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starting to feel like a theif

rosie Gastel
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Join date: 1 Dec 2006
Posts: 80
11-03-2009 02:05
I dunno if this is just me, or if others are starting to get this as well. Last straw was today when I bought something that was no mod and no transfer, which to me, kinda leaves the copy bit pointless.

I like the resize scripts, I really do at least in theory. It's a good thing to have for those who don't want to learn how to mod, or that just can't be bothered or whatever reason, but I am getting so SICK of been made to feel like I'm potentially gonna rip off stores so much they have to ban me and every other customer from been able to mod items to fit.

I could understand if content theft was rampantly out of control. Yes I admit it exists, but really, other than the most casual thieves, what does making an item no mod DO to stop it other than aggravate your customers. Yes there are those out there who are gonna rip off peoples creations, but this ain't stopping them

I'm getting to the point where I'm about ready to IM every creator that sells me this stuff and say thank you for accusing me of been a thief, cause that's what it feels like. Only other reason I can think of, is to punish your customers which seems a bit backwards. Bit that REALLY bugs me, is when the ad specifies mod, but what they really mean is no mod and a resize script ... arrggggg

btw, massive kudos to those who don't try and punish all their customers just cause of a few bad apples, it IS appreciated
Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
11-03-2009 02:15
my wife bought this hair the other day...


220 prims, no copy, no mod, no transfer, resizer script.

... wearing it she cant teleport anywhere. too many scripts in it.
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
11-03-2009 02:24
see, now that makes even less sense, at least they could allow copy for things like that so you could clean the scripts out of one version of it, I know alot of the scripts have remove options built in to clean themselves out
Kitty Barnett
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Join date: 10 May 2006
Posts: 5,586
11-03-2009 02:56
From: rosie Gastel
I'm getting to the point where I'm about ready to IM every creator that sells me this stuff and say thank you for accusing me of been a thief, cause that's what it feels like.
Trying to argue will just get you "copybotter" stamped on your forehead. Since they believe it means it can't ever be copied anyone objecting to "no modify" must be a thief.

There's also a category of content creators who feel they are perfect and anything you might change can only ruin it so you can't be allowed to modify anything or they'd have to burn you at the stake for desecrating their masterpiece.
Cerise Sorbet
Registered User
Join date: 8 Jun 2008
Posts: 254
11-03-2009 02:57
Oh yes it is so dumb dumb dumb that they do this! The resize and no modify do not stop copy programs and the fake hair will be more desired with no scripts in it! It is time to learn how to make hair, it is too hard to find cute hair any more that is easy to fit.

A setting on Emerald makes it print when scripts come and go. Avatars have 100 or 400 or 500 scripts on them when they TP on and off! Those big numbers print almost every time a simulator hangs up. People that make attachments have to think harder.
rosie Gastel
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Join date: 1 Dec 2006
Posts: 80
11-03-2009 03:26
I don't claim to be the best builder on SL, or the best texture-er, not by a long way, but most of the prim parts I could make myself just by looking at how they're built if I don't already know.

I mean, the hard part is the textures, not the prims themselves, especially with things like hair, so how does this no mod stop people from ripping the one difficult bit of just making an identical copy ANYway?

I dunno about anyone else, but I always make a note of places like that, and I know I'll never shop there again. haven't found anyone inworld that's so good I'd put up with them calling me a thief, even if by proxy

and you know cerise, I really wouldn't be to surprised to find a large part of the lag SL seems to be having lately is down to all the resize scripts in a sim
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-03-2009 03:43
From: rosie Gastel
Bit that REALLY bugs me, is when the ad specifies mod, but what they really mean is no mod and a resize script ... arrggggg
A resize script doesn't make an item "mod". It just means that it functions as it was designed to function. If something is advertised as "mod", there is only one understanding, which is that it can be altered with the Edit tools. So if you buy something that's advertised as "mod", and it isn't, it's false advertising, so insist on your money back. If I were on the wrong end of it, I'd call it a scam.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-03-2009 03:47
From: Cerise Sorbet
[...] Avatars have 100 or 400 or 500 scripts on them when they TP on and off! Those big numbers print almost every time a simulator hangs up. People that make attachments have to think harder.
Turns out that this is what's bringing us script memory limits. For the past few months, increased sim memory usage has been causing servers to thrash, thereby tanking performance on all sims hosted on that server. So LL started collecting detailed data on script count and memory usage, and were pretty surprised to find that there are individual avatars using more memory than the entire scripted contents of the average sim, and that even on average, avatar attachments use a much higher than expected share of script memory on a sim.

It's a big deal, getting steadily worse, and will shortly hit a brick wall. Attachment scripters will either get busy now, or face a lot of very unhappy customers when their products can no longer be rezzed.
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Darkness Anubis
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11-03-2009 04:14
From: Qie Niangao
Turns out that this is what's bringing us script memory limits. For the past few months, increased sim memory usage has been causing servers to thrash, thereby tanking performance on all sims hosted on that server. So LL started collecting detailed data on script count and memory usage, and were pretty surprised to find that there are individual avatars using more memory than the entire scripted contents of the average sim, and that even on average, avatar attachments use a much higher than expected share of script memory on a sim.

It's a big deal, getting steadily worse, and will shortly hit a brick wall. Attachment scripters will either get busy now, or face a lot of very unhappy customers when their products can no longer be rezzed.


I hadn't heard that LL actually had said anything about this. Last I heard is they were going to begin monitoring script usage to find out what people were really using. Good to know the script limits project hasn't gone the way of the dodo bird. Thanks Qie.

I have been saying that attachment scripts were some of the worst culprits for the last 3 years or so but no one was willing to believe me. Nice to know that what I figured out watching stats on our Private island when people landed and left and drawing my own conclusions from there wasn't completely off base.
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
11-03-2009 04:14
From: Qie Niangao


It's a big deal, getting steadily worse, and will shortly hit a brick wall. Attachment scripters will either get busy now, or face a lot of very unhappy customers when their products can no longer be rezzed.





you know, I would actually welcome that at the moment, will force the makers to stop playing silly buggers, and the script writers to actually work on lowering the script time on the scripts

all I can say is, bring it on baby
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-03-2009 04:21
From: Qie Niangao
Turns out that this is what's bringing us script memory limits. For the past few months, increased sim memory usage has been causing servers to thrash, thereby tanking performance on all sims hosted on that server. So LL started collecting detailed data on script count and memory usage, and were pretty surprised to find that there are individual avatars using more memory than the entire scripted contents of the average sim, and that even on average, avatar attachments use a much higher than expected share of script memory on a sim.
That's very interesting, Qie. I have a question or two ...

I recently read a post that said scripts continue to run when the object they are in is in a person's inventory. First question: is that true or are they frozen? Second question: if that's true, does the sim that an av is in have the av's inventory; i.e. are scripts inside objects that are in an av's inventory also adding the sim's memory useage?
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Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
11-03-2009 04:23
From: rosie Gastel
I dunno if this is just me, or if others are starting to get this as well. Last straw was today when I bought something that was no mod and no transfer, which to me, kinda leaves the copy bit pointless.

I like the resize scripts, I really do at least in theory. It's a good thing to have for those who don't want to learn how to mod, or that just can't be bothered or whatever reason, but I am getting so SICK of been made to feel like I'm potentially gonna rip off stores so much they have to ban me and every other customer from been able to mod items to fit.

I could understand if content theft was rampantly out of control. Yes I admit it exists, but really, other than the most casual thieves, what does making an item no mod DO to stop it other than aggravate your customers. Yes there are those out there who are gonna rip off peoples creations, but this ain't stopping them

I'm getting to the point where I'm about ready to IM every creator that sells me this stuff and say thank you for accusing me of been a thief, cause that's what it feels like. Only other reason I can think of, is to punish your customers which seems a bit backwards. Bit that REALLY bugs me, is when the ad specifies mod, but what they really mean is no mod and a resize script ... arrggggg

btw, massive kudos to those who don't try and punish all their customers just cause of a few bad apples, it IS appreciated

I completely agree with you! I can't stand the damned resizer scripts because they A. are very lag-inducing, and B. they don't give me the kind of control I need to make a proper fit, particularly on flexiprim skirts!

I am so frustrated with the resizer-script abuse lately that I have actually been tempted (I haven't given in - yet) to actually *find* copybotted versions of this stuff just so I can finally have control back and make my clothing actually fit!
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Katheryne Helendale
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11-03-2009 04:26
From: Phil Deakins
That's very interesting, Qie. I have a question or two ...

I recently read a post that said scripts continue to run when the object they are in is in a person's inventory. First question: is that true or are they frozen? Second question: if that's true, does the sim that an av is in have the av's inventory; i.e. are scripts inside objects that are in an av's inventory also adding the sim's memory useage?
As far as I know, scripts save state and go dormant when placed in inventory. I'm pretty certain of this.
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Of course, its all just another conspiracy, and I'm a conspiracy nut.

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Phil Deakins
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Join date: 17 Jan 2007
Posts: 9,537
11-03-2009 04:32
From: Katheryne Helendale
As far as I know, scripts save state and go dormant when placed in inventory. I'm pretty certain of this.
That's good - thank you.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
11-03-2009 04:33
Making something no-mod actively encourages people to rip it for their own use. The law of unintended consequences is a cold-hearted bastard.
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Chokolate Latte
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Join date: 22 Dec 2007
Posts: 145
11-03-2009 04:34
As a creator I can see another side to this. I often get newbies coming back to me because they purchased modify/transfer items they decided to have a little play with and/or retexture ... then panic when it looks awful and want it back to it's original so I have to send another copy.

With hair and clothes, you can guarantee many new make the big mistake of not copying before playing around even when it is copy. I know I made mistakes like that when new.

I had though recently about if I should make my items no mod, not due to theft, but to protect the items. I did change my mind as didn't think it fair on those that want to change things, add poses etc.
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Novis Dyrssen
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Join date: 6 May 2007
Posts: 1,452
11-03-2009 04:38
From: rosie Gastel
I could understand if content theft was rampantly out of control.



But it is.

And if you would make your living in here, you wouldn't have posted this.

Yes, I do hate the resizer scripts, same here, and I'd rather buy something that is regular mod. But damn, I will never blame anyone for trying to keep his/her stuff they spent hours and days to create on from being handed out to noobs on help island in big fat full perm folders.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-03-2009 04:38
From: Chokolate Latte
As a creator I can see another side to this. I often get newbies coming back to me because they purchased modify/transfer items they decided to have a little play with and/or retexture ... then panic when it looks awful and want it back to it's original so I have to send another copy.

With hair and clothes, you can guarantee many new make the big mistake of not copying before playing around even when it is copy. I know I made mistakes like that when new.

I had though recently about if I should make my items no mod, not due to theft, but to protect the items. I did change my mind as didn't think it fair on those that want to change things, add poses etc.
I have that problem too - people messing things up. But it's so infrequent that it's never crossed my mind to make things no-mod. I make furniture, and it isn't usually necessary to mod it though.
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http://slurl.com/secondlife/Seymour/213/120/251/
rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
11-03-2009 04:40
From: Chokolate Latte
As a creator I can see another side to this. I often get newbies coming back to me because they purchased modify/transfer items they decided to have a little play with and/or retexture ... then panic when it looks awful and want it back to it's original so I have to send another copy.

With hair and clothes, you can guarantee many new make the big mistake of not copying before playing around even when it is copy. I know I made mistakes like that when new.

I had though recently about if I should make my items no mod, not due to theft, but to protect the items. I did change my mind as didn't think it fair on those that want to change things, add poses etc.



I can see your point actually on that, but instead of doing one or the other, why not do both? put in a no mod version with resize scripts for the noobs, and a regular mod version for everyone else with a lil notecard, you screw it up, it's your own fault ... grins

it's a bit more work on packaging sure, but not a whole lot more, just a case of taking a copy BEFORE you put the scripts in
Chokolate Latte
Registered User
Join date: 22 Dec 2007
Posts: 145
11-03-2009 04:42
From: Phil Deakins
I have that problem too - people messing things up. But it's so infrequent that it's never crossed my mind to make things no-mod. I make furniture, and it isn't usually necessary to mod it though.


I do furniture as well. Recently I had one couple come back to me 5 times in a weekend over objects they had messed up. I did explain to them if they wish to play with items to see how to build/texture, they really need to pick up freebies to test, not paid for, no copy lol
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Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
11-03-2009 04:45
From: Chokolate Latte
As a creator I can see another side to this. I often get newbies coming back to me because they purchased modify/transfer items they decided to have a little play with and/or retexture ... then panic when it looks awful and want it back to it's original so I have to send another copy.

With hair and clothes, you can guarantee many new make the big mistake of not copying before playing around even when it is copy. I know I made mistakes like that when new.

I have actually bought outfits from places, and opened up the box to find that the creator was thoughtful enough to include a backup copy of the prim skirt in the package. I can't recall where they came from, but something like this would be a nice gesture and may help prevent some nasty accidents from happening when a mod goes awry.
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From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
rosie Gastel
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Join date: 1 Dec 2006
Posts: 80
11-03-2009 04:46
From: Novis Dyrssen

And if you would make your living in here, you wouldn't have posted this.



not my entire living no, but a good portion of it I DO.

and you know what, yes it exists, and yes it's always existed, and if it were as bad as we are led to believe, there would be no content creation AT ALL due to it all been immediately ripped off. That isn't the case though. I own and make my own clothes in SL and make a fair living out of it. am not one of the top designers by a long way, mainly cause I do it for fun rather than to make money but I still worry about my stuff been ripped off.

I would honestly like to know how adding the scripts though, and making it no mod would actually deter any of the determined thieves out there, and I'm sure we'll all agree, it's those ones that are the worst offenders
Argent Stonecutter
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Join date: 20 Sep 2005
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11-03-2009 04:48
From: Novis Dyrssen
I will never blame anyone for trying to keep his/her stuff they spent hours and days to create on from being handed out to noobs on help island in big fat full perm folders.
I can't blame some noob creator who doesn't know better, but what about people who keep on doing it after they find out it doesn't help and actually encourages people to go out and learn about ripping tools?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-03-2009 04:49
From: Phil Deakins
That's very interesting, Qie. I have a question or two ...

I recently read a post that said scripts continue to run when the object they are in is in a person's inventory. First question: is that true or are they frozen? Second question: if that's true, does the sim that an av is in have the av's inventory; i.e. are scripts inside objects that are in an av's inventory also adding the sim's memory useage?
Katheryne's response is correct: scripts in Inventory are in a saved state, not resident and running on any sim.

At least that's how it's supposed to work. Back in the summer, there were widespread reports of scripts (specifically Mono-compiled, according to at least some reports) remaining stranded on the sim after the prims in which they were contained were deleted or otherwise removed from the sim. I haven't kept track of this since then, so I don't know whether the problem was ever confirmed, fixed, or what; I mention it because it may be what gave rise to the notion that scripts continue to run when their containing object is in inventory.
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Novis Dyrssen
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Join date: 6 May 2007
Posts: 1,452
11-03-2009 04:51
The most determined ones will always find a way, we agree about that one. But no mod stops at least the casual thief from dropping in a script that reads out all prims, sizes, locations and textures and replicates an exact copy.
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