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full bright skin option as opposed to facelights

Windsweptgold Wopat
Registered User
Join date: 24 May 2007
Posts: 1,003
02-16-2009 05:13
From: Caithe Constantine
I do have a MystiTool, is there anything it cant do? :)

I'll give it a try. as long as it can be made fairly gentle and turned on and off easy, it should do me.

It cant make coffee
Paola Delpaso
Hippie Chick
Join date: 13 Jan 2007
Posts: 273
02-16-2009 05:15
From: Caithe Constantine
I'll give it a try. as long as it can be made fairly gentle and turned on and off easy, it should do me.
You need to wear the implant in addition to the HUD.

Through playing around with the various LIGHT options you can make it as gentle and unobtrusive as desired. Everything from a subtle "candleflame" colouring to a nuclear powered 10 m glare is possible.

Turning on and off can be done through /1 LIGHT ON and /1 LIGHT OFF. Come to think of it, I think you could also configure the optional C-n buttons for toggling the light. Gotta play with that later today when I'm back in-world. :o
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
02-16-2009 06:12
From: Eli Schlegal
the OP is concerned with how her avatar looks and for people to tell her to adjust her windlight settings is just stupid.


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Ceka Cianci
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Join date: 31 Jul 2006
Posts: 4,489
02-16-2009 08:18
i would say that saying everyone is vain that wears them,is not someone who is concerned about their own looks..It sounds like they are more concerned about other peoples looks.

As a retired dancer /manager/PR/everything else related of two years and constantly meeting person after person everyday over and over complaining about avatar rez times and rebakes.
I would be willing to say with the majority of sl users who are more than a year old..I'll bet at some point they had a texture problem with their avatar and at some point asked for help and they were told at some point that Ctrl Alt D will open the advanced option to get them to a rebake..
i'll even say more than 70% of people over a year old in sl know there is an advanced option.

i'll even go to say 40% in their first 6 months having texture problems with their avatars know about it as well..

with the way SL has been since windlight came out..rez problems had increased and people just asked for help more often and still do..

saying 9 out of 10 that don't know? That might be before they get to the info hub but then you still have to deduct the alt's from those that do not know..
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
02-16-2009 09:58
From: Caithe Constantine
I do have a MystiTool, is there anything it cant do? :)

Haha -- work as a group dance Chim.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-16-2009 10:36
I care about how I look, and it is reflected in my choice of clothes, skin, etc. However, I can't micromanage the way I look to others, and I don't appreciate those that try to do that. Plenty of people play SL and they have old computers. Local lights slow them down. Plenty of people hate face lights, and now that we can turn them off, we do. It doesn't matter how old your avatar is.

Wearing a nuclear or a even subtle face light doesn't affect the people who don't have local lights on or refuse to see attached lights, and if they cared enough about your looks to shun you because of a few system-generated shadows, they are not folks you'd want to be friends with anyway. If the only guarantee you have regarding shadows is what you see on your screen, then just affect what is on your screen. Save the rest of us the script lag.
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Argent Stonecutter
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02-16-2009 12:22
From: Cristalle Karami
I care about how I look, and it is reflected in my choice of clothes, skin, etc. However, I can't micromanage the way I look to others, and I don't appreciate those that try to do that.
Which is why we need to get LL to implement "materials" so there's no longer any perceived need for the damn facelights.
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Briana Dawson
Attach to Mouth
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02-16-2009 12:32
From: Ceka Cianci

i'll even say more than 70% of people over a year old in sl know there is an advanced option.

i'll even go to say 40% in their first 6 months having texture problems with their avatars know about it as well..

No way.

Not even close i would say. 70%??? Jeeze, you think 70% of SLer's are that SL-literate that they have the Advanced menu active??? And 40% of residents 6 months old??

No way. That means i am running into the other 30% of residents 1 year old, and 60% of residents 6 months old that have no idea about such things.

I know more than 1 person that has been in SL for 2+ years and have never rezzed a cube OR adjusted their preferences from the default. To me, this is not uncommon.

I hang out at a lot of newbie places and it is rare for me to meet someone who knows about "rebaking", let alone the Advanced menu.
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
02-16-2009 13:14
From: Briana Dawson
No way.

Not even close i would say. 70%??? Jeeze, you think 70% of SLer's are that SL-literate that they have the Advanced menu active??? And 40% of residents 6 months old??

No way. That means i am running into the other 30% of residents 1 year old, and 60% of residents 6 months old that have no idea about such things.

I know more than 1 person that has been in SL for 2+ years and have never rezzed a cube OR adjusted their preferences from the default. To me, this is not uncommon.

I hang out at a lot of newbie places and it is rare for me to meet someone who knows about "rebaking", let alone the Advanced menu.

if someone can say 1 out of 10 do i can say 70% do :p :D
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Cristalle Karami
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Join date: 4 Dec 2006
Posts: 6,222
02-16-2009 14:38
From: Argent Stonecutter
Which is why we need to get LL to implement "materials" so there's no longer any perceived need for the damn facelights.

Agreed.
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Whooshy Wylie
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Join date: 14 Feb 2009
Posts: 13
02-16-2009 20:57
ditto !

That was my original Question ! The ability to add lighting to the avatar/skin so it is seen by everyone else as we see it on our own computers... I know it is crudely put saying "Full Bright" but there surely should be a server side solution to our avatars appearing different with all the Windlight settings now available.

There needs to be a standard setting in Windlight for avatars so we know what we will look like to everyone else.

I know variations on graphics cards will render the colour tones different.

Just my thoughts on standardizing the avatar appearance in world with custom controls that when affected can be seen by everyone else... hence no more more need for face lights because we have control over our own appearance bright / contrast in world

Whoosh

ps: I just think the avatar lighting rendering needs to be excluded from the windlight settings and is a seperate section in the SL client.
Dakota Tebaldi
Voodoo Child
Join date: 6 Feb 2008
Posts: 1,873
02-16-2009 22:42
Full-bright avatars? I dunno, seems like a terrible idea to me. You want your body to always have the exact same painted-on shadows no matter which way it's facing, the position of local lights, etc? Way to completely destroy the illusion of 3D. You'll make yourself look -more- like a cartoon, rather than less. The idea of light-source-dependent shadowing on an avatar looking "unrealistic" makes no more sense to me than a while back when people were first complaining about how in Windlight, when the sun is setting, it makes your skin look orange (just like in real life). And how long does the sunset last in SL? Ten minutes?

Do yourself a favor. If your hair is any color other than black, and is mod, make of copy of your hair full-bright and wear it to a rather low-lit place, and set your environment to midnight. Walk around a bit, and soak in just how ridiculous that lighthouse on your head now looks. Now multiply that ridiculousness by a factor of however many of those "hairs" it would take to cover your entire body, and you'll understand just how horrid full-bright skin would look. I have a feeling that full-brighting only exposed skin would be impossible, which means the clothing you wear will be full-bright also - and if that's the look you want, why are you wasting your computer's resources on a 3-D rendering game? SL may as well go back to the rendering engine they use in Tomb Raider. The FIRST one. And if full-brighting only skin ISN'T impossible, it doesn't look any less silly - see a floating, glowing face and hands hovering around a shadowed, halfway-realistic-looking build. May as well leave off the AA, because it'll be fairly pointless. Remember in old cartoons, how you could always tell what bush was going to move or what rock was going to fall because the soon-to-be-moved item was cell-shaded and flat-textured, while the nonmoving background was painted and wonderfully detailed? SL would start looking like that. A bunch of cell-shaded cut outs walking around nicely painted backgrounds.
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Cal Kondo
Low impact
Join date: 7 Oct 2006
Posts: 143
02-16-2009 23:04
I did once try putting a face light "inside" my head thinking it could give a sort of healthy glow. All it did was light up my ears and turn my eyes into torches. Combined with one of those open mouth emotes the effect was.... hmm dramatic and a little scary. Fun to try at midnight though.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-17-2009 00:15
From: Dakota Tebaldi
You want your body to always have the exact same painted-on shadows no matter which way it's facing, the position of local lights, etc?
Read the Fine Thread. The distinction between "full bright" and "matte materials" has been made a number of times.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
02-17-2009 05:31
I like the client shading as-is. When I'm taking photographs, I use photographic lighting. Otherwise, default environment settings all the way. (^_^)y
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
02-17-2009 10:31
From: Cal Kondo
I did once try putting a face light "inside" my head thinking it could give a sort of healthy glow. All it did was light up my ears and turn my eyes into torches. Combined with one of those open mouth emotes the effect was.... hmm dramatic and a little scary. Fun to try at midnight though.


*LMAO*!!! That is hilarious, and quite a visual, gotta stop the LOL at work......
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-17-2009 23:52
From: Whooshy Wylie
ditto !

That was my original Question ! The ability to add lighting to the avatar/skin so it is seen by everyone else as we see it on our own computers... I know it is crudely put saying "Full Bright" but there surely should be a server side solution to our avatars appearing different with all the Windlight settings now available.

There needs to be a standard setting in Windlight for avatars so we know what we will look like to everyone else.

I know variations on graphics cards will render the colour tones different.

Just my thoughts on standardizing the avatar appearance in world with custom controls that when affected can be seen by everyone else... hence no more more need for face lights because we have control over our own appearance bright / contrast in world

Whoosh

ps: I just think the avatar lighting rendering needs to be excluded from the windlight settings and is a seperate section in the SL client.

Look, if I use Gelatto as a setting, you're going to have a green pallor on my screen, and that's clearly HOW I WANT IT. If I use Barcelona, it's going to be a fairly dark sunset and you're going to have sunset shadows on your face because THAT'S HOW I WANT IT.

Now, you can light yourself up like a roman candle if you want, to circumvent the default or any other windlight setting, and that's what folks clearly do with their facelights, nuclear or not. I happen to like the lighting with windlight. I do think it's more realistic, although it can stand some work with the avatar lighting (and that has been worked on in the release candidate).

Your immersion is not my immersion. LL has allowed us to not render attached lights (and particles) for a reason. Accept that, and move on.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-18-2009 01:39
Why setle for fullbright when you can have glow as well? :)
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Argent Stonecutter
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02-18-2009 03:26
From: Cristalle Karami
Look, if I use Gelatto as a setting, you're going to have a green pallor on my screen, and that's clearly HOW I WANT IT. If I use Barcelona, it's going to be a fairly dark sunset and you're going to have sunset shadows on your face because THAT'S HOW I WANT IT.
Yes, but only total maniacs are going to actually use any of those settings, because even changing the Windlight settings from the default is pretty damn hardcore, given the fact that they reset to the default every time you upgrade SL, so while that's technically true it's completely and utterly meaningless.

Same with disabling facelights, because most people don't even know about the advanced menu.

And no, they haven't done any significant work with the avatar lighting, it still sucks just as badly. It's *been* sucking since about 1.13, long before Windlight. High detail and high contrast rendering of the avatar mesh, when the avatar mesh is so crude, is just plain silly. People are still going to have to bake shadows into the skin to make it look good, so why bother forcing them to put up with the bizzaro shading from the avatar mesh and the michelin-man effect on non-human avatars?

So while facelights suck, the problem they're trying to solve is real, and as long as they do a better job than doing nothing, people are going to use them. The ONLY way to kill facelights is to let people choose their avatar and prim materials. Telling people that "facelights don't work" when they obviously do is pointless.

And I'm not saying this as a facelighter, since facelights only do what pitiful good they do for humans.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
02-18-2009 03:36
From: Argent Stonecutter
Yes, but only total maniacs are going to actually use any of those settings, because even changing the Windlight settings from the default is pretty damn hardcore, given the fact that they reset to the default every time you upgrade SL, so while that's technically true it's completely and utterly meaningless.

Same with disabling facelights, because most people don't even know about the advanced menu.

And no, they haven't done any significant work with the avatar lighting, it still sucks just as badly. It's *been* sucking since about 1.13, long before Windlight. High detail and high contrast rendering of the avatar mesh, when the avatar mesh is so crude, is just plain silly. People are still going to have to bake shadows into the skin to make it look good, so why bother forcing them to put up with the bizzaro shading from the avatar mesh and the michelin-man effect on non-human avatars?

So while facelights suck, the problem they're trying to solve is real, and as long as they do a better job than doing nothing, people are going to use them. The ONLY way to kill facelights is to let people choose their avatar and prim materials. Telling people that "facelights don't work" when they obviously do is pointless.

And I'm not saying this as a facelighter, since facelights only do what pitiful good they do for humans.


They don't work, at least not near a facelight killer :)
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Argent Stonecutter
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02-18-2009 04:35
From: Kyrah Abattoir
They don't work, at least not near a facelight killer :)
That's an even smaller problem for the facelighters than the advanced menu and windlight settings, since only asshats would walk around wearing six darklight prims screwing up all local lighting (including lights in the build) for everyone.
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Eli Schlegal
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Join date: 20 Nov 2007
Posts: 2,387
02-18-2009 07:02
Originally Posted by Argent Stonecutter
Which is why we need to get LL to implement "materials" so there's no longer any perceived need for the damn facelights.

From: Cristalle Karami
Agreed.


It's a little hypocritical for you to agree with this, since it is basically the same thing the OP was saying. When she said it you told her she needs to learn about windlight.
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
02-18-2009 07:04
From: Cal Kondo
I did once try putting a face light "inside" my head thinking it could give a sort of healthy glow. All it did was light up my ears and turn my eyes into torches. Combined with one of those open mouth emotes the effect was.... hmm dramatic and a little scary. Fun to try at midnight though.


:D
Eli Schlegal
Registered User
Join date: 20 Nov 2007
Posts: 2,387
02-18-2009 07:12
From: Cristalle Karami

As for the advanced menu... anyone that watches Torley's tutorials knows it exists, and people tell their friends how to fix settings. I imagine that most people who have spent any significant time in world old know what it is.

As for the mute feature, it doesn't render them completely invisible.


I think there's a large number of residents that don't even know who Torley is. Even more so now that he has been featured less on the blog. I think some people that spend a lot of time in these forums forget or don't realize that there are many many people out there that don't even know the forums and the SL blog exist, or... they know and couldn't care less. I would say this applies in a high persentage to the average club-going, gesture-spamming, bling-wearing, facelight-wearing resident. And there are a TON of them.
Speaking of which... Mute does make them just as good as invisible :)
Argent Stonecutter
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02-18-2009 08:00
From: Eli Schlegal
I think there's a large number of residents that don't even know who Torley is.
:eek:

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