in mainland.

Long: if they doesn't give any problem, none will return em (there's no megaprim hunter around..) for no reason. *BUT* if someone A/R em, even without any reason (ie: hungry neighborn), expect to watch it returned, since LL is "forced" to do so (otherwise it would implicit authorize the usage, whenever they clearly stated that megaprims on mainland is no no).

My personal suggest, is to NOT use megaprims in a SIM divided by many parcels populated with many different users (that you don't know), especially if you gonna use it on an "important" building, because the chances to find your home/shop/wathever disappearing aren't so low.

PS: if the mega is linked, LL will return the entiere linkset (not just the megaprim).



i have been promoting, distributing and following mega's since early 2007 ..NEVER heard a story of any builds beeing removed for nothing !


Conclusion:

Winter Ventura is right when She! says most problems that where have been solved with the Havok4, also far better mega's have been constructed (uncut with good centers).


Use and keep them on your own land, and you will not have a problem :)



.
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Winter Ventura
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02-06-2009 03:46
From: Salvador Nakamura
Winter Ventura is right when he says...


she. :D
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Salvador Nakamura
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02-06-2009 03:53
From: Winter Ventura
she. :D


Ooops ..its been corrected :o
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Phil Deakins
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02-06-2009 04:30
From: Nae Mayo
My question is, is it illegal to use mega prim on mainland?
The correct answer is no.
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Maelstrom Janus
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Join date: 4 Jul 2007
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02-06-2009 04:57
From: Feldspar Millgrove
Megaprims used to crash the simulator a lot, and they do still have some performance and other (eg. encroachment) issues.



funny not one person who's ever come to my sky stations has ever complained of lag or performance degradation and they're built of megaprims...
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Maelstrom Janus
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02-06-2009 04:59
From: Phil Deakins
The correct answer is no.



can you show me where in the rules it specifically says so...

as someone said megaprims are freely available and they're used throughout sl...

I think a lot of people would have to rethink builds quickly and lindens might lose a lot of custom if they came down hard on megaprim use.
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Piggie Paule
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Join date: 22 Jul 2008
Posts: 675
02-06-2009 05:14
I guess I have full sympathy with someone struggling to make a "nice place" on their 512 plot and using 1 megaprim for a base to save their 117 prims. Rather than someone on say half a sim that's using them to build some giant structure (skyscrapers everywhere) just cos they have a small willy and need to compensate.
Qie Niangao
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Join date: 24 May 2006
Posts: 7,138
02-06-2009 05:48
From: Maelstrom Janus
can you show me where in the rules it specifically says so...
As I read Phil's post, he's saying "no [it's not illegal]".

I wish they'd come out and at least officially *allow* them, Mainland too, until they make them standard output of the editor (up to... well, I'd say 256m, but could live with 128). We need to quit finding so many other things that demand Andrew's attention.
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
02-06-2009 05:58
From: Qie Niangao
As I read Phil's post, he's saying "no [it's not illegal]".

I wish they'd come out and at least officially *allow* them, Mainland too, until they make them standard output of the editor (up to... well, I'd say 256m, but could live with 128). We need to quit finding so many other things that demand Andrew's attention.


I'd be happy with 64m.. or even 32. I'd willingly sacrifice every prim larger than 64m.. just to be able to make a 63.245 on demand.
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Ceera Murakami
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Join date: 9 Sep 2005
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02-06-2009 06:02
From: Maelstrom Janus
I wonder how other virtual words can allow use of mega prims upto 100 metres as norm ??

Perhaps they have better servers than sl.....
Or they are willfully ignoring the problems they cause... Like a landlord who doesn't care how many people cram into one of their apartments, even though most landlords would limit it at some sane value.

Or since they have virtually no users and no assets on their grid, it isn't much of an issue for them... yet... But that does not say it won't cause problems later, when they actually have a fully-operational grid tat is well-populated.

Similar points could be raised on sim prim count limits. LL says it isn't safe to exceed 15,000 per sim, but some OS Grid owners feel they "know better" and crank their sims up to 45K Prims per sim. It would be interesting to compare sim performance stats when/if anyone actually fills their alternative grid sim that full. Assuming they can, before the server crashes or is paralyzed. Or when/if they actually get a number of overstuffed sims on-line that even vaguely come close to the number of sims that LL is dealing with, instead of the few hundred that the largest of them have now.
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Salvador Nakamura
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02-06-2009 06:16
From: Winter Ventura
I'd be happy with 64m.. or even 32. I'd willingly sacrifice every prim larger than 64m.. just to be able to make a 63.245 on demand.


Again ill have to agree with Her ;), beeing able to make your own cylinders, windows, pathways, hedges or whatever in upto that size would open a new world of creativity for small to larger parcel owners.


.
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