starting to feel like a theif
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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11-04-2009 14:35
(Yesterday I typed up a long post describing my agonizing over whether to make several scripted prim assemblies no-mod; I guess I decided it was too complicated and cancelled before posting. I'll try to make it simpler this time.)
Sometimes scripts in a product will undo modifications that a buyer may make to the item. Sometimes it's devilishly difficult to explain all the modifications that the scripts will undo.
Some prim modifications can prevent some scripts from working correctly, or make it lag-inducingly difficult for the script to figure out how to work correctly. (E.g., do I really want to check whether any prim might have been cut/sliced/skewed, etc, and then try to divine what that modification *meant* to how the script should operate now?)
Some scripted items really only make sense with transfer permissions, either because of their function in role play or because they actually need to be worn by different avatars in succession as part of their use.
I've pretty much settled on giving Modify permission for copiable objects, with a warning that whatever you change may or may not stay changed or might break other stuff, so good luck and don't delete the backup copy. For items that just don't make sense with Copy permission, I've sometimes had to remove Modify perms, too, to keep buyers from hurting themselves.
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Da5id Kronfeld
Registered User
Join date: 11 Jan 2008
Posts: 33
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11-04-2009 19:17
From: Rhonda Huntress The idea that scripts and animations get left behind and thus immune to copybots is also an antiquated idea. While there have been, and likely still are, server flaws that permit the copying of scrips, they can be fixed ( even if LL needs a real kick in the pants to get it done ). Unfortunately that's not the case with textures and objects; there simply is no realistic way to prevent them from being ripped as long as LL insists upon sending the data needed to render them to your graphics card. My point, though, was that it's really quite easy to remove annoying scripts from no-mod objects.
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Suki Hirano
冬の温暖
Join date: 30 May 2008
Posts: 172
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11-04-2009 20:31
Items with no permissions are garbage, period. I immediately delete all non-clothing freebie items if they have no permissions. Is the creator naive enough to think every single avatar in the platform has the same body shape? Or is s/he just yet another overly protective copyright freak? It's amusing to see people slap on a no mod/no copy restriction on some simple script that's been done a billion times before and claim it their own "prized" creation. This is the reason why I often shop at medium-sized stores. Most large stores are way too overly protective of their products. It's funny as even some NOTECARDS had no permissions on them in large stores... lmao.
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Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
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11-05-2009 14:57
From: Suki Hirano It's funny as even some NOTECARDS had no permissions on them in large stores... lmao. This is done for a very good reason, and I think that anyone with a sense of self-protection must know never to pass out a moddable/transferable notecard. Anyone can replace the text with anything, and pass it off as the words of the card creator. Imagine what damage that can do to an innocent person. It's almost as bad as allowing full perms prims with your name on it to be out there, waiting to come and bite you on the bum one day.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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11-05-2009 15:06
From: Tiffy Vella [...] waiting to come and bite you on the bum one day. Many people would welcome that 
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-05-2009 15:08
How about full perm scripts? ^^
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Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
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11-05-2009 15:36
From: Phil Deakins Many people would welcome that  only nibbles, maybe
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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11-05-2009 16:53
From: Tiffy Vella only nibbles, maybe Oh I don't know. Not hard bites, but real bites - or maybe that's what you mean by nibbles 
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Becka Andrew
Registered User
Join date: 19 May 2008
Posts: 95
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11-05-2009 18:36
From: Chokolate Latte As a creator I can see another side to this. I often get newbies coming back to me because they purchased modify/transfer items they decided to have a little play with and/or retexture ... then panic when it looks awful and want it back to it's original so I have to send another copy.
With hair and clothes, you can guarantee many new make the big mistake of not copying before playing around even when it is copy. I know I made mistakes like that when new.
I had though recently about if I should make my items no mod, not due to theft, but to protect the items. I did change my mind as didn't think it fair on those that want to change things, add poses etc. And I never unstood why sellers don't put 2 copies in. One marked use and one marked copy/backup or something to that effect.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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11-05-2009 19:21
From: Becka Andrew And I never unstood why sellers don't put 2 copies in. One marked use and one marked copy/backup or something to that effect. Some of us do.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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11-05-2009 19:37
From: Tiffy Vella This is done for a very good reason, and I think that anyone with a sense of self-protection must know never to pass out a moddable/transferable notecard. Anyone can replace the text with anything, and pass it off as the words of the card creator. Imagine what damage that can do to an innocent person. Not much, since it's quite easy to explain that anyone can change a mod notecard. From: someone It's almost as bad as allowing full perms prims with your name on it to be out there, waiting to come and bite you on the bum one day. Yup, I'm still waiting for the damage. Now, making something *intended* for others to build with and leaving it full perms can bite you, because people make substandard or broken products with it, you appear as the creator, and get service calls. I bit myself on that one, and now MLPV2 comes in a no-xfer box, with the contents full perms. Widely distributed and zero problems due to malice, so far. (Knocks on wood and hopes the fools aren't reading this thread.) Still, I'm confident that this particular fear, though valid, is overblown, and causes far more grief to customers than problems it would cause creators. Still, it's the creator's choice. And the customers: I generally won't buy your no-mod stuff, thanks.
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RockAndRoll Michigan
Registered User
Join date: 23 Mar 2009
Posts: 589
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11-05-2009 22:36
From: Da5id Kronfeld Unfortunately that's not the case with textures and objects; there simply is no realistic way to prevent them from being ripped as long as LL insists upon sending the data needed to render them to your graphics card. I sincerely hope you had your tongue planted quite firmly in your cheek when you said this. If you didn't, then here's why Linden Lab insists upon sending the data needed to render them to your graphics card: If they don't, you will never see them.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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11-06-2009 02:58
From: RockAndRoll Michigan I sincerely hope you had your tongue planted quite firmly in your cheek when you said this.
If you didn't, then here's why Linden Lab insists upon sending the data needed to render them to your graphics card:
If they don't, you will never see them. I would guess it's more a question of preposition: for "...to your graphics card" read "... *on* your graphics card." The alternative would be streamed video to HDCP-compliant monitors, rendered on magical servers and pumped through even fatter internet pipes than LL already rents. Even if it were technically and economically feasible, those of us with cable-company ISPs might be a little nervous about that arrangement, in these days of deep packet inspection and McCain's diabolically named "Internet Freedom Act."
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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11-06-2009 05:13
From: RockAndRoll Michigan I sincerely hope you had your tongue planted quite firmly in your cheek when you said this. I'm confident that it was.
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Da5id Kronfeld
Registered User
Join date: 11 Jan 2008
Posts: 33
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11-06-2009 19:45
From: RockAndRoll Michigan I sincerely hope you had your tongue planted quite firmly in your cheek when you said this.
If you didn't, then here's why Linden Lab insists upon sending the data needed to render them to your graphics card:
If they don't, you will never see them. Yes, of course I was joking, but that bit was a gentle shot at the idea that LL has any choice in the matter of exposing that data to client computers in a way that makes it easy to rip, regardless of whether the viewer source is open, or whether encryption is used 
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