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Whoa! Could this be the big reveal?

Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
06-30-2008 19:07
From: Nika Talaj
I agree!

Lots of potential market expansion if you put SL on consoles, but frankly I don't now see the interest coming from the current console community.

I hear more day-to-day interest from LL about direct ties between other existing online communities (e.g. FaceBook) and SL. For example, identity portability between FaceBook and SL.
.


there is a second life link application you can get for your facebook and you have to verify inworld if your interested in something like that.
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Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
06-30-2008 19:14
Or it could be they have NO nipples.. hence the nipple ban :rolleyes:
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-30-2008 21:19
From: Rebecca Proudhon
The shape of things to come. People driving cars in RL, while online with SL.

Followed by having a guy whose last name is "Leming" create a Facebook group:

"I SL behind the wheel, and I haven't crashed yet!"


And watching vehicular death spike five points.

Then we'll have WoW behind the wheel, and the world will simply end.
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AfroduckFromPC Brim
Registered User
Join date: 18 Apr 2008
Posts: 133
06-30-2008 23:54
I'm still hoping they might actually drop the island tier (or perhaps redo the entire tier structure. Yeah...right lol). I'd love to have one but I can't afford that much every month. $195 per month sure, I can deal with that. Hell, they could raise the setup back to $1600 and I'd still go for it. Initial cost I can just save up for so not a big issue. But at $295 a month they could have $400 setup and I'd still think twice.
Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
07-01-2008 01:05
From: Jeffrey Gomez
Followed by having a guy whose last name is "Leming" create a Facebook group:

"I SL behind the wheel, and I haven't crashed yet!"


And watching vehicular death spike five points.

Then we'll have WoW behind the wheel, and the world will simply end.


First time I habitually moved my stick shift to pick up an herb I saw along the road I knew there'd be trouble,
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-01-2008 04:03
From: Kitty Barnett
LL already supports three platforms right now. The Windows client is fine for the most part, apart from being bugridden, and as long as there's an nVidia card present. The Linux client seems to be rather lacking and I've heard more than a few complaints that the Mac client gives unbearable performance compared to comparable hardware on the Windows side.
Not to minimize the effort, but on all these platforms the viewer uses OpenGL and other cross-platform libraries (e.g., FMOD for sound), most of which seem not to have been developed for the game consoles.

I'd also just mention that the Linux version is pretty good these days. My own SL Linux experience is limited by the distro I use and how much I'm willing to force-install stuff (e.g., specific gstreamer codecs) that Gentoo thinks are unstable. This has the extra advantage of providing an almost valid excuse not to use voice: it's available on Linux now--just not on *my* Linux :p .
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Juralp Grun
Registered User
Join date: 15 May 2008
Posts: 126
07-01-2008 13:54
sorry to bring this back up, but check the site now.
looks like they were a little too late in fixing it :p
foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
07-01-2008 14:02
Forbidden!
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Richie Naglo
Registered User
Join date: 19 Feb 2008
Posts: 1
SL on Xbox
10-13-2008 03:50
I really can't see why Linden Lab can't have available download for the Xbox client, if I was any good at programming and stuff I do the job myself, and show them it can be done, the Xbox specs are perfect for this type of online gaming as well as been on the big screen. Just a straight download to Xbox hard-drive from Xbox live, then it will show in your games library. What are these guys waiting for; longer they wait more money they are losing. They can even have a small fee of 500 Xbox points for the download, The amount of people that would rather us their Xbox or ps3 then their PC/Laptop the unreal, plus you don’t really get that drag as you do with your PCs.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
10-13-2008 04:41
From: Richie Naglo
I really can't see why Linden Lab can't have available download for the Xbox client, if I was any good at programming and stuff I do the job myself, and show them it can be done, the Xbox specs are perfect for this type of online gaming as well as been on the big screen. Just a straight download to Xbox hard-drive from Xbox live, then it will show in your games library. What are these guys waiting for; longer they wait more money they are losing. They can even have a small fee of 500 Xbox points for the download, The amount of people that would rather us their Xbox or ps3 then their PC/Laptop the unreal, plus you don’t really get that drag as you do with your PCs.


1. Xbox users would all want to use voice chat, since they don't have keyboards. This would drastically change the make-up of SL.

2. The editor would be really hard to design to be workable without a mouse.

3. A console version would probably have to be pure-PG. Good luck enforcing that on SL.

4. You can't just "make stuff available for download" for Xbox, Microsoft have to test and approve it first, which can take the best part of a year(!)
Winter Arcadia
Registered User
Join date: 8 Oct 2008
Posts: 0
10-13-2008 04:42
From: Yumi Murakami
1. Xbox users would all want to use voice chat, since they don't have keyboards. This would drastically change the make-up of SL.

2. The editor would be really hard to design to be workable without a mouse.

3. A console version would probably have to be pure-PG. Good luck enforcing that on SL.

4. You can't just "make stuff available for download" for Xbox, Microsoft have to test and approve it first, which can take the best part of a year(!)


5.. nice necropost.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
10-13-2008 05:05
From: Yumi Murakami
I was just experimenting to find out if it was possible to run GSA searches of Second Life without being on the Second Life client. So I tried the logical URL - http://search.secondlife.com/.

http://search.secondlife.com/ gives an apparently blank page, but if you View Source, you see it contains a single HTML comment. Which is..

Whaa! SL on consoles! That could be.. interesting..


What! no PS1 or Atari viewer? :)
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
10-13-2008 05:34
and remember back on what the big reveal turned out to be makes me :rolleyes:
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
10-13-2008 06:42
Actually, it'll be interesting to see how Little Big Planet does - it's the first heavily user-editable game for consoles and it's coming out later this month. The beta has been very popular, but that's with a reduced number of users - when the floodgates open, it may suffer too badly from Pareto.
Leyah Renegade
Live Musician
Join date: 2 Nov 2006
Posts: 125
10-13-2008 07:56
From: Nina Stepford
and remember back on what the big reveal turned out to be makes me :rolleyes:


What was it? I've been mostly absent from SL for the last few months...
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
10-13-2008 08:03
From: Leyah Renegade
What was it? I've been mostly absent from SL for the last few months...

A huge nothingburger. Oh, I believe it was the 10K USD award for something another about improving SL, but it would be paid in lindens, e.g., not truly out of LL's pocket but ours, via sales on the LindeX.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
10-13-2008 11:38
Imagine trying to make a diamond ring using a mobile phone!:)
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
10-14-2008 05:24
Even if the comments left in there were some programmers joke. I have read in the past about
SL being ported to thin clients. And I would have to agree with Desmond, it could be very huge.
It depends on how one views it. If we are viewing it from the individual gaming experience
ergomomics, limitations on use, questions on how it will work, do I need to buy a console now...etc, are from one viewpoint.
Another is from the viewpoint of SL as a future platform.
Keep in mind that the implementations of this potential application are not limited to current technology it all depends on when it is implemented.
Content creators probably will continue and prefer to use their PC's to create content. However
this does not mean that other forms of access will not be useful to the business people of SL.
Immediately I can see the value of of using my mobile phone to check messages and withdraw
L. Or even go inworld to quickly handle customer service issues or make deals. In addition it also just expands the possilbility of SL as a general communications platform being just one of the services offered by SL.
It is a given that many people choose not to use voice because they primarily use SL as an escape from their real lives where revealing their voices can ruin the illusion.
However for those who like voice or are doing business this could lead to some supercool options.

One simple example is being able to talk to an AV inworld that could be anywhere in the world.
Having to hunt and peck on tiny keyboards on a phone or a blackberry has no appeal to me.
However,...being able to just talk on the phone to an inworld AV would Rock.you wouldnt even have to look at the screen most of the time.
In addition I dont see why they could not implement a voice command system. After all
if we can convert uv maps to rgb values to create sculpted objects why not use voice to open
menus or move prims about. I could see a day when I got nothing in my lap and I am sitting on my couch or lying on my bed just speaking commands to build or navigate around SL.
Of course there may be some events similar to typing in the wrong IM box if you forget to exit
the voice prim command mode and start speaking to a person, then see your freshly built linkset
fly into the next sim, but hey there are always bumps on the road to progress.

As for gamers accustomed to using consoles flooding into SL, I think they might find SL to be a little understimulating in comparison to the dedicated battle type action many of those other games provide. Now for an easy way for social shoppers to access SL who are unconcerned with creating and who just want to buy stuff, please come on in!

Someone asked to just get SL on their big screen, try an S video cable, goes from most good
graphics cards to your corresponding input on the back of your set. :D
Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
10-14-2008 05:49
Would be nice to just be able to go in and sort inventory via console/cell phone, although I'd be afraid at first of glitches. I wouldn't want the whole thing to vanish or something...
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
10-14-2008 06:47
Hmm X-Box & PS3, machines capable of extrodanary high graphics, why would the average games console user bother trying to log into a game with graphics and FPS 5 years behind in quality?
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
10-14-2008 06:50
From: Tegg Bode
Hmm X-Box & PS2, machines capable of extrodanary high graphics, why would the average user bother trying to log into a game with graphics and FPS 5 years behind in quality?


Because the "Average User" may not own a PS2 or XBox?
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
10-14-2008 06:56
From: Brenda Connolly
Because the "Average User" may not own a PS2 or XBox?

I meant average Xbox / PS3 user :)
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
10-14-2008 07:07
From: Tegg Bode
Hmm X-Box & PS3, machines capable of extrodanary high graphics, why would the average games console user bother trying to log into a game with graphics and FPS 5 years behind in quality?

The average PC is also capable of way better graphics then SL offers. So why are we in SL then? Because the SL experience is not about the best graphics at all. People who are after that, will play games, and if anything, SL is not a game. But I am pretty sure that among the PS3/XBOX users, there is a great potential for SL as well. The interface, however, would have to be adapted very much, imagine using SL with only a console controller.
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
10-14-2008 07:43
From: Tegg Bode
I meant average Xbox / PS3 user :)


Got it. :)
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
10-14-2008 07:49
From: Marcel Flatley
The average PC is also capable of way better graphics then SL offers. So why are we in SL then? Because the SL experience is not about the best graphics at all. People who are after that, will play games, and if anything, SL is not a game. But I am pretty sure that among the PS3/XBOX users, there is a great potential for SL as well. The interface, however, would have to be adapted very much, imagine using SL with only a console controller.

I have to agree that the overall experience is what makes SL enjoyable, it's flexibility to be different things to different people. Cutting edge graphics are not that important to me, anyway, I don't play other games, so I have no rference point as to how outdated they may be, they look fine to me. I think a stable wisely accessable client that works should be the basic SL viewer, and it could be enhanced with tweaks or plugins, or some sort of addons by the individual user, based on their needs and hardware.
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