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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
06-13-2009 06:35
I had no particular problem with the SL interface. It's not ideal, but my dissatisfaction is not due to it being overly complex.

The interfaces for most of the 3D video games I've tried out are far less to my taste.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-13-2009 06:41
From: Clarissa Lowell
How about *requiring* all employees to make alts and spend a certain amount of work week time in-world?

Then maybe the changes would be practical instead of just 'sounds sexy at a meeting' changes.
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Papalopulus Kobolowski
working mind
Join date: 11 Aug 2006
Posts: 326
06-13-2009 06:46
From: Love Hastings
You should have written it like this:



Just saying.



its was because the expression come first to my mind :p
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
06-13-2009 08:28
From: Argent Stonecutter

I don't have a hard time with the SL UI at all. If it was like a game UI I probably would, but it's a completely conventional professional application UI... it's even better than many 3d graphic apps like Bryce and Blender, let alone the kind of crud gamers seem to like.


I didn't find it that intimidating either, but it would seem that plenty of those who bail after the first hour do.


From: Argent Stonecutter

So I don't think the SL UI is targeting "serious gamers" at all.


Heh, that was my point. Gamers figured things out on their own based on experience. You could *always* tell experienced gamers from non-gamers when working with newbies on OI or Help Island.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-13-2009 08:33
From: Isablan Neva
Heh, that was my point. Gamers figured things out on their own based on experience. You could *always* tell experienced gamers from non-gamers when working with newbies on OI or Help Island.
No, I mean "I don't think that the SL user interface is easier for "serious gamers" than for anyone else who is competent with computers".
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Nyoko Salome
kittytailmeowmeow
Join date: 18 Jul 2005
Posts: 1,378
06-13-2009 09:35
;0 it needs redesigned 'mac-simple' for default/new users... and then have toggle to an older win3.1 style interface...

i do applaud the (too early) examples of window simplification; once i looked at what was underneath each, it makes decent sense. :) i'm not sure i like though separating 'function blocks' under different menus, like how snapshot functions got broken up, but maybe again they've already changed it.
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
06-13-2009 11:01
From: Argent Stonecutter
I'm a non-gamer. I haven't played any video games since my kids started whupping my ass on the nintendo, and I've never been into 3d games at all.

I don't have a hard time with the SL UI at all. If it was like a game UI I probably would, but it's a completely conventional professional application UI... it's even better than many 3d graphic apps like Bryce and Blender, let alone the kind of crud gamers seem to like.

So I don't think the SL UI is targeting "serious gamers" at all.


But you are a "computer person". You work with them on a daily basisa, probably spend a lot of your free time using on e as well. There are some who, again like me, will come to SL without a lot of computer knowledge in general.. before SL, I basically used my computer as an email/news reader/wordprocessor, with some shopping thrown in.

Come to think of it, that pretty much is still the case.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-13-2009 11:45
From: Brenda Connolly
But you are a "computer person".
Yes, but I'm not a gamer.

Someone who is not a "computer person" is going to find a complex environment requires more time spent learning. Second Life is a complex environment. Making it more like a "game" and less like an "application" isn't going to make it any less complex, it's just going to keep people from learning how to deal with the complexity... without actually removing any necessity for them to do so.

If you want to make SL easier, then they need to change the simulation, not the user interface. For example... make animation overrides part of the system, not a hack you have to buy and then learn the limitations of, that sort of thing.
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"And now I'm going to show you something really cool."

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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
06-13-2009 11:57
From: Argent Stonecutter
Yes, but I'm not a gamer.

Someone who is not a "computer person" is going to find a complex environment requires more time spent learning. Second Life is a complex environment. Making it more like a "game" and less like an "application" isn't going to make it any less complex, it's just going to keep people from learning how to deal with the complexity... without actually removing any necessity for them to do so.

If you want to make SL easier, then they need to change the simulation, not the user interface. For example... make animation overrides part of the system, not a hack you have to buy and then learn the limitations of, that sort of thing.


I agree with you there. Part of the drawback that I see is not in the interface itself, but that you have to "get under the hood" and tinker a lot to find and figure out some things that I think should be part of the basic setup when signing up. AO's definitely fall into that category. Some of the debug options as well. A good portion of users probably have never looked for the Client Menu, let alone have any idea what a lot of it does.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
06-15-2009 01:41
From: Brenda Connolly
I hope you think that should be an OPTION, if not, seeing that would not make me want to stick around. I'm not interested in dilligently studying SL, it's entertainment.


It was just a thought - leveling doesn't appeal to me at all, but I can see people creating their own little fake goals with chickens or game scores.
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-15-2009 02:20
Also if they want people to build, a few basic scripts in the library would be very helpful, but ones that are constantly updated so they are the cleanest, minimal lag inducing scripts at the time, I think most of the base Linden freebie scripts are like from 2005, when Mono came in would have been a perfect time to do this.
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
06-15-2009 02:54
I think we need a User Acceptance Test regime - very experienced SL-ers with different backgrounds who should have the final say on major changes to the UI.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
06-15-2009 06:53
From: Deira Llanfair
I think we need a User Acceptance Test regime - very experienced SL-ers with different backgrounds who should have the final say on major changes to the UI.

no.
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