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starting to feel like a theif

Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
11-03-2009 06:23
From: Phil Deakins
I'm glad that you got it sorted out, Cheree. I was stupid that you had to go to those lengths to do it though.


Thanks, Phil. I just feel sorry for the people buying his engine that do not have the skills to do what I did. They're just stuck.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
11-03-2009 06:30
If you're going to use resize scripts, please make the item copy/mod so we can make one to resize and wear without fear of screwing up the original, then take the damn scripts out, stop them from running or something.

How many times do I need to resize a pair of boots? Once? Twice? Now I'm walking around with over 200 useless active scripts on my feet.
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Ansariel Hiller
Registered User
Join date: 24 Nov 2008
Posts: 83
11-03-2009 06:30
From: rosie Gastel
I know a hair maker like that too, picked up one of her's from the recent hair fair ... shudders


Is that the hair maker that now has 90+ % of their hair advertised as "Mod (modifiable by script)" or sort like that on the vendors? I only found out the true meaning of this when I tried to put in an XCite hair script in one of the copies I bought from them and couldn't put anything in it. And "modifying" single prims in the link set was like hell using the scripts! :mad: Luckily, they have the option to delete the scripts from the hair when finished "modifying". Really don't wanna know what would have happened if I TPed with that 251 resize scripts in it...

Well, since the hair is really nice, I'm using it, but still a bit upset about false promise it would be mod. Actually I would even pay another 250l on it to get a really mod version, but I don't wanna give it a try and waste my time writing a NC to the creater, because they have their big "NO EXCEPTION" sign right in the shop entrance... :(
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-03-2009 06:32
From: Lindal Kidd
The problem is, it's killing ants with a sledgehammer. I hate resize scripts too...but there are an awful lot of scripts, both in my sim and on my person, that I want very much to keep.

A policy banning the use of resize scripts in items might be just as effective, and more precisely targeted.
I think the ants are pretty safe from the script memory limits sledgehammer. LL is going to try to accommodate any reasonable script use. They've also made friendly noises (no promises) about extending the scripting library to make even resize scripts more efficient (llGetLinkPrimitiveParams(), for example), prior to enforcing those limits.

But there will surely be some inconvenience. For example, wearing a BDSM collar, cuffs, resizable prim shoes and hair, a couple of multi-function HUDS, an AO and a dance chim, all at the same time--yeah, something's gotta give there. (That example shows a bit how we scripters do this to ourselves, too: that list contains about a half-dozen separate animation scripts. Had we only settled on a shared animation control script exposing a standard comms interface, attachment scripts could save a lot of memory and runtime. Had that been integrated with furniture animations, even more savings--and a lot more convenience, too.)
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Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
11-03-2009 06:46
From: Qie Niangao
I think the ants are pretty safe from the script memory limits sledgehammer. LL is going to try to accommodate any reasonable script use. They've also made friendly noises (no promises) about extending the scripting library to make even resize scripts more efficient (llGetLinkPrimitiveParams(), for example), prior to enforcing those limits.

But there will surely be some inconvenience. For example, wearing a BDSM collar, cuffs, resizable prim shoes and hair, a couple of multi-function HUDS, an AO and a dance chim, all at the same time--yeah, something's gotta give there. (That example shows a bit how we scripters do this to ourselves, too: that list contains about a half-dozen separate animation scripts. Had we only settled on a shared animation control script exposing a standard comms interface, attachment scripts could save a lot of memory and runtime. Had that been integrated with furniture animations, even more savings--and a lot more convenience, too.)

I used to wear my ASLocator hud all the time. But since the last version update it puts me at the top of top scripts in my sim too frequently. So off it went and I only use it when needed.

I.e.; emerald has superior radar and built in AO. LL proceeds with their plans and watch as everyone in SL begins openly and accurately suggesting LL no longer needs any resources for viewer development.
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-03-2009 06:49
From: rosie Gastel
why would clothing layers need to be mod?

the only reason I can see is to make them tintable, which as most makers do their things in numerous colors would actually affect their other sales.

only other reason I can see is to affect the cut of them, which as SL makes a horrific mess of if you use the sliders, would actually be detrimental to anything but glitch pants
I like to wear jeans with boots. In order so to do, I usually need to decrease the leg length to about 85%. It's some help when clothing makers also supply them as an underwear layer, but it's not the whole solution because often I need that layer for the lower half of a shirt or blouse.

Also, even if I'm wearing ordinary shoes, I don't like the flares that seem so to obsess some otherwise decent designers.
Veritable Quandry
Meddling kid.
Join date: 23 May 2008
Posts: 519
11-03-2009 06:50
From: rosie Gastel
why would clothing layers need to be mod?


Boots.

I prefer to have trousers that are copy/mod/no transfer so that I can leave one pair with loose cuffs to fit over dress shoes, and a copy with tight ankles (and usually shortened a bit as well) so that I can wear boots over them without clipping.

As for resize scripts, they really annoy me as a user. I prefer to adjust fit myself and not get some irritating pop-up every time my mouse goes over my hair.
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-03-2009 06:58
From: Veritable Quandry
As for resize scripts, they really annoy me as a user. I prefer to adjust fit myself and not get some irritating pop-up every time my mouse goes over my hair.
Plus, of course, the really important adjustments -- at least for me -- usually involve moving or rotating one or two prims so you don't have hair growing out of your ears or throat or something.

I've given up buying no-mod hair. Too much of a gamble.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 06:59
From: Kitty Barnett
Trying to argue will just get you "copybotter" stamped on your forehead. Since they believe it means it can't ever be copied anyone objecting to "no modify" must be a thief.
Yeah, which is doubly stupid because copybot could care less about whether something has mod permissions. No-mod simply makes it harder for someone to copy something by hand, or to learn how it is made. It has zero affect on copybot.

From: someone
There's also a category of content creators who feel they are perfect and anything you might change can only ruin it so you can't be allowed to modify anything or they'd have to burn you at the stake for desecrating their masterpiece.
Yeah, and they can enjoy their ego trip without my lindens, thank you!

There is one good argument for no-mod; some people claim they get more customer support calls for modifiable stuff because people goof it up. I confess that I did once accidentally drag a texture onto the invisible portion of my xcite HUD, and I had to ask them for help fixing it (which they did, promptly and graciously, and I learned to LOCK any potentially invisible modifiable HUDs!)

On the other hand, I've never once received a customer support call for this reason. Wait! Perhaps that's because I also sell my products copiable, so if they hose it up, they just rez a new copy. :D

I hope there's a special place in Hell for people who think products should be no-copy/no-xfer.
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
11-03-2009 07:00
From: Argent Stonecutter
And now you've got a user with a bot *and* a grudge against you. Not a good combination.


I feel like I missed something here. *scratches head*

From: rosie Gastel
whereas you end up annoying a very large percentage of the people who actually support the store


Again, I don't like the resize scripts either, because most of them are just badly written and highly uncomfortable. Yes, I would rather prefer hair that is sold regular mod.

I know I wouldn't use them if I ever were to get into serious content making. I know my sister won't use them.

Would this influence my buying decision? Highly likely. Would I rant about the store owner who tries to protect his/her stuff? No. Most likely I'd just shrug and go.

To each his own, after all.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 07:01
From: Phil Deakins
From: rosie Gastel
Bit that REALLY bugs me, is when the ad specifies mod, but what they really mean is no mod and a resize script ... arrggggg
A resize script doesn't make an item "mod". It just means that it functions as it was designed to function. If something is advertised as "mod", there is only one understanding, which is that it can be altered with the Edit tools. So if you buy something that's advertised as "mod", and it isn't, it's false advertising, so insist on your money back. If I were on the wrong end of it, I'd call it a scam.
I agree: this is false advertising.
Elric Anatine
Full Lunar Alchemist
Join date: 27 Feb 2007
Posts: 381
11-03-2009 07:05
From: Innula Zenovka
Plus, of course, the really important adjustments -- at least for me -- usually involve moving or rotating one or two prims so you don't have hair growing out of your ears or throat or something.

I've given up buying no-mod hair. Too much of a gamble.


This is the same problem when you are a fur with a non human shaped head. I entered into quite a discussion with a Baroque wig designer (who uses resize scripts in his no mod items) who I suppose couldn't fathom that a gentleman fox would want to wear a wig. Well... I won't be wearing his wigs or recommending his store.

The narrowmindedness of such a large population in SL really boggles. In a world where anything is possible and still so many are blind. Ahh well. We vote by not giving our money to some individuals or finding other means to wear something... similar.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
11-03-2009 07:09
From: Novis Dyrssen
Would this influence my buying decision? Highly likely. Would I rant about the store owner who tries to protect his/her stuff? No. Most likely I'd just shrug and go.

It will absolutely influence my future buying decisions. When Linden Lab does start imposing script limits I'm betting I'm going to lose some items, some of which I really like. I'm going to try to limit that damage as much as possible.

I'm going to start paying closer attention to what I buy. No copy/no mod = no purchase.
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Elric Anatine
Full Lunar Alchemist
Join date: 27 Feb 2007
Posts: 381
PS: Something positive in all of this...
11-03-2009 07:10
I am brazen enough when I wish something to contact a creator and ask for a mod item or the item sized a certain way and then the script removed. I would say about one third the creators I have contacted have been quite amenable to my requests.

Falln is number one in terms of customer service on this account. Jeepers Creepers was very kind with his shoes -- he sold me sized to order, no resize scripted, shoes.

So do ask. The worst they will say is NO and then you know where to shift your financial support from.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 07:15
From: Argent Stonecutter
I can't blame some noob creator who doesn't know better, but what about people who keep on doing it after they find out it doesn't help and actually encourages people to go out and learn about ripping tools?
Bingo. I confess that I've duplicated content (not using copybot) simply because I wanted to modify something for my personal use. It doesn't slow me down too much if the object is no-mod.

I'll also admit that I've gone to Phil's store to look for clever ways to make low-prim furniture. When I see a design I like, I buy it (even though I already got at a glance all I needed to know, and even though I'll probably never rez it). I use the *concept* for myself. I don't do this for products I sell; I'm not in the furniture business.

I've had concepts of mine copied and sold. It's the sincerest form of flattery.
rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
11-03-2009 07:19
From: Novis Dyrssen

Would this influence my buying decision? Highly likely. Would I rant about the store owner who tries to protect his/her stuff? No. Most likely I'd just shrug and go.

To each his own, after all.


well the ranting is twofold ... grins... firstly, I'd just got something else filled with these scripts with no warning

and secondly, in the hope the creators who use them see it, see how many people hate the things and maybe rethink their take on it
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
11-03-2009 07:24
From: rosie Gastel
and secondly, in the hope the creators who use them see it, see how many people hate the things and maybe rethink their take on it


It's most likely a bit like those anti-copybot-chatspam thingies. Those who use them will insist on being told that they make stuff safer, so they will not stop setting them up.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 07:29
From: Katheryne Helendale
As far as I know, scripts save state and go dormant when placed in inventory. I'm pretty certain of this.
This is correct, with one very technical caveat. If the script is set "not running", then its state is *not* saved. Inworld, setting a script not running saves its state, until a sim restart.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 07:30
From: Qie Niangao
Turns out that this is what's bringing us script memory limits. For the past few months, increased sim memory usage has been causing servers to thrash, thereby tanking performance on all sims hosted on that server. So LL started collecting detailed data on script count and memory usage, and were pretty surprised to find that there are individual avatars using more memory than the entire scripted contents of the average sim, and that even on average, avatar attachments use a much higher than expected share of script memory on a sim.

It's a big deal, getting steadily worse, and will shortly hit a brick wall. Attachment scripters will either get busy now, or face a lot of very unhappy customers when their products can no longer be rezzed.
Interesting; I hadn't heard the results of their investigations (thanks for sharing).

Maybe they can institute per-av script memory limits, and leave the poor land users alone! :D
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 07:32
From: Novis Dyrssen
From: rosie Gastel
I could understand if content theft was rampantly out of control.
But it is.

And if you would make your living in here, you wouldn't have posted this.

Yes, I do hate the resizer scripts, same here, and I'd rather buy something that is regular mod. But damn, I will never blame anyone for trying to keep his/her stuff they spent hours and days to create on from being handed out to noobs on help island in big fat full perm folders.
You're right, but "no mod" doesn't slow down the thieves.

The problem is ignorance.
Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
11-03-2009 07:35
From: Lissie Rumble

I rezzed them on the floor at home (I dunno why, I just did. I was messing about!) and it came up with a message saying that I was about to steal, and my name was logged and the creator messaged!


My favourite store has just started doing this. Or should I say, my ex-favourite store.

If I were to copy bot such items, I'd rezz them in a no-script parcel, right?
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Blaze Nielsen
Registered User
Join date: 24 May 2005
Posts: 276
No mod is not always about ego
11-03-2009 07:42
As a creator, I chose to make my items no mod after considerable evaluation. Ofcourse, the "dont' want anybody to mess with my design" factor was a tiny part of it, the real reason for my store is this: Modifiable items increase the customer service time required significantly. We've evaluated similar items in our store, some mod and some no mod. The time required for me to spend on dealing with problems with mod items was considerably more than the no mod stuff. So, when you multiply that time by over 500 items for sale, you have to make a tough choice. Lose some sales to the "no mod" haters, or significantly free up your time to spend creating new products. The choice was easy for me.
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Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
11-03-2009 07:46
From: Lear Cale
...
I hope there's a special place in Hell for people who think products should be no-copy/no-xfer.

Must be "not in SL hell" since you can't set anything to no copy and no transfer. It can be no copy transfer, copy and no transfer, and copy and transfer. But no copy no transfer is not an option.

I suppose you can set scripts to no transfer in a no copy item or something like that to really screw things up.

Then again... SL can make anything happen due to the mystery of the asset system...
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-03-2009 08:05
From: Lear Cale
I'll also admit that I've gone to Phil's store to look for clever ways to make low-prim furniture. When I see a design I like, I buy it (even though I already got at a glance all I needed to know, and even though I'll probably never rez it). I use the *concept* for myself. I don't do this for products I sell; I'm not in the furniture business.
That's very flattering :)

I was talking with a competitor in the store not too long ago. She was puzzled by my Chesterfields - she couldn't see how I'd done them with so few prims. I offered to unlink one to show her, but she was happy not to know.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
11-03-2009 08:30
From: Phil Deakins
That's very flattering :)
I'm gald you took it that way, Phil!
Now, if only I had some good textures and a fleet of bots, I could go into competition with you!

;)
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