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| Google's version of Virtual Reality | |
| Zante Zapedzki We need html on a prim! Join date: 15 Feb 2007 Posts: 123 | 07-09-2008 06:53 I can't believe no one's caught on to browser based 3D applications. Go google unity3d and tell me SL wouldn't be better off taking that direction. | 
| Imnotgoing Sideways Can't outlaw cute! =^-^=   Join date: 17 Nov 2007 Posts: 4,694 | 07-09-2008 07:00 I'm trying to login...it keeps saying 'connecting to room', and I'm allowed to fly around, but I can't choose an avatar, nor make a room... _____________________ Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y  http://slurl.com/secondlife/Ferguson/54/237/94 | 
| Destiny Niles Registered User Join date: 23 Aug 2006 Posts: 949 | 07-09-2008 09:08 Visited, was so unimpressed consider it came from Google. Made a room and put information that direct people back to my SL reality. Probably won't visit it again unless the main grid and beta grid is down at the same time. In the back of my mind I wonder what Google will do it all the data it collects from the chat logs. | 
| Marianne McCann Feted Inner Child   Join date: 23 Feb 2006 Posts: 7,145 | 07-09-2008 09:17 I logged in from the puter at th' borin place, went to a popular room, and immeditately crashed. I logged back in and went to an empty room, and sorta set up my avvie. The appearance stuff was way too limited,. I could not change much with my avvies size -- but at least there were pigtails. It all looks very flat and cartoonish to me, and the interface felt very clunky. I imagine things wil improve over time, but for now I was unimpressed. Seems more like a competitor for IMVU than Second Life to me. At least I have Marianne.McCann there, though.  _____________________  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden | 
| Yumi Murakami DoIt!AttachTheEarOfACat! Join date: 27 Sep 2005 Posts: 6,860 | 07-09-2008 09:42 When will people ever get it... 3D content development is a COMPLEX act in itself! you can simplify the tools all you want, at a certain point youw ill have to give up on flexibility. I'm sorry to disapoint you but coming form thsi industry I can assure you, SL has simply the most comprehensive and easiest interface for realtime 3D content creation possibly imaginable. But the problem still stands that the vast majority of people don't create content; and also, going purely by economic statistics - which I know isn't ideal, but it's the best statistic we have - the content created by even the majority of those who do, isn't valued. This month's Gini is 90.5%, and the Pareto is: 89% of the economy is controlled by the richest 11% (!) - and that's only 11% of those who made _some_ money.. If we assume this also translates to world coverage (and the people spending the money on that content presumably aren't doing so just in order to hold it in their inventories), that would mean that SL could get rid of 89% of the content creators, and 89% of the grid would be unaffected. So really the Google model isn't that different from the actuality of SL. Plus it has the bonus of massively reducing the risk of content theft.. | 
| Jeffrey Gomez Cubed™   Join date: 11 Jun 2004 Posts: 3,522 | 07-09-2008 09:58 The answer to this offering is a resounding: "Meh." I can't be arsed to even boot into Windows to try this. _____________________ --- | 
| Bodhisatva Paperclip Tip: Savor pie, bald chap   Join date: 12 Jan 2007 Posts: 970 | 07-09-2008 10:16 That's disturbing...someone else has already taken my  name...   | 
| Michael Bigwig ~VRML Aficionado~   Join date: 5 Dec 2005 Posts: 2,181 | 07-09-2008 10:23 When will people ever get it... 3D content development is a COMPLEX act in itself! you can simplify the tools all you want, at a certain point youw ill have to give up on flexibility. I'm sorry to disapoint you but coming form thsi industry I can assure you, SL has simply the most comprehensive and easiest interface for realtime 3D content creation possibly imaginable. I couldn't agree more. When I hear content creators complain about the UI of Second Life, I have to cringe...I want to tell them to pop open Maya or Max and then come back and complain. The building and texturing tools in SL are extremely easy, comparably to other 3d apps... Even if you're not a content creator, and want to learn 3d modeling...SL is the best place to start. It will get you past the learning curve of 3d construction. As far as the rest of the UI in SL...I honestly can't complain about that either. I think it's simple and self explanatory for the most part. If people have trouble navigating, then they probably have spend very little time in a windows-based application. _____________________ ~Michael Bigwig __________________________________________________Lead Designer, Glowbox Designs  | 
| Amity Slade Registered User Join date: 14 Feb 2007 Posts: 2,183 | 07-09-2008 10:24 That's disturbing...someone else has already taken my  name...   So- assuming that this Lively catches on- maybe it's time to start writing in one's SL profile that one exists by one's SL name on no other virtual world. | 
| Amity Slade Registered User Join date: 14 Feb 2007 Posts: 2,183 | 07-09-2008 10:32 I couldn't agree more. When I hear content creators complain about the UI of Second Life, I have to cringe...I want to tell them to pop open Maya or Max and then come back and complain. The building and texturing tools in SL are extremely easy, comparably to other 3d apps... Even if you're not a content creator, and want to learn 3d modeling...SL is the best place to start. It will get you past the learning curve of 3d construction. I've often complained about the crude content creation tools in Second Life. But when I'm not complaining, I realize the virtue in keeping things simple as a way to achieve the promise of, "Your world. Your imagination." I was doing 3D graphics before I came to SL. Completely as a hobbyist, teaching myself as I went. And even without training or a heck of a lot of skill in computer graphics or even art, I can create some good-looking art. It's because many of the tools have become so easy to use. I really appreciate how good technology makes up for a complete lack of talent, at least in my case. It wouldn't occur to me that SL building could be a stepping stone to 3D modeling. But I guess I can see how that might be the case. SL building is very limited, but it may get a new person comfortable with the basic ways of manipulating shapes. Limited function may be a virtue when it comes to learning. | 
| DancesWithRobots Soyer Registered User Join date: 7 Apr 2006 Posts: 701 | 07-09-2008 11:02 The installer wouldn't run for me. Doesn't sound like I'm missing much. _____________________ "Two lives I have.  One life I live. One life I dream. In dreams I remember the better in me." | 
| Yumi Murakami DoIt!AttachTheEarOfACat! Join date: 27 Sep 2005 Posts: 6,860 | 07-09-2008 11:04 I honestly don't think it does. Technology helps you make a shape, but talent tells you what shape to make. | 
| Michael Bigwig ~VRML Aficionado~   Join date: 5 Dec 2005 Posts: 2,181 | 07-09-2008 12:04 I honestly don't think it does. Technology helps you make a shape, but talent tells you what shape to make. Ah, yes...this is true, but only partly... Some very un-artistic people can fool around with Maya or Max, and create some very impressive looking visuals. We are awed by fantastical texturing, effects, surreal shapes and situations...as well as being impressed with what a computer can create in general. Place a sphere on a flat primitive, introduce a light that casts shadows, put a reflective surface on the sphere and table (maybe even a bump map), and BOOM!, you impress a few folks. Technology *does* allow people without a shred of artistic ability to create some cool visuals...which is fine. Without getting into trollsville, I will include 'Photoshop Moms' into this equation. As soon as Photoshop starting becoming a household product, everybody and their sister changed their interest (or degree) to Graphic Design. Yes, [you] may be able to create some cool graphics, or photo manipulations, flyers, banners, etc...but the majority of Photoshop Moms lack design ethic and formal training, so everything looks so...Photoshoppy. We've come so far into the Photoshop era...that good designers do their best to NOT look like they created something in Photoshop.  _____________________ ~Michael Bigwig __________________________________________________Lead Designer, Glowbox Designs  | 
| Amity Slade Registered User Join date: 14 Feb 2007 Posts: 2,183 | 07-09-2008 12:44 I honestly don't think it does. Technology helps you make a shape, but talent tells you what shape to make. I really stated it wrong to say that that technology makes up for a complete lack of talent. It doesn't. However, better tools allow one to do much, much more with the talent one has. I'll take credit for having artistic talent, and for creating art. But I certainly couldn't do what I do without tools like Poser and Photoshop. If all I had were the paintbrush and canvas, I couldn't do anything. Even if I could do well with the paintbrush and canvas, if given training, I would have spent far more time in art school than I did by learning things in tutorials on the web. Give my same tools- Poser and Photoshop- to someone with more artistic talent than I have, that person will create something far better with those tools that I can. That's why I think that the better technology is great. Everyone, at some level, has a self-expressive and creative drive. The better technology opens up creative options for everyone. That's a positive thing. | 
| Cristalle Karami Lady of the House   Join date: 4 Dec 2006 Posts: 6,222 | 07-09-2008 12:57 Second Lively... _____________________ Affordable & beautiful apartments & homes starting at 150L/wk!  Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60 http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog | 
| Bodhisatva Paperclip Tip: Savor pie, bald chap   Join date: 12 Jan 2007 Posts: 970 | 07-09-2008 13:06 So- assuming that this Lively catches on- maybe it's time to start writing in one's SL profile that one exists by one's SL name on no other virtual world.   I just find it freaky that so many versions of my name were already taken. Maybe I have a stalker! *waves* Or maybe it just wasn't working correctly.  | 
| Amity Slade Registered User Join date: 14 Feb 2007 Posts: 2,183 | 07-09-2008 13:11 I hate to mention this if I am truly the first person who thought of this. In part because I don't want to inspire someone. In part because maybe I should be making money from this idea. But how difficult would it be for someone to set up an automated program to register SL names for Lively, with the intent of selling those names to SL users? From what I know, accessing a database of SL names would be the easy part. The part I don't know about is how hard it is to register with Lively. | 
| Darien Caldwell Registered User   Join date: 12 Oct 2006 Posts: 3,127 | 07-09-2008 13:19 I hate to mention this if I am truly the first person who thought of this. In part because I don't want to inspire someone. In part because maybe I should be making money from this idea. But how difficult would it be for someone to set up an automated program to register SL names for Lively, with the intent of selling those names to SL users? From what I know, accessing a database of SL names would be the easy part. The part I don't know about is how hard it is to register with Lively. It's not just you, someone grabbed my name, and i've read several on SLU forums saying the same. Somone ran out and grabbed names of well known personalities in SL, likely as some sort of grief. Probably the same folks that made the fake Linden Lab room. I posted on my blog what my actual indentity is on Lively, Darien.Caldwell0 (heh) _____________________ | 
| Scott Tureaud market base? Join date: 7 Jun 2007 Posts: 224 | 07-09-2008 13:19 I can't wait until they release the content creation tools.  a hell of lot more developer-ish than secondlife's, and a lot more connected to the internet as well. until then it's an isultive pre-beta waste of time. | 
| Darien Caldwell Registered User   Join date: 12 Oct 2006 Posts: 3,127 | 07-09-2008 13:21 I can't wait until they release the content creation tools.  a hell of lot more developer-ish than secondlife's, and a lot more connected to the internet as well. until then it's an isultive pre-beta waste of time. Yes, I would like to see what types of build tools they end up with. Frankly I found the interface very confusing and hard to use. As well, having a browser window pop *under* every time I wanted to look at something, was frustrating. The disjointed window approach seems very disconnected and kludgy. And the window, too small! Opening the little side bar takes up half the window. I was bored with it after about 5 min. _____________________ | 
| Bodhisatva Paperclip Tip: Savor pie, bald chap   Join date: 12 Jan 2007 Posts: 970 | 07-09-2008 13:24 It's not just you, someone grabbed my name, and i've read several on SLU forums saying the same.  Somone ran out and grabbed names of well known personalities in SL, likely as some sort of grief. Probably the same folks that made the fake Linden Lab room.  I posted on my blog what my actual indentity is on Lively, Darien.Caldwell0  (heh) | 
| Marianne McCann Feted Inner Child   Join date: 23 Feb 2006 Posts: 7,145 | 07-09-2008 13:29 Somone ran out and grabbed names of well known personalities in SL, likely as some sort of grief. Probably the same folks that made the fake Linden Lab room. Makes me glad I'm not much of a celeb. I grabbed mine -- marianne.mccann They need better kid avvies. Mari _____________________  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden | 
| Tod69 Talamasca The Human Tripod ;)   Join date: 20 Sep 2005 Posts: 4,107 | 07-09-2008 13:37 Place a sphere on a flat primitive, introduce a light that casts shadows, put a reflective surface on the sphere and table (maybe even a bump map), and BOOM!, you impress a few folks.   LOL! I remember years ago being impressed with a "Newton's ball's" demo on a Commodore Amiga. Back then it looked real.  I've had friends stop over and want to see me make "something" 3D, so I'd do the ol' shiny bump mapped teapot & they're like "WHOA!! COOOL!" Don't forget this one: When asked what you do, and you say 3D Animation & Modeling, How many folks have summed it up as "OH! You draw stuff & the computer animates it?". I wish!!!!!! When I was in college for 3D Design & Animation, about 1/3 of the students never even TOUCHED a computer before. They just thought it'd be that easy. Needless to say that 1/3 never graduated.  _____________________ really pissy & mean right now and NOT happy with Life. | 
| AfroduckFromPC Brim Registered User Join date: 18 Apr 2008 Posts: 133 | 07-09-2008 14:12 When will people ever get it... 3D content development is a COMPLEX act in itself! you can simplify the tools all you want, at a certain point youw ill have to give up on flexibility. I'm sorry to disapoint you but coming form thsi industry I can assure you, SL has simply the most comprehensive and easiest interface for realtime 3D content creation possibly imaginable. Never said it wasn't a good interface, I agree with you on that. But you seem to have missed the point I was trying to make. You said it yourself, 3D content creation a complex act. The problem is there are a lot of people who don't have the patience or lack the talent to create that 3D content. They're the ones still trying to figure out how to use Google properly or who give on on a website because it doesn't load in 10 seconds or who like social networking but want just a little more than a flat 2D web page without working too hard. If they can learn how to put a picture from their computer into a pre-made 3D picture frame online and assemble a basic table, that will leave them content for years to come. That's who Lively is made for. Not for the people who play and build in Second Life. Not us. | 
| Tarina Sewell Just Browsing Thank you   Join date: 20 Jul 2007 Posts: 2,180 | 07-09-2008 14:22 Seriously, though, has anyone ever heard anyone refer to IMVU except in conversations about virtual worlds? Say that they were in IMVU the other day and X happened? Complain that they couldn't get into IMVU for some reason and ask for help? Apart from on an IMVU-related forum of course. I have seen all of these things regarding SL in entirely random contexts. My kids use this and I do not recall them ever having issues getting online with it, but it's a bit cartoonish for me.. SL (aside from the constant asset server issues) has enough to capture my attention and hold me here going on my 1 year rezz day the 19th. I am getting frustraited lately though with it.. I might dump it soon. At least for a while.. having said that, it probably won't happen cause i'm addicted..... |