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Bay City Land Value -- Worth L$140/m2?

Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
05-29-2008 14:24
From: Marianne McCann
/me nods

It is the one difficulty, but hardly insurmountable IMO. It really ends up depending on how much land you make as "buffer." Heck, make it a nice enough pot and, should it become a burden later -- sell it off.

Or heck, if you're not all that worried about things after the fact (and how few are, really?), include those chunks with your for sale plots and let your new landowners enjoy -- or destroy -- those spaces at their leisure.

Mari

If I wanted to sell my land in Vyacheslav, I would face the quandary of selling it to someone who would commit to keeping the walkways intact or letting it go to bots/ad farmers. The walkways are cut all around the sim, and with the irregular shape, there is no way to make a cohesive plot unless you bought out *everything* in the center. There is no market for irregular shaped plots like long winding walkways except to ad farmers. So you either stick with it or sell to someone who is committed to keeping mainland beautiful and will eat the tier.

I have thought about this before, and I would be unwilling to sell to someone who will let the community become destroyed.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
05-29-2008 14:43
From: Cristalle Karami
I have thought about this before, and I would be unwilling to sell to someone who will let the community become destroyed.


...which sounds great to me.
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
05-29-2008 15:18
Actually i ended up with 3 parcels (yes... you read it) while i really need 1 or 2 (mostly for prims, since i have my own sims, etc.), so i may think to give away one at auction cost, i will loose big bucks since the other two has been bought from others, while the third has been won at auction for almost the half (!). It is a very central spot. Now why i'm doing this, for 3 reasons: a) i don't need 3 parcels; b) instead than set it for sale and risk to have it bought back by another land flipper (it would very sad!!) i prefeer to give it to someone that prove that is REALLY gonna build something there (preferrable on this forum); c) i'm not applying any charge to the auction bid (i have the auction web page url with the final bid there), mainly because i won't be mixed with those land flippers. Sorry for the "semi-spam" i've read that some were looking for a parcel under the 100k, so i wanted to say.. there will be one. Cheers.
Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
05-29-2008 15:41
From: Desmond Shang

Mainland only has two drawbacks to big projects - somewhat more limited land control (not that big a deal) and no great way to expand, really.



I might add what I think is the biggest drawback: the wildly unpredictable purchase price of mainland sims. You simply can't plan or budget for them like you can with estate sims.

My mainland themed sims are all pretty much self-contained. It's somewhat of a limitation, but I've learned to become creative with it. Heck, with the limitations of our computer processors, how much advantage is there really to having the next region, and the next? (thinking positively).

Anyway, thanks for the kind words about Liome, guys and gals. It's my pet project just like it was Raymond's, and it has treated me very well. Best SL decision I ever made!
Rene Erlanger
Scuderia Shapes & Skins G
Join date: 28 Sep 2006
Posts: 2,008
05-29-2008 16:32
From: Rusalka Writer
It would be nice to have a rule that you have to own the land in Bay City for one year, and that after that new owners must own for three or six months. Something like that.

This would be a good time for a land developer to launch a real community along these lines.



I suggested somehing similar on another thread....and i got poo poo'd for daring to suggest it and having every conciecable hole picked out.
Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
05-29-2008 16:44
From: Rene Erlanger
I suggested somehing similar on another thread....and i got poo poo'd for daring to suggest it and having every conciecable hole picked out.


Hi Renee, i think we have talked IW about this same matter... or am i wrong? Anyway i didn't agree with that idea because there would be fair reason to sell your land before, and the strange coincidence is that i'm facing it right now! So you have a valid example of the problems that it may introduces, and im just one of tenth. I have purchased two parcels there (one by auction, the other from a land flipper... but luckily i found a less speculative one, he asked to me "only" 8k more than the auction price), soon after i've realized that i really like to have more prims, because i build hi-prims gadgets (they are into a specific target), so actually i'm deciding to purchase a larger parcel to swap it with one of these two, so i will end up with two parcels but with about 200 prims more, since i don't really need 3 parcels there.
Obviously i didn't known it before, because you don't know wich auction you gonna win, you can't do much plans about primitives until you really deploy your things, etc... so now i have the necessity to sell one of my parcels (and im not a flipper!), and i have also the necessity to buy another... if "your" rule were applied i didn't had any change to follow this plan because i wouldn't have a way neither to sell mine, neither to buy another to expand since the SIM is already sold.
You see, this is one of these cases where a land sale/buy would be legit, and i would be very hungry if LL would have "blocked" me because of a covenante, even if i know about it before purchasing, because (again) i didn't known that i required more space soon after.
Got the point?
Rene Erlanger
Scuderia Shapes & Skins G
Join date: 28 Sep 2006
Posts: 2,008
05-29-2008 18:48
Hi Vittorio

Yes, we did bump into each other over Bay City.

I guess you have a very valid point, i was only thinking of ways of trying
to negate land flipping practices in the Bay City area. I'm not sure what the solution is.

You have 2 great little plots....nice prime spots. Congrats! :) I never saw your 3rd one.

I wouldn't mind owning a little plot myself, but not at those auctioned prices in excess of 100K. I would use it to place a satellite shop, similar to what you have done. In terms of traffic and visibility ......who can know what the true benefits will be. 22 sims swamped with shops and houses, is a lot to digest for any visitor.....and this is only the 1st phase of development.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-29-2008 18:56
Someone older may want to comment on how enforced this actually was (or still is), but for those who haven't seen it, here's the Lusk zoning guidelines:

From: someone
By owning land within Lusk Estates, you agree to the following guidelines regarding what you may and may not do with your land.

LAND GUIDELINES
===========
* You may only buy and own one "land space" in Lusk Estates. A land space is defined as either a single parcel, or two parcels adjacent to one another. A resident who owns multiple parcels must develop both of them.
* Groups owning land in Lusk Estates may own multiple plots. However, the group may only own two parcels per group member. Alternate accounts (accounts played by the same resident) should not count towards this limit.
* Land cannot be subdivided.
* Landowners should be a Premium subscriber (i.e. not in their Trial period).
* Land ownership in Lusk Estates is held in the spirit of the Lusk Estates Land Trust, below.

ZONING GUIDELINES
=============
* No Terraforming. The ground stays where it is.
* Land should be developed. Parcels should not be left empty for increased prim allotment of another build.
* All builds must be residential in nature. Commercial builds are not permitted within Lusk Estates.
* Specifically, stores, dance clubs, casinos, and other non-residential housing are not permitted.
* Builds should not include numerous objects for sale or large signs.
* The maximum height of builds is 20m, measured from ground level.
* You must build within your own property lines.
* Flashing textures, large particle displays, loud and/or looping sounds, or any script that puts unnecessary strain on the region such as land or avatar scanning will not be allowed. To encourage the neighborly tone of Lusk Estates, scripts that scan and identify land parcel owners as a primary function are not permitted.
Residents are encouraged to talk with other estates owners and to build within established themes and styles.

RATINGS:
This region is located within a PG-Rated territory. All applicable rules, laws and community standards apply.

Builds not in compliance with the Lusk Estates zoning guidelines may be subject to Linden intervention, including but not limited to warnings, the removal of violating content, or Linden acquisition of parcels that repeatedly or persistently violate the zoning guidelines.
I don't see why they couldn't have done something similar for Bay City really. It might have been high maintenance at first, but after a few weeks everyone who owned land there would get the general idea.

(And in today's climate a "Land can not be bought solely for resale purposes" probably wouldn't hurt)
Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
05-29-2008 20:38
From: Kitty Barnett
I don't see why they couldn't have done something similar for Bay City really.


With that covenant they had to call it: Bay Prison. ek!
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
05-29-2008 23:07
I don't know if they have manpower or time to enforce anything like Luskwood now.
I am actually amazed they even tried to developed a sim like Bay city sense they went on and on about how they only wanted to be service provider.
I think they thought maybe it would improve mainland or something with Bay city who knows what the true agenda behind it but either way end result comes down to looking like greed in my eyes when a single lot is going for up to 65k or more for lots surround bay city with roads and 512m lots within bay city for 159k to 170k.
Either way LL wins with because people are buying lindens.
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