Adult Continent Help
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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04-15-2009 09:55
If I've put this in the wrong place then I apologise. This thread is for people to post logistical questions, get answers or volunteer help for when the big move comes. It's not about the policy or LL. It's about things like "how do I take a reallllly big unlinked build?" or "Does anyone have any shop space to rent on Ursula because my landlord won't be moving?" or "Does anyone want to share a sim with me, I run a xyz venue". Hopefully you'll get the picture. If you have questions about the policy or how LL is going to implement it or want to make a statement expressing your disgust or otherwise, the best place to do it is on the thread that is being monitored and responded to by Blondin Linden /352/11/314444/1.html
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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04-15-2009 12:58
I get the idea, but given nobody knows what LL ultimately will do, or when, it may be a bit premature to start it.
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Skatoulaki Nakamori
Registered User
Join date: 17 Sep 2008
Posts: 65
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Group-Owned Objects
04-15-2009 13:11
We have lots of objects we've deeded to our group. I've started to go into the Edit menu on each of them (one at a time) and mark them for sale for 0L, then I immediately buy them back myself so they become "individual-owned" objects again. Is this what I should be doing or is there a way to move them without having to do this?
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Skatoulaki Nakamori
Registered User
Join date: 17 Sep 2008
Posts: 65
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04-15-2009 13:12
From: Darien Caldwell I get the idea, but given nobody knows what LL ultimately will do, or when, it may be a bit premature to start it. I don't think it's premature at all, not for some questions. Anything I can get done in advance is one less thing I have to do later...that's how I see it.
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-15-2009 13:27
For big builds - you can use the free Ilse's Big Build Rezzer (it's on Xstreet) to pack anything that's moddable. It's much safer if it's copyable too, but for a "move it" type situation it should work.
There are other ones around that cost money that will also help with terraforming and whatnot. Ilse's is good for the pack-and-go though. I have used it for a lot of things.
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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04-15-2009 13:34
From: Skatoulaki Nakamori We have lots of objects we've deeded to our group. I've started to go into the Edit menu on each of them (one at a time) and mark them for sale for 0L, then I immediately buy them back myself so they become "individual-owned" objects again. Is this what I should be doing or is there a way to move them without having to do this? I must admit that as far as I know that's the only way. I only ever deed things to groups when I absolutely have to as it won't work properly otherwise.. I can't see how there would be another way as the group itself doesn't have in inventory you can take it into to move it. Although anything is possible in this world of ours 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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04-15-2009 13:34
For those needing to move less ambitious builds, the techniques (and most importantly, precautions) associated with "coalesced objects" are in a Knowledge Base article,  , which includes video tutorials. Before doing that with anything no-copy, however, be sure to read the *whole* article and *all* the cautions and caveats. (I just got that link at the Doc Team Office Hour.)
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Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
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04-15-2009 14:01
From: Darien Caldwell I get the idea, but given nobody knows what LL ultimately will do, or when, it may be a bit premature to start it. Perhaps we don't know the specifics. But we *do* know that the Adult Continent will happen, and we *do* know that people will be "asked" to move there. We also know that land speculation in the new continent has Linden Labs' blessing, so any delay now may cost you dearly later.
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Viciously Llewellyn
Not Really Vicious ;-)
Join date: 27 Sep 2007
Posts: 332
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Linking Info
04-15-2009 14:13
I'm sure this is will be pretty basic for some, but it might help someone.
I once helped a friend move a 2900 prim building that was both massive and not linked at all. We did the following things to make things easier on us.
1. After linking a chunk, one person sold that chunk to the other (but this could easily be done with alts), so that the original person could view their own objects, and find anything that was missing.
2. After the building was in good sized linked chunks, we made a prim that overlapped two sections where they joined, and link it to one of the section ... then make an identical prim with the exact same coordinates, and attached it to the other, so that the two prims shared the exact same position relative to each other. Make one black and the other 100 percent high shine white. This makes it really easy to line things up perfectly, if you don't want to use a rezzer. The shimmer showes up like crazy with the black and high shine white. Obviously you remove these prims once placed.
3. Building on point number two, if your "lineup" prims are linked last, they are the control prim, so that if you place the first section down, and drop the next section down by putting your curser in the center of the first section's control prim, you generally only need to move the second section down 1/2 the height of the control prim's Z number, and it's very close to being lined up. After a While we figured out to use a black texture with a white dot in the middle to make our curser point.
Again, very basic stuff, but it might help someone out there.
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Adams Scarmon
Registered User
Join date: 20 Sep 2008
Posts: 34
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.. mess?
04-15-2009 14:20
I just realised how much EXTRA work many landowners have because of the changes. For example, if you RENT land (simply because you are not a premium, only way you can get land is through privat sims) .. and the REAL landlord decides NOT to move to AO grid.. then you are in big trouble..
I guess many people are in that situation. You have to pick up your entire business and find a new sim thats on the AO Grid.. Which those landowners will benefit from.. ->> raised prices xD.
This will ruin the market if you ask me. And will lead to big protests and eventually it will force companies to drop their plans and ideas and stop the business in SL..
Now, Second life.. Our world, our imagination? Or.. ''You do as we say'' ..
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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04-15-2009 14:28
From: Adams Scarmon I just realised how much EXTRA work many landowners have because of the changes. For example, if you RENT land (simply because you are not a premium, only way you can get land is through privat sims) .. and the REAL landlord decides NOT to move to AO grid.. then you are in big trouble..
I guess many people are in that situation. You have to pick up your entire business and find a new sim thats on the AO Grid.. Which those landowners will benefit from.. ->> raised prices xD.
This will ruin the market if you ask me. And will lead to big protests and eventually it will force companies to drop their plans and ideas and stop the business in SL..
Now, Second life.. Our world, our imagination? Or.. ''You do as we say'' .. Adams love, without being rude, we know all this. If you wish to make a statement like this then please do it over at the other thread here: /352/11/314444/104.htmlThis thread is purely about helping people get ready for the move - not grandstanding.
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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04-15-2009 14:33
Basically when it comes to private islands there is no separate "grid" or "continent" per say. Each sim can be turned into PG, Mature, or Adult at the estate owner's discretion.
That said - I imagine that the large estate owners that have managed to build a sort of mini-continent for themselves are not going to be overly fond of flagging a single sim in the middle of their connected continent as "adult" simply because it will affect their infrastructure. (e.g. You won't be able to follow their road system through to all the various sims without adult access if one of the key ones in the middle is adult).
In the above case I would imagine that these owners will start to create another continent (if they have enough adult stuff to warrant several sims - which they probably do). Or maybe just flag off a few over the the "west coast" or whatever and move people there.
As far as the places that just have individual islands that aren't interconnected like a continent, it will be a different issue. If everyone on the sim is adult content (or doesn't really care if they are) then you just get the estate manager to set it to adult and "poof" all done. If you are the minority on your sim though (i.e. you're one or two of 7 or 8 tennants on a sim that are adult) you'll probably have to move.
The interesting thing here is that there will most certainly be cases where you might have one or two places that are NOT adult on a sim while everyone else is. In this case, it makes more sense all around to move the non-adult landowners. (Why move 6 people when you can move 2?)
But at the end of the day there is no 'adult grid' or specific location for adult stuff when it comes to private estates. The estate managers will have to work it out with their tenants.
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Adams Scarmon
Registered User
Join date: 20 Sep 2008
Posts: 34
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04-15-2009 15:00
From: Couldbe Yue Adams love, without being rude, we know all this. If you wish to make a statement like this then please do it over at the other thread here: /352/11/314444/104.htmlThis thread is purely about helping people get ready for the move - not grandstanding. Exactly, Then tell me how would you solve the situation I stated above?
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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04-15-2009 15:10
From: Adams Scarmon Exactly,
Then tell me how would you solve the situation I stated above? well what exactly was the question? I just saw a statement of fact and a bit of drama. The other thread is more suited to that
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Viciously Llewellyn
Not Really Vicious ;-)
Join date: 27 Sep 2007
Posts: 332
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04-15-2009 15:15
From: Adams Scarmon Exactly,
Then tell me how would you solve the situation I stated above? Don't wait. Go and find an island with land for rent that is owned by someone that will clearly need to flag it as adult, as they have a large adult theme "something" there. This shouldn't be hard to find at all ... they are all over the gird, and right now the price will be good, as private rentals on sims with commercial and/or adult materials are generally cheaper than strictly residential rental lots. Try to get the landlord to lock your rate in for a long period of time ... maybe they haven't heard about all these changes, and maybe they have at least a little bit of honor. But don't wait because all these dynamics will change once Lindens let the cat out of the bag.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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04-15-2009 16:07
From: Viciously Llewellyn .... Again, very basic stuff, but it might help someone out there. Well, it might be basic, but it is stuff this beginner builder did not know or think of, so thank you.
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
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04-15-2009 16:12
From: Couldbe Yue well what exactly was the question? I just saw a statement of fact and a bit of drama. Welcome to Resident Answers.  Where's your glass?
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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04-15-2009 16:20
From: Brenda Connolly Welcome to Resident Answers.  Where's your glass? /me gives the glass a wipe and hands it over.. shall I dig the chocs out too? It looks like it's going to be a long haul before we get to the trainwreck.. lol
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
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04-15-2009 16:45
From: Couldbe Yue /me gives the glass a wipe and hands it over..
shall I dig the chocs out too? It looks like it's going to be a long haul before we get to the trainwreck.. lol Oh no, hide the chocolate...these guys will be all over you if they know there's chocolate.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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04-15-2009 18:19
From: Couldbe Yue It looks like it's going to be a long haul before we get to the trainwreck.. lol No way - never takes long to get to the trainwrecks around this place. 
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♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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Taking Non Linked Objects
04-16-2009 03:26
A couple of tips I've learnt the hard way down the years... If you're going to take a lot of non linked objects in one lump then.. no matter what, *never* select linden trees. Despite what the KB says every time I have something has gone wrong on re-rez. You're better off just deleting them and putting fresh ones out when you get there. if you find that stuff won't select then most likely it's because it's locked. That makes it really painful as you then have to go around and check every single piece and unlock before you can start again - and it's usually something small and well hidden that is the hardest to find. I never ever select an object for this type of move if it's less than 1m in size. All the small stuff you should go around and pick up - particularly if it's not full perms. I've lost many a poseball and small bits this way and it's a hard lesson. before you take it into your inventory, do a shift copy if possible or move it a few feet up if not. this will let you see whether you've got everything. If not, either delete if it's a copy or do ctrl z to return it and pick up the bits you missed. Only take it when you are absolutely sure you've got everything. A few minutes doing this before take will save a lot of heartache when you rez. make sure you have a root prim in the middle of the group of objects - even if you have to rez a cube and put it there for the move. This way you just stand in the middle of where you want to rez it and you'll know you'll be pretty close. The cube is good as you can also rename it to something that makes sense without affecting any of the stuff you are moving. (do this before you start selecting, just in case you end up picking up a no mod item too - anything with no mod perms makes the whole thing no mod in the inventory so you can't rename without re-rezzing) If your build is up to the edges of your land, make your clumps of objects smaller. the last thing you need is the rez trashed because you've gone over onto your neighbours land. If you're going to be putting stuff up in the air, rez it on the ground and move it. yes, it's painful but at least you'll know it's inside your boundaries.. encroachment (which is what the lindens call it) is frowned upon and makes you AR fodder. We don't really need to be falling out with our new neighbours quite so soon  and the most important.. *always* have your build window open when you re-rez. If you do that then every piece is auto selected and it will be easy to do the final positioning.
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
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04-16-2009 03:37
From: LittleMe Jewell No way - never takes long to get to the trainwrecks around this place.  I had noticed. These forums are turning my av into an alcoholic.. 
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Zilla Magic
Registered User
Join date: 12 Mar 2009
Posts: 1
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04-16-2009 03:52
HI, this is my first post and I'm a bit frightened of you all but I'm going to sheer up my courage and take the plunge: Does anyone know exactly how LL is going to determine who they are going to "ask" to move to the new continent? I've read about people trying to "smut-up" their property so they can get moved but what are the possiblities of LL employees going to each and every parcel labelled "Adult" to make a determination (and what would be the basis of that determination?) of which properties they'd be asking to move? All the information seems so vague and obscured right now and I imagine there are some guidelines somewhere I cant find that makes it more clear about what the parameters for being asked to move are, but I just dont see how anyone from LL could possibly go around checking every adult parcel.
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Ashe1 Writer
Searching & Seeking
Join date: 20 Jul 2007
Posts: 1,138
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04-16-2009 04:00
Welcome, Zilla  Good question, I too have wondered the very same thing. I don't believe that even LL knows how it is going to go about doing it  And I truly believe it is going to involve WAY more people than they are anticipating, which will begin the problems...Good luck to you. ETA: btw, you're not missing any important info/guidelines...LL has a nasty habit of not letting us know anything 
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Skatoulaki Nakamori
Registered User
Join date: 17 Sep 2008
Posts: 65
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04-16-2009 06:01
From: Zilla Magic HI, this is my first post and I'm a bit frightened of you all but I'm going to sheer up my courage and take the plunge: Does anyone know exactly how LL is going to determine who they are going to "ask" to move to the new continent? I've read about people trying to "smut-up" their property so they can get moved but what are the possiblities of LL employees going to each and every parcel labelled "Adult" to make a determination (and what would be the basis of that determination?) of which properties they'd be asking to move? All the information seems so vague and obscured right now and I imagine there are some guidelines somewhere I cant find that makes it more clear about what the parameters for being asked to move are, but I just dont see how anyone from LL could possibly go around checking every adult parcel. This thread here was set up for "how to move" questions. You should check out the thread in the Further Discussion forum - /352/11/314444/1.html. That's where the ongoing discussions are taking place regarding the adult content specifics. EDIT: Alright...can someone tell me how to make a URL actually show up as a link in these forums???
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