Who said anything about harassing people? You can be banned from a sim simply for being the wrong combination of one or more of race, gender, species, dress, and even NAME... let alone acting out of theme whether the people you're directly interacting with are enjoying the act (and accompanying badinage) or not.
That's true, but it's entirely possible that you're harassing people by being a ferret around them.
SL doesn't say you can become president, not even metaphorically, not by analogy nor simile nor implication nor synecdoche. You have inferred that metaphorical promise, but your inference is not shared by the people you're engaged in conversation with.
Again, "your imagination" and "living your dreams". No-one forced SL's marketers to make such ambigiuous statements! But, ok, nobody promised that you could be "president of SL", I only used that to follow along with your example.
In other words, yout goal is impossible to achieve.
Right. And thus, if other people on SL aren't interested in something, there is no _opportunity_. Not an opportunity that was missed for lack of abiity, because as you just stated, no ability could change the disinterest.
Markets, to quote Christopher Locke (and as recently noted by T Linden) are conversations. Those conversations happen all the time, whether or not you see them, and despite P T Barnum's notable achievements he didn't make his money by selling chopped paper to a sucker a minute, he did it by creating the greatest show on Earth. Word gets around, both inside and outside Second Life, because Second Life is part of the real world and the conversation extends into the real world. People recommend creators who provide a positive experience, and recommendations add up.
Right, but a) there is a fairly wide stream of churning users who don't know anything yet, and b) because the dissatisfied people tend to leave, it's only the satisfied people who stay, and so asking around about products in SL will tend to yield overly positive responses.
What, since I refuse to accept it guarantees outcomes, you want me to prove that SL provides *opportunities*? Are you serious?
Sure. Because just as above, there being an opportunity depends on what others are interested in; so if you don't know what others are interested in, you don't know if there's an opportunity or not.
If the target of a ferret-biting experience does not enjoy it, then the ferret experiences a substandard experience and is clearly doing it wrong, and needs to learn how to improve the experience all round. If they do, then how is a playful and enjoyable experience NOT the best way to introduce them to the world?
Being dragged into someone else's fantasy may per se be an experience that others do not enjoy. On my first day in SL somebody "friendly-ly" blew me up to show off the Lina Inverse costume they'd made. I didn't find that a very positive experience.